Hello everyone, the new patch is here!
Lots of balance changes this time. Nearly every weapon and damage dealing artifact has been tuned.
I also found and fixed a bug where Armor was actually increasing the damage taken, so runs will probably get a bit easier.
These changes were made based on collected data. I will keep an eye on how they impact the balance and continue tuning in future patches.
-Added tutorial overlays for the consoles in Base. New players will see these on their first visit to learn what each console does. Existing players may see them once as well.
-Added UI animation to the Mecha Experience Bar at the run earnings screen.
-Various combat code optimizations that should help performance in longer sessions.
-Fresh saves now stars from the Hunt isntead of Base.
-Fixed armor increasing damage taken instead of reducing it. Armor now works as intended.
-Fixed weapons (e.g. Arc, Orbiter) not becoming selectable as a starting weapon even after meeting the unlock requirement.
-Fixed Blaster Ricochet bullets sometimes disappearing or flying off in a wrong direction when only a few enemies were left.
-Fixed a memory leak that could cause performance to slowly degrade during long runs, especially with beam-type weapons.
-Fixed Elite's becoming invincible in Kordozosu Threat 5&6
-Offering Screen not popping up correctly should be fixed
-Fixed a bug causing Artifact Slots to not behave properly.
-Fixed the "unkillable player" bug. Dying at the same moment as a boss kill, level-up, or offering no longer cancels the death sequence.
-Fixed icons not acting properly in Armory while trying to drag an artifact that is locked.
-Fixed Kordozosu's Beamer's lasers staying alive while the Beamer is dead.
-Fixed Burst's Reflexwave Unique item not working properly while projectile range is low.
-Decreased experience amount required to level up a Mecha by %20.
-Increased the intensity Yuun's moves slightly.
-Decreased the intensity Ebrak's moves slightly.
-Increased Kordozosu's Beamers health by %100
-Weapon Orbiter Damage +160%
-Weapon Field Damage +150%
-Weapon Dualsaber Damage +110%
-Weapon Grenade Damage +40%
-Weapon Grenade Attack Speed +15%
-Weapon Grenade Rain Damage +55%
-Weapon Grenade Cluster Damage +80%
-Weapon Kunai Damage +30%
-Weapon Javelin Damage +13%
-Weapon Mortar Damage +5%
-Weapon Blaster Damage -7%
-Weapon Minigun Damage -20%
-Weapon Minigun Giga Damage -17%
-Weapon Swarm Attack Speed +30%
-Weapon Swarm Pierce Count increased
-Weapon Swarm Cloud Attack Rate +25%
-Weapon Swarm Seeker Damage -23%
-Weapon Surge Attack Speed +35%
-Weapon Surge Beam Width -25%
-Weapon Halo Damage -30%
-Weapon Halo Attack Speed -15%
-Weapon Disc Damage -10%
-Weapon Disc Projectile Scale +60%
-Weapon Disc Atom Speed +30%
-Weapon Disc Attack Speed -7%
-Weapon Tendril Damage -30%
-Weapon Burst Damage -56%
-Weapon Arc Damage -62%
-Artifact Hardened Plates 20%/25%/30%/35%/40% => 10%/15%/20%/25%/30%
-Artifact Erosion Damage 4/5/6/7/8 => 1.6/2/2.4/2.8/3.2
-Artifact Combustion Damage 20/25/30/35/40 => 24/30/36/42/48
-Artifact Void Rift Damage 60/70/80/90/100 => 100/115/130/145/160
-Artifact Chain Lightning Proc Chance 0.5% => 2%
-Artifact Midnight Meteor Damage 40/50/60/70/80 => 28/35/42/49/56
-Artifact Tempest Tornado Damage 20/30/40/50/60 => 16/24/32/40/48
-Artifact Toxic Blackhole Damage 40/50/60/70/80 => 44/55/66/77/88
-Artifact Caustic Wildfire Damage 10/12/14/16/18 => 20/24/28/32/36
-Artifact Reactive Fragment Damage 20/30/40/50/60 => 48/72/96/120/144
-Artifact Singularity Pulsar Damage 30/35/40/45/50 => 102/119/136/153/170
-Increased Warden Drone Damage %100
