Fixed issues that sometimes Rainbow Demon Lord cannot be unlocked
Fixed the issue that the gallery does not show Baby Bone Dragon abilities correctly
Fixed the issue that a Baby Bone Dragon ability hit the boxes automatically

Steam news
Full Steam announcements and update articles for this title.
Fixed issues that sometimes Rainbow Demon Lord cannot be unlocked
Fixed the issue that the gallery does not show Baby Bone Dragon abilities correctly
Fixed the issue that a Baby Bone Dragon ability hit the boxes automatically
Hey everyone,
The first free content update is here! 🎉
Thank you all for your support. I'll keep working hard to bring even more updates and surprises in the future!
1. New Weapon: Baby Bone Dragon
Use some items to awaken the dragon from its egg
2. New Sticker: Hero Sticker
3. New Skin: Rainbow Demon Lord
The base game and Supporter Pack are both 20% off during the Summer Sale, available until July 10!
If you’ve been on the fence, now is a great time to jump in!
What started as a little “bug” has grown into a journey shared by over 100,000 players—far beyond anything I ever imagined.
Thank you so much for your support. It is your enthusiasm, encouragement, and patience with Demon Lord: Just a Block that made this achievement possible. I am incredibly grateful to everyone who joined us along the way.
I'd also like to thank everyone who has shared suggestions, feedback, and criticism. I've read every review, every comment, and every guide you've created. Your thoughts have helped make the game what it is today.
If you have ideas for future updates, I'd love to hear them. I'll keep working hard and do everything I can to bring you an even better and more enjoyable experience in the updates to come!
\ Starting Gold 15→20.
The 2048 BOSS now has a chance to drop coins numbered 2 or 4, and a wind-up has been added to its dash attack.
\ Buff: Max minions 1→2.
Allies will no longer take damage when stepping on a Caltrop.
Added a button to sync achievements.
Optimized the tutorials for Stickers and the Book of Lust to be a bit more detailed.
Fixed a bug where the Frost Spider caused an invisible ice wall on the Snow Mountain.
Fixed a bug where the Ability panel UI on the main menu was misaligned.
Fixed a bug where hovering over the Item bar wouldn't display Item effects.
Fixed a bug that caused a freeze when using Midas Touch on the Slime King under certain circumstances during Combat with the Lightning Duke.
Fixed a bug where portal bubbles disappeared under certain circumstances.
Fixed a bug where the Shooter's bullet size was incorrect under certain circumstances.
Fixed a bug where DMG in the Briar Forest was incorrect under certain circumstances.
I've been goofing off drawing pixel art lately, but don't worry, the content update roadmap is in the works!
- Added details to the leaderboard
- Pressing F12 no longer skips cutscenes
- Blood Sword's Bloodthirst now restores HP multiple times when hitting multiple enemies
- Optimized descriptions for some Abilities:
Razor Leaves: Environmental Card destroyed, next attack DMG +1
Lucky Coin: After gaining Gold, next attack DMG +1
Way of Scavengers: After picking up any resource, next attack DMG +1
- Increased the fading speed of bloodstains
- Increased the LT button sensitivity on controllers slightly
- Fixed a bug where invisible walls could spawn when the Black Dragon Queen summons ice walls
- Fixed a bug where Items couldn't be switched with 7 Item slots when the test button was enabled
- Potentially fixed a bug where the UI wouldn't scale properly on ultrawide monitors
- Fixed a bug where the Spider Demon Lord couldn't run outside the scene
- Fixed a bug on page 4 of the Demonic Pact where upgrading base HP had no effect
- Fixed a bug where Burn would continuously restore HP under certain conditions
- Fixed compatibility bugs with certain mods
- Reduced the volume of the Lightning sound effect slightly
Added a virtual keyboard for controllers/Steam Deck, allowing you to input seeds now.
You can now Parry Obsidian Empress's ice walls and Elder Dryad's trees.
Fixed a bug where visual effects were misaligned when multiple Bombs detonated simultaneously.
Added a defeat CG for the Ghost Queen.
When using a controller, press LT to enter inspect mode and view Ability details.
Using Chidori will no longer get you stuck in fences.
Small wooden signs now include a tip: stacking multiple Invincibility buffs has diminishing returns.
Fixed a bug where Lulu wouldn't properly take a fatal blow for you in some cases.
Fixed a bug where moving up or down automatically made the character face right.
If you set the details panel to display on the right, multiple panels will now appear as a list.
Daevrak Slash no longer pushes objects.
Fixed a bug where Spiders were unaffected by Thorny Forest DMG.
1. Optimizations
- Optimized the Settings display and improved controller support.
- If you've already seen the current story, Lulu Auto-Battle will automatically skip it for you.
- The Ham forging \ is temporarily vaulted. Added \: Max HP limit +30, immediately recovers 10 HP.
- Gauntlet Combo Hits no longer work on Ability objects and Item objects.
- The Merchant can now be passed through by Lightning Chidori, affected by Mystery Punch, and affected by Vampire Cat.
- Golden Skull will now automatically retrieve Gold if thrown into water, onto Environmental Cards, or off the field.
- Added an optional contact info field in Feedback if you'd like a reply.
- The Workshop folder is now also displayed in the Mod interface.
- Every reward from a chest will now land in a reachable spot and will no longer get the player stuck.
- Pressing Unstuck in the Pause menu now automatically returns you to the game.
2. Bug Fixes
- Fixed an issue where the Golden Skull in the Castle would sometimes turn into Lulu, and allowed Lightning Chidori, etc., to pass through the Golden Skull in the Castle.
- Fixed a black line in Catmaster's defeat CG.
- Fixed an issue where the Ability to ignite enemies upon a Dodge wouldn't stack but would repeatedly appear.
- Fixed an issue where the player would still display zzz after being pushed or attacked while sleeping.
- Fixed an issue where the Chromatic achievement would complete without completing the Gold achievement.
- Fixed an issue where Max HP could increase after entering a 1 HP Room with Trial of Pride.
- Fixed an issue where Emergence, Balance, Discard, and Gain would cause sealed Abilities to calculate incorrectly.
- Fixed a slight misalignment in the Pit fight grid.
- Fixed an issue where Yuviathan would be shared in Co-op Mode.
Some issue fixes here:
Attacking river water while burning will now extinguish the flames.
The Demon God's Sword Aura will no longer interfere with pushing blocks in puzzle rooms.
Added a prompt after picking up the Book of Lust: "All I see is Lulu." Too many of you kept asking me why all the NPCs suddenly turned into Lulu!
Optimized the foreground in the dungeon so it no longer blocks the bottom of the map.
Dealing negative damage with coins will now also unlock the "Crazy Diamond" achievement.
Since your minions now automatically make way, you can summon them in puzzle rooms to help step on switches!
Added a 1-second input delay to the skip button after cutscenes end to prevent accidental skips.
Added a few chests to the cave maps hiding Golden Skulls. If you know, you know.
Fixed a bug where players could get stuck inside the Black Dragon Empress when she enters her second phase.
Fixed a bug where Chocolate's localization was incorrect.
Fixed a bug where Max HP would still increase under certain circumstances while the Pride challenge was active.
Fixed a bug where you couldn't swap positions with your minions while having the Bird Demon Lord.
Fixed a bug where Golden Skulls were displayed incorrectly in the Royal City under certain circumstances.
1. Seal the Demon Lord!!
- Ascension 5 no longer has the 30 Ability limit. It's now changed to: For every 30 Abilities gained, gain 1 random seal.
Oh my, is the Demon Lord going to be sealed again? Hang in there, sleepy big bro!
2. Feature Optimizations
- You can now hold the Skip button during story scenes to fast-forward at 2x speed.
- In a certain mysterious level, all Abilities below will now have an "X" mark.
- Extra Lightnings will no longer trigger upon entering story scenes to prevent interruptions.
- Frost Pitcher's Bomb throwing range now has a maximum limit, so it won't go too far.
- Slime King is now immune to DMG from Baby Bone Dragon and Dummy.
- Fixed an issue where players could get stuck on the Hero statue.
- Fixed an issue where the game might freeze if Lucky Hunter surrenders while you have the Book of Greed.
- Fixed a bug where Ooze's enemy duplication didn't work and would only turn into a Slime.
- Fixed a conflict between the Scythe's blink and Soul Blaze.
1. New Features
——Every Golden Skull will now stay in its specific spot—one skull, one spot.
——The books selected in the Castle are now saved like stickers, so you don't have to re-select them every time you enter.
——Added a little cell guy by the campfire.
——Added a secondary confirmation prompt when exiting to the main menu as the Tortured Lord.
——Items cannot be used for 1s after cutscenes end to prevent accidental misclicks.
——Added RT and LT to custom controller bindings.
——Temporarily removed the right stick function to view Ability details. Stick drift makes it super annoying, so let me figure out a new interaction method QAQ
2. Optimizations
——Gave Lulu a little talking-to. Now, if the Starter Village isn't unlocked, Lulu won't keep slamming into the door while fighting for you.
——The achievement for clearing without Abilities now also ignores resource and chest-type Abilities.
——When Golden Skulls toss coins, they will now aim at nearby enemies instead of far away ones.
——Increased the limit for Infinite Charge from 100 Turns to 1000 Turns.
——Nerfed Environmental Card death evasion: now requires destroying 10 Environmental Cards instead of 7. Added visual effects for it, and it will prioritize Environmental Cards closer to you.
——Fixed an issue where the warning range for the small greatswords Summoned by the Hero Lan might display incorrectly.
——Fixed a page number display issue at the bottom of the history Summary.
——Fixed an issue in the ice-skating puzzle where Chidori could dash in but couldn't get out.
——Fixed a bug where you couldn't attack the Slime King after Combat ended.
——Fixed an issue where Daevrak Slash would spawn right in your face.
——Fixed an issue where Abilities wouldn't display fully in the details panel under the shop interface.
1. New Features
- Added a defeat CG for eating chocolate, and another one for dying of blood loss to the Catmaster.
- The pause menu now displays your current ATK, HP, and the number of times you've been hit.
- Taught Lulu a little lesson—she's finally learned how to help you fight through the dungeon!
- Sped up Turns when a Pit fight drags on for too long.
- Summoned friends will now politely make way for you at the end of a level instead of blocking your path.
2. Optimizations
- Changed the Golden Apple description to state it restores 99 HP.
- Expanded the King Mimic's Room. Also, the Tetris blocks will now disappear after hitting the player, so they won't keep *bonking* you on the head!
- Shuriken no longer triggers on boxes.
- \: 3rd form drains 1 HP → Changed to \: 3rd and 4th forms drain 1 HP from enemies.
- \: Can blink even without space → Changed to \: Summons 1 Daevrak Slash every 3 Turns.
- Fixed a bug where holding a dozen Abyssal Gazes caused infinite time stop.
- Fixed a bug where the Obsidian Empress and Elder Dryad would sometimes get stuck and stop moving.
- Fixed a bug where, under certain conditions, all enemies would turn into Elite mobs with hundreds of HP.
- Fixed an issue where the framerate would sometimes get too high.
- Fixed a bug where discarding a Birdie Lord would sometimes cause the remaining Birdie Lords to stop working.
- Fixed a bug where some Mobs would get stuck outside the map.
1. New Features
- Abilities now display their quantity
- Chest and Resource-type Abilities no longer count toward the Ability limit
- When using a controller, moving the right joystick now shows details of the currently selected Ability
2. Optimizations
- \ optimized: 2 attacks to summon Demon God Blade Aura → 4 attacks to summon Demon God Blade Aura, and grants immunity to Demon God Blade Aura damage
- 2048 BOSS base HP reduced: 2048 → 1500, so it's exactly 2048 on high difficulties ^-^
- You can now donate your last remaining bit of money in the shop after donating multiple times
- Gauntlets will no longer punch the air or portals when the combo count gets too high
- When taking damage, Heart of Fire now triggers before other death-defying skills
- Yuviathan will no longer deal damage to the edges after growing larger to keep things from getting too chaotic
- The Demon Lord Shard altar will no longer transform into Lulu's image while you have Lust
- Trees you spawn yourself can no longer produce infinite apples
- Fixed a bug where the ally limit would sometimes glitch out
- Fixed a bug where the time displayed on the save selection screen might be incorrect
- Fixed a bug where discarding an Ability would sometimes prevent identical Abilities from taking effect
1. New Features
- The game now automatically backs up your save file every 15 minutes (up to 1h). If you encounter a corrupted save, you can find a previous one in the save folder!
- Added a "Run in Background" setting. Now you can slack off while Lulu plays for you...
2. Content Optimizations
- Now, when the player is Unarmed and hasn't Unlocked the Yuwave Incarnation Weapon, you are guaranteed to encounter the Yuviathan boss in the cave.
- In puzzle Rooms, generated trees and similar objects can now be used like boxes to press buttons.
- The Books of Envy and Gluttony will no longer drop Demon Lord Soul fragments.
- Soul cap increased from 999 to 1999.
- Fixed a bug where Weapons wouldn't unlock properly after defeating certain bosses while carrying the Book of Greed.
- Fixed a bug where Burn Bats would set the player on fire.
- Fixed a bug where clearing the game with only 6 books would display as having cleared it with 7.
- Fixed a bug where the all-gold and all-prismatic achievements couldn't be properly unlocked in certain situations.
- Fixed a bug where an empty Ability pool would cause the game to freeze under certain conditions.
- Fixed a bug where opening 4 chests too quickly would cause the game to get stuck.
I honestly didn’t expect this level of enthusiasm from all of you. These past few days have been absolutely crazy for me—but also the happiest and most touching time since development began.
Every single review, every discussion, every video you’ve uploaded, and every piece of feedback you’ve sent—I’m personally reading all of it.
I celebrate with you when you pull off an amazing run, and I stress with you when you run into issues. Moving forward, I’ll keep working on more updates—whether it’s new features, more content, or overall improvements to the experience. In short, I’ll do everything I can to make the game even better and more fun for you.
Thank you so much for your support. And please, keep sharing your thoughts anytime. Join our community and come chat with me and other players!
May 3, 2026 Patch Notes 1
New Features
- Attention again! Some Abilities previously on the \ key have been moved to the \ key, such as Scythe and Bomberhead.
- Added custom key mapping for controllers and keyboards.
- Added a setting option to toggle blood effectQs on and off.
- Added an auto-backup feature for save files. The game now automatically backs up your saves from 1 and 2 hours ago. You can roll back if you run into any data loss issues!
- Slime King's appearance rate has been changed from once every 5 runs to once every 3 runs.
2. Bug Fixes
- Fixed a bug where stacking too many Yuviathans could prevent interactions in certain situations.
- Fixed a bug where the Daevrak Blade's tooltip would display incorrectly in certain situations.
- Fixed a bug where the Godslayer Repeater's "Magazine +20" Ability wouldn't take effect immediately upon entering a scene.
- Fixed a bug where carrying the Book of Greed could cause Slime King to spawn right in your face.
- Fixed a bug where using the Horn could drag enemies into a special Environmental Card, preventing level completion.
- When using a controller, opening the save menu will now default to the most recent save.
- When using a controller, opening the main menu will now default to the first start game option.
- Added a fierce battle cry to the Ritual Feature.
- Added a max cap of -70% to Demonic Cooldown to prevent infinite time stops or softlocks in certain situations.
- Fixed a bug where opening Lulu's menu or the settings menu at the same time allowed you to Move freely while the UI was open.
- Expanded the space for the 2048 boss fight from 6*6 to 7*7.
Friends, an epic update has arrived!
1. New Features
— Added the E key as a skip button (you can now pass a turn) — Some effects that were previously triggered by item keys have been moved to the skip key (e.g., Scythe, Bomberhead, etc.) — Key binding customization is in heavy development and coming soon
2. Optimizations & Improvements
— Book of Envy buffed: copies increased from 5 → 6 — Dodging and parrying now grant brief invincibility frames — The “collect all death CGs” achievement has been adjusted to require 12 death CGs — Fixed some English localization errors — Fixed an issue where Lulu Takeover would mindlessly collide with fountains
Today's Patch Part 2!
1. New Features
——Added a Million Extraction Point in the Snow Mountain
——Per Murphy's request, Lulu added a new Contract: encounter Murphy's Room after defeating a Boss for the first time
——Added a VSync toggle option in the Settings
2. Optimizations
——Added a prompt in the multiplayer screen for switching back to single-player
——Leaderboard display limit increased 200→500
——The cursor now automatically defaults to the 1st save slot when opening the saves screen
——Players are now automatically pushed out when stuck in the middle of large enemies
——Nerfed the Crimson Lady Boss's hyperactivity
——Fixed a bug where gaining the Gold Chest Ability in the block-pushing Room did not grant a new Gold Chest
——Fixed a bug where Soldiers would occasionally spawn outside the map bounds
——Fixed a bug where leaving the 1-HP challenge would not restore HP in some cases
——Fixed a bug where the game would freeze after using the Charm Flute to charm a Slime due to the ally limit being reached
——Fixed a bug where pressing F2 did not pause the game
Let's see what's new in 26.5.1、
1. New Features
- Added the ability to switch items by pressing Q/LB.
2. Optimizations: Reduced the early-game pressure in the Royal Dungeon and Starter Village, and added more prompts for "quick reactions".
- Increased base Hitstun for Royal Dungeon enemy \: 1 -> 2
- Increased base Hitstun for Royal Dungeon enemy \: 1 -> 2
- Increased base Hitstun for Royal Dungeon enemy \: 0 -> 1
- Added a jump warning indicator and a new wind-up animation for the Ghost Empress.
- Slightly reduced the Ghost Empress's jump speed when targeting the player.
- Added a chase sequence prompt before the Ghost Empress boss fight.
- Added more destructible objects to the Ghost Empress boss arena to help players clear up space faster.
- Reduced base HP for Starter Village enemy \: 25 -> 16
- Reduced base HP for Starter Village enemy \: 20 -> 16
- Reduced base HP for Starter Village enemy \: 25 -> 20
- Added a jump warning indicator for the Ham Knight.
3. Optimizations: Buffed some underperforming abilities and smoothed out some frustrating experiences.
- Buffed ability \: Lightning count +1 -> 3, all striking the same spot.
- Buffed ability \: Strikes 1 lightning bolt every other turn -> Strikes 1 lightning bolt every turn.
- Buffed ability \: All ability cooldowns -1 -> All ability cooldowns -15%, minimum -1.
- Ability description optimization for \: When taking DMG, randomly destroys 5 environmental objects instead.
- Chests will no longer drop bombs.
- Optimized the display of \.
- Added boxes next to more chests in the river... you know what to do.
- Added ground under the gold skull in a certain area, making it easier to obtain through special means.
- Summoning abilities will no longer trigger in the Demon Lord's Tomb and Sokoban rooms.
4. Other Optimizations
- Fixed a bug where \ and \ would fail when triggered simultaneously.
- Fixed a bug where portals would spawn on water in certain situations.
- Fixed a bug where the game would freeze during level saves on certain devices.
- Fixed a bug where triggering too many Harvests would crash the game.
- Increased the maximum number of saved history records: 50 -> 500.
1. Content Optimizations
——Angel Room Ability buff \: Randomly discard 3 -> 1 Ability, Gold +20.
——Angel Room Ability buff \: Randomly discard 1~4 -> 1 Ability, Max HP +5~20.
——New Soul contract: Below half HP, ATK +1.
——Optimized Treasure Map text.
——Greatsword now gains an extra 1 DMG bonus for every Turn charged.
——Baby Demon Lord changed: Initially gain 20% DMG RED. Gain 3% per death, up to a max of 60%.
——Reduced Starter Village billiard boss HP: 200→120.
——Increased normal Ability limit: 99→199.
——Yuwave Incarnation initial body segments: 3→4.
——Fire stands can now ignite apples or boxes more easily.
2. Bug Fixes
——Fixed a bug where Yuviathan's and Baby Bone Dragon's bodies interfered with pushing boxes.
——Fixed a bug where body parts remained when switching the First Fantasy Weapon from Yuviathan to other Weapons.
——Enhanced the transparency of warning effects.
——Player's DMG to Environmental Cards is now a minimum of 1, fixing the issue of getting stuck.
Hey everyone, we’ve just rolled out a new patch!
——Once the player Unlocks the Ham Weapon, the Ham will no longer remain on the field
——Fixed a bug where Shooter bullet size was not correctly buffed by Bigger Slimeball
——The Merchant can now be backstabbed
——Expanded the Crimson Lady boss Room and slightly reduced the Crimson Lady boss's HP
——Added an 'Unstuck' button to the pause menu
——Baby Demon Lord adjusted: +2% → +3% DMG RED per death
——Fixed a bug where Nian might fail to enter its second phase normally
——Fixed a bug where pressing any unrelated key could skip story dialogue
——Decreased the overall difficulty of puzzle Rooms
——Slightly relaxed the timing windows required for Dodge and Parry
——Slightly increased the Spectral Queen's attack wind-up in Normal mode
Hey everyone, we’ve just rolled out a new patch!
A New ability: Castling. Press the item button to swap positions with your ally
Fixed an issue where weapon unlocks could break if Murphy wasn’t present
Fixed an overflow bug where infinite projectiles could stack and exceed shuriken limits
Fixed an issue where the Treant boss portal could spawn again in the same room
Fixed Steam Deck and PC cloud saves not syncing properly
Fixed an issue where the Yuviathan character could get stuck outside the map
Added 4K resolution support
Fixed an issue where Lulu dialogue would appear incorrectly without demo save data
Thanks as always for your support and feedback!
Minions of the Demon Lord,
Demon Lord: Just a Block reimagines the strategic thinking of grid-based movement as a roguelite adventure packed with action thrills. The full release offers a complete, varied, and delightfully chaotic adventure, including:
A full 7-chapter experience with 3 endings to discover
70+ unique monsters and bosses
14 weapons, 10+ build archetypes, 18 special room types, and 300+ ability cards and forging skills
Tons of secrets and collectibles to find, including Golden Skulls, Hard Bones, stickers, defeat CGs, and more...
A Supporter Pack DLC is also available alongside the game! It includes exclusive cosmetic content.
Demon Lord: Just a Block × Backpack Battles Bundle — enjoy an additional 10% discount.
Demon Lord: Just a Block × Lost Castle 2 Bundle — enjoy an additional 10% discount.
Don’t forget to join our community events for a chance to win gift cards and prizes worth thousands of RMB. Check out the event details below:
Don't forget to participate in the two Reddit AMA sessions. Feel free to ask me anything about the game, its development, and what’s next.
r/GamesWednesday, April 29 — 7:00 AM Pacific Timer/roguelitesThursday, April 30 — 7:00 AM Pacific TimeHope to see you there!Demon Lord: Just a Block is also supported on Steamdeck, and I will continue to optimize it for better compatibility with Steamdeck.
If you have any questions, suggestions, ideas, or even quirky thoughts about the game, feel free to reach out, and let’s chat!
The Demon Lord doesn’t only need fast heads — he also needs clever heads who can study, share, and guide others!
Found a powerful build? Discovered a hidden map? Figured out a special unlock condition? Got useful gameplay tips, boss strategies, or a beginner-friendly guide for new players? Share your knowledge with the community!
Create helpful content related to Demon Lord: Just a Block that can help other players better understand and enjoy the game. Content may include, but is not limited to:
Beginner guides
Gameplay tips / useful tricks
Weapon, ability, and build recommendations
Boss strategy breakdowns
Hidden map discoveries
Unlock condition explanations
Clear routes and chapter mechanic guides
Any other content that helps players understand or play the game better
Both image/text posts and videos are welcome. There are no format restrictions.
A Steam gift card worth approximately $10 USD
Valid submissions will be ranked by number of likes.
The Top 5 submissions on each platform will receive rewards. Platforms include TikTok, X, and YouTube.
Each user may receive rewards up to 2 times.
Please send your content link to the designated email before 9:00, May 29, 2026, Pacific Time.
Publish your content on TikTok, X, or YouTube.
The post must include the hashtag #demonlordjustablock
Send the published content link to: [email protected]
If you have any questions, suggestions, ideas, or even quirky thoughts about the game, feel free to reach out, and let’s chat!
My Lords, who is the fastest head to clear the game?
During the event period, players who complete the speedrun challenge and submit a full recording will have a chance to win rewards!
Complete a speedrun in Demon Lord: Just a Block, starting from the initial lobby and clearing all the way through the “Daevrak’s Heart” chapter.
The run must be completed on “Standard Lord” difficulty or higher.
The final clear time will be based on the in-game results screen shown after completion.
Top 50: 1 Nintendo Switch version activation code for Demon Lord: Just a Block (Reward will be distributed after the Nintendo Switch version is released.)
Top 10: The above reward + a $50 Steam gift card
Top 3: The above rewards + a $100 Steam gift card
Each participant may receive rewards only once. The reward does not stack.
Submit your video link before 9:00 am, June 6, 2026, Pacific Time.
Upload your speedrun video to any public platform globally, such as Youtube, tiktok, bilibili, X, etc.
The video must include the hashtag #demonlordjustablock
Send the published video link to: [email protected]
Submissions that do not meet the following requirements will be considered invalid:
The video must include full in-game audio with a minimum video resolution of 480p, and a minimum recording frame rate of 30 FPS.
Recording must begin from the initial lobby.
After clearing the run, the recording must continue for at least 5 seconds and clearly show the final results screen.
After returning to the lobby, please show a screenshot of the previous run’s history record.
The use of any major or malicious bugs is strictly prohibited. Any participant found using such bugs will be disqualified.
If you have any questions, suggestions, ideas, or even quirky thoughts about the game, feel free to reach out, and let’s chat!
Hey there,
I’m YuWave, the solo dev behind Demon Lord: Just a Block.
To celebrate the game’s launch on April 29 and connect directly with the community, I’ll be hosting two Reddit AMA sessions where players can ask me anything about the game, its development, and what’s next.
Join us here:
Wednesday, April 29 — 7:00 AM Pacific Time
Thursday, April 30 — 7:00 AM Pacific Time
Hope to see you there!
Hello everyone,
This is YuWave! There are only 7 days left until the release of Demon Lord: Just a Block! My hands are trembling with excitement as we count down to April 29th. I can’t wait to hear everyone’s feedback and see you all playing!
If you have any questions, suggestions, ideas, or even quirky thoughts about the game, feel free to reach out, and let’s chat!
Hi everyone,
I’m YuWave, the solo developer of Demon Lord: Just a Block.
The full game is almost here and will launch on April 29. Before anything else, thank you so much for all the support so far — especially to the 40,000+ players who downloaded and played the demo. Your support has carried this game all the way to release.
As the full release gets closer, the current demo no longer fully represents the content and quality of the final version. Also as a solo developer, I need to put all of my remaining time and energy into polishing the full game for launch.
Because of that, the demo will be removed from Steam on April 15 at 1:00 am Pacific Time. After that point, it will no longer be available to download or play, even if it is already in your Steam library.
So if you have been curious about the game but have not tried it yet, this is your final chance to play the 98% positive-rated demo before it disappears.
Demon Lord: Just a Block is a grid-based action roguelite built around movement, timing, and decision-making.
Enemies only act after you act, which means you can think through every step while still enjoying the thrill of dodging, parrying, repositioning, and creating powerful build synergies.
If that sounds like your kind of game, please wishlist Demon Lord: Just a Block and come back on April 29 for the full release.
Try the demo before it is gone. And if you enjoy it, wishlisting the game is one of the biggest ways you can support me.
See you on April 29!
Want to keep up with development and future updates? You can follow here:
Hello everyone!
I'm YuWave!
I'm thrilled that over 40,000 players have already tried the demo version. It's also received an impressive 98% positive rating! Your enthusiasm and feedback have truly amazed and moved me. I'll read every single one of your comments o( ̄▽ ̄)ブ (Thank you so much!)
- Demon Lord Just a Block will officially launch on Steam on April 29th!
- The game will be priced at 12.99 USD, and will be available at a 10% discount for 11.7 USD.
- 7 completely distinct chapters (main and side chapters)
- 30+ boss battles with unique mechanics
- 14 weapons with distinct feelings
- 300+ ability cards across different builds
- Multiple collectible systems including Golden Skulls, Bones, Stickers, and more
- 7 distinct challenge modes
- Steam Workshop support!
- More content waiting for you to discover
If you haven't played it yet, I highly recommend trying the free demo to see if this game is right for you. The demo includes most of the core gameplay from the full version.
If you've played the demo and enjoyed it, please add it to your wishlist and leave a review on Steam. Steam reviews help the game get discovered by Steam's algorithm.
Finally, thank you all once again for your continued attention and support! See you on April 29th!
Hello everyone!
I’m YuWave! Our wishlist count for Demon Lord: Just a Block has reached 20,000! Thank you so much for your support!
Development is moving along steadily. Recently I’ve been focusing on creating new abilities to build fresh gameplay styles, such as the shuriken build that many of you have been asking for.
Thank you again for all your support and feedback. Without you, the game wouldn’t have received so much attention. I’ll keep working hard!
If you have any suggestions for the game, please leave a comment — your feedback means a lot to me!
Discord: https://discord.com/invite/rkvdv66M6h
Youtube:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Demon Lord: Just a Block, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Demon Lord: Just a Block statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.