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Greetings Fog Dwellers! Last week, we hosted our July Community Stream, where we dug into upcoming gameplay updates and shared more about the Grimoire (check out the stream recording here). Unfortunately, we ran into some audio issues during the gameplay updates segment, so we wanted to give you a recap of the topic you may have missed.
Say hello to the Gameplay Showcase menu!
Coming in our next update (10.1.0), the Gameplay Showcase offers in-depth details about how each of Dead by Daylight’s Killers work in-game, both from the Killer’s perspective and the Survivor’s. Think of it as a one-stop-shop for expanding your gameplay knowledge. This includes detailed descriptions of how each Killer’s Power works (including any relevant stat values and Status Effects), video of each part of the Power in action, and tips and tricks, all in one place.
Staying true to the goal of offering a learning tool for both Survivors and Killers, these tips offer bite-sized ways to make better use of your Killer Powers, while also pointing out counterplay opportunities to look out for. Whether you’re a new player learning the ins and outs or brushing up on your Killer knowledge, it can be daunting, so we’re making things easier with the Gameplay Showcase by showing and telling.
Once it releases, the Gameplay Showcase can be easily accessed from any lobby, even while matchmaking; simply click on the new button in the lobby or click on the Killer’s Power icon to check it out! Speaking of, pairing nicely with the Gameplay Showcase, we’re also updating Killer Power tooltips to make them more streamlined and easier to read.
We can’t wait for you to give the Gameplay Showcase a try as part of our upcoming PTB! Stay tuned for more details on the PTB!
Until next time…
The Dead by Daylight Team
The Slasher
Jump Scare anti-camp penalty no longer applies across multiple floors
New Survivor Perks
Cross-Examination
While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
The Slasher's add-ons
Sauna Rock:
After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
Two Nails:
Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
Mirror Shards:
Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
Toxic Waste:
After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
Sleeping Bag:
After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
Party Noisemaker:
Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!
Week 1: Chaos Shuffle (July 28 - August 4)
Week 2: Lights Out (August 4 - August 11)
Week 3: 2v8 (August 11 - August 18)
Lights Out
Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
Gate interaction points will now remain lit once all objectives have been completed
Deep wounds and Anti-camp bars are now visible again
Added support for the Fog Vial
Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
Chaos Shuffle
All Perks and Add-ons now available to be assigned
Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
Fixed an issue where certain map specific achievements were not being awarded in correctly.
Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.
Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
Fixed an issue in Toba Landing where The Nurse can blink through the ground.
Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.
Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.
Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.
Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.
Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
Dev Note: This is unintended and will be fixed in a future release.
We have an update from our Security team that we’d like to share with you regarding some upcoming changes that could impact players ability to launch the game:
Following internal investigations and consulting with our Partners, starting on 30th July 2026 players will need to update older versions of some software and drivers to ensure continued access to the Game.
Some of the following categories were known to have exploitable vulnerabilities, unfortunately, we are unable to provide a specific list as it may affect many different applications or versions.
RGB / motherboard utilities
CPU / GPU overclocking or other tuning utilities
Certain BIOS utilities
Hardware monitoring utilities
Utilities using direct port access
OEM updater utilities
Other anticheat / antihack / antivirus utilities
For any technical issues please contact our Player Support Team for assistance:
https://support.deadbydaylight.com/
The Dead by Daylight Security Team
The Doctor has been re-enabled in the 10th Anniversary Event queue.
The Slasher's add-ons
Deputy's Badge (Very Rare)
While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m)
No longer triggers on regressing Generators (Bug Fix)
10th Anniversary Event - Black Banquet
Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common.
Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel.
Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague.
Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with.
Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map.
Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event.
Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending.
Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown.
Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel.
Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition.
Audio
Fixed an issue where some Castlevania customizations were not playing the Collection music.
Fixed an issue where the cooldown of an audio node could miss a timer assignment.
Fixed a further unintended longer delay between healing end & saved voice overs.
Fixed two issues causing Tomie's audio to persist in following trials against The Spirit.
Fixed an incorrect voice line for The First when activating World Breaker mode.
Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting.
Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done.
Characters
Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward.
Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook.
Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded.
Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On.
Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher.
Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher.
Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping.
Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil.
Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging.
Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph.
Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Power of The Mastermind or The Slasher when both were at high ping.
Fixed an issue where The Nightmare's Black Box Add-On was unable to apply the Linger Effect.
Fixed an issue where The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault.
Fixed an issue where The Cenobite could teleport under the map or inside the ground when teleporting to a Survivor using the Lament Configuration
Fixed an issue where The Deputy's Badge Add-On applied its regression effect on already regressing generators.
Fixed an issue where The Deputy's Badge could activate during the Jump Scare teleport for The Slasher.
Environment/Maps
Fixed an issue where the closed guillotine doors in Grim Pantry had no collision.
Fixed an issue in Badham Preschool where the Vile Purge is blocked by an invisible collision
Fixed an issue where the Killer can't interact with the hatch
Fixed an issue in the Thompson House where screen goes black when blinking in part of the map
Fixed an issue in Toba Landing where The Houndmaster's Dog can't vault over a window
Fixed an issue in Raccoon City Police Station where The Slasher can't reach and grab a survivor between two assets
Fixed an issue in Trickster's Delusion where players can climb on top of the environment
Fixed an issue in the Crotus Prenn Asylum where grass is floating on top of a hill
Fixed an issue in Badham Preschool where assets would too spawn close to each other and prevent players to navigate
Fixed an issue in Fractured Cowshed where there was an extra collision on the stairs
Fixed an issue in Ironworks of Misery where The Plague's Vile Purge would be blocked by an invisible collision
Fixed an issue in Trickster's Delusion where The Slasher could teleport into a blocker
Fixed an issue in Mount Ormond Resort where The Demogorgon portal would float above the ground placed on the second floor of the building
Fixed an issue in the Realm of Coldwind Farm where the trap of The Trapper appears to be floating
Fixed an issue in Trickster's Delusion where the introduction camera clips in The Houndmaster
Fixed an issue in Mount Ormond Resort where the base of a totem is clipping in the snow
Perks
Fixed an issue where Cross-Examination, could be triggered by 16 ranged Killer powers.
Fixed an issue where Object of Obsession was unable to be activated when getting unhooked with Shoulder The Burden.
Fixed an issue where the "Lend A Hand" prompt was displayed on the same Survivor after the charges were used.
Fixed an issue where Buckle Up activated with the perk Conviction, this was previously amended in error.
Misc
Fixed an issue where the Tome Challenge "Shared Task" was unable to be completed.
The Dead by Daylight x Ice Nine Kills collection doesn't stop in-game. We've teamed up to bring the collaboration into the real world, and it's everything you'd expect from two icons of horror.
Pre-order exclusive tees, sweatshirts, and more to be the first to wear the nightmare.
Open now. Gone July 3, 2026. Don't sleep on it.
Wide Open Throttle
Whenever you fast-vault a Pallet:
You gain 10/12.5/15% Haste for 3s.
The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
Cooldown: 60s.
Lend a Hand
Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use "F" to give them 2/3/4 permanent healing charges.
Cross-Examination
While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)
While in the Killer's Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
Added the "not being chased by the Killer" to perk conditions
The 10th Anniversary "Black Banquet" event will start Thursday, June 25th at 11:00 AM Eastern.
You are cordially invited to the Black Banquet, where you are free to experience the finest dining The Fog has to offer. Join our prestigious guests and take your highly coveted seat at the table. A luxurious evening of decadence and gluttony awaits.
Event Matches feature a Main Course and a Dessert, with each one offering a unique gameplay experience to feast on.
Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains.
Dessert: After Main Course until the end of the match
At the start of each Trial, the Menu of the Day will be selected and dictate 3 effects that will persist throughout the match:
A Global Effect that persists through the entire Main Course
A Personal Effect granted to Survivors dining on Morsels found at Dining Carts
A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map
Killers gain a powerful Poison they can throw at Survivors or secretly poison objects with. Poison limits Survivor Sprinting while it’s active.
The 3 Menu of the Day with their themes are: 1. Stuffed Trotters: Speed
2. Creamy Pasta: Pallets & Invincibility
3. Baked Camembert: Portals & Invisibility
See the in-game Gameplay Details for more information.
Audio
Fixed an issue causing too much delay between healing end and saved voiceover.
Fixed an internal issue causing a missing Killer voiceover in certain scenarios.
Refactored all survivors & killers to say their intended lobby voiceover in the audio system.
Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range.
Fixed an issue causing muffled environment audio a few seconds after starting a trial.
Fixed an issue where The Cannibal's Chainsaw SFX was still playing when carrying a Survivor.
Fixed an issue where Pallet stun stinger SFX was missing for Jason.
Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster.
Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits.
Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows
Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form.
Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet.
Characters
Fixed an issue where The Nurse was missing a fire effect with a specific customization.
Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode.
Fixed an issue where as The First, Survivors getting hit with a Vine Attack while dropping a pallet would not enter the floating state
Fixed an issue where The Knight’s Guards pathing behaved incorrectly around dropped pallets during a chase.
Fixed an issue where The Knight did not have highlight aura feedback for guard orders on pallets.
Fixed an issue where The Animatronic was missing flashlight immunity when grabbing a Survivor inside a doorway.
Fixed an issue where The Dark Lord's wolf form backward movement speed incorrectly remained at 4.6 m/s.
Fixed an issue where The Mastermind could not freely move the camera between dash buffers.
Fixed an issue where visual issues occurred when The Slasher performed a Mini Mori near the end of a Spike's duration
Fixed an issue where Survivors briefly appeared impaled after being unpinned by The Slasher.
Fixed an issue where The Mastermind’s Virulent Bound dash reset animation played too early.
Fixed an issue where The Deathslinger performing a basic attack while a Survivor was affected by their power could crash the application.
Fixed an issue where The Slasher’s Mini Mori animation was misaligned on downed impaled Survivors.
Environment/Maps
Fixed an issue in Sanctum of Wrath where the players could climb up a rock
Fixed an issue in Trickster's Delusion where the Legion could not fast vault over a pallet in the market area
Fixed an issue in Raccoon City Police Station where the Singularity could send Biopod out of the environment
Fixed an issue in Ormond Lake Mine where projectiles can be blocked over some assets
Fixed an issue in Raccoon City Police Station where the Nurse can blink out of the environment
Fixed multiple issues in Trickster's Delusion where the players could climb up little assets on the ground
Fixed an issue in Dead Dawg Saloon where players jitter when interacting with the clock of The First
Fixed an issue in Autohaven's realm where the players could climb up a rock
Fixed an issue in Badham Preschool where the killers would get stuck between hedges
Fixed an issue in MacMillan's Estate where the players could climb on top of a rock
Fixed an issue in Ormond Lake Mine where the Nurse cannot blink through the silos
Fixed an issue in Nostormo where the Nurse can blink and get stuck in the shuttle
Fixed an issue in Forgotten Ruins where the players could climb on top of assets
Fixed issue in Toba Landing where players could climb on top of assets
Fixed an issue in Eyrie of Crows where players would get stuck on hugging the walls of the shack when going down the stairs of the basement
Fixed issue in Grim Pantry where it was missing projectile collision around Cabin walls
Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Badham Preschool lockers.
Fixed an issue where The Knight’s patrol path extended too far on the bottom floor of the Giddeon Meat Plant map.
Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in RPD West lockers.
Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Treatment Theatre lockers.
Perks
Fixed an issue where the scream notification bubble appeared for the last remaining Survivor affected by Hex: Face the Darkness.
Fixed an issue where the Perk Alert would trigger twice when the Knight used a Guard to Break Pallet.
Fixed an issue where the perk Hex: The Third Seal would activate incorrectly when The Trickster hit a Survivor with a blade for the first time.
Fixed an issue where Buckle Up could not activate while recovering with Conviction.
Fixed an issue where the Perk For the People could not be used a second time.
Fixed an issue where A Nurse’s Calling incorrectly revealed the auras of Survivors being healed from the dying state.
Fixed an issue where Wide Open Throttle did not go on cooldown when triggering Dissolution.
UI
Fixed an issue where the stamina bar would stay on screen until the end of the match when monitoring the animatronics security terminal while poisoned.
Fixed an issue where the mending bar would appear and stay on screen when a survivor would interact with a security cameras.
Fixed an issue where spectators could not see The Slasher’s mist during Omnipresent Evil.
Fixed an issue where Survivors would incorrectly get the failed skill check animation when restarting work on the Lament Configuration.
Fixed an issue where Omnipresent Evil red mist was incorrectly visible on other Survivors in spectator view.
Fixed an issue where Spine Chill duration indicator would flicker when the Survivor stood at the edge of the Killer's line of sight.
Misc
Fixed an issue where "Save Game Error" could close the application.
Fixed an issue causing player controller inputs to register when using the mouse & keyboard.
Fixed an issue where confetti VFX were missing from two Event Med-Kits.
Lend a Hand:
Changed the perk so the effect can be used multiple times (still only once per other Survivor) as long as you fulfill the condition again, instead of only once per match.
During Regular and Custom Trials, Spectator will not be able to leave until Trial ends (Spectator will leave automatically right after).
Featuring PaulieEsther! Watch the full Twitch replay via this link: https://www.twitch.tv/videos/2798058939
Dead by Daylight’s Jason includes a new Killer, The Slasher. Purchasing this add-on unlocks the Hockey Mask badge and the Misty Cabin banner.
New Killer: The Slasher
An exclusive Hockey Mask badge
An exclusive Misty Cabin banner
See you in The Fog,
The Dead by Daylight team
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
Whenever you hook a Survivor, you gain Undetectable for 11/12/13s.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.
New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches
Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller
Doctor
Remove the Doctor's noise vignette when using his power or when a survivor get shocked
Reduce the intensity of the light when the Doctor used his power
Reduce the intensity of the camera shake when a survivor get shocked
Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.
Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.
Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.
Fixed an issue where there was missing voice line for The Singularity during the Mori.
Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.
Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.
Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.
Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator
Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.
Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.
Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.
Fixed an issue where shadows disappear after repeatedly entering and exiting the Security Room as The Animatronic in Greenville Square.
Fixed an issue where The Animatronic's Immunity to Flashlights was missing when Grabbing a Survivor inside a door.
Fixed an issue where The Executioner idle animation audio isn't synched.
Fixed an issue where the Iridescent Button add-on description was missing the fact it grants blind immunity for The Legion.
Fixed an issue where Female Survivor's facial animations were missing when caught in a locker by the Singularity.
Fixed an issue where The Knight's camera remained immobile when interrupting a Survivor who is either entering or exiting a Locker.
Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.
Fixed an issue where The Knight's Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.
Fixed an issue where The First's Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.
Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.
Fixed an issue where The Legion's Feral Frenzy stopped recharging during the Mori.
Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist's Garden of Rot add-on.
Fixed an issue where the "Warg's Fang" add-on for The Dark Lord only showed the aura of the last Survivor's Scent Orb.
Fixed an issue where, sometimes, The Houndmaster's Dog was unable to Jump Pallets at sharp angles.
Fixed an issue where The Demogorgon's Active Portals auras were always revealed for the Survivors.
Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.
Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.
Fixed an issue where The Mastermind's supply case auras were hidden to Survivors suffering from Blindness.
Fixed an issue where The Mastermind Virulent Bound Dash buffering "resetting hand" Animation was played too early.
Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind's Virulent Bound.
Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.
Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.
Fixed an issue where a Survivor was counted as 'Escaped' despite dying with the Reverse Bear Trap on while playing against The Pig.
Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.
Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.
Fixed an issue where The Hag was missing 2 lobby animations.
Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.
Fixed an issue where Killers were able to see Survivors through the Generator's auras.
Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose's shorts.
Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.
Fixed an issue where Jill Valentine had clipping issues during multiple animations with the 'Sturdy Skirt' pants cosmetic.
Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.
Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.
Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor
Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure
Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls
Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map
Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook
Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester
Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement
Fixed an issue in Shattered Square where projectiles would be blocked by collisions
Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker
Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables
Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.
Fixed an issue where the passage aura color was pink on Forgotten Ruins.
Fixed an issue in Crotus Prenn where characters could stand on top of a rock
Fixed an issue in Badham Preschool where characters could walk on top a rock
Fixed an issue in MacMillan's Estate where killers could be blocked by assets
Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation
Fixed an issue in Father Campbell's Chapel where projectiles were blocked on the ceilings of the chapel
Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack
Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures
Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players
Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players
Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players
Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world
Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map
Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets
Fixed issues where the Nurse could not blink through walls of the Asylum
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool I.
Fixed an issue where the Secret Room's Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.
Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.
Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.
Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.
Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.
Fixed an issue where Streetwise's aura reading activated with 3 Killer Items.
Fixed an issue where THWACK! was unable to be activated on Breakable Walls.
Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.
Fixed an issue where AFK crows could appear on Survivor's heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.
Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.
Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.
Fixed an issue where players could not accept or view each other's profile in the friend list on the Epic Game Store version.
Fixed an issue where it was unable to make progress on the "Resourceful" achievement/trophy.
Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.
Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons
Fixed a localization issue with the scroll prompt in the quest menu.
Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.
Fixed an issue where, rarely, the loading screen temporarily freezes on 'Initializing Shaders' screen
Fixed entity potentially making an invalid purchase move on the Bloodweb.
Fixed certain map specific achievements failing to complete in 2v8.
Fixed an issue with the Survivor having the Killer Name after using 'Play While You Wait'.
Fixed an issue where using 'Play While You Wait' and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.
Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.
Pinned rescues are no longer considered healing actions
The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.
Increased the slowdown effectiveness of the anti-camp system from x2 to x3 time in sec.
Increased the movement speed penalty when cancelling the charge Projectile action.
Toxic Waste:
Activation range increased to 8m (was 6m)
Coroner's Coffee:
Haste decreased to 8% (was 13%)
Bloody Magazine:
Detection range decreased to 8m (was 13m)
Eye Goop:
Undetectable duration increased to 13s (was 9s)
Iridescent Boat Motor:
Window block duration increased to 13s (was 5s)
Deputy's Badge:
Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any Survivors are repairing the generator, it will not explode, but they get a special Skill Check.
Silent Shadow:
Changed the perk so that the 11/12/13s Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial.
Updated the default icon of Special Attack, Ranged Attack, and Special Ability to no longer reuse existing power icons
Updated all descriptions to utilize more consistent language
Updated several descriptions to provide more clarity
Reworked the description of The Wraith, The Knight, and The Skull Merchant to be more accurate and in depth
Fixed an issue with AI characters being unable to navigate Trickster's Delusion map.
Survivor Bots will now resume goals if The Slasher stays too long inside Omnipresent Evil.
Fixed an issue causing Survivor Bots to continue hiding during the Slasher's Omnipresent Evil after the End Game Collapse has begun.
Fixed an issue with Survivor Bots not running away immediately after escaping from the wiggle state.
Fixed an issue where there was a missing slashing SFX when performing a jump scare on an already broken pallet/wall with The Slasher.
Fixed an issue where the impact SFX is missing when damaging a generator if the Killer is not holding a projectile with The Slasher.
Fixed an issue where Basic Attack SFX can be heard when performing 3 specifics interactions with The Slasher.
Fixed an issue where there was missing SFX during the Lobby Idle animation for The Slasher.
Fixed an issue where there was a missing SFX when vaulting with The Slasher.
Fixed an issue where the weapon wipe SFX is missing after injuring a Survivor as The Slasher.
Fixed an issue where Rick VO lines are triggered when Daryl joins Glenn on a generator repair.
Fixed an issue where The Slasher is missing SFX when performing specific animations.
Fixed an issue where Blinding SFX can be heard while aiming the flashlight at The Slasher's face during Omnipresent Evil.
Fixed a prestige reward level 10 data issue with The Slasher.
Fixed an issue where The Slasher's Undetectable status icon was missing when using Omnipresent Evil after injuring a Survivor.
Fixed an issue where The Killer sighted SFX stinger played while The Slasher was still invisible while exiting Omnipresent Evil mode.
Fixed an issue where a Survivor pinned on moving doors left a shadow in The Slasher's Red Stain when dissolving.
Fixed an issue where The Slasher was unable to gain a Spike when using Jump Scare on a Window or Pallet when using the Dirty Money addon.
Fixed an issue where jittering occurred after The Slasher picked up a Survivor Pinned to a small doorframe.
Fixed an issue where, with The Slasher's Iridescent Boat Motor add-on, a window could be marked for an infinite amount of time.
Fixed an issue where, as The Slasher, a duplicate projectile appeared briefly when pinning and unpinning a Survivor.
Fixed an issue where Bada Bada Boom was unable to be activated by The Slasher using Jump Scare at a trapped Vault.
Fixed an issue where Survivors could see spikes disappear from containers while The Slasher picked up a Spike in Omnipresent Evil mode.
Fixed an issue where the time increase to remove the Spike was inaccurate for The Slasher's Add-on "Knitting Needle".
Fixed an issue where The Slasher's "Dirty Money" add-on granted The Slasher a spike when teleporting to a breakable door.
Fixed an issue where The Slasher gained score events when throwing a spike on a hooked Survivor.
Fixed an issue where Survivors hit during an unhook could still be impaled and pushed by The Slasher's projectile before they could otherwise take damage.
Fixed an issue where The Slasher's Spike became misaligned when picking up a Survivor.
Fixed an issue where, rarely, The Slasher's hook projectile would not get reloaded when the Killer hooked a Survivor.
Fixed an issue where Spectators were unable to perceive the mist from The Slasher's POV during Omnipresent Evil.
Fixed an issue where Spectators were able to perceive The Slasher during Omnipresent Evil from the Survivor's POV.
Fixed an issue where The Slasher exited a Jump Scare vault too high on specific vault points.
Fixed an issue where charging the throw action during the teleport part of a Jump Scare transition automatically cancelled the throw action for The Slasher.
Fixed an issue where, sometimes, pallets were desynced between users after The Slasher attempted to break them with Jump Scare while a Survivor reset them with the Perk Any Means Necessary when the Killer had high latency.
Fixed an issue where The Slasher's Omnipresent Evil red mist appeared visible on other Survivors from the Spectator POV in Custom Games.
Fixed an issue where The Slasher lost collision with Survivors during the reload animation.
Fixed an issue where Visual issues occurred for The Slasher when using the Mini Mori before the Spike expired.
Fixed an issue where The Slasher's Jump Scare range radius enlargement from the Bent Wheel Add-on was missing.
Fixed an issue where Survivors appeared floating when Pinned against a specific wood scaffolding inside the library on Qtm_Level_02 tile 193B by The Slasher.
Fixed an issue where The Slasher's Hook Spike pickup hitbox was misplaced for one specific Hook location in the Chalet entrance in the Mount Ormond Resort map.
Fixed an issue where The Slasher's Scrap Piles spawned too closely to each other in their respective tiles on The Underground Complex map.
Fixed an issue where placeholder text was floating below Glyphs.
Fixed an issue where Hex: Scared To Death's icon became dimmed when Survivors cleansed any Totem.
Fixed an issue where Hex: Scared To Death's icon was put back in the regular disabled state when the related Hex Totem was cleansed.
Fixed an issue where Windows were only blocked for 4 seconds when The Slasher vaulted with the Jump Scare alongside the Perk Bamboozle.
Fixed an issue where Play With Your Food stacks did not get used when using The Slasher's ranged attack.
Fixed an issue where there were 2 inconsistencies with The Slasher's Silent Shadow Perk icons after the Perk was permanently activated.
Fixed an issue where Hex: Scared to Death caused Survivors in Lockers to Scream.
Fixed an issue where Hex: Scared To Death's icon stayed dimmed out after activating.
Fixed an issue where The First's mini mori failed to occur after sending the input.
Fixed an issue where The Oni's flames VFX from the "Dearest Kazan" outfit were misaligned.
Fixed an issue where Meg Thomas stayed idle after exiting the Locker in the Survivor Tutorial.
Fixed an issue where The Xenomorph's Tunnel connection aura was displayed as purple.
Fixed an issue where Female Survivors' hands clipped into the floor when holding 3 item types while in the Dying State.
Fixed an issue where The Deathslinger's Chain progression bar UI was visible on the Survivor's POV after they broke free from the Killer power.
Fixed an issue where a Survivor could pick up an item from outside The Lich's chest.
On Epic Games Store, new Achievements for Dead by Daylight: Jason will be temporarily unavailable.
On Nintendo Switch, The Slasher will temporarily only be available through the in-game store. The new DLC content will be available via external stores at the following times:
Jason DLC - June 18th at 11AM ET
Jason Edition - June 18th at 11AM ET
10th Anniversary Edition - June 18th at 1PM ET
Happy 10th Anniversary, everyone! Whether you visited us in Montreal or celebrated with us online, thank you from the bottom of our hearts for making this anniversary and the livestream a time to remember!
To celebrate 10 stellar years, we wanted to look back at how much you’ve all accomplished in The Fog with a special stats post. From counting down the Bloodpoints the whole community has earned, to shouting out our first Killers, it’s been a truly special 10 years. Here’s to many more!
Until next time…
The Dead by Daylight Team
Celebrate 10 years of Dead by Daylight with our biggest Anniversary broadcast ever. We’re pulling out all the stops with massive reveals, exciting Chapter announcements, incredible special guests, and a game-changing look at the next 10 years in The Fog.
Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer.
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Ten treasures have emerged from The Fog, waiting to be claimed. In celebration of Dead by Daylight’s milestone 10th Anniversary, we’re unveiling an exclusive limited-edition merch collection, featuring a picture disc box set and a cassette box set, a signed and numbered framed artwork, an exclusive Youtooz figurine, apparel, and more.
10 collectibles. One limited release. No restock. Get yours now
The 10th Anniversary Collection is available exclusively from June 12, 2026 to July 31, 2026 – only while supplies last.
In late May, we brought the much-anticipated Jason chapter to the Public Test Build (PTB). Since then, we’ve been keeping a close eye on what you, the community, have had to say about it. We’re glad to see people enjoying The Slasher as much as we enjoyed bringing him to the Fog, but we also want to address some pain points we’ve noticed.
In this post, we’d like to be transparent about what changes you can expect to see before the chapter goes to Live.
POWER
Pinned rescues are no longer considered healing actions
We noticed that there were some unintended synergies with perks and items that trigger from healing actions.
The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.
Many of you were using the husk as a direct attack by spawning it on top of Survivors. While arguably funny, this was never an intended mechanic. The husk is meant to reinforce the idea that staying close to the Killer or approaching him carelessly is a bad idea and is not meant to be used aggressively.
Increased the slowdown effectiveness of the anti-camp system from X2 to X3 time in sec.
This change was made to further discourage camping when using the Killer’s power by increasing the penalty.
Increased the movement speed penalty when cancelling the charge Projectile action.
We felt like The Slasher’s zoning effectiveness was too strong; this change aims to make the charge cancellation feel like a more meaningful commitment.
ADDONS
Along with his power, we’ve also made a handful of changes to The Slasher’s Addons, as detailed below.
Toxic Waste - Range increased to 8m (was 6m)
Coroner's Coffee - Haste decreased to 8% (was 13%)
Bloody Magazine - Range decreased to 8m (was 13m)
Eye Goop - Undetectable duration increased to 13s (was 9s)
Iridescent Boat Motor - Window block duration increased to 13s (was 5s)
These are the Addons that we felt could use some number tweaks to get them into a more comfortable spot.
Deputy's Badge - Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any survivors are repairing the generator, it doesn't explode, but they get a special Skill Check.
While we felt the other Addons could be tuned with number changes, Deputy’s Badge needed a bit more work. The previous effect's information was too strong when combined with Omnipresent Evil's low cooldown and high mobility. The reworked effect grants the Killer efficiency when dealing with generators while not granting global knowledge on survivors' whereabouts.
PERK
Last but not least, you can expect to see one Perk change from PTB to Live.
Silent Shadow:
Changed the perk so that the 11/12/13s Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial. When all Generators are completed, you gain Undetectable.
We determined that this perk gave Killers too much of a stealth identity at the beginning of a match. Instead, we wanted to make it repeatable for each hook and give a larger payoff in the End Game.
We want to thank everyone who took the time to write down their feedback after playing the PTB. You can expect to see all the adjustments mentioned in this post when the Jason Chapter releases on June 16th. As always, we’ll be keeping an eye out for your feedback once these changes go live.
Until next time…
The Dead by Daylight team
All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.
If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
Known Issue: After accessing a character's Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.
Characters
Fixed an issue where The Mastermind was able to grab and hit Survivors behind walls and pallets.
Fixed an issue where The Mastermind could hit out of range Survivors after a Virulent Bound vault.
Fixed an issue where The Mastermind was not able to make a sidestep, ignoring any key input between the dashes.
POWER: OMNIPRESENT EVIL
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
SPECIAL ABILITY: JUMP SCARE
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
SPECIAL ABILITY: THROWING SPIKES
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
When the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.
Wide Open Throttle
Whenever you fast-vault a Pallet:
You gain 10/12.5/15% Haste for 3s.
The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
Cooldown: 60s.
Lend a Hand
Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use "F" to give them 2/3/4 permanent healing charges.
Cross-Examination
While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches
Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller
Audio
Fixed an issue where The Krasue's grunts were not heard when hooking a survivor.
Fixed an issue where The Ghoul's power SFX were louder than usual.
Characters
Fixed an issue where bots were aware of killers whom had used stealth abilities.
Fixed some subtitles for Survivor Robin Buckley's French translation disappearing prematurely.
Fixed an issue where the Survivor's aura can be seen flickering when teleporting to an occupied Locker as The Dredge.
Fixed an issue where Spectating The Animatronic the audio would remain on the latest Survivor.
Fixed an issue where the Headset was misaligned when interacting with The First's Grandfather Clock.
Fixed an issue where The Ghoul could block a Survivor inside a locker when performing a second Kagune Leap on a Survivor entering a locker at the same time.
Fixed an issue where the auras of completed Generators would disappear after The Nightmare teleported.
Fixed an issue where the auras of Generators and Hooks were missing for Victor when a Survivor disconnected or was Sacrificed when playing as The Twins.
Fixed an issue where The Nemesis' zombies' auras would remain displayed in the Killer Item Aura Color after hitting a Survivor while using the S.T.A.R.S. Field Combat Manual Add-On.
Fixed an issue where the Killer's collision would not remain consistent during the pick and drop animations.
Tentatively fixed an issue where The Mastermind could land hits on Survivors that had just vaulted after using Virulent Bound.
Tentatively fixed an issue where a Survivor could be misplaced during the carry animation if The Mastermind used Virulent Bound on them when they initiated a pallet vault.
Environment/Maps
Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor
Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure
Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls
Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map
Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook
Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester
Fixed an issue in Groaning House where the players would get stuck where walking up the stairs of the basement
Fixed an issue in Shattered Square where projectiles would be blocked by collisions
Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker
Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables
Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.
Fixed an issue where the passage aura color was pink on Forgotten Ruins.
Perks
Fixed an issue where Self-Care and Strength in Shadows were not worded properly according to the new description overhaul:
They now say: "you can self-heal, but XX% slower".
Numbers have been adjusted to match the new wording (NO GAMEPLAY CHANGE).
Fixed an issue where some perks were not displayed in the bloodweb for Survivors.
Fixed an issue where Deliverance was used when performing the Anti-Camp Unhook at the second Hook Stage.
Fixed an issue where Hex: Hive Mind would allow the 2 extra generators to remain repairable after an explosion.
Fixed an issue where the auras of Unlocked Chests were revealed when the Human Greed perk was equipped.
Platforms
Fixed an issue where selecting certain Killers might cancel match start on PS4.
Fixed an issue where characters' and objects' auras revealed remain displayed when in line of sight during Killer and Survivor tutorials on some consoles.
Quests
Fixed an issue where the Tome 4 "Handyman" Challenge could not be completed with all the charge items.
UI
Fixed an issue where the profile contextual menu would not go away when selecting something outside the profile menu.
Fixed an issue where players could not join a match if they were in the diminishing return tooltip.
Fixed an issue where some tomes vfx could be seen in other menus.
Misc
Fixed an issue preventing loading into a trial with the diminishing returns menu open.
Fixed an issue to ensure placeholders are correctly used when a translation string is unavailable.
Fixed issues causing a crash when playing against bots in the tutorial matches.
Fixed an issue causing postgame events to be sent multiple times.
Fixed a hang when adding bots to a lobby when playing as Survivor.
Fixed multiple issues leading to cloud login problems.
Added that users refresh the screen to trigger Auric Cell pack expiration popup message for accounts based in Japan.
Fixed an internal issue when checking for paths existing in data.
Fixed an issue where the application would rarely become unresponsive while a user was experiencing high latency.
Fixed an issue where Survivors would remain in the trial with the Tally Screen overlay when the Killer disconnected during the Camera Pan.
Known Issues
The PTB Text Overlay displays twice in Lobbies.
Mother's Dwelling and Temple of Purgation will be unavailable during this PTB.
Warm greetings, Fog Dwellers. The time has come once more for stats, with a spotlight this time on our 2026 Blood Moon Event! Let’s dive right in.
The Blood Moon rose, and you all rose to the occasion with it, entering more than a whopping 19 million trials and earning a… Well, a substantial amount of Bloodpoints.
Survivors hustled to fill Blood Generators and used their Bloodsense Maps to navigate the Entity’s realms, while Killers exercised their leg muscles by stomping on cans and kicking said Blood Gens.
And what about you, dear reader? How did you fare during this event? What numbers would you like to see?
You can let us know in the comments while you wait for the next round of stats.
Until next time…
The Dead by Daylight Team
The Pig's Amanda's Letter add-on has been re-enabled.
Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.
Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.
Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.
Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.
Fixed an issue where Tomie's audio persist in other trials against The Spirit.
Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.
Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.
Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby.
Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.
Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.
Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.
Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.
Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.
Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets.
Fixed an issue in Midwich Elementary School where the hooks are not accessible.
Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.
Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.
Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.
Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.
Fixed an issue where Leader remained active after the Survivor is Sacrificed.
Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.
Fixed an issue on PC where DualSense PS controller would have incorrect icons.
Fixed an issue on PC where resizing the game could cause a crash.
Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.
Tentative fix to address flashing lights in a trial.
The Grimoire opens one last time!
Chapter Key Art Colored Concept
Chapter Main Music Theme
Make sure your sound is on while you're making your choices!
Vote now: https://dbd.game/4sfCIXx
Join us today starting at 1PM ET on YouTube or Twitch to discuss the concepts!
Twitch
Youtube
We're back with some Grimoire updates as we head into the last vote, and more!
📅 Thursday, May 7
⏰ 1 PM ET
🔗 Twitch + YouTube
Tune into Thursday's Community Stream for all the details!
If you're on Steam and experiencing crashes when tabbing out of the game or have been seeing strange green lights in your game, particularly if you have an AMD GPU, we need your help! We've tentatively fixed these issues and are testing them on a separate Steam game version, and need to have players test on this build - you can still crossplay with other platforms as usual. Steam game version: hotfix-gpu We'll be monitoring the fixes and please let us know if you're encountering any issues.
Thank you for your assistance! For more information on downloading this build:
Right-click Dead by Daylight in your Steam library
Select "Properties"
Head into "Game Versions & Betas",
then select hotfix-gpu from the list
Diminishing Returns section in the Game Manual updated.
Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.
Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.
Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)
Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)
"Discipline" - Class II (Uncommon)
Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)
"Discipline" - Class III (Rare)
Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)
"Discipline" - Carter's Notes (Very Rare)
Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)
Increases time to gain a Bound token by 0.5 seconds.
Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.
Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.
Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.
Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.
Fixed an issue where the Torchbearer was unable to use its Team skill.
Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.
Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.
Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.
Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.
Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.
Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.
Fixed an issue where Eleven couching grunts for French VO's were too loud.
Fixed an issue where MiNA's lullaby can be heard during the Mori.
Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.
Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.
Fixed an issue where Menu music was unbalanced between different menus and music cues.
Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.
Fixed an issue where The Ghoul's SFX was too loud.
Fixed an issue where certain Killer SFX and actions were too loud.
Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.
Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.
Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.
Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.
Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.
Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.
Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.
Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.
Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.
Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.
Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.
Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.
Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.
Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.
Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.
Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)
Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.
Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.
Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.
Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.
Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.
Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.
Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.
Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.
Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.
Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.
Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.
Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.
Fixed an issue where the Perk Chemical Trap used the Marked Aura type.
Fixed an issue where the Perk Wire Tap used the Marked Aura type.
Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.
Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.
Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.
Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.
Fixed an issue where players were randomly disconnected by server.
Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.
Fixed an issue where players were unable to complete the Achievement 'Collision Course'.
Fixed an issue where players could have duplicate of the same friends in friends list.
Fixed an issue where players could select two friends at the same time in the friends list.
Fixed an issue where players could not add new friends on certain platforms.
Hey there!
It’s been a while since our last update, so we figured it was time for another one. We've got a lot to cover this time, so buckle up!
Before we dive into what the team is working on, we want to share a quick development update. We’re a few weeks away from feature complete, a milestone where all core features must be implemented and testable by our QA team. As always, everything shown here is still in development, and can go through changes before release.
While this doesn’t mean everything is final or perfectly polished yet, it does mark a hard cutoff for adding new features or making major changes to the core experience. We had to remove some of the upcoming votes from our roadmap to stay on track as they would have put our production timeline at risk, but we will make sure to keep you updated on their status through our blogposts.
After the feedback we received from creators, consultants and you, we decided to slightly revisit some decisions, making a few adjustments to what we have shown you. The suggestions are still being explored, but some of these have already gotten positive reception internally. We covered these changes in our latest Q&A on Discord, and will showcase some of them on our next Community Livestream on May 7.
Here’s a sneak peek at one of the things we’ve been exploring:
Our Programming team has been focusing on the controls, movement, and VFX support for the Ray of Retribution.
They are also working on the Banishment ⮕ Exiled ⮕ Saved by a Survivor Praying at a Shrine loop. The Sin Killer Effect and the spawning Hazards in the Exile are also in progress.
In the meantime, the VFX team has been focusing on the Ray of Retribution & Survivor Sin. The team wanted to approach this in an optimal and aesthetic way, with performance in mind, to ensure it is optimized for gameplay, looks nice, and fits with the art direction proposed.
The team has started working on the effect for Active Sin on the Survivor!
This was quite interesting to do as we had a really inspiring concept from Art Direction with some cool movement references. This effect is mostly all procedural material with the addition of a sine calculation on the particle's rotation to create the chaotic movement. We are still very early on this, but we are off to a good start.
We will share more details during the Community Livestream on May 7.
After the last vote, we held our Art Direction kick off with other teams to show how the gameplay would look. Based on their notes, and timing, we're making adjustments to some gameplay concepts. In parallel, we continue to work on the 3D versions of the Killer and Survivor, and the recoloring for their outfits.
For the Hopeless Exile, after the theme was selected, the team created blockouts and made a first pass on lighting, syncing with the Technical Art team to implement new material to achieve the visual demands of our art director. This is a work in progress, and there's a lot that can still change, but we are excited to see how it will evolve.
Since the voting results, Design has been working on refining the propositions with our programmers. The next step is to add them to a prototype for testing and tweaks to ensure we’re working toward a fun gameplay experience. Below is our first pass. Please keep in mind that once we test it out, things will likely change, as they should. Our goal is to keep making them feel better and more balanced.
Killer Perks
Survivor Perks
On May 7, the Grimoire opens for one last time. On this final vote, you will decide on the theme music and the art direction for the chapter’s key art. If you don’t know, key art is the main visual image that represents the game’s world, tone and brand, serving as foundation for our marketing campaign and assets.
That’s it folks. The Grimoire might be closing soon, but our updates and behind-the-scenes will continue until release. Don’t miss our Community Livestream on Thursday May 7.
Did you know: Play While You Wait is now available in 1v4!
Keep an eye out for this pop-up when queuing for Killer and play a Survivor Trial while you wait!
Had a chance to check this out already? How're you liking it?
What's new in 2v8? We're glad you asked!
Check out this recap of gameplay adjustments and new maps in the rotation.
Now you know the drill:
We want to hear your 2v8 feedback! Let us know what you're liking or feel needs improvement so far
As a result of engine updates, the download file size for this update will be larger than normal.
The Legion has been re-enabled.
Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.
While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
The following apply diminishing returns only within their role:
Negative action speed modifiers
Positive skill check chance modifiers
The following are excluded entirely from diminishing returns:
Modifiers granted from Add-ons
The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.
The game prioritizes the highest values, reducing the impact of lesser ones.
1st value (highest) - 100% of modifier
2nd value - 50% of modifier
3rd value - 25% of modifier
4th value - 12.5% of modifier
5th value and up - 5% of modifier
Game manual updated to include information on diminishing returns.
Added the option to "Play While You Wait" to the default 1v4 game mode.
While searching for a match as Killer, you will receive the option to Play While You Wait.
This allows you to play a match as a Survivor while saving your place in the Killer queue.
After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.
The progress bar for interactions has a new animation to reinforce the speed differences
The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal
Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster
The Match Details have been updated to show the loadout of players of a same team
Perks
Items and addons
Offerings
The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
Elements can be hovered to display their descriptions
The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
While in Spectator mode, most elements in the HUD can be hovered to display their description
Perks
Items
Add ons
Goals
Status Effects
New aura types are available for color customization
Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
Marked elements (e.g. as The Xenomorph, marking a Control Station)
Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
Breakable walls.
The Blight
Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.
Includes basic-break and special-break Killer actions.
Power description updated to reflect change.
The Doctor
Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).
The Mastermind
Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
Decreased charge time per token to 5 seconds (was 5.5 seconds).
Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
Added support to multiple Power icons.
New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
The Unknown
Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
Decreased battery consumption per Camera in use to 6% (was 7%).
Decreased battery consumption upon Survivor teleport to 12% (was 15%).
Key binding for Grab Axe button updated to use Power input (was Attack input).
The Nurse's add-ons
Heavy Panting (Rare)
Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face's add-ons
Walleye's Matchbook (Common)
Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
The Mastermind's add-ons
Loose Crank (Uncommon)
Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
Egg (Gold) (Rare)
Increases the Chain bound window by 20% (was 50%).
The Animatronic's add-ons
Restaurant Menu (Common)
Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
Access Panel (Very Rare)
While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).
Fast Track
Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9")
While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 2% permanent progress)
The Deathslinger
Increased Walk Reload Speed penalty from 0.7 to 0.8
Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds
The Oni
Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor
Cage of Corruption
Cages will now feedback the Anti-Camp bar
Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate
Upon relocation the Bleedout Timer now pauses for 30 seconds
Maps
Added Temple of Purgation
Added Ironworks of Misery
Audio
Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics
Fixed an issue where sometimes, the audio of Rick Grimes is corrupted
Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
Fixed an issue where The Wraith's Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
Fixed an issue where SFX was missing when opening the options menu
Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain
Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX
Fixed an issue where globally, Male Zombies are missing their grunts
Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games
Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster's Delusion
Fixed an issue where both the audio and animation of the Dark Lord's 2nd and 3rd Wolf form pounce are missing
Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen
Bot Improvements
Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
Fixed an issue where Survivor Bots would walk slowly while in chase.
Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
Adapted Bots' usage and vision of the Fog Vials according to their latest update.
Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
Fixed an issue with Scout Survivor Bots being unable to repair pallets.
Characters
Fixed an issue where The Hag’s traps aura caused some visibility issues.
Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
Fixed an issue where The Nurse's hand animation played faster during a Blink.
Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.
Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.
Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.
Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.
Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation
Fixed an issue where The Clown uses the back of his knife during his Mori.
Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.
Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.
Fixed an issue where a Survivor gets stuck after being unhooked.
Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.
Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.
Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.
Environment/Maps
Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster's Delusion map
Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker
Fixed an issue in Trickster's Delusion where the camera at the beginning of a trial clips through The Houndmaster
Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with
Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
Fixed an issue in Treatment Theater where a generator can't be interacted on one side
Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground
Fixed an issue in Trickster's Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear
Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX
Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map
Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around
Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant
Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
Fixed an issue in Trickster's Delusion where the screen goes black when The Nurse blinks in the corner store
Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle
Fixed an issue in Pale Rose where a hook could not be sabotage
Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat
Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map
Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control
Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing
Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object
Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players
Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object
Perks
Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.
Platforms
Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.
Fixed a crash occurring with DX11 on launch of the game.
Quests
Fixed an issue where the Grenade Launcher master challenge was unable to be completed.
UI
Fixed an issue where the Match Details wouldn't display when a Survivor was holding The Krasue's "Glowing Fungus"
Fixed an issue where the Match Details would mark some items as "Unknown Rarity"
Fixed an issue where opening the Match Details would interrupt actions even with the interactions set to Toggle
Fixed an issue with the diminishing return tooltip not opening the game manual page on bots loadout.
Fixed an issue where consents could not be accepted with a controller
Fixed a memory leak caused by entering and closing certain menu fast enough.
Fixed an issue with the HUD position to be off centered.
Fixed an issue where the Survivor HUD would shift when the Survivor's Anti-Camp bar appeared
Misc
Fixed an issue on PC where the cursor is stuttering when connecting a controller.
Fixed an issue where the menu not scrolling with a controller.
Fixed a crash that occurs when completing the onboarding Matches.
Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
2v8
Fixed an issue where the Torchbearer was able to throw a Flashbang from a high ground.
Fixed an issue where Fearmonger's team skill caused Survivors to scream inside lockers.
Fixed an issue where the Brute Class's loading tip was out of date.
Fixed an issue where the uncaged Survivor could stay stuck in the air.
Fixed an issue where The Huntress' projectiles blocked The Mastermind's dash.
Fixed an issue where The Oni remained in Demon Dash animation when destroying a breakable wall at the same time as the other Killer.
Fixed an issue where The Nemesis's zombies could spawn between a generator and rubble in Autohaven Wreckers.
Fixed an issue where The Trapper could hide traps under the stones by a door on the second floor in the Father Campbell's Chapel map.
Fixed an issue where sometimes Survivors spawned far away from each other in the Sanctum of Wrath map.
Fixed an issue where sometimes a tree could spawn on top of the generator next to the smoke house in the Mother's Dwelling map.
Fixed an issue where a generator was unable to be interacted with on one side in the Treatment Theatre map.
Fixed an issue where Survivors were able to get on top of a pallet in the treatment room in the Treatment Theatre map.
Fixed an issue where some rocks on the ground had superfluous collision.
Following PTB, the following gameplay modifiers now apply diminishing returns only within their role:
Negative action speed modifiers
Positive skill check chance modifiers
Dev note: Thank you for your feedback during the 9.6.0 PTB period! Following reports, we have appended the diminishing returns system to exclude specific modifiers to maintain intended interactions. Notably, negative modifiers will now only apply within the same role. We discovered during PTB that negative modifiers from Killer and Survivor sources were reducing each other, causing self-inflicted penalties to be lessened and gameplay outcomes not working as intended.
On 9.6.0 PTB, for example, the self-inflicted 30% cleansing speed penalty from the Survivor Perk Calm Spirit was being reduced by 50% when calculated against the starting 60% cleansing speed penalty from the Killer Perk Hex: Thrill of the Hunt. Similarly, we found that positive modifiers for skill checks also needed this intervention. The Survivor Perk ONE-TWO-THREE-FOUR! was causing Killer Perks like Unnerving Presence to have their effects reduced, which caused skill checks less likely to appear than the intended total increase.
While this ultimately increases complexity, this change guarantees that Survivor and Killer modifiers from Loadouts always work as intended by Players selecting them.
The progress bar arrows no longer adjust their speed dynamically and instead have three static speeds, fast, normal, and slow
The selected Killer is now hidden at the start of a trial and is only displayed to all Survivors when one of the following occurs
Survivor enters a chase
Survivor loses a health state
When the selected Killer is visible to Survivors the characters name is now also displayed
The hidden loadout has been adjusted to not be confused with an empty loadout
Fast Track
Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9" on 9.5.2)
While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 1% permanent progress on 9.6.0 PTB)
Dev note: We have heard concerns from the community at-large on Fast Track since its rework was introduced in the 9.5.0 PTB. After a period of observation and assessment, we understand the previous trigger condition was providing too great a source of permanent generator progress in Trials for simply choosing to equip a Perk.
With this update, the responsibility to earn Tokens will now be on the Survivor Player who has chosen to equip the Perk, incentivizing them to alternate between objectives like Hook rescues and Generator repairs.
Fixed an issue where the Anti-Camp Unhook mechanic was always enabled in Custom Matches.
Fixed an issue where skill check speed was unaffected by Diminishing Returns.
Fixed an issue where several Killer Objects and blocked generator auras appeared purple instead of default white.
Fixed an issue where The Nightmare's Dream Snare auras appeared purple regardless of the aura color setting.
Fixed an issue where The Nightmare's Dream Pallets did not have a Killer Object aura once placed.
Fixed an issue where The Nightmare's Rupture power did not highlight pallets with an aura.
Fixed an issue where The Demogorgon's active portal aura was always revealed to Survivors.
Fixed an issue where Survivors footsteps VFX were missing when The Xenomorph was above a control station.
Fixed an issue where the detailed pickup item prompt displayed the previous item icon in the empty pocket slot.
Fixed an issue where the music SFX is muffled after the generator is repaired in the Nightclub in the Trickster's Delusion map.
Fixed an issue where Survivors illusions were placeholder when using Mirrored Illusion.
Fixed an issue where the Survivor was unable to scream when Deathbound activated after healing another Survivor.
Fixed an issue where the external perk icon was missing when The Skull Merchant used the Geographical Readout add-on.
Fixed an issue where Red Herring is missing the cooldown state on the icon.
On Switch only, The Nightmare's Dream Snare attack can trigger distorted audio for nearby Survivors.
On Switch only, the majority of Killers and Survivors' hair are missing, transparent or flickering.
On Switch only, The Huntress' hunting hatchets are invisible in her left hand.
With tomorrow's release, we're updating Match Details to show more info!
Thanks to your PTB feedback, Survivors will see the Killer name and power only after one of these happens:
First chase begins
A Survivor loses a health state
Stay tuned for full patch notes tomorrow!
Greetings, Fog Dwellers, and welcome to another round of stats! This time, our stats focus on our recently updated knife-throwing K-Pop star, The Trickster! Without further ado, let’s take a look.
Trickster has been vibing with his brand new self, and it appears as though you have as well, as his usage rate has gone up since his update (Up from 1.6% between January 1st to March 16th 2026!). We know a lot of new folks have been giving him a spin and we’re always excited to see our players stepping out of their comfort zones to try new things. We will be monitoring his kill rate as players get more used to this new design. With the amount of knives being thrown, we’re surprised the Survivors aren’t all walking around looking like swiss cheese.
You’ve also all given MiNA a warm welcome to the fog, with 36.5% of Trickster matches bringing the iconic diva to the stage. (Or, uh, to murderous rampages, I guess.) She’d be thrilled to hear that, but we’re afraid it would get to her head.
We hope you’ve enjoyed this round of stats, and we look forward to seeing you at the next one.
Until next time…
The Dead by Daylight Team
This is Your Chapter and we want to make sure you have all the answers to your questions about the gameplay design! Join us LIVE on our Official Discord for a Q&A with Senior Creative Director Dave Richards, Lead Game Designer Mike, and maybe some other guests.
We're taking questions from the community, so please leave your questions about gameplay design here so the team can tell you more about A Chorus of Sin.
The Grimoire opens once again with new choices for you to make!
Killer & Survivor Cosmetic Concepts
Chapter Key Art VOTE NOW!
As a result of engine updates, the download file size for this update will be larger than normal.
While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
Identical modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
Modifiers granted from Killer Power and Survivor Item add-ons are excluded from diminishing returns.
The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value
The game prioritizes the highest values, reducing the impact of lesser ones.
1st value (highest) - 100% of modifier
2nd value - 50% of modifier
3rd value - 25% of modifier
4th value - 12.5% of modifier
5th value and up - 5% of modifier
Dev note: After 10 years of Dead by Daylight, the ability of Killers and Survivors to stack modifiers indefinitely has enabled ever-accelerating and more intense gameplay. With this update, we aim to normalize how modifiers from different sources interact against each other in order to better preserve the integrity of game. All major gameplay modifiers and status effects for both roles are included in this update.
Additionally, this change will help us as developers create new interesting Powers, Items and Perks with our roster of existing game modifiers, with far less risk of creating unintended game-breaking scenarios.
We will be closely monitoring this change during the PTB and look forward to the feedback!
The progress bar for interactions has a new animation to reinforce the speed differences
The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal
Previously, the color was dependent on the individual contributor. Ie. a player could see the bar as red even when going faster
The Match Details have been updated to show the loadout of players of a same team
Perks
Items and addons
Offerings
Elements can be hovered to display their descriptions
The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
While in Spectator mode, most elements in the HUD can be hovered to display their description
Perks
Items
Add ons
Goals
Status Effects
New aura types are available for color customization
Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
Marked elements (e.g. as The Xenomorph, marking a Control Station)
Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
Breakable walls.
The Blight
Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.
Includes basic-break and special-break Killer actions.
Power description updated to reflect change.
The Doctor
Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).
The Mastermind
Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
Decreased charge time per token to 5 seconds (was 5.5 seconds).
Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
Added support to multiple Power icons.
New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
The Unknown
Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
Decreased battery consumption per Camera in use to 6% (was 7%).
Decreased battery consumption upon Survivor teleport to 12% (was 15%).
Key binding for Grab Axe button updated to use Power input (was Attack input).
The Nurse's add-ons
Heavy Panting (Rare)
Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face's add-ons
Walleye's Matchbook (Common)
Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
The Mastermind's add-ons
Loose Crank (Uncommon)
Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
Egg (Gold) (Rare)
Increases the Chain bound window by 20% (was 50%).
The Animatronic's add-ons
Restaurant Menu (Common)
Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
Access Panel (Very Rare)
While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).
Fast Track
Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9/9/9.
While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 1/1/1% permanent progress. (was 2%)
Audio
Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
Fixed an issue where Dungeons & Dragons - 4 Survivors have the wrong music for the D&D cosmetics
Bot Improvements
Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
Fixed an issue where Survivor Bots would walk slowly while in chase.
Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
Adapted Bots' usage and vision of the Fog Vials according to their latest update.
Characters
Fixed an issue where The Hag’s Traps Aura caused some Visibility Issues.
Fixed an issue where The Singularity’s Slipstreaming to survivors dropping pallets caused a desync to occur.
Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
Environment/Maps
Fixed an issue where Singularity's biopods would float when placed in an alley, by correcting an incorrect collision with a wall.
Fixed an issue in Midwich Elementary School where the killer can't interact with a locker
Fixed an issue in Trickster Delusion where the camera at the beginning of a trial clips through The Houndmaster
Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
Fixed an issue in Treatment Theater where a fountain of devotion can't be interacted with
Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
Fixed an issue in Treatment Theater where a generator can't be interacted on one side
Fixed an issue in Dead Dawg Saloon where a yellow tarp is clipping in the ground
Fixed an issue in Trickster Delusion where claws that are sticking out of the wall prevent killers to navigate in the room where they appear
Perks
Fixed an issue where the Perk Ultimate Weapon activated on Totem Snuff.
Misc
Fixed an issue on PC where the cursor is stuttering when connecting a controller.
Fixed menu not scrolling with a controller.
Fixed a crash that occurs when completing the onboarding Matches.
Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
Flying spectral entities appear in T-pose when casting Flight of the Damned.
Excited for tomorrow's PTB?
We've got a preview of what you can expect to test! Stay tuned for tomorrow's patch notes for all the details
What are you most excited for?
For an in-depth look at some of these topics, check out last week's Stream HERE
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dead by Daylight, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dead by Daylight statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.