
Steam news
Full Steam announcements and update articles for this title.
The biggest update yet has arrived! This update introduces the first online features for Depths of Endor, laying the foundation for everything that's coming next.
This is the first step toward the game's online experience and includes:
Create and customize your own Clan
Clan Chat to communicate with your members
Cross-play support between Android, iOS and Steam
Your progress is now shared across all supported platforms. You can continue your adventure on any device, with your save automatically synced through the cloud. Players from Android, iOS and Steam will also participate together in future online content, including Clan Challenges.
Now is the perfect time to create a clan or join an existing one.
A future update will introduce Clan Challenges—cooperative objectives where clans work together to earn a brand-new currency: Nexus Shards.
While Clan Challenges aren't available just yet, forming your clan now means you'll be ready as soon as they arrive.
Save data is now compressed, significantly reducing file sizes.
Stackable items can now be deposited into and withdrawn from the bank in bulk.
Added new tile graphics throughout the game.
Thank you for all your support and feedback. This update is just the beginning of the online features planned for Depths of Endor, with much more still to come.
* New Race: Ratmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases. * Secret Doors: Added to both default dungeons and custom maps. * New opening and ending cinematics.
* Added random map generation. * Added the ability to populate custom maps with default enemies. * Teleport tiles can now send players to a specific dungeon and position. * Added a checkbox to require defeating the boss before descending the stairs. * Fixes: * Fixed the enemy "Dialog" field. * Local images are now removed when clearing all enemies. * Added the ability to add custom images to default enemies. * Fixed custom images not displaying correctly when animations are disabled.
* Consumable usage per combat: Easy (3), Normal (2), Hard / Extreme (1). * Loot chance adjustments: Easy (-2%), Normal (Regular), Hard (+2%), Extreme (+4%). * Bag capacity: Limited to 40 items per character (increased to 100 with Master sub). Intended to reinforce the role-playing aspect and make the bank more meaningful.
* Added new dungeon tile images. * Hand-drawn avatars now only display the current race.
Depths of Endor v5.5.0 is now available. This major update introduces a brand-new playable race: Orcs. Built for players who enjoy aggressive frontline builds, Orcs trade experience gain and perception for greater survivability and increased damage when fighting at low health.
Orcs are now available with the following racial traits:
+15% Physical Resistance
-2% Experience Gained
-10% Perception
+10% Damage when below 50% HP
Rangers now gain access to a new level 12 spell: Spectral Shot.
110% weapon damage
3 mana cost
Available at Ranger level 12
This gives Rangers a fast and efficient ranged attack for sustained DPS builds.
Goblins can now join the Ninja guild, opening up new stealth-oriented build possibilities.
This update also improves several parts of the interface and controls, especially for PC and gamepad users.
Fast actions can now be changed with right-click on PC.
The settings interface has been improved for better clarity.
Gamepad and combat UI options are now easier to understand.
You can now preview the gamepad directly inside the settings screen.
A new gamepad margin option has been added for better comfort on different screens and devices.
Thank you for all the feedback and support.
🌿 New Guild: Druid Master nature with powerful new mechanics:
Heal over Time
Shapeshifting
🧪 New Item: Thrall Elixir Removes all afflictions and restores 50% of your companion’s health.
☣️ New Specialization: Blight Replaces Slayer Warrior. A STR/INT hybrid (70/30) focused on:
Plague-based abilities
Disease spreading
Life steal mechanics
👹 New Avatars Added Goblin and Troll variants now available. See #showcase
💎 New Premium Plans Quarterly and yearly subscriptions, both with discounted prices compared to the monthly plan.
Berserker
Removed Blood Fury multiplier (-0.05)
Can now learn Twin Strikes at level 30
Now the only specialization with 5 skills, allowing a choice between Punishing Shield and Dual Wield
Explosive Trap: Stun chance increased from 10% to 20%
Stun Mist: Mana cost reduced from 20 to 15
Required level to learn spells is now shown in Guilds > Spells
Matched D-Pad border radius with quick action buttons
Fixed fast action icon for scrolls
Show discount % on gold purchases
Improved avatar randomization with hand-drawn illustrations (ensures a compatible default avatar)
NEW SPECIALIZATIONS
- Guerrilla Ranger has been replaced by a new specialization: Hunter
- Added new specializations:
• Necromancer (Warlock)
• Enchanter (Mage)
• Elementalist (Shaman)
- New spell type: Charm
→ Bind enemies and recruit them as companions
- Plague Touch unlock level reduced: 20 → 15
- Chain Heal is now exclusive to Spiritualist Shaman
TANK REWORK
- Block adjustments:
• Max block chance: 75% → 50%
• Base block chance: 8% → 5%
• Dexterity scaling: 1% → 0.67% per point
- Warden (Ranger):
• Lv15: Evasive Instincts (+10% Dodge)
• Lv30: Arcane Evasion (Spells can be dodged)
- Avenger (Paladin):
• Lv15: Blessed Aegis (+15% Block Chance)
• Lv30: Sanctuary (+25% Magic Resistance)
- Juggernaut (Warrior):
• Lv15: Shield Mastery (Block Chance 5% → 30%, now exclusive)
• Lv30: Arcane Block (Spells can be blocked)
- Taunt II:
• Now available to all tank classes at Lv60
• Damage reduction: 15% → 25%
• Cost refunded to players who previously purchased it
- Overall:
• Reduced effectiveness of shield block for non-tank classes
• Clearer tank identities:
Warden → Evasion
Juggernaut → Block
Avenger → Magic Resistance
IMPROVEMENTS & FIXES
- Unleashed Fury and Metamorphosis now also change character name color
- Improved spell UI readability
- Guild spell lists now include specialization spells (grouped)
- Added missing enemy sounds
- Updated undead female hand-drawn avatar
Crafted items:
Added Blacksmith-crafted items
New crafting materials: Gems (dropped in dungeons)
New crafting materials: Essences (from disenchanting magical, rare, and epic items)
New crafting materials pack in the in-game shop
UI Changes & QoL enhancements
UI improvements for better visual consistency (dialogs and cards)
Loot always goes to the selected character when opening chests
Added filter by type in Inventory, Store and Bank
Added a new section in the city: Library. It currently contains the Bestiary and Backstory/Custom Map story. In the future, it may include all Custom Map features
Don't show decimals in Att/Def/Thieving and show the thousands separator
Added the possibility to move members while inside the dungeon to adjust strategy on the fly
Balance changes
Cure Affliction now heals the entire group, but the mana cost has been increased from 3 to 6
Number of enemies rebalanced:
Dungeon level 1–3 → 1 enemy
4–6 → 2 enemies
7–9 → 3 enemies
New Threat System: Enemy targeting is now calculated by a weighted probability based on party position (40/30/20/10) and can be modified by Taunt spells (x2 Taunt, and x3 Superior Taunt)
Bug fixes
Fixed an error that could cause slight discrepancies in the calculation of Magic Skill
Version 4.2 introduces a great addition: Daily and Weekly Quests!
These new quests provide extra rewards for actions you already do naturally while playing, such as:
Defeating enemies
Walking a certain number of rooms
Selling items
Casting spells
They are designed to give you more goals to chase during your runs, while also making your progress feel even more rewarding.
Weekly quests, in particular, will grant major rewards, including large amounts of gold and even rare items that were previously only obtainable from the game’s bosses.
Alongside this feature, v4.2 also includes multiple bug fixes and stability improvements to ensure a smoother experience.
Jump back into the dungeon and start completing your quests!
I'm excited to announce the staged rollout of Depths of Endor v4.1.0, packed with new features and improvements:
Add and edit enemies using a fully visual editor.
Select and modify multiple tiles at once for faster map creation.
Include custom map information such as name, author, and description.
A brand-new tutorial helps you get started and make the most out of Dungeon Maker.
Hold arrow keys to keep moving, making navigation smoother.
The experience system has been adjusted to better reflect the actual difficulty of enemies.
Chests now scale gold rewards based on the number of enemies, with a slightly lower base above NG+.
Log messages now support bold and colored formatting for better readability.
You can restart the entire game from Settings, with backup & restore options included.
Characters can now have up to 5 active quests at a time.
This update makes dungeon creation more intuitive, battles more engaging, and progression more balanced. Dive in, experiment, and see what you can create in Depths of Endor v4.1.0!
Added multiple enemies per room
Dungeon levels 4–5: up to 2 enemies
Dungeon levels 6+: up to 3 enemies
New Game+: up to 4 enemies per room
Rebalanced enemies above dungeon level 5 to better fit multi-enemy encounters
Redesigned all city and enemy images for a more consistent visual style
Each enemy now has its own unique image
Redesigned Inventory interface
Equipment is now separated from the general Inventory
Item renaming is available at the Blacksmith
Various translation improvements across the game
\ You can now expand the map on mobile for better visibility
This update brings both visual and gameplay improvements: we’ve added new map details to enhance depth, along with a new Ice tile that makes the player slide in the direction they’re moving, introducing a fun new mechanic. Several maps have been updated to include this new tile.
We’ve also updated internal libraries and fixed an issue where the loading screen could get stuck on “Loading assets.”
- Some details have been added to the map to create more depth
- Added new Ice tile that makes the player slide in the direction they are moving
- Several maps updated with the addition of the new tile
- Updated libraries
- Prevent the loading screen from getting stuck on “Loading assets”
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Depths of Endor: Dungeon Crawler, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Depths of Endor: Dungeon Crawler statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.