DDNet 19.9 released
deensteam_community_announcements
DDNet 19.9 has been released with the following changes:
- Sort server browser by favorites
- Quad clipping for unbuffered backends
- Show actual map in Discord activity
- Color tune regions by tune zone number
- Disable predict events by default, add checkbox in settings
- Keep selected player highlighted while scoreboard popup is open
- Add tooltips to demo browser buttons
- Improve fatal error popups for graphics errors
- Prevent binding to escape and hide it as completion option
- Fix visual hook delay
- Fix hook collision line of unpredicted players having wrong tunings
- Fix input data not being stored with cl_dummy_control 1
- Fix airjump being detected if you only have 1 jump
- Fix warmup timer positioning
- Fix default graphics blend mode with OpenGL 1
- Fix client crash connecting to same websockets port after shutdown
- Close console by clicking outside of it
- Disable semicolons being interpreted in ExecuteLine
- Fix console argument handling for strings ending in \\
- Overhaul crash log parsing
- Separate prediction margin graphs for main and dummy connection
- Fix sending wrong camera info
- Fix projectile glitches
- Add floating back button for touch inputs
- Show flying laser projectiles to dead players
- Update server browser pings after own location is changed
- Lots of assertions and improved error handling to improve security
- Auto-updater fixes
- Add time bar to envelope editor
- Improve changing animation speed
- More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse)
- Fix tele/switch/tune/XY tile finder centering
- Fix "Project onto" button
- Lower memory usage
- Allow instantly switching team after server reload
- Optimize ingame entities, render entities in switch layer
- Use resize-H/V cursors while using axis lock
- Preserve quad art group for undo/redo
- Fix layer/group dragging stuck when loading/clearing map
- Fix brush selection rectangle being rendered multiple times
- Fix envelope point clamping when multiple points selected
- Fix speedup angle 0 not reachable with tile adjust hotkey
- Fix speedups not working at 0/0 and top left map border
- Implement more precise millisecond time function
- Enable STL debug mode
- Give unpractice caller strong hook on respawn
- Fix set_team_ddr and uninvite applying to empty player slots
- Make start and end round virtual
- Add FindPlayerByName() helper
- Don't assert if weapon = -1
