
Steam news
Full Steam announcements and update articles for this title.
Dice Gun Commando is releasing the 1.0 version on July 24th, 2026!
The 1.0 release includes:
More guns
More dice
More mods
Gun level-ups
More mobs
More bosses
Toggle between auto/manual aiming modes
Threat Levels (runs with added difficulty)
Meta progression
We're excited to release the initial version of Dice Gun Commando for you all to play! Roll out and roll well!
A round of minor changes and fixes for Steam Next Fest.
Changes:
Default sound volumes reduced to 70%. This only affects the first time you boot the game.
Main menu music volume reduced.
Bugfixes:
Fixed multiple Inventory and Dice Preview issues stemming from handling duplicated dice objects.
Fixed bosses still firing abilities during death.
Fixed gun mod alerts being updated while outside of the Equip display.
Fixed level up timer to behave properly when pausing game or restarting game.
Fixed a couple of rare crashes when inventory list code references freed objects.
Steam Next Fest is here! We're happy to be participating, and can't wait to see what you think of the game.
If you've played an earlier version of the demo, please enjoy our newest changes (which we debuted in Bullet Fest last week).
We've also made a few changes since our Bullet Fest update:
Made player damage more visible and have stronger feedback
Fixed various bugs with UI updates
Fixed explosions not impacting all mobs in their area of effect
Fixed multiple issues with the Madness status
Fixed multiple crash scenarios
Please enjoy Dice Gun Commando, and leave a review if you like it!
Another round of minor changes and fixes for Bullet Fest.
Changes:
Player damage feedback flashes made more prominent.
Added red overlay that slowly fades in as player's health nears zero.
Player sprite flashes when taking damage (blue for shield, red for health).
Bleed bar effects added to player health and shield HUD.
Corruption bar added to player health HUD.
Particles added to player corruption HUD icon.
Bugfixes:
Fix crash when madness expiry disconnects from a target that was recently removed.
Fix explosion-based AOEs not damaging all mobs in the explosion radius.
Fix rare case where movement input sticks in one direction.
Fix multiple rare issues where previewing dice glitches the game.
Another round of minor changes and fixes for Bullet Fest.
Changes:
Added buttons for Feedback and Press Kit.
Bugfixes:
Fix crashes relating to Madnessed mobs running code while despawning.
Fix poison and corruption clouds not despawning after their effects expire.
Hovering over previewed dice now cancels the preview, which fixes an issue where previewed dice prevented mouse interactions with the real gun dice.
Fixed dice sometimes creating "phantom dice" when starting new runs after the first.
Fixed multiple issues with mod alerts not being refreshed correctly.
Fixed bosses still receiving Knockback while performing certain abilities.
Fixed some mobs not acquiring new Madness targets if their first one dies.
We've updated the Dice Gun Commando demo! Take your fight against the cosmic horrors to the next waves level!
- Boss fights!
- New gun!
- New statuses!
- New mods!
- More flashy green UI!
- Fixed bugs!
On some waves, a Boss mob appears that you have to kill! Bosses roll Ability Dice that determine what abilities they use against you and Strength Dice that determine how powerful the ability is!
At the end of the run, you fight against the ultimate boss: the Chaos Lord itself!
Introducing: the Lightning Gun! It fires faster based on its dice roll!
Two new Statuses: Slow and Madness!
Slow makes mobs slower!
Madness makes mobs attack each other!
Two new Mods: Concussive Rounds and Touch of Madness!
Dice now stacked by quantity in the Inventory!
Your own Poison Clouds no longer damage you!
Mob-spawned Poison Clouds now called Corruption Clouds and colored purple!
Waves are tougher now!
Status icons reworked!
Gun HUD shows when mods trigger and which dice triggered them!
Mods show a warning when they can't be triggered!
Adding dice to a gun now previews how the gun's stats change!
Some mods rebalanced to be more challenging to trigger!
Changed brightness to be more readable at darker settings!
Crashes fixed!
Engineer's shield now consistently adding/removing Immunity!
Focus losses with Controller fixed!
Mods no longer trigger while unequipped!
Mod trigger stacking works properly!
And lots more but that's boring to read nobody cares!
Go play the updated demo now! Join our Discord and let us know what you think!
(note to self: cut down on the exclamation marks before posting)
We've just released the demo for Dice Gun Commando, on Windows, Mac, and Linux!
Download it and check it out. We'd love to hear about the crazy builds and synergies you come up with on our Discord!
If you really like it, wishlist the game and tell your friends about it! (Or the neighbor, or your cat, or whatever counts for close social relationships these days.)
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dice Gun Commando, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dice Gun Commando statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.