
Steam news
Full Steam announcements and update articles for this title.
Photo mode (can be accessed in-game via menu)
Fixed occasional inability to move on the whale's back, and hair clipping issues.
Fixed incorrect enemy positioning during quick melee executions.
Reduced swaying when electrocuted.
Computers no longer function properly after exiting and reopening.
Bug issue when wearing non-mod shoes with modded clothing.
Pressing Esc to exit apartment interactions.
Slightly increased item drop rate.
Because it's been a short time since the last major update, this is a minor update. The next major update will include new content, new clothing, new challenges, etc.
I've reviewed almost all feedback, suggestions, criticisms, and encouragement. I've tried everything regarding character stair-walking animations, choppy controls, footstep sounds, and more diverse character customization details. I won't ignore any feedback. It was indeed difficult, but I tried my best. I hope you understand. Have a great weekend!
Death no longer triggers the reward selection screen.
Weapon is now hidden when a quick melee triggers an execution.
Added a shortcut to reset outfit in the dressing interface.
Fixed an issue causing the apartment UI to disappear.
Fixed abnormal foot appearance after bathing.
Optimized gamepad support for shop items.
Price adjustments.
Fixed an issue where over-the-knee socks clip through the feet.
Now only death on Nightmare (highest difficulty) resets the level.
Added 5 color variants of over-the-knee socks (found in the Shoes category).
New Challenge Mode (Watch Out for Mines) (Random Weather)
Death on Hard and Nightmare difficulties will now reset the level.
New Outfits (Check the shop for acquisition methods)
New shoes (see store for how to obtain them)
New hairstyle (50+ hair colors)
Most outfits remove shoes, but you can freely mix and match shoes or go barefoot.
Makeup and eye color (see the shop for acquisition methods, use in the apartment mirror).
Optimized clipping on high heels
Optimized skirt fabric texture
Added a version of the Midsummer Dream series outfit that shows hands (see shop for acquisition method)
Character invincibility when using the computer
Photo mode
Add language support, prioritizing Russian (Russian players are numerous; please suggest other languages below)
Optimized the office area in Chapter 4 of Story Mode
New special challenge mode
New weapon
To be determined
Plans may change, but I will do my best. Thank you for your support, and I hope you enjoy the game! For any questions, please contact Discord.
Challenge Mode collision, enemies getting stuck
Execution hair getting stuck in character's body
Chapter 2 background music adjustment not working
Shooting without aiming no longer automatically turns on the flashlight
Chapter 1 stuck position optimization
Weapon 3 firing disabled while reloading
New content is still under development, some bugs will be fixed first.
Quick aiming caused camera errors
Optimized short-press sprint
Main menu: Hair passing through body, stockings display incorrectly
Stockings not displayed in the last chapter
Fixed the /h character in English text
After modifying the reload button, the button prompt for changing gloves was displayed incorrectly
Bottom right corner blank icon operation prompt
Pressing the jump button while aiming with a controller switches the shoulder buttons
Added a custom button for quickly holstering weapons on the keyboard
Weapon 3 can now be fired while reloading
New content is currently in development, with various bugs fixed along the way. Update plans are posted in the pinned announcement. Wish you more leisure time during your workdays.
Occasionally unable to execute enemies
Incorrect close-up shot during executions
Executions no longer grant a large number of skill points
Executing enemies while jumping causes immobility
Removed incorrect sound effect when crouching forward
Zooming during apartment interactions caused incorrect camera angles after the interaction ended
Rapidly clicking the interaction button in the apartment caused immobility, and apartment interactions caused a black screen
Skill point name translation; running speed skill point requirement adjusted to 1 point
Unable to recover all ammo upon revival
Continuing to run after a jump while running
Chapter 2 Boss cutscene ending sound effect fixed
Getting stuck when tackled while throwing a grenade
Chapter 4 Office area wooden plank collision optimization
Skill points were missing, some skills occasionally malfunctioned.
Weapon switching is now possible while reloading.
Dodge ending while running will no longer switch back to walking.
Resource balance adjustments.
Stamina continuously decreases and cannot be restored after selecting the infinite stamina bonus in Challenge Mode.
The password hint icon in the Research Center occasionally does not disappear.
The mouse wheel can now be used to quickly switch weapons.
Skills that increase running speed can be upgraded 5 times.
Fall damage threshold adjusted.
Fall damage optimization in the Research Center's elevator shaft.
Optimized textures, game size reduced by 900MB (0.9G)
Smoother rolling
Character no longer gets stuck in walls after being tackled near them
Sniper optimization
When swimming, holding down the dive button to climb ladders will trigger the automatic descent and dive.
Short press run optimization
No longer gets stuck in walls when swimming quickly forward after going down a ladder underwater.
New challenge mode, new outfits
Added outfit color changing (same as hair and hair color changing mechanism)
Outfits will be split, but shoes, neck accessories, and one-piece shoes will not be split.
Foot customization, freely mix and match barefoot, high heels, and boots.
To be determined
While updating new content, we will continue to fix bugs and optimize. If you have any questions or suggestions, please feel free to raise them in the discussion area or below.
There are also many issues I haven't ignored, but I simply can't implement them or test them yet. I hope you understand.
Thank you to all the explorers who chose to stay! Have a wonderful weekend!
Rolling past a target point occasionally didn't disappear.
Stuck while crawling in Chapter 4.
Removed the target point after opening the password door in the research center in Chapter 3.
More detailed mission hints for returning to the apartment after completing the story.
Fixed an error in the Midsummer Dream costume preview image.
The font in the Challenge Mode reward selection was outside the UI controls.
Characters no longer exit aiming mode when attacked while aiming.
After being knocked down twice, the knockdown cooldown time is increased on lower difficulties (beginner friendly).
Fixed contact names on the apartment phone.
Horizontal/vertical sensitivity while aiming.
Added invincibility time upon respawn
Removed obstruction inside the ship
Fixed aiming prompts for game controllers
Restored full-screen option and added a prompt (may flicker during full-screen loading; windowed or borderless mode recommended)
Pause the game when the reward selection pops up
Optimized and fixed weapon reload sound effects
Optimized and fixed infected sound effects
Optimized performance of the Factory mode in Challenge Mode
Adjusted aiming sensitivity
Opening and closing the backpack before the tutorial pops up causes the game to freeze.
Grenade launcher magazine upgrades are no longer working.
Weapon 3 magazine expansions are incorrectly adding magazines to Weapon 2.
Keyboard aiming is now Alt (customizable). Gamepad aiming is now left stick pressed.
Added dead zones to all combination locks.
Apartment suicide attempt causes game to freeze.
Removed full-screen settings.
Weapon attributes displayed in the shop and mirrors.
Weapon rate of fire, minimum damage, and maximum damage balance adjustments in Challenge Mode.
Gamepad controls for the skill interface and safe have been fixed.
Skill points required to upgrade stamina have been reduced.
Setting the system to switch to walking after stopping while sprinting.
The reward selection screen will only appear in Challenge Mode after the player closes their inventory.
I am currently working on a solution for the aiming and shoulder button switching controls. If you encounter any unreasonable or frustrating issues in the game, that's a design problem on my end, so please don't let it affect your mood. If you have any feedback I've missed, please continue to provide feedback below or in the discussion area. I will try my best to optimize it. Have a nice weekend!
Game size reduced by 1GB
Optimized the bamboo forest scene
Optimized apartment textures, potentially resolving the issue of some clothing textures not displaying
Resolved a bug where three scenes could obscure the view, causing the player to get stuck
Fixed a loading bug in the final level of the first challenge mode
Increased weapon switching speed
Removed a small chance of the menu not popping up upon death
Blocked two easily jammed locations
Elevator not working when entering the final chapter from the level selection screen
Improved sound effects for the storm in Chapter 4
No longer requires clearing all enemies in the diving suit level
Optimized apartment performance
Can no longer climb car roofs in Challenge Mode
Can now choose a Challenge Mode exclusive outfit every 6 waves in Challenge Mode
Flashlight is now permanently available
MP7 SF bullet bug
Shrunk the crosshairs of multiple weapons
Fixed the probability of the M16 muzzle pointing towards yourself when equipped
Optimized dodging
Prevented the inability to complete the entire game after entering from the level selection screen
Added a small chance of black screen in the apartment mirror
Optimized late-game performance in Endless Mode
Some translation corrections in the apartment
Attempted to fix the elevator door not opening after defeating the boss in the final chapter
Added a bug where you couldn't move in Chapter 4 if you skipped the animation after picking up 2 crystals
Resurrecting in the sewers resulted in falling into the void.
Medicine or energy levels were full, preventing the pickup of nearby clothing.
Removed werewolf death sound effect and added barefoot footsteps.
Optimized warehouse and ship climbing ladders.
More detailed glove usage tutorial.
Multiple weapon selection options on the apartment mirror were no longer working.
Chapters 4 and 5 can now be correctly entered from the level selection screen.
Added default volume to high heels and barefoot sound effects, reduced rolling sound effects.
Fixed clothing selection bug in Challenge Mode; clothing can now be obtained correctly in Challenge Mode.
Stuck on the left side while swimming in Chapter 2.
Mod added footsteps.
Fixed Steam cloud save function
The game was officially released on April 9th, 2026 at 10:21 AM.
This is a one-person project, so it's somewhat rough around the edges and has bugs. I will continue to work on it. If you're interested in the full version, it's best to try the demo first.
The game is currently being tested on the Workshop. I've provided an outfit there; you can download it and wear it in your inventory. It will display a mod icon.
After fixing and optimizing the game to a stable state, more outfits, different challenge modes, and apartment content will be added later.
Thank you again for all your support and feedback. Have a great day!
Hello everyone
It's been nearly 10 months since the last demo release. During this time, I've received a lot of criticism, suggestions, and also plenty of encouragement. Thank you to every player who shared their feedback, and to all my friends who kept supporting me.
To thank everyone for your patience, I've prepared a Mod that will be uploaded to the Steam Workshop within 2 days after release, as a small token of my appreciation.
About the Demo, let me reintroduce it:
In the Demo, you can preview almost all the outfits – about 200 items in total, including color swaps and small accessories. (Although some sets include bare feet, sneakers, and high heels, shoes cannot be changed individually at the moment – I will add that feature in an update shortly after release.) There are also over 100 hair colors to mix and match.
And I won't stop after release:
Keep updating and optimizing based on feedback
Keep adding more outfits over time
Add a Challenge Mode later
Also, my first game will receive an update at the same time
Thank you all again for your attention and patience. See you on April 8th at 7:20 PM PDT – release day!
2026.04.04
Fixed
--Weapon deviation caused by falling while holstering
--Chest body disappears after respawning
--Controls malfunction when opening the backpack after turning off the phone
--Lightly pushing the joystick no longer consumes stamina
--Use to switch to running Moving while aiming no longer consumes stamina
Added
--Skip pistol animation for faster weapon switching
--Sensitivity lower limit adjusted
--V-Sync off by default
2026.03.23
Fixed
--Short press to run forward no longer consumes stamina
--Lottery save
--Item obstruction when viewing while holding a submachine gun
--Some minor issues
Added
--Optimized execution camera obstruction
--Separate volume setting for footsteps
--Adjusted upper limit of field of view sensitivity
2026.03.09
Fixed
--Background music stuttering during respawn
--High heel sound effect bug
--Respawn menu font exceeding controls
Added
--Film grain switch
--FOV settings
--Scene interaction optimization
Added controller-assisted aiming to the menu
Shoulder position memory
Added long-press aiming to the menu
Increased submachine gun rate of fire, magazine capacity, total ammo, reduced recoil, and reduced crosshair spread
Added chromatic aberration lens effect settings for hits and executions to the menu
Fixed prologue menu bug
Fixed initial language selection bug
Optimized plant collision
Fixed bug where holding down the run button to exit aiming did not consume stamina
No longer being blown up when controlled by enemies
Grenade collision and explosion sounds now attract enemy attention
February 2, 2026 Dawn Demo Update and Fixes
- Fixed a bug where difficulty was ineffective
- Fixed an issue where pressing the button to execute enemies would automatically drop weapons
- Optimized character blood and dirt effects
- Corrected in-car sound effects in the prologue
- Added invincibility when passing through obstacles sideways
- Added high heel sound effects (no sound effects for bare feet), optimized footstep sounds
- Optimized plant collision blocking
- Added obstacles to the second part of Challenge Mode
- Strengthened melee combat
- Nerfed soldiers
Size: 17g --> 9g
Content Included: Story Mode Prologue and Chapter 1, one Challenge Mode with 2 levels, Apartment Mode unavailable, Shop unavailable
The demo version may have additional content added with the full release.
Full release date is tentatively scheduled for February after the New Product Festival.
Content will continue to be updated after the full release (Challenge Mode, Apartment Mode).
The full release supports achievements, cloud saves, and the Steam Workshop.
We apologize for the long delay. Thank you for still following this game. We hope you have a wonderful day.
Demo Version Size: 17g -> 9g
Content: Story mode removed, Challenge mode expanded with new content, random costume gift boxes added.
Welcome to try it out, provide feedback, and add it to your wishlist.
The trial version has been available for two months, and numerous bug fixes and optimizations have been implemented. However, some issues remain. Further updates will hinder development of the full version, so we have decided to temporarily suspend the trial version. Thank you for your understanding!
Currently completed:
4 Challenge Modes
Story Mode 75%-90% complete
Apartment Mode 70% complete (development will begin after Story Mode and Challenge Mode are completed)
The official release will likely be delayed until Q4 2025.
This is a planned feature, so the actual details may vary!
Adjust your face and body shape in the apartment mirror (Completed)
Bathroom, yoga, dance,computer access (Completed)
fitness, pets, flying chess, Virtual Anchor, apartment renovation, and other interactive features (Planned content; will be completed before release or added as an update after release)
Development progress updated on 2025.09.18
Thank you to the approximately 20,000 players who wishlisted the game (thanks to all the players who participated in the trial, the streamers who participated in the trial, and the players who provided feedback and suggestions).
-Game size reduced by 2.3G, 15.7G->13.4G
-Press the run button while crouching to automatically leave the crouch
-When aiming, the weapon will be retracted when hitting a wall, and it will no longer be retracted when hitting an enemy
-Silenced pistol also adds a flashlight
-Fixed the oxygen value after interacting with items
-Immune to grenade damage when interacting with items
-Interacting with items will no longer retract the weapon (interactive text in the scene)
-Optimize textures and lod, optimize performance.
-Key input of the password lock is synchronized with the player's custom input
-The duration of the cutscene when entering the nightmare is reduced
-Fixed the small probability of weapon model disappearing
-Fixed the bug that the weapon will remain in the gun position when being knocked down when switching guns
-Fixed the character shaking when retracting the weapon
-Removed the camera shaking when switching guns
-Fixed the bug that the empty-handed stop animation will be played when the weapon is stopped and retracted after moving with a gun
-Reduced the long-press purchase time in the store
-Added a video tutorial on unlocking equipment skills in the skill world
New movement system, smoother movement system when using empty hands.
Two movement systems can be selected in the menu.
The first one, the character always faces forward
The second one, the character faces freely, you can freely view the character while running.
Optimize small object physical collision
Fix the bug that cannot jump after rolling
Optimize jump turning
Smoother climbing action, fix the jitter at the end of climbing
Optimize throwing function
Remove the keyboard Z key and the handle dual joystick, and restore the perspective when pressing
Fix the character's feet sinking into the ground after using the ladder
Modify the pistol aiming perspective and reduce the head shaking when shooting
Optimize dodge, increase the dodge distance, and be immune to enemy damage when dodging (except grenades)
The menu can be opened during the cutscene, and a small part is not available for the time being.
When looting a box with a weapon, the weapon will no longer be automatically put away. When using medicine while holding a weapon, the weapon will no longer be automatically put away. The time from death to rebirth is shortened by 3 seconds. A reminder sound and icon are added when medicine cannot be used. The whole text is retranslated. Lights are added in the large warehouse. A cursor is added to the position of the butler's mobile phone by the river in the valley.
-Removed the delay of switching guns
-Fixed the occasional no recoil bug
-Fixed the strange posture when switching guns instantly when aiming in a non-frontal direction
-Modified and optimized the jumping animation
-Fixed the bug that after opening the challenge mode, opening the story mode will enter the challenge mode
-The name display on the sign of the Electronic Dog Company in Chapter 2 is missing
-Fixed the translation of assassination
-The head and body colors of some costumes are wrong
-The buttons fail to work when the death close-up is interrupted
-Some translation errors
-The guide cursor does not display when returning to the power distribution room to find parts
-Fixed the small probability that the enemy will play a weird animation instead of the execution animation when executing the enemy
-The ladder in the power distribution room is disabled to accelerate down the ladder
-Disable medicine when using the ladder
-Reduce the price of store clothing
-Added difficulty system
-Fixed the stagger caused by the falling animation triggered by the stone crack
-Fixed the interruption of the aiming by the small stone crack
-Melee can now attack shorter enemies
-The arm of the crawler's standing up animation and the death animation when fainting is through the model
-Challenge mode casual and normal difficulty enemy damage will be lower, other difficulties remain unchanged (Note! This difficulty needs to be modified on the computer in challenge mode)
-Challenge mode clearance reward is changed to randomly get 50~100 coins, instead of an empty pair of sunglasses 2.
-Challenge mode UI adaptation, fix the display missing caused by different monitor ratios.
-When there is water near the stairs, go down the stairs and escape into the void
-When leaving the stairs underwater, quickly press forward and you will get stuck in the wall, or get stuck in the middle of the stairs and cannot move
-Now reading a note in the water does not consume oxygen
-Fixed the bug of falling into the water and getting stuck in the floor
-Pop up usage tips near the stairs
-Added twin ponytail hairstyle for zombie girls in the store
-Added cursor guidance to the password position of the first access room
-Clicking the handle menu too quickly will not return
-Walking to the right front, the arm is inserted
-Removed the other two crystals on the gloves in the nightmare level crystal
-Fixed the disappearance of stockings when the clothes are damaged
-Added lootable boxes in the scene
-Adapted UI, fixed the incomplete UI display caused by different monitor ratios
-After deleting the save file, re-entering the plot will start from the prologue instead of the first chapter.
-Fixed the short press to switch between walking and running
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dawn Break, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dawn Break statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.