
Steam news
Full Steam announcements and update articles for this title.
A small but important one. A bug was discovered where quitting the game immediately after saving would result in the save not being written to disk. This has been fixed.
Save Fix: Quitting right after saving the game no longer results in progress being lost.
Additional Notes
Hope everyone is enjoying the latest major content update. If you haven't already, check out the full patch notes here:
This is the biggest update to Death by Scrolling since launch. New content, new systems, and more ways to customize your run. Here's what's new.
New Character - Demon Debbie: A new playable character has joined the roster. Debbie starts with 4 hearts, transforms into a flying demon while sprinting, spawns a helper when she drops below three hearts, and throws fireballs as her default weapon. She's a lot.
New Biome - Lava World: A new biome has been added, and purgatory just got a lot hotter. Fire traps, fire-spewing monsters, and more demons than you can shake a fireball at. Pack accordingly. Leaving your ice bow at home will be a decision you regret.
New Power-ups: New power-ups have been added across the run, including bazooka launchers and laser guns. Because apparently a fireball wasn't getting the point across.
Full Player Stats: All of your stats are now fully visible at any time. See exactly what your build is doing and make informed decisions instead of guessing.
New Achievements: Several new achievements have been added. Some are straightforward. Others are not.
New Biome Music: Each biome now has its own unique music track. Purgatory deserves atmosphere.
Power-up Removal: You can now remove power-ups from your build during a run. Not every power-up is a good fit for every build, and sometimes cutting one loose is the right call. This gives you real control over how your run develops.
Tuning: A large number of balance and tuning changes have been made across enemies, power-ups, biomes, and progression. There are too many to list individually. You'll feel them.
Additional Notes
This update has been in the works for a while and reflects a lot of the feedback we've seen from the community. The power-up removal system in particular was one of the most requested features since launch, and full stat visibility has been something players have wanted from the start. We hope these changes make each run feel more deliberate and more yours.
Thanks to everyone who flagged this issue. This hotfix resolves a rare crash that could occur during Daily Challenges when interacting with the Ferryman.
Changes
Crash Fix: Fixed a crash that could occur when talking to the Ferryman about the weather while a specific Daily Challenge was active.
Additional Notes
• This issue only triggered under very specific Daily Challenge conditions.
• No balance or content changes are included in this update.
Thank you to everyone continuing to play and share feedback. Build 169 focuses on improving performance across platforms, refining clarity in challenges, and introducing a few requested quality-of-life updates.
Changes
Steam Deck Performance: Fixed stuttering issues on Steam Deck. This also improves performance on some Linux desktops.
Chance Cards: Players can now remove Chance Cards allowing for new ones past level 8.
Restart Option: Added the ability to quickly restart a run
Challenge Clarity: Several challenge descriptions have been reworded to better communicate progress conditions.
Bug Fixes: Various small fixes and stability adjustments.
This update marks another step in optimizing Death By Scrolling for smoother play across systems. The team continues to review player feedback and is preparing new updates focused on accessibility, replayability, and long-term balance improvements.
Thank you to everyone continuing to share feedback and report issues. Build 151 focuses on early-game accessibility, improved challenge visibility, and quality-of-life adjustments based on player feedback.
Changes
Challenge Visibility: Players can display active challenges while in camp.
Destiny Card Pricing: Reduced gem cost of early Destiny cards to make them more accessible for new players. This makes it easier to experiment with different builds earlier in progression.
Thank you to everyone sharing thoughts and feedback in the forums. We’re continuing to monitor early-game balance and player progression data closely as we prepare for future updates!
Thank you to everyone who has been sharing feedback and reports since release. Build 139 focuses on improving platform stability, refining sound balance, and addressing several player-reported issues. Fixes
Linux Rendering: Resolved black-screen issue on Linux and Open GL.
Challenges: Fixed progress tracking for objectives that require the player to complete a level. These now trigger correctly only while in camp.
Fire Traps: Fire traps no longer trigger when the player is in stealth mode.
Credit Localization: Corrected translation in the credits.
Changes
Streamer Support: Added a hidden preference to disable looping sounds for streamers and video capture use.
First-Launch Experience: The help screen no longer appears automatically on first startup to streamline new player onboarding.
Audio Balance: Reduced volume of wolf and bear sound effects to improve overall mix.
The team continues to monitor performance and gameplay data across platforms, including Steam Deck and Linux, to inform future updates.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Death by Scrolling, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Death by Scrolling statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.