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Full Steam announcements and update articles for this title.
Features
*Shovel can hit enemies
*Enemies Spawn faster
Bugfixes
*Fixed Game breaking after zombies break the gate.
*Enemies die correctly when host kills them
*There's a lot of minor fixes I don't remember
Known Issues
*Sometimes bows Don't appear in the hands of players.
*Resetting after losing will result in some players not working correctly.
*Homing arrows don't hit their target.
*Explosive arrows are too powerful.
*Ore veins don't work as intended.
Planned Features
*Treasure that results in a special upgrade.
*Treasure that contains money.
*Difficulty Settings
*New Enemy
*New Player model
*Cosmetics
*Early Access Supporter Pack
*Achievements
I have never had player counts like these before, so I'm nervous to break something with an update. However there are a lot of fixes and improvements that need to see the light of day so here we go: If this version breaks the game for you, I will add a Last patch beta branch so you can still play while I fix issues with new versions.
However there are no backups for save files so if it breaks your save, I can't guarantee you will get it back. Features
*Added achievement for reaching the bottom.
*Removed footsteps when crouching (So you can sneak up on your friends).
*Added day counter on pause menu.
*Cart next to repair terminal can store Iron for repairs.
Changes
*Hurt Enemies attack slower.
*Made Big Zombie health scale faster.
*Doubled Big Zombie Spawn chance.
*Reduced Volumetric lighting outside to increase performance.
*Nights are more difficult.
Bugfixes
*Reworked homing Arrows.
*Made movement more snappy.
*Explosive Arrows were exploding multiple times.
*Explosive kills were not crediting money.
*Enemy Health Scales correctly.
*Fixed Nock and draw speed.
*Improved bow Animations.
*Correctly sync equipped items.
*Relative arrow damage was being calculated twice.
*Explosive Arrow damage scales with Arrow speed on release.
Known Issues
*Sometimes game does not start correctly, restarting should fix.
*Sometimes bows Don't appear in the hands of players.
*Resetting after losing will result in some players not working correctly.
*Ore veins don't work as intended.
Planned Features
*Interactable to "Pass the time"
*Treasure that results in a special upgrade.
*Treasure that contains money.
*Difficulty Settings.
*New Enemy.
*New Player model.
*Cosmetics.
*Early Access Supporter Pack.
*Achievements.
After 2 months of development.
Dig For Your Lives has officially launched in Early Access!
Whether you're playing solo or with friends, your goal is simple: dig deeper, gather resources, upgrade your equipment and survive wave after wave of zombies.
This is only the beginning. The current version is a prototype, and many features are still in development. Throughout Early Access, I plan to expand the game with new enemies, weapons, loot, world lore and improvements based on your feedback.
If you encounter bugs, have ideas or just want to share your thoughts. I'd love to hear from you.
Community feedback is the reason the game is free and launching in Early Access, and your suggestions will help shape the final release.
Thank you for checking out Dig For Your Lives. Happy digging, and good luck surviving!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dig For Your Lives, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dig For Your Lives statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.