
Steam news
Full Steam announcements and update articles for this title.
This update introduces two new creatures: the Seal and the Electric Ray, both of which are modern-day inhabitants of our oceans.
The new creature Rhizodus features skills that incorporate QTE gameplay. Some game bugs have also been fixed.
This week’s new creature is the Helicoprion.
This week's new creature is Dakosaurus, also an ancient creature.
This week's new creature is the seahorse. As the first new companion to arrive in the Chinese lunar year of the Horse, we introduce the "seahorse" in celebration of the New Year.
This week's new creature is the Diplocaulus, an extinct species with the ability to spit toxic bubbles.
As many players have pointed out, the new creature Xiphactinus from the past few days isn't visually appealing. As I reviewed the model, I felt the same way, so I have updated the Xiphactinus model.
This week's new creature is the Xiphactinus, an ancient fish species.
When characters die now, they no longer instantly drop meat loot. Instead, they turn into corpses, which can be directly grabbed using grab mode. Corpses can be bitten to break apart and drop meat loot. For modded creatures that are not yet adapted, they will still drop meat instantly as before.
(Tip: Grab mode can be toggled with the R key by default.)
This week introduces the new creature, the Megalograptus.
along with an update to the portals, allowing players to travel between different maps
This week's new creature is the Stethacanthus, also known as an ancient fish.
Update Notes:
In this update, we have introduced a prehistoric map and added nine new playable prehistoric creatures, including: Anomalocaris, Dunkleosteus, Ichthyosaurus, Liopleurodon, Melon Whale, Megalodon, Mosasaurus, Trilobite, and Tully Monster.
Additionally, there are six non-playable prehistoric creatures waiting to be discovered in the game.
The upcoming update plans are as follows:
• One new creature will be added each week, focusing on prehistoric creatures, with modern creatures to follow in future updates.
• Improved multiplayer experience with new features such as an in-game multiplayer chat dialog.
• More comprehensive mod support functionality will be introduced.
Thank you for your support, and stay tuned for more content!
This week’s new creature is the Blue Whale. After this week, I will focus all efforts on updating the Ancient Oceans map, so no new creatures will be added for a while.
This week's new creature is the Penguin, which is also an early-game creature. Currently, it spawns exclusively in glacier biomes.
Gulf Map Update: Larger, Better-Looking, and Smoother
This week's new creature is the saltwater crocodile, and its skill is, of course, the death roll. This update also enhances the stingray's abilities while toning down the marlin's skills.
Additionally, starting after this week, new creatures will be updated once every two weeks. This change is in preparation for the upcoming major update, "Ancient Oceans," and will also allow the team to focus on updates for other aspects of the game.This week's new creature is the Moray Eel, whose abilities are related to the characteristics of its double jaws. Next week's new creature is likely to be the Estuarine Crocodile, a highly requested addition by many players.
This week's new creature is the Grouper, whose skill is related to HP recovery.
First and foremost, Happy Halloween to all our players!
This week's new addition is the Swordfish.
We also took the opportunity to optimize the fish model, making it look more realistic.
This week's new creature is the Mahi-mahi, and its skill is Pursuit.
New Creature - Sturgeon: The sturgeon is a migratory fish and a living fossil species.
Controller Support: Controller compatibility has been added for character movement and basic interface controls. Adaptations for other interface operations will be implemented gradually in future updates.
Added a new creature: the Coelacanth, an extremely ancient fish. Also adjusted the stats of other fish species.
The new creature, Moonfish, has been added. Tomorrow is the Mid-Autumn Festival, and we wish all players a happy Mid-Autumn Festival.
Fixed some bugs and adjusted the camera logic.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Deep Blue: Devour and Evolve, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Deep Blue: Devour and Evolve statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.