The depths return — rebuilt from the ground up
TriSoft's pioneering 1994 raycaster is back with a brand-new native engine. It's the same descent into the Zendle Mines to free the men of Ora from the Ri — the authentic levels, art, and enemy AI you remember — now running natively on modern Windows, no emulation required.
▶ How to play: press
Play and choose
"Play new_engine_BETA" from the launcher to drop into the new engine. This update is in
beta — expect a few rough edges, and use the in-game bug reporter (F11) if you find one. The classic DOS builds are in that same launcher whenever you want them.
▶ Controls: the game starts with the original scheme —
arrow keys to move and turn. Prefer WASD and mouse-look? Switch schemes or rebind every key in
Settings → Controls.
What's new
A native engine in c++
- The original raycaster recreated — free look up and down, depth shading, and enemies driven by the game's own original AI
- Runs natively on modern Windows: no DOSBox, no setup, no fuss
Modern comforts
- Fullscreen and window scaling (1×–6×), with square-pixel or classic 4:3 modes
- Starts in the classic arrow-key controls; switch to WASD + mouse-look or fully custom bindings in Settings
17 Steam Achievements & Stats
- From your First Blood to freeing every last Depth Dweller — with hidden 100%-completion challenges for each episode
- Career stats track your total kills and rescues
Episode progression
- Fight through the campaign one episode at a time — clear The Quest to unlock Operation Cut-Off, then Extermination
Steam Cloud & quality of life
- Four save slots with Steam Cloud sync — pick up on any machine
- A proper pause menu, and in-game bug reporting so we can squash issues fast
Dive back in
Whether you played it in '94 with the red-and-blue 3D glasses or you're descending for the very first time, the mines are waiting. Press Play, choose
"Play new_engine_BETA", and go.
(Currently VR and red-and-blue 3D glasses are not supported in the new engine, possible future update, sorry.)
— TriSoft Legacy