As chosen by the Update Poll, the Eastern Castle Update is up! A new dungeon, of the same category as the Pyramid, armor set from a fan-contribution, asian-inspired props and a ton of fixes and improvements!
Changelog
New Dungeon type: Shiro (Oriental Castle)! Filled with Undead samurai defending their honor even after death, these labyrinthian castles house many treasures at the top, if you can survive the deadly traps within!
New Door type: Sliding Doors! Not very ground-breaking, but novel!
New Light-source type: Ceiling Lamps! Again... Simple but effective!
New Heavy Armor set: The Eastern Set! 4 new pieces inspired by samurai armor, this set was a fan-contribution by Areesia!
Adjusted the positioning of some armor pieces (in their "folded" position), especially the Northern Cuisses (Brynja-Buxur)
Adjusted the UV mapping of some dungeon rooms and props
Better "Walking on Wooden Planks" detection to use the better sound
Buffed Devils' Breath of Fire ability to be stronger
Corpses will now decompose more or less when left outside in different biomes, with the snow one even stoppinng rotting altogether
Improved the code for checking if an NPC will visit the building you're currently in, so they won't do it during their work or sleep hours
Improved the code for setting Gatekeeper Job NPCs' post (position where they stay), to avoid various oddities
Improved the colors of stolen/trader Items' text
Improved the text and formatting of the Indecipherable Tablet's Transcript Lorebook
Improved the UV mapping of Doors to Dungeons
Increased the max Interface Scaling to 4x, from 2x, to accomodate 4 and 8k displays better
Limited the numbers of visits to a building you're in to 3, to avoid pilling up NPCs at the door when you leave
NPCs will now no longer get the player's hitboxes when levitating or swimming, to avoid weirdness with clipping into the ground, etc.
Party Members no longer trigger Steal detection when swapping Items with you
Party Members now reduce the amount of time it takes to build stuff based on their own Building Level, and get trained for that
Party Members will no longer fear talking with you if you're an uncovered Undead or an exposed Skinwalker
Props are now also disabled if you're too far away from them, like Characters previously only did, this improves performance in Dungeons (especially Pyramids)!
Reduced the absolute Atribute cap from 999 to 99, to avoid issues with blown out values for subattributes
Removed display Items from shops in the Capital
Rename "Castle" Dungeons to "Shiro", to better differentiate them from the Castle Building, as these are Oriental Castles
Renamed "The Capital" to just "Capital", to avoid doubling up the "The"
Responded to OSHA complaints and filled up the holes between the towers and rooftop of Castles
Ritual Sites now update their Conditions (moon phase, date etc.) every second, instead of only when they load
Since the leader of the worker's uprising was ousted as a Gatekeeper, Gatekeepers are now ALWAYS considered to be working, thus they won't leave their post to relax by strolling around, visit family, etc.
The **** now has grey skin and blank eyes
When you set the Work-place of a Gatekeeper, or change an NPC's Job to Gatekeeper, their new standing location gets updated to their current one
You'll now properly Eat Shit if you collide with buildings or the ground while flying
Fixed beasts being stuck casting Spells if you mount them whilew them do so
Fixed bugs when casting spells at things that aren't bodies because of the Devils' Horn trait
Fixed clipping through the floor when devouring corpses while levitating and over-encumbered
Fixed crossing the World Border while mounted causing oddities
Fixed Devil Spires after the first oddly being named (stop with that, Rhamdon!)
Fixed endlessly restarting Ambiance sounds (Wing/Rain)
Fixed ghost entry in Effect selectors for Enchanting and Spellmaking
Fixed instance of the LEVELUP text apearing in the Status Menu when you have no stat points to spend
Fixed multiple Time Pass effects possibly causing a BONE EXPLOSION and other issues like dupping
Fixed oddities when trying to lockpick a Boss Door closed by Bossfight Fog
Fixed odd Monster behavior when hearing noises or periodically during battle or beind ridden
Fixed several issues when transforming Bosses inside the Devil Spire
Fixed some rare issues when fast-travelling on horseback
Fixed some workers still treating Moonday as an off day. They have been punished
Fixed UV mapping of doorways in Prisons, Pyramids and the Devil Spire
Other misc changes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
