
Steam news
Full Steam announcements and update articles for this title.
Removed prestige title, percentage-based gold growth was scaling too exponentially
Increased costs and growth costs across all upgrades, skill tree, and upgrades tab
Dice and goblin costs increased
Noticed from a new playthrough that the game was abysmally fast because of the flat gold skill tree node that gives 10 gold per level,now nerfed to 1 gold per level. With adjustments across the board, game length should be closer to intended. Let me know in Discord! ːdicegoblingoblinː
Keep on rolling goblins!
Johan
For the last few months, I've been working hard on a new incremental game, and after a lot of planning and brainstorming, here comes Mining Goblins Idle.ːdicegoblinminerː
ːhighrollerdicegoblinː It releases next month! ːhighrollerdicegoblinːːdicegoblingoblinːCheck it out and add it to your wishlist!ːdicegoblingoblinːChill! I will keep updating the game weekly every thursday! Today 2.0.2 patch got released!
Keep on rolling goblins!ːdicegoblinkingː JohanPrestige SP gain requires more gold.
Added some failsafes in case when starting a new game doestnt gift the initial dice.
Keep on rollin goblins
Johan
New patch addressing the "shortness" of the game that is not intended, tried to add more content but got unbalanced way to hard. I apologize it's my first incremental game. but i'm here to learn from it!
Some nodes in the skilltree have been nerfed
Using prestige now resets the skill tree! So it doesnt make trivial gaining prestige point.
Developer notes: Since now there are more ways to earn more gold probabbly will add more gold requirement to receive SP. (upcoming patch). Keep on rollin goblins
Johan
Goblins! I was working on a this update for weeks, adding a skilltree to make the game more easier but right now it dropped the completion time from 6/7 hours to 30 min! (67!)
Buying more D4s is now much more affordable in the midgame.
Each dice type now has its own cost curve.
Lower tier dice are cheaper to stack in bulk, while higher-tier dice are more expensive per unit but far more powerful individually.
Hiring lategame goblins is significantly cheaper. Your goblin army can now actually reach full strength without selling your soul.
Buying your 4th and 5th car is now less expensive.
Rank % gold rewards normalized!
The D4 through D20 buff nodes in the gold skill tree were, let's just say... suspiciously cheap now should be priced right. Self pat in the back Genius.
Each dice tier's nodes now cost gold proportional to the power they give. D4 buffs are affordable early, while D20 buffs require serious investment.
Higher tier dice nodes scale up significantly. D20 crit buff should feel like a milestone, not a freebie.
The overall cost formula for skill tree nodes has been tuned up. Each level costs more than before, making nodes a meaningful commitment.
You'll still unlock early nodes quickly to get rolling, but maxing the tree is now a real endgame goal. Choices matter more, you'll want to prioritize which dice buffs to invest in first. 100% completion should feel like an achievement, not 30min run!
Each dice tier has its own identity and power level!
Your goblin workforce is cheaper!
Every prestige rank rewards as intented.
The gold skill tree pricing rebalanced
Keep on rollin goblins
Johan
Hey goblins! took me a while reworking all stuff but after 3 weeks cooked this big patch!
- Major balance towards making the game more easier and feel less hitting a wall.
- Skill tree system enabling different kind of playstyles, dice, goblin, click focused builds.
- Tooltip animation when appears in order to add more juicyness.
- Small bug fixes.
- Added 3 new thophies (Sorry) for those who complete the skill tree, buy everything and get all titles
- Added a final screen when you achieve the 100% showing how long it took you to get there! I've been testing it by myself a lot and tried my best to keep it as polished as posible. if you encounter any kind of bugs let me know in the discussion forums or via discord.
Im working to deliver Dice Goblin Clicker to other platforms, getting the steam trading cards and getting ready upcoming projects!
Keep on rollin goblins!
Johan
Hey goblins my friend Vincent released today an idle game you should chekout, it requires aiming and is really sweet! Also we created a bundle so you can get both games
Keep on rolling goblins Johan
Patch 1.0.6 is Out!
Click issues in a few levels corners
Custom cursor for clicker focused players.
Now Each dice type has its color, so its easier to spot for clicker players
Allow to refund a skill and reassign the skilltree without needing to reset again.
Titles are more expensive, it seems they are easier to obtain in late game
New Upgrade Click Area: you can click in an area and roll dice inside the area, it can grow bigger to the point you can click the whole screen. Dev note: Prices and and size values may change let me know what you think :)
I will be working on a new mid-late game systems, dice crafting/enchanting and watching if there are fixes to be addressed. Also a secret but cool things are coming for Dice Goblins Clicker.
Keep on rollin goblins!
Johan
3 New Levels with buffs and debuffs.
New Goblin Miner, a simple goblin that has a small chance to roll all dices on the board.
Titles: a new system that allows you to buy titles, these titles gives 5% more gold up to a 10x when completed. your title is preserved during resets so its wise to keep saving some gold for those!
Gold rush power up has now some light rays, so when the game is so cluttered you can see it.
Russian, Japanese and Korean Support.
Fixed a bug where the player couldn't click dice near the gold and gold per minute texts.
Fixed an error when you close the game you usually get an unity error crash.
Fixed a bug when the player resets by prestige and has all dice unlocked.
Steam Deck Verified!
QoL
Bigger font for small screens.
Steam deck verification pending but its now working on Steam Deck ːcozybethesdaː
Option added to remove explosions vfx.
German language support added!
Keep on rollin goblins
Johan
Balance
goblin workers are a bit slow between dice throws so now they are 2x faster.
Fixes
fixed a visual bug when the reset portal portal ends triggers a text explosion,* (its juicy though) wondering if it stays as feature instead of bug*
QoL
new prestige skill, gain more gold based on how many achievements you have unlocked
new Click upgrade, gold upgrades for player who likes to click
ultrawide support
Keep on rollin goblins
Johan
Balance
Offline horde skill: it yields too much gold despite being capped to 24h and a 20% of your gold per min. -> 2% of your gold per min capped to 24h
FIXES
Fixed achievement spelling error.
Now steam achievements match the name and description from the game
Some achievements that were not unlocking should be unlocked now, just restart the game they should appear
QoL
Added special thanks to the credits (ppl that made this game possible i forgot to add)
Improved roll animations for some dices that appeared to be static when rolling them
Keep on rollin goblins
Johan
Dice Goblins Clicker is officially available now on Steam!
Start with a single die and a dream. Roll. Earn gold. Buy more dice. Hire greedy little goblins to roll for you while you sleep. Unlock prestige skills that bend the rules chain crits, exploding dice, and more.
Whether you're a casual clicker or a numbers obsessed optimizer, there's always one more upgrade to chase, one more prestige to push, one more goblin to put to work.
Keep on rollin goblins! Johan
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dice Goblins Clicker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dice Goblins Clicker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.