
Steam news
Full Steam announcements and update articles for this title.
Hi everyone!
We have some good news to share: Demonic Mahjong’s new free DLC, “Heatwave Carnival,” will officially launch on July 29!
We recently wrapped voice recording for all of the new characters appearing in the DLC.
For the Chinese voice cast, Zhenxin voices King Dushi and Dragonvine, Danaodai voices Mandra and Sweetie, and Dalu voices Monotropa and Lycoris.
For the Japanese voice cast, 青木陽菜 voices Sweetie and Mandra, 立石凛 voices Monotropa and Dragonvine, 生田善子 voices King Dushi, and 篠原なるみ voices Lycoris.
For the English voice cast, Melissa White voices Lycoris, Alexa Kaye voices Monotropa, Laura Lockwood voices Dragonvine, Kitty Jay voices King Dushi, Chloe Elmore voices Mandra, and Danielle Ferguson voices Sweetie.
(At the voice recording session in Tokyo)
At the same time, the scene art for the new DLC is also nearing completion. Today, we’d like to share an early look at some of the new maps and match scenes.
In folklore, this sweltering hell is ruled by King Dushi, one of the Ten Kings of Hell. Hidden deep beneath the sea, under the western Wojiao Stone, it is one of the most scorching and restless places in the underworld.
Building on that legend, our artist created the new maps and scenes around the theme of “a sunken city beneath the sea.” A ghostly metropolis swallowed by the ocean, and a hellscape where heat and dampness press together, will be one of the defining visual impressions of this DLC.
See you on July 29 in the free DLC “Heatwave Carnival”!
Hello everyone! The brand-new DLC for Demonic Mahjong, “Heatwave Carnival,” is now available for testing!
If you’d like to join the test branch, right-click Demonic Mahjong in your Steam Library, select “Properties” → “Betas” → “testbranch,” then wait for the game to finish updating.
In addition to the 6 upcoming new characters—Dragonvine, Sweetie, Monotropa, Lycoris, Mandra, and King Dushi—this test version also adds 42 Figurines, 18 Relics, 2 Treasure Tile Spirits, and 15 brand-new Patterns.
As the new DLC is still in development, some character models, animations, voice lines, and other content may have missing art assets or temporary placeholder assets. Thank you for your understanding.
If you run into any issues during the test, please go to \ → \ in-game and submit the details so we can investigate and fix them. Thank you for your support!
Regarding two questions many of you have been asking:
1) After the DLC is officially released, it will be optional content. There will be an in-game toggle, so you can choose whether to enable the new DLC based on your preference.
2) This update will not add any additional Steam achievements, but related achievements will be added in-game.
We expect the official version of the new DLC to meet you very soon!
Demonic Mahjong will reach a new historical-low 20% off discount on June 17! This discount will last until the end of the Steam Summer Sale on July 10!
In addition, our studio’s other game, Murders on the Yangtze River, is also currently at a new historical-low 40% off discount. Starting June 17, if you purchase the bundle containing both games, you can enjoy an extra 10% off on top of both games’ historical-low discounts!
Hello, everyone!
Today, we are revealing the third character from the brand-new free DLC for Demonic Mahjong, “Heatwave Carnival”!
In the previous update, we introduced the second DLC character: Dragonvine.
This time, we are introducing the third brand-new character: Monotropa.
Monotropa is a soul guide serving King Dushi, who governs “Indulgence” in the sweltering hell. She is always raising her wine glass, smiling as she invites others to drink, luring them into ruin amid clinking cups and flowing wine.
Her skills are:
Active Skill · Toast
Sell all your Tributes. For each Tribute sold, gain +3 extra Gold, and the Mult provided by this skill permanently increases by +5%.
Passive Skill · Refill
Can score. When scoring with a Straight / Straight Flush, randomly copy 1 Tribute. If you have no Tributes, randomly gain 1.
So far, we have revealed the first three characters coming in the DLC: Lycoris, Dragonvine, and Monotropa.
Three more characters will be revealed one by one in the future!
The brand-new DLC is coming this summer—see you there!
Hello, everyone!
Previously we officially announced that Demonic Mahjong will be launching a brand-new free DLC, Heatwave Carnival, this summer!
This DLC is themed around a summer beach party. The Flaming Hell, which should have been a terrifying place in legend, has been given a completely different look—molten fire lights up the night sky, heat waves become the beat, and a Mahjong-themed beach party is about to begin in full swing!
In our previous post, we introduced the first character coming in the new DLC: Lycoris.
This time, we’re introducing the second brand-new character: Dragonvine.
Dragonvine is a soul guide under King Dushi, responsible for “Lingering.” She greets everyone who approaches with a smile, yet before they realize it, she has already wrapped them in her grasp—never to leave again.
Her skills are:
\: Choose 2 tiles from your concealed tiles and turn them into random Mid Tiles.
\: Can score. When scoring, if the number of played tiles is ≥ 3 and every tile is a High Tile / Mid Tile / Low Tile, gain Growth: Mult +15%.
In addition to Lycoris and Dragonvine, there will be a whole lineup of new characters. We’ll be revealing them one by one in future updates!
Thank you all for your support of Demonic Mahjong! We look forward to seeing you soon in the brand-new free DLC!
Hello everyone!
Demonic Mahjong has started a historic low discount of 18% off from April 26 to May 6!
But beyond the discount, there is something even more important—
Since the release of the brand-new version The Snake & Horse during this year’s New Year, we’ve received a great deal of attention and feedback from players.
And today, we can finally make it official—We will be launching a brand-new DLC, Heatwave Carnival, in the middle of this year!
This update will once again be a completely free major DLC, with a total content volume close to one-third of the base game.
Heatwave Hell is the domain governed by King Dushi, one of the Ten Kings of Hell.
Legend says it lies deep beneath the ocean, under the scorched rocks of the western sea—the fiercest and most restless inferno in the underworld, where flames burn without end and even the air seems charged with scorching fury. But in the world of Demonic Mahjong, this fearsome prison of fire takes on a very different form—molten light paints the night sky, heatwaves pulse like drumbeats, and a mahjong-themed beach party bursts onto the scene!
We hope this new DLC will bring everyone a fresh and exciting new experience.
In this new version, we will be introducing:
6 brand-new characters
Nearly 40 brand-new Figurines
And one very important new gameplay mechanic
That’s right—in this version, you can even play poker with mahjong tiles!
In this new version, we will be introducing a crucial new gameplay mechanic: “Scoring.”
Unlike the traditional flow of “play tiles → wait → win → score,” the new version allows you to use Scoring during the play phase when certain conditions are met, based on specific tile patterns.
Those tiles will directly calculate multipliers and points, then immediately convert into rewards.
This means—
Scoring no longer happens only at the moment you win a hand.
For example: if you play 1 Bamboo, 2 Bamboo, 3 Bamboo, 4 Bamboo, and 5 Bamboo, then choose Scoring, those five mahjong tiles will form a Straight Flush and score according to that hand type.
This brand-new system will bring much richer and more surprising possibilities to both deckbuilding and match strategy. Whether you are a veteran player who loves digging into synergies, or someone eager to try fresh new mechanics, this DLC will offer a different kind of fun for everyone.
Of course, in addition to the new mechanic, several brand-new characters will also be making their debut in this DLC:
The first one we’d like to introduce is:
Lycoris
A soul guide under King Dushi, presiding over “desire” in the sweltering hell. Amid her revelry, everyone receives what they long for— until the price begins to be collected.
Her skills are:
Echo
Consume 15 Energy to choose up to 2 tiles from the top 30 tiles of your discard area and exchange them with tiles in your hand.
Siphon
Can score. When scoring with a Full House, Four of a Kind, Five of a Kind, Flush Full House, Flush Four of a Kind, or Flush Five of a Kind, absorb 25% of the opponent’s current score. If the opponent has no score, no Hu Slot is consumed.
And there is a whole lineup of new characters still to come, which we will reveal one by one in future updates!
At the same time, to support this new gameplay system, we have also added nearly 40 brand-new Figurines.
For example, the Figurine \, designed to work with the Scoring system, boosts your multiplier to 666% when you complete Scoring with 6 different hand types. Another example is \, which allows your wind tiles to provide a 150% multiplier when used for Scoring. Then there is the legendary Figurine \, which can turn 4 random tiles in your hand into \; when the \ effect is triggered, this Figurine can also grow stronger. And the \ series of Figurines has gained a new member as well: \, which can randomly hatch one of the Four Great Fiend Beast Figurines when you achieve the \ hand type.
In addition, starting with this version, we will also begin experimenting with separating DLC content from the base game, allowing players to choose whether to enable DLC content according to their own preferences.
We hope this brand-new DLC will officially meet everyone in the middle of this year.
We’ve also created a bundle with the roguelike strategy game Deadly Dice: Menherarium, where battling cute girls—and even cheating—is all part of the fun. Mahjong and dice gameplay brought by a cast of distinctive girls, combined with roguelite elements unbound by the rules (?)—this special collection brings both titles together. Purchase the bundle to enjoy an additional 10% discount on top of the current sale!
Hello everyone, we released a small patch on March 23. The main fixes included:
Added the Boss Figurines Indulgence and Recklessness to the high-difficulty random pool.
Fixed an issue with separators in the settlement screen for overseas players.
Optimized the timing and animations of some characters in the main menu.
Fixed an issue where fighting Boss Meng Po could cause the game to freeze because Kong Upgrade could not be performed.
Fixed an issue where tile faces could not be clicked while consuming Tribute or using character skills.
Added a new Relic: Xuan Yuan Mirror (You can spend 100 Gold to change the Final Opponent.)
Fixed an issue where characters could refresh skills infinitely.
Fixed an issue where King Yama had no animation when entering Ready.
Added visual effects for some Figurines.
Adjusted the effect of the Figurine Dharma's Echo from x150% to +500%.
Hello everyone! Here’s a summary of issues fixed in this update:
Matches & Gameplay
Fixed an issue where tile score VFX in the Exposed Hand did not display during a match
Fixed a softlock when fighting King Qinguang, which would persist even after re-entering the game
Fixed abnormal hand display, including tile overlap/jitter and mouse-hover flicker
Fixed tiles overlapping in the Swap Zone after using a Tribute
Fixed an issue where Boss King Taishan would not deal tiles after entering a match
Fixed an exploit where King Taishan could use skills infinitely after filling the Swap Zone
Fixed missing VFX for poisoned bonus tiles in hand
Characters & Achievements
Fixed an issue where Ghost Bride · Marionette could not be unlocked (achievement refresh mechanism optimized)
Fixed an issue where Ghost Bride · Temptress’s starting relic pool incorrectly granted Character Tile-type relics (should be Bamboo Tile)
Fixed an issue where Nightmare’s voice lines were incorrectly played as Night Warden voice lines
Fixed an issue where switching Ksitigarbha form via Moon Box would revert after closing and reopening the Boss page
Fixed an issue where the “Charge Ahead” asset was not replaced correctly
Fixed clipping in Ghost Bride · Marionette’s death idle animation (clipping onto the table)
Fixed an issue where Sin Judge Zhong (both Boss and playable character) would speak Chinese when selecting Pass under Japanese VO
Figurines
Fixed a UI freeze when destroying common Figurines in Fate Figurine Market.
Fixed incorrect multiplier text for Figurine Wagglehorn (actual 5%, description corrected to 3%)
Fixed missing text for Figurine Bloomskull: “Triggers only once per match”
Fixed missing text for Figurine Tombweight: “Does not take effect after Ready”
Fixed missing text for Xiangliu: “Shuffle up to 18 tiles per match”
Fixed an issue where Green Snake gained growth at match start but its persistent VFX did not play
Fixed missing activation VFX for Crimsonlash when triggering on Chow / Pung / Kong
Fixed missing chaos VFX for Hundun at match start and when played
Fixed missing base-score reduction VFX when Dreambite is played
Fixed an issue where Ghost Bride · Temptress’s Crimsonlash Figurine did not take effect and lacked VFX
Fixed additional bugs related to Figurine Hundun
Adjusted the rarity of Fantasy
Character Skills & VFX
Fixed multiple missing skill VFX for Ghost Bride · Nightmare’s active “Soul Burn” and passive “Energy Drain”
Fixed missing tile-spirit purification VFX when obtaining Demonic Vine outside of matches
Relics
Fixed an issue where selling the relic Taisui in the Pawnshop did not restore the Soul Power cap
UI & Compatibility
Fixed an issue where the Sacrifice slot blocked the close button of the Milk Tea shop at 4:3 and 2800×1260
Fixed unclear prompts when dragging to delete Figurines on mobile
Fixed entry Figurine cards appearing too low on mobile screens
Fixed an incorrect Guest label shown in the bottom-right on Steam Deck
Hello everyone!
Thank you very much for your support of Demonic Mahjong. Since the DLC launched, we’ve received a lot of feedback from players. In particular, the day-one update caused issues for some Steam Deck users. If you were affected, please contact us via email [email protected], and we’ll help resolve the problem.
Aside from the Steam Deck issue, we will continue actively optimizing the game to bring everyone a better experience.
The Demonic Mahjong Trading Cards and Points Shop are now available!
Steam points shop:
https://store.steampowered.com/points/shop/app/3444020
The first batch in the Points Shop includes 8 animated avatars, 3 profile backgrounds, and 10 emoticons. If you’re interested, head over to the Steam Points Shop to check them out!
Trading cards drop every 30 minutes of playtime.
If you’ve newly joined the game, you’re very welcome to join our Discord community. Many experienced players there provide helpful advice and discussions. For example, a player in our Discord, Torin867, has written an extremely comprehensive English guide: (many many thanks to his and our community's great work!)
https://docs.google.com/document/d/1-iTXwLqub6mJdM6yB0OYOUcBKijkDPvG3tmXKM_sczg/edit?tab=t.0
Discord community link:
Hello everyone, in the newly released update, we have fixed a series of bugs and display issues:
Fixed an issue where Aqi Horse-face copying 7 Bamboo (with Rat Spirit) caused the tile spirit to disappear
Fixed an issue where Marionette’s passive “Heterochromia” did not grant score or play the score animation upon winning
Fixed an issue where Marionette’s passive incorrectly added face value to honor tiles; it should only apply to suit tiles
Optimized the trigger effect of the passives “Day Patrol” and “Night Patrol” to show the character instead of the skill card
Fixed an issue where spirit descriptions were too wide in the English version
Updated the active skill description of Wither
Fixed overlapping fonts in Japanese achievements
Fixed the visual effects for King Taishan’s passive money gain and multiplier
Fixed an issue where concealed Kong and added Kong checks were required after using offerings/skills during exchange and call phases
Fixed an issue where Lu Wu did not grow
Added a sound effect when Lu Wu triggers a Chow
Fixed the multiplier issue of Day Warden boss’s “Ambush”
Optimized the play strategies of the Day Warden and Night Warden bosses
Fixed an issue where boss thumbnails were not displayed completely
Fixed incorrect positioning of flying effects during matches
Fixed an issue where some spirits had no unlock configuration
Fixed an issue where Horse Priest incorrectly granted Horse Spirit to honor tiles
Fixed an issue where Lu Wu’s effect was limited to once per turn
Fixed an issue where Humble Doll and Humble Imp did not grow
Optimized the exchange area and speed button layout on Steam Deck
Fixed an issue where new character voices could play twice
Fixed clipping between the main menu title effects and characters
Fixed an issue where the game incorrectly displayed as a "Beta" version on SteamDeck.
Fixed an issue in the Collection page where certain cards could not be closed after being opened.
Fixed an issue that prevented the "Banned/Ban Plan" menu from being opened.
If you encounter issues with some characters being unavailable or abnormal progression, please email [email protected] and we will help you resolve the problem.
Hello everyone,
Tomorrow (February 10), the major free DLC “The Horse & Snake” for Demonic Mahjong will be released!
A new all-time low discount will also begin on February 13!
See you on February 10!
In addition, the mobile version of Demonic Mahjong has officially entered open testing in China.
Unfortunately, this test is currently only available to players with a mainland China mobile phone number.
At the same time, we are working hard on the development of the multilingual mobile version, and we hope to bring it to all of you as soon as possible.
Thank you for your continued support!
Hello everyone!
The long-awaited major FREE DLC for Demonic Mahjong — The Horse & Snake — is here!
Yes, you read that right. This is a large-scale FREE DLC!
On February 10, we’ll see you in The Horse & Snake — don’t miss it!
The Horse & Snake is themed around the Lunar New Year. “Snake” represents both the Lunar Snake Year that has just passed, and the Bamboo-focused playstyle in mahjong. “Horse” represents the coming new year, and in-game it also stands for Odd and Even tiles.As the name suggests, in this DLC, the Bamboo set receives a huge boost, and we’re also bringing many brand-new archetypes and strategies centered around Odd/Even tiles. Wishing everyone a joyful Lunar New Year and happy mahjong grinding!
I、7 brand-new characters join the roster!
Seven distinctive new characters arrive!They’re not only playable characters — each of them is also a powerful opponent standing in your way through the Underworld!
Wither
Wither excels at absorbing the opponent’s Mult.By claiming Chow, she can steadily generate Energy, allowing her to frequently use skills to reduce the opponent’s Mult while increasing her own.
Marionette
Marionette specializes in Triple Pung patterns.After achieving Triple Pung patterns such as Triple Pung and Mixed Terminal Chows, she can grant a large Tile Value bonus to the corresponding tiles in your Tile Pool. Her Active Skill can freely change a tile’s Suit.
Nightmare
Nightmare helps you fully utilize Energy. With her Active Skill, you can convert all Energy into Fan; and whenever you Discard, she also helps you recover Energy.
Temptress
Temptress is a character who specializes in Bamboo tiles.The more Bamboo tiles you claim as Chow within a single turn, the higher her Mult growth becomes. Her Active Skill can duplicate even more Bamboo tiles.
Day Warden
Day Warden loves Odd tiles.Her Active Skill can create many Odd tiles, and she also enjoys patrolling the Underworld — each time you enter an Unknown Event, she adds Tile Value to Odd tiles.
Night Warden
Night Warden loves Even tiles. Her Active Skill helps you Draw even more Even tiles; if you achieve an Even-type Pattern, she will grant you a Relic reward.
King Taishan
King Taishan excels at Kong.Her Active Skill makes it easy to complete Kongs. If you achieve Out with Replacement Tile or Olden·Double Flower, you’ll also gain rewards of Gold and Mult.
II、40 new Figurines added!
Nearly 40 brand-new Figurines! Around them, players can build entirely new archetypes and strategies! For example:
【Tao Wu】 After you Chow / Pung and then Discard, move the newly formed Sequence / Triplet back to your Hand Tiles. Tiles of the corresponding type gain Tile Value +5 for this game; it helps you break free from the traditional Chow/Pung playstyle.
And also:
【Hollow Egg】At the end of each round, there is a 3/5 chance it is destroyed, and you obtain 1 random Altar.(This Figurine counts as empty).
III、16 new Patterns!
In this update, we’ve also introduced a series of brand-new and fun Patterns! For example: as well as a series of Patterns related to the zodiac “Horse”, such as:
【Olden·Oddities Bloom】All tiles are odd-numbered tiles and contain Characters / Dots / Bamboos numbered 13579.
【Olden·The Man & Steed Surge】(Contains 4 sets of Character Sequences numbered 123, 345, 567, 789 respectively.)
IV、You can now customize the main-screen character! pick whoever you want!
Tired of seeing the same character on your main screen? Now you can customize the character shown on the home panel — pick whowever you want!
V、A Lunar New Year theme look for Horse-face!
With the Year of the Horse approaching, everyone’s beloved Horse-face is also getting a brand-new Lunar New Year themed outfit!
Hey Mahjong Buddies, long time no see!
Since the launch of the Ksitigarbha update last October, we’ve been racing to develop new content. We’re also fully committed to the mobile port, controller optimization, and Steam Deck adaptation—soon you’ll be able to play mahjong across even more platforms!
First off, we’re excited to bring you a massive update in Q1 2026:
The Underworld is welcoming 7 new companions:
Minions: 4 Ghost Brides (Chilla, Misa, Wispie, Lila)
Elites: Day Warden, Night WardenYama
King: King Taishan
Around 30 brand-new figurines are joining the fray. These will not only strengthen the Chow/Pung, Suit Tiles, and Soul Power playstyles, but also introduce two fresh builds: Shuffle and Odd-Even patterns.
A batch of new relics will drop alongside them. These relics will not only amplify each character’s unique traits, but also play a pivotal role in different playstyle systems.
We’ll also be fixing the gameplay issues you’ve reported in the current version, and upgrading the overall smoothness of matches!
Let’s take a sneak peek at the new characters coming your way!
A Ghost Bride surrounded by mysterious butterflies. She can wield Soul Power flexibly with her skills, synergizes perfectly with Soul Power/skill-related figurines, and brings more varied strategies to the Soul Power playstyle.
A Ghost Bride draped in silk threads and holding a mask. Her skills let her freely switch the suit of her tiles, and she excels at utilizing tile values—she’s a huge fan of triple-suited patterns.
A Ghost Bride blindfolded and bound by a red cloth. For some reason, she only favors Suit Tiles, and can easily obtain tributes related to them.
A Ghost Bride dressed in a wedding gown, with an eerie aura surrounding her. She loves draining the life force of others; it’s said that those who face her are barely left with 10% of their strength.
Day Warden: Loves wandering the Underworld and experiencing all kinds of strange tales. Always alone, so she prefers the Odd playstyle—her power seems to grow stronger with every new experience.
Night Warden: A fan of the Even playstyle. Completing an Even pattern grants her extra relics, which give her a major boost during her nightly patrols.
King Taishan: Heard about the players’ feats and became interested in them. Specializes in the Kong playstyle, and is recognized as the "Kong Master" of Underworld Mahjong. He firmly believes in the mantra "Kong instead of Pung—Kong to turn the tide", with a fierce and domineering playstyle that uses consecutive Kongs to reverse the fortune of the game.
Besides the new characters, Demonic Mahjong will be available at a 15% discount—its lowest price ever—during the Steam Winter Sale from December 19 to January 6!
Don’t miss out if you’re interested!
Added map viewing functionality to the route selection page after a battle loss.
Fixed the issue where BGM would overlap when returning to the main interface from Chapter 4.
Adjusted the default Figurine rewards for Ksitigarbha's character preset: Changed "Dragon-tailed Fox Immortal" to "Admiring Strength Ghost"; Changed "Charging Turtle" to "Gem Goblin"; Changed "Poison Armor Turtle" to "Five-colored Divine Ox"; Changed "Shrinking Turtle" to "Pug".
Optimized multilingual adaptation for some parts.
Optimized sound effects for death animations.
Optimized sound effects for tile hovering and discarding.
Fixed the issue where rapid consecutive clicks during a Kong Upgrade, followed by an "Out with Supplement Tile," could cause the High-Scoring Patterns animation to freeze.
Fixed the issue where Coina's Boss Figurine \ was not taking effect.
Optimized the counting visual effects for White Dragon, Ghost Catching, and Dragon Slaying.
Fixed a bug that caused the game to freeze when using "Wanchuan Fishing Milk Mo".
Hello everyone! Demonic Mahjong brings you a brand-new version update !The long-awaited Englishtheme songs are now officially online, with English voice-over also unlocked. This update also introduces a random character selection mode, new shortcut keys such as ESC for exit, S for Tenpai, and Space for discard, plus King Ksitigarbha’s death animation and BOSS victory/defeat sound effects. We’ve also fixed multiple skill and settlement issues, and optimized animations and interaction details.
However, we have currently identified a bug in one of Meng Po's milk teas, which causes the map interface to freeze. We will release an update on September 30 to fix this issue.
Below are the detailed items of this update:
Newly Added Content
Added a random character function on the character selection screen
Added English dubbing
Added English and Japanese versions of the main interface background music
Added the game exit shortcut key "Esc" on the main interface
On the figurine reward collection screen, added a function to directly sell figurines when the backpack is full
Added a feature to disable all active skills and Tributes during the deployment phase
Added the death animation for the Ksitigarbha scene
Added victory/defeat animation sound effects for bosses
Added shortcut keys: Sell Tributes (CTRL+1~8); Ready to Hu (S); Concealed Kong (D); Added Kong (F); Discard Tile (Space); Pass (Space); Click Continue on the loading screen (Space); Show Shortcut Keys (CTRL); Cancel Active Skill Activation (Esc)
Bug Fixes
Fixed the issue where the camera position shifts when moving the mouse over the mahjong display area in the backpack
Fixed the issue where the tiles in the discard pile are not automatically organized after selecting and confirming the middle tile for Lawkeeper Cui's active skill "Fate Change"
Fixed the issue where Scary Susy's skill cannot be used after using a Tribute to add 6 tiles when the remaining drawable tiles are zero
Fixed the issue where selecting an 11-pattern hand with Diting may result in a hand of other patterns
Fixed the issue where two tiles remain in hand (unable to discard or get ready to Hu) when using an active skill immediately after Pungpon's Pung/Kong
Fixed the issue where an extra set of tiles appears during the animation display of some high-pattern hands
Fixed the issue where players cannot get ready to Hu with Exposer when there is a Concealed Kong
Fixed the issue where tiles in the discard pile overlap after Lawkeeper Cui uses an active skill
Fixed the issue where the ghost-hunting progress is saved via save/load (SL)
Fixed the issue where the spirit of the tile drawn after a boss's Exposed Kong does not take effect
Fixed the issue where White Impermanence cannot use its active skill after chowing a tile
Fixed the issue where Toxtox cannot use its skill in the first round
Fixed the issue where the "Pass" button disappears after swapping tiles in a match due to the gold effect
Fixed the issue where Seeping Cici's skill card does not disappear after using her skill
Fixed the issue where the spirit model above the tile face is not displayed for spirit-attached tiles swapped in with Huang Qi
Fixed the issue where the numerator and denominator of the maximum health are incorrect after the Yin Law Division is activated
Fixed the issue where there is a 1-point difference between the total score at the top of the match and the total score in the details under certain circumstances
Fixed the issue where Lawkeeper Cui's skill card blocks swappable tiles
Fixed the issue where the Olden: Double Helix pattern is activated even with three sets of exposed tiles
Fixed the issue where the boss's full-treasure figurine "Wealthie" does not add the base score
Fixed the issue where the boss's full-treasure active skill "Envy" still takes effect after the player gets ready to Hu
Fixed the issue where only the sequence is counted when Qi Lin discards both a sequence and a pair at the same time
Fixed the issue where Jet Turtle only takes effect on tiles without treasure tiles
Fixed the issue where the Lucky Horse's tile face score increase effect is not triggered after White Impermanence changes the tile face number with its active skill "Lick Tile"
Fixed the issue where the multiplier is not doubled when skipping relic rewards while the Forgetful Doll is doing bounty missions
Fixed the issue where Power Ghost counts the number of rare figurines
Fixed the issue where Zen Monkey is not triggered when the number of drawable tiles is 0, 1, or 2 while being ready to Hu
Fixed the issue where shop prices become 0/1 due to the Devotion Chest
Fixed the issue where players can still re-enter and continue the match after force-closing the game (Alt+F4) when health is 0 but before the settlement screen appears
Optimization Content
Optimized the display of the achievement unlock screen
Optimized the activation animations of Bi Fang and Lu Shu
Optimized the growth-type figurines provided in the recycling shop event
Optimized the interaction of the "Idling Jasmine" Tribute: If the number of tiles is less than 12 before use but exceeds 12 after use, continue drawing until 12 tiles are obtained; if there are already 12 tiles before use, the Tribute cannot be used
Replaced the initial relic reward of Craving Kae from "Jade Bowl" to "Order Beads"
Optimization: No milk tea-type Tributes are given when discarding inlaid tiles
Optimized the algorithm of Coina's active skill: Prioritize not spawning duplicate and useless tiles
Optimization: When the number of tiles in the tile wall is 0, draw-type active skills and Tributes cannot be used, and spirits are not activated to avoid incorrect tile count issues
Optimization: The fixed-suit effect of the boss "Diting" can be viewed in real-time on the multiplier details Pattern Board
Adjusted the effect of the boss Coina's figurine "Richie": When ready to Hu, the stack count of "Money" changes for each character tile in the hand and exposed tiles
Optimized the defeat action of the boss "Sin Judge Zhong"
Optimized the active skill "Enrich" of the Coina character: Number tiles retain their numbers and only change their tile faces; honor tiles change to random character tiles
Optimization: Accelerated the animation of the boss's Hu pattern panel
Optimized the defeat animation of the boss "King Qinguang"
Optimized the effect of Tycoon Crane
Optimized the animation of the Ksitigarbha scene
Fixed the issue where a process error occurs if the Aqi Horse-face's active skill is directly canceled without selection after use (Note: The original description included "fix", but the core is optimizing the process logic after skill cancellation; it was previously incorrectly classified as a Bug Fix, so the classification is now corrected)
Adjusted the values of Gorging Puck: 50 → 100; Modified the mechanism to distinguish between Added Kong and Exposed/Concealed Kongs, with different scores for each
Removed dynamic text from Average Effigy
Hello everyone! A brand-new version of Demonic Mahjong is now live! This update adds the new relic "Full Moon Lamp" and exclusive battle music for fights against Ksitigarbha. It also fixes partial abnormal display issues in matches, multiple bugs, and optimizes the skill logic and details of some characters~
Below are the detailed items of this update:
New Additions:
Added the new relic "Full Moon Lamp".
Added exclusive battle music for fights against Ksitigarbha.
Bug Fixes:
Fixed the issue where Soulfern could be used infinitely.
Fixed the incorrect calculation issue of "Shun Ling" granted by Ksitigarbha’s skills.
Fixed the issue where Ksitigarbha (Boss)’s Charge Buff took effect on the player.
Fixed the issue where scene resources disappeared during the Boss victory animation.
Fixed the issue where the "Gang" button did not appear correctly due to Ksitigarbha’s skills.
Fixed the issue where Ksitigarbha’s skills failed to activate when the player entered Tenpai (ready-to-win state) in the first round.
Fixed the issue where Diting’s character voice played incorrectly under special circumstances.
Fixed partial model issues of Seeping Cici.
Fixed the issue where the "Egg Figurine Rescue Station" event could not be closed under special circumstances.
Fixed the interaction issue between the character selection interface and the ESC key.
Optimization Content:
Optimized the interaction of the "Discard" button under certain specific circumstances.
Optimized the text for King Yama’s unlock conditions.
Optimized the display of some Treasure Tiles and Spirits.
Optimized the display of Boss’s Hu (win) scoring animation.
Optimized some of Ksitigarbha’s actions.
Optimized the layer issue of Ksitigarbha 2.
Optimized the interaction between Wailing Ling’s active skills and hand scores.
Optimized the display of Poison and Poison Resistance Buffs.
Optimized the storage of the Pattern Board.
Optimized the issue where the display sound effect of some major patterns played incorrectly.
Optimized the interaction logic between Sin Judge Zhong’s character skills and Qiongqi.
Optimized the display of map nodes in Chapter 4.
Optimized the interaction logic for consecutive destruction of Figurines.
Optimized the issue where Aqi Horse-face’s voice did not play normally.
Optimized the description of the "Nine Gates" pattern.
Hello everyone!
Today, Demonic Mahjong has updated to a brand-new version. In this version, the long-awaited new character, Ksitigarbha, is now online!
Today also marks the start of a 10% off discount for the game, which will last until October 7th. Additionally, Murders on the Yangtze River—another game developed by our studio—has also launched a 35% off discount today! Purchase the bundle of these two games to enjoy an extra discount on top of the individual offers!
Furthermore, we have also released a bundle in collaboration with Backpack Battles, another highly acclaimed roguelike game loved by players!
Don’t miss out if you’re interested!
Ksitigarbha, who makes his debut in this new version, is not only an extremely majestic opponent but also an incredibly powerful playable character:
She has two distinct forms: “Blessing” and “Lotus.”
She can infuse mahjong tiles with special treasure effects, granting overwhelming multipliers and hand bonuses.
As a BOSS, she first appears in a solemn statue form upon certain conditions, and finally descends in her “Black Lotus” form in the last stage—accompanied by the dazzling “Cyber Hell” scene and an oppressive deck—becoming your toughest and most unforgettable rival!
Thank you all for your continuous support for Demonic Mahjong! Since its launch in July, the game has achieved remarkable results: over 100,000 copies sold and a 96% positive review rate on Steam! To celebrate the major version update on September 15th, we are specially holding the 1st "Demonic Mahjong Cup" Player Tournament. This tournament features two awards: the "Hall of Fame Award" and the "Player's Choice Award". We sincerely invite all of you to participate actively!
Hall of Fame Award: All playable characters will be ranked separately based on their match scores. Ranking is determined by the score obtained when defeating the final boss on Difficulty 8. The top 3 players with the highest scores for each character will be inducted into the in-game Hall of Fame, with a total of 63 honorary seats up for grabs!
Player's Choice Award: Any video related to Demonic Mahjong is eligible for participation. The official team will first select 10 videos, and then players will vote to determine the most popular video.
Fellow players who are interested, come and join us! For details about the competition, please check the "WDM Cup" button at the bottom left corner of the main interface in the latest version of the game.
The Japanese voice-over for Demonic Mahjong is officially live today!
Voice cast (CV) list Aqi Horse-face:小日向美香 King Qinguang:小日向美香 Chowbo:増井優花 Wailing Ling:各務 華梨 Pungpon:各務 華梨 Seeping Cici:蒔野可奈 Craving Kae:美坂咲良 Coina:土屋李央 Scary Susy:神戸光歩 Lawkeeper Cui:神戸光歩 Virtue Judge Wei:大木咲絵子 White Impermanence:大木咲絵子 Inquiry Judge Lu:小山内怜央 Toxtox:能登有沙 Meng Po:小見川千明 Black Impermanence:生田善子 Minotaur:生田善子 Diting:今井愛実 Sin Judge Zhong:今井愛実 King Yama:藤田昌代 Ksitigarbha:雨宮エリー True Ksitigarbha:雨宮エリー Yaku Voicing:生田善子 Audio Production:カマロ株式会社
Hello everyone, the brand-new version of Demonic Mahjong is now available, and the long-awaited Ksitigarbha has arrived! This update not only adds the Ksitigarbha character, but also includes exclusive Ksitigarbha character achievements waiting for you to unlock, plus a brand-new Ksitigarbha BOSS for you to challenge. In addition, we have added Japanese voiceovers, fixed issues such as pattern calculation and battle freezes, and optimized figurine stats and interactions~
Details of this update are as follows:
New Content
Added Ksitigarbha character
Added Ksitigarbha character-related achievements
Added Ksitigarbha BOSS
Added Japanese voiceovers
Added treasure tile Nyxlotus: For every 2 Nyxlotus tiles in your concealed tiles, your Hu Slot + 1
Added a counter for the number of times limited-use figurines have been activated per round. The included figurines are: Lucky Rabbit, Banana Bull, Horse Skull, Fruit Bull, Ginseng Snake
Bug Fixes
Fixed the issue where selecting any figurine ban plan would display the first plan when clicking "Configure"
Fixed the calculation issue for the "All Terminals & Honors" pattern
Fixed the issue where the Obsession animation effect disappears after Seeping Cici uses her active skill
Fixed the calculation issue for the "Melded Hand" pattern
Fixed the issue where Sky Dog causes the BOSS to freeze when winning a hand (Hu)
Fixed the issue where "Perfect Uniformity" with honor tiles does not count as a Quadruple Pung
Fixed the issue where when Bing Feng, Ruby Bull, Qiongqi, Sky Dog, or Candle Figurine appear, if the Tribute slot is full, tributes will automatically refresh and keep being sold after entering the battle
Fixed the issue where using Meng Po's skill deducts soul power when the Tribute slot is full
Fixed the issue where Treasure Rice and Treasure Rice + grant negative treasure tiles
Fixed the issue where Xuan Gui does not take effect
Fixed the issue where rearranging figurine positions in the backpack resets their positions when the backpack is reopened
Fixed the issue where the spirit obtained from the Wishing Well event does not prioritize attaching to tiles without a spirit
Fixed the issue where purchasing and selling items does not unlock the corresponding entries in the collection
Fixed the issue where there is no icon for the "Bubble Milk Tea" tribute in the statistics
Fixed the issue where data display in the backpack is abnormal under certain circumstances
Fixed the issue where dragging Pi Xiu from the backpack to the warehouse while in the Pawnshop causes a freeze
Fixed the issue where there are duplicate options in the personalized settings
Fixed the issue where the player stops drawing tiles when the Hu Slot is full but there are still remaining tiles to draw
Fixed the issue where a newly obtained tribute is displayed outside the Tribute slot after the number of Tribute slots is reduced
Fixed the issue where Meng Po BOSS can still use her active skill when the player is waiting to win (Tenpai)
Fixed the issue where Hiding Turtle causes the battle to freeze
Fixed the issue where figurine positions are disordered or figurines cannot be destroyed when destroying figurines in the backpack
Fixed the issue where the screen turns white when returning to the map after failing to defeat the Ksitigarbha BOSS in the final chapter
Fixed the issue where Virtue Judge Wei's skill "Battle Dragon" does not trigger the Spirit Altar after the battle ends
Fixed the issue where the values displayed in several basic multiplier areas during the battle do not match the values shown in the hover panel, and the display of large numbers is abnormal
Fixed the issue where Kong Vixen causes the large pattern animation to freeze
Optimization Content
Optimized multilingual adaptation for certain content
Optimized Toxtox's recommended patterns
Modified the effect of Hiding Turtle: When you discard a tile, if you have at least 9 bamboo tiles, the opponent cannot Chow, Pung, Kong, or Hu the tile you discarded
Optimized the interaction for importing figurine ban selection plans
Optimized multilingual adaptation
Adjusted the effect of Mantra tiles: Before Tenpai, for every 2 Mantra tiles you discard in a single turn, you gain 1 stack of Charge and purify 1 concealed tile
Adjusted the stats of the Red Skeleton figurine: From "Every 3 Kongs" to "Every 2 Kongs"
Modified the value of Coina BOSS's active skill \: 20 → 15
Adjusted the effect of Coina BOSS's figurine \ and added a condition: When the player is Tenpai – \: Multiplier + 20% → Pattern Count + 1; \: Multiplier + 20% → Pattern Count + 2
Adjusted the stats of Wailing Ling BOSS: 5 Floors: Added fixed-pattern figurine \, base multiplier changed to 116% (same as Difficulty 0); 7 Floors: Added fixed-pattern figurine \, base multiplier changed to 351% (same as Difficulty 0)
Adjusted the stats of Coina BOSS: 5 Floors: Base multiplier changed to 100% (same as Difficulty 0); 7 Floors: Base multiplier changed to 150% (same as Difficulty 0); 9 Floors: Base multiplier changed to 185% (same as Difficulty 0); 11 Floors: Base multiplier changed to 505% (same as Difficulty 0)
Hello Mahjong enthusiasts! First of all, we sincerely apologize. The new character and BOSS we announced for early August—King Ksitigarbha—has been delayed due to development and optimization progress. We are deeply sorry for the wait. At the same time, we bring you good news: King Ksitigarbha will officially launch on September 15th!
In legends, King Ksitigarbha is revered as the “Lord of the Netherworld,” full of compassion, who vowed: “Until all hells are empty, I will not become a Buddha,” willingly descending into the underworld to save all suffering beings.
In Demonic Mahjong, King Ksitigarbha is both a formidable opponent and a powerful playable character:
She has two distinct forms: “Blessing” and “Lotus.”
She can infuse mahjong tiles with special treasure effects, granting overwhelming multipliers and hand bonuses.
As a BOSS, she first appears in a solemn statue form upon certain conditions, and finally descends in her “Black Lotus” form in the last stage—accompanied by the dazzling “Cyber Hell” scene and an oppressive deck—becoming your toughest and most unforgettable rival!
King Ksitigarbha is already available on the game’s test branch. Players who wish to experience her early can join our players community: https://discord.gg/kHEZrKafrF, where we’ll share instructions on accessing the test branch and unlocking the character.
In addition to King Ksitigarbha, the September 15th update will also include Japanese voice acting for characters! The Mac version of the game will also officially launch on the same day!
Also, In the version to be released on September 15th, we have fully optimized the UI display for English and Japanese, and basically resolved most issues such as UI misalignment, UI content overflowing beyond the display frame, garbled characters, and unattractive line spacing and character spacing.
This update will further bring numerous optimizations and bug fixes, offering a smoother and more polished gameplay experience.
Starting from September 15th until October 7th, the game will also be on -10% discount. Don’t miss it if you’ve been waiting!
Hello everyone, the weekly update of Demonic Mahjong is now live! This update not only adds the new feature of automatic selling of offerings when ready to win but also fully fixes bugs such as Olden pattern calculations and BOSS skills. At the same time, it optimizes the backpack information display effect, adjusts the battle mechanism, and even enhances the values of some figurines and relics~
Details of this update are as follows:
New Additions:
Added the function of automatic selling of offerings after getting ready to win.
Added display of players' basic information in the backpack interface: in-game gold earned, out-of-game gold earned, shop discounts, number of tile swaps, number of tiles drawn per round, total number of tiles drawn, and Hu Slot.
Bug Fixes:
Fixed the calculation issue of Olden: Double Helix pattern.
Fixed the issue where tiles with Demon Spirit couldn't form Olden: Seven Stars.
Fixed the calculation issue of the Perfect Uniformity pattern.
Fixed the incorrect calculation of High Tiles and Low Tiles on the backpack hover page during battles.
Fixed the tile-splitting issue when displaying the large pattern Nine Gates.
Fixed the inconsistency of spirits between the in-battle backpack hover page and the opened backpack page.
Fixed the issue where Meng Po boss's active skill "Brewing" deducts soul power twice.
Fixed the issue where the Virtue Judge character couldn't receive rewards in a draw.
Fixed the issue where Olden: One Million Koku didn't trigger.
Fixed the incorrect effect of Paperweight, which reduced the boss's base score.
Optimization Content:
Optimized some multilingual adaptations.
Added "revealed tiles" and "hand tiles" entries to the collection hover text.
Modified the battle end conditions: Original mechanism: The battle ends when one side fills the Hu Slot and the other side exhausts the current drawable tiles. New mechanism: When the BOSS fills the Hu Slot and the player exhausts the current drawable tiles, the battle continues, and the BOSS continues to draw tiles; When the player fills the Hu Slot and the BOSS exhausts the current drawable tiles, the battle ends.
Updated values for Stacked Puck: Base score +10→+20.
Updated values for Wax Monkey: +10→+15, -2→-3.
Updated values for Drunk Monkey: +6→+10.
Updated values for Absent Puck: +60→+100.
Adjusted values for Qingming Sword: 150→200.
Adjusted values for Vajra: 15→25.
Adjusted values for Cosmic Ring: 10→15.
Hello everyone, we have released a minor update, where we have fixed the following bugs:
Issue of getting stuck when reviving with 0 health after purchasing an Energizing Orb
Issue where the charge buff is applied to the boss
Issue of the boss getting stuck while drawing a card under the following circumstances: the player has 0 cards to draw, the deck has 0 cards remaining, the boss has cards to draw, and the boss is not waiting to win
Hello everyone, in today's update, we have:
Fixed the issue where the game freezes during battles against Diting;
Fixed the problem where Seeping Cici's passive skill fails to trigger;
Fixed the adaptation issue of the talent interface under multiple resolutions.
Hello everyone! Demonic Mahjong is bringing you another brand-new version update! This time, we’ve added the option to reselect paths after a match loss, as well as the Coina board patterns 【Pure Terminal Chows / Mixed Terminal Chows】. We’ve also introduced new classic patterns like 【Olden: Flowers Dew】 and the function to stack fan count for Olden: Double Flower. Additionally, King Qinguang and Wailing Ling’s skills have been optimized—King Yama will now send Poria Cocos when ready to win + assist in the match. New relics such as 【Value Stone】【Feathered Fan】【Linglong Pagoda】 have been added, along with new figurines like 【Chiru】【Ginseng Snake】【Zen Messenger】【Gain Messenger】. Previous issues like abnormal achievements and figurine display errors have been fixed, and multilingual adaptation and numerical balance have also been optimized simultaneously!
Here are the details of this update:
New Content:
Added post-defeat path selection function.
Added patterns 【Pure Terminal Chows】and 【Mixed Terminal Chows】 to Coina’s board.
Added personalized settings: Theme song version selection, and a "buy-and-resell" function in the shop.
Added stackable bonus for consecutive wins with 【Olden: Double Flower.】
Added in-match language switching and resolution adjustment (requires game restart).
Added a second confirmation prompt for the surrender button.
Added new pattern 【Olden: Flowers Dew.】
Added new pattern 【Olden: Dragon Gate Leap.】
Added new pattern 【Olden: Double Helix.】
Enhanced King Yama’s Boss figurine karma effect: When King Yama is waiting to win, players receive 2 Poria Cocos +.
Update to King Qinguang's active skill: Added the effect of placing Red Dragon into the card exchange area.
New relic【Value Stone】: When picked up, randomly increases the card face score of 3 types of cards in the deck by +20. You can perform 1 additional free enhancement at the Value Altar. (Unlocked via achievements)
New mysterious relic【Feathered Fan】: Each Mystery Shop can be refreshed for free once. (Unlocked via achievements)
New mysterious relic【Linglong Pagoda】: At the start of a match, 7 random hand cards are granted random temporary treasure tile effects. (Unlocked via achievements)
New figurine【Chiru】: After using a character skill, the multiplier provided by this figurine permanently increases by +30%. (Unlocked via achievements)
New figurine【Ginseng Snake】: When you claim a card via chow/pong/kong, you gain 1【Ginseng Fruit】. (Unlocked via achievements)
New figurine【Zen Messenger】: Card draw count per turn -1; this figurine gains an independent multiplier of 【6 - card draw count per turn】×100% (minimum 100%). (Unlocked via achievements)
New figurine【Gain Messenger】: When the opponent discards a high-numbered tile before entering tenpai, you gain gold equal to the tile's face value. (Unlocked via achievements)
Bug Fixes:
Fixed issues where some achievements couldn’t be unlocked.
Fixed repeated voice lines when quickly clicking mahjong tutorial options.
Fixed failure to display the destruction interface when purchasing figurines with full slots.
Fixed inconsistency where Collections showed 15 unlocked Legendary Figurines but Talents showed 14.
Fixed mismatch between lit relic count and displayed numbers in Collections.
Fixed unresolved card effects after using Rootless Water.
Fixed game freeze when getting a natural win in the first tutorial stage.
Fixed incorrect voiceovers for major patterns like Quadruple Pung and Pure Quadruple Pung.
Fixed resolution adaptation issues for major pattern animations.
Fixed missing voiceover for Four Concealed Pungs.
Fixed interface glitches when using in-match shortcuts.
Fixed Virtue Judge’s pon action animation.
Fixed save issue when exiting mid-match with Osmanthus Wisp active.
Fixed game freeze when Virtue Judge Boss discards tiles.
Fixed Nine Tail Fox’s effect blocking card visuals when using Comfrey.
Fixed the issue where the BGM on the map interface disappears after conceding.
Fixed the issue where the displayed count outside battles is incorrect after selling one of multiple relics that increase the figurine limit.
Fixed the issue where the number of relics recovered in the Rune Stone and Token Recovery events is incorrect.
Fixed the resolution adaptation issue of the loading screen mask.
Fixed the judgment issue with Olden: Turtle Force.
Fixed the judgment issue with Olden: Snake Force.
Fixed the judgment issue with Olden: Seven Stars.
Fixed the issue where sound effects become excessively loud when switching back to the Hu interface after switching out.
Fixed the judgment issue with Tile Hog.
Fixed the issue where Fox Spirit activates during initial card dealing.
Fixed the issue where excessively high values of the Charge buff cause battles to freeze.
Fixed the issue with Sensitive Ox returning tributes.
Fixed the issue where opening the settings page causes the speed multiplier to become ineffective.
Optimizations:
Optimized multi-language adaptation for some content.
Added selection effects for Spirit Altar.
Optimized voiceovers for major pattern animations.
Optimized activation mechanisms for Lunar Basket and Crescent Plate.
Adjusted Black Jade stats: -10 → -15.
Modified Silver effect: Gain +20 coins when chii/pon/kan this tile.
Adjusted Red Jade stats: 30% → 40%.
Adjusted Crystal stats: +1 → +3.
Optimized Fool's Chest and Devotion Chest to avoid dropping figurines already available on the current shop page.
Changed Moon Monkey’s effect: Previously transformed 1 drawn tile, now transforms all drawn tiles.
Added ESC exit support for the Meng Po Tea Shop selection interface.
Adjusted numerical values for Wailing Ling's active skill: Soul Power cost 25/20/20 → 20/20/15; Base score increase 5/10/15 → 5/10/10.
Revised effect of Xie Zhi: When you enter tenpai, you can immediately Hu 3 times.
Adjusted numerical value of Obsession: Soul Power +10 → +20.
Revised effect of Radiant Deer: All tiles are treasure tiles (34 tiles) → 20 treasure tiles.
Hello everyone! Demonic Mahjong is bringing you a brand-new version update! This time, we've added a 48-point major pattern display animation, extended it to 2 seconds, added multilingual support, enabled free reset for Talents, and optimized various game experiences!
Here are the detailed items of this update:
New Content
Added 48-point major pattern display animation
Extended major pattern display animation to 2s
Optimized multilingual adaptation
Bug Fixes
Fixed the issue where the Moon Box would randomly select the same boss
Fixed network error reporting issues
Fixed the issue where the height of the difficulty description bottom frame was not adapted
Fixed the issue where after defeating a boss, it would return to the store without settlement
Fixed the issue where the figurine rescue station would get stuck when there were no eggs
Fixed the issue where the backpack was not updated in real-time
Fixed the issue where the collection count exceeded 100%
Fixed the issue where Pure Quadruple Pung did not calculate character tiles
Fixed the issue where the Crescent Plate would still trigger when there was a Moon Monkey
Fixed the issue where the Diting character had no tiles left after using the level 3 skill
Fixed the issue where you could keep changing tiles after a kong, causing a freeze
Fixed the issue where Sky Dog could make the Hu Slot negative and then cause a freeze
Fixed the issue where no Tributes were given after Ruby Bull was triggered and sealed
Fixed the issue where White Wolf could keep farming money, and skills could be used continuously without reducing soul power
Fixed the issue where the Wen Yao effect could still be triggered after the Shanshan skill reached the 12-tile limit
Optimization Content
Modified boss estimated scores
Changed Talent to free reset
Reduced the achievement values unlocked by King Yama
In the game, added shortcut key descriptions on the right side of Menu - Settings
Adjusted the position of the ready indicator
Added tile score effects
Adjusted the active skill values of Coina (level 1 changed to place 2 edible tiles; levels 2 and 3 changed to place 3 edible tiles)
Adjusted the point count of Four Shifted Chows (48→64)
Adjusted the point count of Olden: Pi (88→128)
Adjusted the point count of Olden: Dragon 5 Honors (24→32)
Modified the effect of Longevity Lock; selling Longevity Lock at the pawnshop will no longer reduce life (Life and life limit + 1 → When picked up, life and life limit + 1)
Modified the effect of Green Snake (originally ineffective on 1 bamboo, now 1 bamboo will become 2 bamboo)
Adjusted King Yama's values (initial number of Hu Slots - 4; Retribution-related buffs originally Hu Slots + 4 → +3)
Hello, everyone. We have just released a new update. The main contents of this update are as follows:
Adjusted the distribution method of Spirit Essence, and will provide compensatory distribution to players who have met the distribution - criteria in the past.
Reduced the difficulty of the first - level of each difficulty.
Other bug fixes and multilingual optimizations.
For the detailed information of this optimization, please see:
Optimization of multi-language adaptation
Optimization of multi-language display logic
Fixed the issue where an extra placeholder card appears when the store refreshes too quickly
Fixed the issue where you can attach a treasure tile for the second time even if you don't have enough gold at the Treasure Altar
Fixed the issue where the mahjong tutorial sound is too loud
Optimized the display of official banned figurines
Fixed the issue where you can exploit gold coins by skipping with Piggy Bank + Black Impermanence
Fixed the issue where the banned figurine scheme is not saved when re-entering the game
Optimized the interactions and prompts related to banned figurine schemes
Optimized the display of character unlocking difficulty
Added a feature where the team page can automatically select the last used character
Added a language selection feature before the game PV
Regardless of difficulty, you will definitely get 1 Essence for each chapter boss defeated, and 4 Essences for completing the game
Except for difficulty 0, each character will get a first-clear reward for each difficulty, and the first-clear reward is 1 Essence
Retroactive distribution of Essences for previously cleared difficulties
Modified the unlocking conditions for Aqi Horse-face and Chowbo
Added level indicators and progress to the boss preview page
Fixed the issue where Cremains Tea is ineffective
Fixed the issue where the eat/pong panel doesn't disappear and can still be clicked after listening to the tiles
Added the consecutive winning feature
Fixed the issue where Diting's active skill causes a freeze
Fixed the issue where the game freezes when drawing the last tile in some cases
Modified Aqi Horse-face's active skills at levels 2 and 3
Fixed the issue where you can't hover over figurines in the game with ctrl
Fixed the issue where the sound effect is sometimes too loud in the game
Optimized the issue where Nesting Egg doesn't give itself when opened
Optimized the effect performance of Lotus Casket and Bounty Jar
Hello everyone! We've just released a new update. Here's what's included:
Bug Fix: Fixed a bug where the unlock conditions for King Yama were not displayed correctly
Bug Fix: Fixed an issue where the volume of character voice lines couldn’t be adjusted
Bug Fix: Fixed an issue where unlocking certain characters would prevent saving
UI Optimization: Now shows the Energy recovery per game (excluding the Lotus Crown) during and outside of matches
Gameplay Improvement: After losing to King Qinguang or King Yama, the random seed will now reset
Display Improvement: Fixed blurry text in the scoring screen for Traditional Chinese and Japanese tile names
Visual Improvement: Added win/lose animations for Aqi as an opponent (special effects still pending)
Clarification: Many players reported that sealed figurines still appear in-game. After investigation, we found it was due to players not selecting the "Sealed Figurine Plan" in the top-left corner of the new game screen. We'll improve the UI guidance for this in a future update.
In the update released yesterday, we fixed many issues related to multilingual text display, including problems in English, Japanese, and Traditional Chinese. These fixes address missing fonts (displayed as boxes), untranslated text, and overlapping UI elements. In addition, we’ve also resolved a number of other bugs.
Thank you all for your support, and we sincerely apologize for any inconvenience these bugs may have caused.
Hello everyone, thank you for your support!
In the newly released update, we have mainly fixed the following two bugs:
The issue where the dubbing volume adjustment was ineffective;
The issue where the tutorial might trigger a freeze under specific circumstances;
Hello everyone! Thank you for your interest and support in the roguelike mahjong game Demonic Mahjong!
Back in April, we nervously released our first demo—a version riddled with bugs, featuring only a handful of playable characters and limited strategies. We’re incredibly grateful to all the players who helped us test repeatedly, uncovering many bugs and providing invaluable optimization suggestions!
Over the past two months, through over a dozen major updates—each introducing nearly 100 changes—we’ve gradually expanded the game’s content while squashing more and more bugs.
Playable characters have increased from the initial 6 to 21;
With the addition of talents, progression systems, and more figurines, offerings, and relics, the game’s playstyles and strategic depth have grown significantly;
More visual effects and animations have further elevated the battle experience:
During the recent Steam Next Fest, nearly 10,000 mahjong enthusiasts braved the underworld to play the demo, with the average playtime exceeding 7 hours—and many players even surpassing 100 hours!
After continuous polishing, we’ve decided that the full version will officially launch on July 16! The price will be $16.99 with a 10% discount for the first two weeks!
We’re still working hard in these final two weeks to ensure the full version delivers a more complete experience!
Here’s what you can expect in the official release:
Full voice acting—breathing life into the underworld’s "ghosts"!
Immersive story integration—unravel the tale behind Demonic Mahjong.
More new characters, figurines, and relics—expand your strategic options.
Final secret stage—a "Hell Heart" challenge awaits the most skilled players! (Coming within two weeks of launch.)
Revamped tutorial—easy to learn, even if you’ve never played mahjong.
Major balance adjustments, bug fixes, and UI optimizations—for smoother gameplay.
But this isn’t the end! Post-launch, we’ll continue updating with plans including:
Expanded lore—new themed stages and characters (e.g., Greek Hades).
Additional mahjong variants—more diverse battle modes.
Character stories & affinity system—deepen bonds with the underworld’s "ghosts."
Multilingual voiceovers—Japanese and English dubs are in the works.
Better controller support—more seamless controls (currently playable via touch on Steam Deck).
If you’re interested, be sure to wishlist Demonic Mahjong!
Optimized the display of some languages in the game's multilingual version.
Hello everyone! Today we’re bringing you the latest demo update. To focus on completing the full version, this will be the final stable demo before official launch, with no major content updates (except critical bug fixes). The official release is expected in mid-July—stay tuned for updates!
Before launch, we’ll continue updating the test branch for player feedback. If you’d like to join testing, check our community group info at the end.
Update Highlights:
New pattern: Heavenly Win
Fixed freeze when pressing ESC/clicking corners during animations
Fixed "Concede" button failure in specific cases
Adjusted passive skill for Gluttonous Zombie
Optimized character bios in growth interface
Stats tweak for Young Phoenix
Stats tweak for Spiral Tortoise
Modified effect of Wealth Crane
Fixed Pi Xiu growth triggering despite having Nether Coins
Stats tweak for Bounteous Boar
Stats tweak for Fox Immortal (Kong Draw)
Adjusted fan value for ancient pattern Five Blessings
Fixed Owl Strategist’s scheduling phase malfunction
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for Demonic Mahjong, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Demonic Mahjong statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.