Quality of Life + Performance improvements. Settings & Keybinds have been reset due to new inputs / settings.
Where's the new maps?
I've been working on this game after my day job for nearly two years straight (started around 28th October 2024). Been dealing with burnout, so, I've been taking small breaks from the game (and brainstorming some fun ideas for what's next).
This does not mean support is dead - I'm still looking at bug reports, performance improvements, suggestions, ideas, and I still want to add 2 more maps (space & casino)
Some WIP concepts for the next game:
UPDATE:
SETTINGS & KEYBINDS HAVE BEEN RESET TO DEFAULT
GENERAL BUGFIXES / IMPROVEMENTS:
Fixed DamageController exceptions.
Fixed changing settings causing lag.
Fixed fading not working correctly.
Networking improvements (smoother physics & player rotations)
Updated steam linux runtime to 4.0
Renamed Delivery Boy item to Delivery Shield
Decreased game size on Linux and Windows
Windows from 649.54mb to 645.31mb
Linux from 703.05mb to 670.43mb
Updated translations (thanks everyone for the help on crowdin <3)
Fixed players getting stuck on ship pipes
Updated ship's interior + added small collider near the exit for smoother walking
ːhmmː
MAPS:
Removed shadows from a few models (improving performance)
Re-added the missing train interior
Added few more layers to city map templates
VMF (yes i use hammer ːsteamhappyː) nodraw optimizations
VOICE:
Increased player volume
Added icon to display the microphone status:
When disabled is selected, no icon will be shown.
When "press to talk" is selected, the icon will show "unmuted" / "muted" when pressed.
When "open" is selected, the icon will show while talking and fade away when quiet.
PING:
Players can now ping with (by default) middle mouse
This can be changed on the options menu
GRAPHICS:
Ambient occlusion can now be turned on / off
Decreased realtime shadow quality
Bloom can now be turned on / off + Fixed bloom performance (tweaked some settings)
Removed volumetric lights ːsteamsadː
UI Side Margins can now be adjusted (Ingame setting only)
INPUT:
Added toggle vacuum setting
Added toggle grabbing setting
Throwing now uses right click by default
Tapping also throws the delivery
SDK:
Updated custom map sample unity version to 6000.4.12f1
Modders can now create custom player accessories , if the players do not have the mod installed, they will see the steamId accessory instead.
ACHIEVEMENTS:
Added 3 new achievements
DELIVERIES:
Updated KeroQuest 64's crystal delivery (was missing outline :P)
Added a new cursed delivery
Added wheel delivery
ACCESSORIES:
Added new hat for "SpeedRun" achievement.
Added monocle for "Mastermind" achievement.
Accessory menu now supports custom accessory mods.
HOST PERMISSIONS:
Added permission to prevent players from starting the round / breaking the shield
Added permission to prevent players from buying items / upgrades
