
Steam news
Full Steam announcements and update articles for this title.
We're excited to present a major update featuring bots for combat modes! Bots are now available in Team Battle and War mode. To celebrate the launch of testing, match rewards have been doubled!
New map creation parameters have been added: You can now choose the number of bots, their difficulty, and which team the bots should play for.
Also added:
A hit marker for hits and kills in the form of a crosshair at the center of the screen, along with sound effects. It's now much clearer when you're hitting an enemy.
A blood effect when hitting players/bots.
A blood splatter effect spreading on the ground.
A bullet impact effect on the ground.
War mode has been brought back to the game, along with the return of the legendary classic map, Abandoned Laboratory.
We added a feature to the game that allows you to save any part of the map and create a 3D model from it. This model can be resized, giving you a small-scale version to add details to your map. Furniture, appliances, items—everything can be created by yourself in a voxel style. The video shows, as an example, the process of creating a sword and placing it as a decoration.
Added the ability to paint cubes any color using a dedicated menu opened with H. Colored cubes support all tools — you can fill selections, use the brush, or the paint bucket, choosing from any available color.
Fill Tool — fills the selected area with the chosen block.
Brush Tool — allows painting block textures onto the surface of other blocks.
Added:
Mirroring copied schematics along the:
X
Y
Z axes
Gizmo Mode
Activated with Ctrl while the build preview is active.
Allows precise positioning of the build preview along axes.
New right-click options:
Copy
Save
Cut
Hotkeys:
Ctrl + X — Cut
Ctrl + C — Copy
Ctrl + S — Save to file
Rotation in Gizmo Mode
Added Q / E rotation controls in World Space mode.
Allows rotating the selected area freely in any direction.
Added automatic selection fitting for selected structures.
Pressing Ctrl will instantly shrink the selection from the side containing only empty space.
Tooltips now adapt to the currently active tool mode:
only relevant actions are displayed,
instead of showing every possible action at once.
Added a radial tool selection menu.
Tool modes are now color-coded:
Copy Mode — orange
Selection Mode — blue
Switching modes no longer clears the current selection.
If you opened the wrong mode, you can simply switch tools without losing the selection.
The currently active mode in the radial menu is highlighted with a yellow dot.
Makes it easier to immediately see which mode is active.
The current mode is also displayed on the right side near the keybind hints.
Allows you to quickly identify the active mode at a glance.
Building tools have been added to the game! Accessible with the \ key.
Hand — classic block and decoration placement and removal
Selection — a rectangular selection that lets you fill the selected area with any block type or shape, as well as clear that area
Copy — lets you select an area and copy it, choosing any desired rotation. This tool also allows you to save the selected area to a file, so that later in the Blueprint Library menu \ you can load the saved blueprint and place it on any map.
New shapes have also been added, significantly expanding your creative possibilities:
Demonstration of the new tools in action:
📚 Forms Library Added a new menu with plenty of new shapes — building just got even more convenient!
↩️ Undo & Redo
Action
Key
↩️ Undo
Ctrl + Z
↪️ Redo
Shift + Z
🖱️ Pick Block Directly from the Map
Action
Control
🔲 Select block type
Middle Mouse Click
🔷 Select block shape
Hold Middle Mouse Button
Made the quick slot bar much cleaner: reduced size, reworked fonts.
Restored decoration rotation to the scroll wheel.
Fixed a bug with custom decoration rotation.
Added quick slot assignment via Shift + Click on an item in the inventory.
Slot switching remains on number keys and Ctrl + scroll wheel.
Fixed air bubbles overlapping the quick access bar.
⌨️ Control Scheme Changes:
Action
Key
🔃 Rotate decoration
Scroll Wheel
🔄 Switch slots
Number Keys / Ctrl + Scroll
⚡️ Quick slot assign
Shift + Click
Конечно! 🎮
🆕 Update | Quick Access Bar
⚡ Quick Access Bar We've added a quick access bar for blocks and decorations! You can now drag any block or decoration onto the bar with your mouse, and switch between slots using the scroll wheel or number keys.
🎮 New Control Layout
Action
Key
🔄 Switch slots
Scroll Wheel / Number Keys
🔃 Rotate items
R
💀 Respawn
F8
🚀 Quick movement
Shift + 1
✈️ Flight
Shift + 2
ℹ️ The scroll wheel now switches slots instead of rotating items. Respawn has been moved to F8 as it's a less frequent action.
🔧 Bug Fixes
📚 Added support for books and signs on infinite maps — they now work fully, just like on regular limited maps.
Fixed a bug with the display of decorations and block shapes on infinite maps — they no longer shift by 1 block relative to the cursor.
Added a slider in the menu to adjust fog intensity.
Added a slider in the menu to control view distance. Currently works only in the menu — visibility cannot be changed on the map yet.
Fixed spawn point behavior on infinite maps.
You can now once again remove your own maps from the top maps list.
Added a “Revert Map to Pre-Conversion” button. This button completely deletes the local infinite map and restores your map to the state it was in before conversion. If for some reason you don’t like the converted map, you can revert to your original version this way.
Added a Lua flag World.IsInfinite, allowing mod creators to detect whether the current map is running in infinite mode.
Fixed boat placement on infinite maps — they no longer disappear after being placed.
Fixed the camera while controlling boats — it is now forced into third-person view, similar to minecarts.
Doors no longer produce sound across the entire map, only in their immediate vicinity.
Water on infinite maps once again flows downward.
Here you go:
The open preview for the Infinite Maps update is now live! Since a significant amount of game code was rewritten and changed for this update, we decided to release the preview in a separate game branch — to gather feedback and catch bugs before the full release.
What's new in this update:
You can now create a new map size — "Infinite". Your imagination is no longer limited by even the largest map size in the game! Infinite mode is available on all accounts for free.
The decoration system on infinite maps has been reworked: there is no longer any decoration limit per map.
Saving and loading infinite maps is significantly faster compared to old large maps.
You can convert any of your existing maps to the infinite format while keeping all decorations and structures intact. To do so, select your map slot and press the "CONVERT" button.
WARNING! Infinite maps are stored locally on your computer and are currently not synced with Digger or Steam servers. This is because infinite maps can theoretically reach very large sizes — up to several gigabytes. Therefore, the responsibility for keeping these maps safe falls on you. Size-limited maps continue to be stored on Digger's servers as before.
To access the preview, open your Steam library, right-click on the game and select Properties → Game Versions & Betas → choose "preview".
All questions and feedback regarding the beta can be sent to the official game Telegram channel:
The following game vulnerabilities have been fixed:
✅ Cheaters spoofing moderator, building, and other permissions
✅ Kicking any player from the map
✅ Modifying the map without having appropriate permissions
✅ Killing players with firearms in building mode
Hey, builders! 👋
A fresh update is live, and it makes everything feel so much better!
What's new:
🎥 Dynamic camera — we added animated footsteps! Now when you walk around your builds, the camera gently sways with your movement. Exploring the world feels more immersive!
⛏️ Tool inertia — pickaxe, axe and other items in your hands now smoothly react to your movements. A nice detail that brings the gameplay to life!
🏃 Sprinting — you can finally run \ ! And it changes everything in competitive modes:
⚔️ In Team Battle — fast attacks, quick retreats, more tactics!
🏹 In Hunger Games — chases are more intense, and resource hunting is more dynamic. Run or hunt!
Good luck in the game! 🧱⚡✨
👇👇👇
Share your thoughts about the update in the comments!
Hello, players! 🎮
We're excited to present you with a major update that will make your gaming experience much more comfortable!
We've implemented serious map loading optimization - they now load several times faster! No more long waits - jump into the game instantly!
Tired of waiting for 8 players? Now you can start a game mode early using the F5 key! Minimum requirement is just 2 players in the room. Got together with a friend? Don't waste time - press F5 and dive into the adventure!
Especially for "Hunger Games" mode, we've created an epic arena! Floating islands with medieval towers, plenty of hideouts and secret spots to search for chests with ammunition. Spawn in the central circle, grab your gear and fight for survival, jumping between cloud-floating islands! Only the strongest will survive!
Enjoy the game! 🎯
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Digger Online, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Digger Online statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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