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Full Steam announcements and update articles for this title.
Thank you all for the reports both here on Steam and in the Discord. We have a few more to track down and some we're actively monitoring, but here's a list of what was investigated and corrected today. Bugfix Patch: - Removed menu animations that may have caused players to not be able to see Eternity Relic Upgrades. - Removed these same menu animations from all other selection points (Dice, Relics, Upgrades) in case the issue could affect other areas. - Resolved an issue where on Circle 2, Round 1 Relic Selection, the Relics in slot 3 and 4 wouldn't update to their correct images and information. - Added additional checks for potential visual Dice Duplications during Dice selection (this was unable to be reproduced in engine, we hope these checks will resolve it for those that were experiencing the bug). - 3x Game Speed should now Save properly and not revert on Game restart. - Settings Menu adjusted for some text and layering issues. - Difficulty now correctly resets when a different characters is selected on the main menu. - Locked characters should no longer be "clickable" and should not generate the red "Back Button" - Fixed a soft lock issue cause by Curse of Loss triggering in Eternity Mode. - Fixed a damage calculation for Curse of Sorrow in Eternity Mode. - Fixed a soft lock issue when refusing the Glimmal Ring during Unlock Dialogue. - Corrected typos in Dialogues (various). - Fully de-coupled individual Difficulty win achievements internally and to Steam. This should ensure that players receive the correct in game "tag" upon completing a difficulty for the first time, allowing them to continue to higher difficulties, even if Steam does not correctly store the achievement Steam side. Please let us know if any of the above issues occur in the bug reports forum! Thank you for all of your reports and help in smoothing things out, more to come! Cheers, Connagh & Joel Sea Glass
Hello everyone!
Thank you for the reception of our launch day, the attention has been overwhelming! We'll be deploying a lot of fixes and tweaks naturally throughout the week. We noticed The Witch was proving a little difficult to get to grips with for new players as she plays very uniquely, so we decided to raise her floor especially in early rounds by providing her the very appropriate Cursed Dice to start with. This is an extremely useful Dice that should help those opening rounds go a little smoother!
You'll also see her Spell List open by default, and can toggle it with the red button, to help introduce her core mechanic a little more clearly to newer players.
Oh also, the Cursor has been updated to be a little more precise, especially with those annoying scroll bars (that are no longer annoying, hopefully.)
Lots more to come, thank you for all your support!
Connagh & Joel
Sea Glass
Hey everyone,
In adding a bunch of content for 1.0, we accidentally broke the navigation in a few places if you're using a gamepad/steam deck. There'll be more fixes, but one of the main issues should now be addressed.
You should be able to navigate, buy, and close things in the Obol shop properly now, without having to rely on the touchscreen or trackpad.
I'll be taking a closer look at in game stuff on gamepad throughout the week - reminder our official steam deck config is the touchpad + mouse emulation, but we aim to make as much smooth with the dpad/face buttons as we can. Please report specific bugs in the forum!
Cheers
First 1.0 Hotfix! Eternity Relics will no longer naughtily pop up occasionally in Standard mode.
Hello everyone,
This is a fun one to write, as we've just transitioned to 1.0 out of Early Access! That doesn't mean this is the end of content (far from it if you've read our previous posts) but it is a huge day for us and sees many new additions to the game.
Not only has our 4th playable character, The Adventurer arrived - we've also added new content for all existing characters! You'll notice a few new items to unlock in the Obols shop, and you'll see even more changes throughout the game!
We'll be back soon with a "what comes next" road map, but we don't want to spoil everything that is new in the game right now - realistically stop reading this post and go explore the new content!
On a more serious note, we couldn't have made it this far without all of our Early Access supporters. Your faith in the game and support of us has meant the world to us and simply put, allowed us to make our game. We are a two man team, free of investors and beholden to no one. While that allows us a great deal of freedom, it also brings its own challenges. The incredible support we received so far has helped us overcome these.
We're so proud to share this version of the game with you all, and hope you enjoy what is to come!
Cheers,
Connagh & Joel
Sea Glass
The Adventurer's intro dialogue could soft lock you out of the run since a previous hotfix. Now it shouldn't! Please report if it occurs post update :)
Fixed a bunch of Relic bugs reported today, as well as the intro dialogues possibility of being repeated. Thank you for all the reports and keep them coming!
Another hotfix just landed, fixing a bunch of summoning minor bugs as well as some incorrect item population. This build includes a potential fix for Stolen Obol only giving one relic on rare occasions too - please let us know if this happens again!
Hey everyone,
Thanks for your help in finding the remaining bugs in the Adventurer so far! The first of many hotfixes over the next few days just went live, main bugs addressed are: - Home Memento no longer can trigger itself on 0 Stacks
- Fixed some issues that could cause the Adventurer's Fortune Check list to populate incorrectly
- Fixed Adventurer's Eternity Leaderboard population error
Thanks and hope you're enjoying the Adventurer!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Dice With Death, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dice With Death statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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