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Full Steam announcements and update articles for this title.
We’ve received many messages and reviews from players asking for Chinese language support,
and we’re happy to finally release this update.
Special thanks to everyone who helped with the translation:
◆蝙蝠
◆OrihikeT
◆hakiri27
◆Shashlik543_L
Thank you so much.
And of course,
thank you to everyone who has supported and played 《Dig Night》 so far, regardless of language.
《Dig Night》 is a dark and slightly strange RPG
about exploring nighttime streets and surreal mental worlds.
In a society where “Ghostification” has become an everyday occurrence,
the protagonist Ricardo works as a cleaner,
earning money by disposing of the grotesque “ghost flesh” spreading throughout the city.
Through puzzles, exploration,
strange mental worlds, and encounters with bizarre residents,
players gradually uncover the deeper truths behind the story.
We hope this new Chinese localization
allows even more players to experience the world of 《Dig Night》.
Thank you for your continued support of 《Dig Night》.
・Day 1 to Day 2:
Fixed a bug where players could select sleep even
if their stamina was not low before answering the phone.
・Day 4, Parent's house hallway: Fixed a bug
where the game would become stuck if the player lost the battle against Clement.
Improved the clarity of item locations and hints within the game.
【Dig Night Christmas Special】
I had it translated into Chinese!
Thank you very much, Haki and Shashlik543_L...!
🔗
Addressed an issue where the game would crash if audio files were missing, allowing it to proceed without crashing.
>This fix applies not only to sound effects (SE) but also to background music (BGM), music events (ME), and background sounds (BGS).
Fixed an issue where the game would crash when failing to load audio data in some environments.
Day 4: Fixed a bug where the character would remain transparent permanently after correcting the time at the post office.
We apologize for the inconvenience, but please try moving on the map or reloading the game to remove the transparency effect.
Thank you for your understanding.
Day 2: Sewer
Fixed a bug where an empty glass could be used twice on the bird and became impossible to retrieve.
Added maps to four locations in the sewer.
Adjusted some in-game text.
Thank you so much to everyone who played the game.
Looking forward to next year as well!
To celebrate the 1st anniversary of Dig Night,
I’ve released a short Christmas visual novel.
It’s a small bonus for players who’ve finished the main game,
but it’s playable even if you haven’t.
言語 / Languages: 日本語 / English
▼itch(DL & browser version)
https://inu13.itch.io/dig-night-christmas-special
▼booth
It’s that time of year again — the Steam Awards! Thank you so much to everyone who’s played and supported Dig Night.
If you enjoyed the game, I’d be really happy if you could nominate it for a Steam Award this year.
You can choose any category you like, but personally, I think Outstanding Story-Rich Game suits it best. (Though honestly, Labor of Love would’ve been perfect — too bad it’s not selectable this time!)
Thanks as always for your support!
ver.1.4.5.1 EN only (This fix applies to the English version only)
Corrected several English lines.
Fixed an issue where "EVEN or ODD" failed to detect medal count and the game could not be played.
・Fixed a bug where an error message appeared at the start of Day 2.
Day 2: Fixed combat loop bug in the sewers
Resolved an issue where battles against the Lustbeast could loop endlessly.
The Day 2 movie “A Wonderful Dinner” could not be played on some environments and caused crashes.
The video has been re-encoded to improve compatibility.
- Removed the DLL used to disable F12, as it caused startup issues in some environments.
(From now on, pressing F12 will trigger the default RPG Maker reset.
You can change Steam's screenshot key from the settings menu.)
- Day 2: Adjusted enemy data to improve stuttering in the town map
- Fixed an issue where, in some environments, a DLL could not be loaded properly
- Fixed untranslated English text in some places
・Adjusted enemy stats
・Enemies now have a small chance to drop money or items upon defeat
・Adjusted item stats, mainly for armor
・Increased the time it takes for hamsters to pass through panels
・Fixed and refined some dialogue and minor details
Note: Due to adjustments made to the sewer map, some existing save data may not work correctly.
We kindly ask you to continue from an earlier save file if you encounter any issues.
Day 3: Lighter Behavior Fix
Fixed the lighting behavior when using the ACT "Sleep"
English Version Only
Remaining Japanese text has been translated into English.
JP/EN Shared
Fixed a bug with the face graphic on the magazine item.
Added a new item, "Choco Smoke lil", to fix the quantity mismatch between Dead Cig and Choco Smoke.
- Edited English text:
・Weekly (All)
・Paper No.241
- The untranslated message at the "SAFETY FIRST" door.
・Fixed leftover Japanese text in some parts of the game.
・Day 2: Fixed a bug that allowed players to enter the sewers from the port.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dig Night, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dig Night statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.