
Steam news
Full Steam announcements and update articles for this title.
Releasing additional fixes for most common issues, based on player feedback:
General stability improvements for all platforms.
Fixed an issue where the companion bot would not respawn after a player returned to a checkpoint.
Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input (for real this time).
Thanks to everyone who reported a bug! If you do see any other bugs you'd like to report, please let us know anytime in Discord, in #feedback.
All the best!
Prophecy Team
Zone 4 - New missions and story.
New enemies and encounters.
More weapons.
Additional systems.
Extra elements, perks, and augments to experiment with.
& more.
Release window: TBD (we'll announce the exact date soon).
Follow & wishlist: Follow us to get notified once we go live.
Bots and Balance
• Reduced the size of the Psi Slasher slash attack from 700 to 550.
• Psi Slashers are no longer spawned by constructor bots in Zone 3.
• Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.
• Added VFX feedback to the Psi Slasher’s attack path.
Synergies
Fireworks
• Increased the activation frequency and decreased from 25% of grenade damage to 20%.
Lighting Caller
• Changed to have 2 pulses
§ First pulse applies shock over 20 meters.
§ Second pulse calls lightning over 15 meters.
Crown of Flames
• When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.
Jackpot
• Increased enemy scrap drops and raised the scrap floor.
Crystalline Concentration
• Crystals now spawn around the player.
Fixes
• Fixed an issue where the Mind Thrall projectile could phase through walls.
• Fixed an issue where bots would not properly target players in wave-based missions after the player revived.
• Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.
• Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.
• Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.
• Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.
• Fixed an issue where the Party Time synergy was not working in wave-based missions.
• Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.
• Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.
• Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.
• Fixed an issue where players were getting corrected when moving over bot death fragments.
• Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.
• Fixed an issue where the end of match weapon skin preview would sometimes not show properly.
• Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.
• Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.
Deadzone: Rogue is discounted 20% off for the Steam Autumn Sale. This is the perfect time to bring your friends with you to push deeper into the ISS-X.
Sale will be live at 10AM PT and run from 9/29 - 10/6.
Synergies
Players can now shoot, throw grenades, and throw barrels through the Dome Shield synergy.
Dome Shield Synergy will now work if your shield goes to 0 from Darkseer, or any other ability that brings your shield down to 0 without actually damaging you. It will not activate if you have Temp Shield still up
Fixes
Fixed an issue where the Epic Beginnings reward item was not applying on some missions.
Fixed an issue where the timer on Sector 20 of Killing Time did not show the timer.
Fixed an issue where dashing while holding forward would stump the player’s height.
Fixed an issue where the Meteor Shard item would not activate its effect if Flux was applied to the enemy.
Fixed an issue where Plasma Bloom perk incorrectly applied Flux indefinitely if an enemy died from it.
Fixed an issue where Smart Rockets can incur the Handyman synergy cost if your grenade is on cooldown.
Fixed an issue where the Switchblade bot would sometimes teleport instead of dash.
Fixed an issue where the Boomerang super item was not applying its effect to the Nova Burst.
Fixed an issue the in world character nameplate and health bar would be visible in 1st person while spectating a player.
Fixed an issue where the upgrade reminder prompt was not showing. This prompt can be disabled in the Settings menu.
Fixed inconsistencies with the name of the Deadeye bot.
Fixed an issue where deadzone for the right thumbstick would not properly clamp after surpassing 50.
Fixed an issue where aim acceleration was never being applied.
Check out the patch notes!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Deadzone: Rogue, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Deadzone: Rogue statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.