Improved melee attack guidance.
Attacking ground crates now automatically switches to a pounding strike.
Fixed some localization errors.
Added a new theme map: \.

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Improved melee attack guidance.
Attacking ground crates now automatically switches to a pounding strike.
Fixed some localization errors.
Added a new theme map: \.
Major Updates:
Upgraded the engine version to improve rendering efficiency.
Note: If your CPU supports a high number of threads, try removing the -dx11 option to potentially increase frame rate.
Added a sorting button to the inventory.
Reduced health of all eyeball monsters.
Fixed button display error on the minimap interface.
Increased storage chest capacity from 30 to 50.
Melee attacks now adjust vertical attack angle based on player's facing direction.
Previously downward attacks are now performed using the ALT key (RB+RT on controller).
Selecting a weapon with a hotkey now instantly equips it.
If the shotgun is not obtained in Chapter 2, it can be purchased directly from the shop in Chapter 3.
Increased the ignition range of fire.
Added wristbands to some outfits.
Attempted fix for a crash during the Chapter 5 opening cutscene.
Smoothed camera behavior when crouching.
Fixed a bug where shop weapon upgrade items were all speed upgrades.
Added storage boxes in each chapter of Story Mode, allowing players to store and retrieve items from the backpack.
Added new outfit: Sportswear 6.
Optimized textures to reduce the game's disk space usage.
Optimization:
Removed some high-cost rendering features to improve graphics card compatibility and performance.
Further optimized texture memory usage.
Weapons missed in the current chapter can now be purchased in shops in later chapters.
Random Costume Vending Machine: Robot
Random Costume Vending Machine: Special Forces 6
Theme Map: Station
Added flashlight usage guidance.
Added climbable obstacles.
Fixed the bug where the costume shop repeatedly offered the Office costume.
Fixed the bug where unlocked bridges in Chapter 4 became locked again after loading.
Fixed incorrect healing values for medical kits purchased in shops.
Fixed incorrect ammo counts for ammunition purchased in shops.
Features already implemented in the official version have been added, including hit feedback for monsters, a more user-friendly mini-map, customizable key bindings, and the addition of a flashlight, among others.
Some rendering features with higher performance costs have been removed to improve compatibility and performance on older graphics cards.
Reworked the minimap interface to support mouse controls, layer switching, and map zooming.
Optimized the timing for playing the flashlight toggle sound effect.
Improved texture resource consumption in the game.
Added the minimap for Chapter 6.
Optimizations:
Revamped the input system and optimized key controls. Added custom key binding options in the game settings.
Improved shooting calculation method—calculations are now performed immediately after shooting, reducing delay.
Optimized shotgun spread to improve accuracy.
After exiting a challenge stage, players will automatically return to the challenge submenu.
Reduced health for certain bosses.
Successfully dodging attacks will now prevent all damage.
Flashlight: Press the F key to equip or put away (only available when using one-handed weapons).
Normal difficulty clearance reward (infinite reload pistol).
Reduced the health of the Dual Hounds boss.
Dodging is now possible while sprinting.
Fixed an issue where the new inventory interface could not be selected using a game controller.
Fixed text formatting issues with item names in the shop.
Throwing Items: Proximity Mine — automatically activates when thrown on the ground and explodes when monsters approach.
Collectibles: Added an Infinite Reload SMG (unlocked by clearing Hard Mode).
The original random vending machines are retained, with optional vending machines added to each chapter.
Fixed some issues in Chapter 6 maps and added additional voice lines and text.
Added a game option to display weapons on the back (longer firearms can be shown on the back).
Reduced the health of the Chapter 3 boss.
Monsters in Chapter 6 defense battles now drop coins.
Weapons will turn on a light when aiming and turn it off when not in use.
Added a notification when the backpack is full during exchanges or shop purchases.
Chapter 6 map (Beta), usable weapon: Grenade Launcher.
Added to the random clothing store: Power Combat Suit.
Added to the random clothing store: Swimsuit (7).
Added to the random clothing store: Dragon Knight.
Increased the head hitbox size of common monsters.
Further increased the chance of common monsters becoming weakened.
Made common monsters' legs easier to break; heads are now slightly more fragile.
Refined knockback rules for firearms; all guns can now knock back common monsters when hitting the head.
Improved collision detection, power, and visual effects of the Grenade Launcher.
Slightly increased the power of the Shotgun.
Greatly increased Sniper Rifle power (x4).
Increased ammo stack limit (99 → 200).
Increased the power of Molotov fire (x4).
Lowered the difficulty level required for unlocking completion collectibles.
Clearing higher difficulties now automatically unlocks collectibles from lower difficulties (older saves need to replay the final boss battle).
Increased backpack slot limits with chapter progression; modified the backpack interface to accommodate more slots.
Challenge levels and the first thematic level no longer require unlocking.
Adjusted some voice lines and text content.
Added door card level indicators for locked doors on the minimap.
Reduced the volume of footsteps.
During the Christmas period, some monsters may occasionally appear in Santa Claus outfits.
Optimized item distribution and level layouts in certain stages.
Increased the damage of some weapons. With the addition of the knockback mechanism, the game's difficulty will be further reduced.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 深空七号 Deep Space 7, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 深空七号 Deep Space 7 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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