Hello, Brave Samurai!
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Hope you're all having a wonderful time during the Holiday season.
We're getting a lot of questions regarding the future of the game, and here are the answers to the most common questions from both Facebook and Discord social media!
🤔: What was your inspiration for creating the idea of Daisho?
👨🎨: As you know, our studio's first title is "Gladiators: Survival in Rome," and we were inspired by the idea of creating a game similar to how Ubisoft approaches their Assassin's Creed series. They manage to transport us to various places and eras without significantly changing the gameplay.
We chose feudal Japan for several reasons: firstly, it's quite popular and romanticized in various media nowadays; secondly, we discovered that most of our team is really into Japanese culture, which sparked a flurry of ideas about the characters, visuals, and storyline.
Another significant decision was regarding the main character's gender. Unfortunately, we currently don't have the feature of main character customization in our games, nor do we have the manpower to support it. Therefore, we had to choose one gender. Deciding to experiment, and since we already have a game with a male protagonist, we opted for a female samurai, and we've grown quite fond of her 🙂 In an age of breaking boundaries and erasing differences, this decision felt right, especially knowing that female warriors (onna-musha) existed in medieval Japan. Pop culture examples like Disney’s "Mulan" (though about Chinese culture) also inspired us with its appealing story.
Of course, we drew a lot of inspiration from PC/console titles such as "Ghost Of Tsushima," "Sekiro: Shadows Die Twice," "Nioh," "Katana Kami," "Onimusha," and others. We're also excitedly anticipating "Rise of the Rōnin" and the TV series "Shōgun," along with other titles set to release on various platforms in 2024.
🤔: When will we have a new map? / Is there a new area coming? We want to see more than mine and forest ^^
👨🎨: In one of our upcoming updates, we plan to add more levels to the mine, as its main idea and mechanics have not yet been fully explored. New locations will primarily be introduced through repeatable events, which we aim to create in the first half of the next year. Additionally, there will be an expansion of the estate map to introduce new constructions and activities.
🤔: Is there any future development coming up in upgrading the equipment from Level 1?
👨🎨: In "Daisho," the equipment upgrading system revolves around merging equipment to attain better rarity and, consequently, improved parameters. As of now, we do not have plans to introduce levels to this system. Future development will focus on introducing new tiers of equipment.
🤔: When will the "saga" be continued? I mean the story quests, that is the reason I started playing this game (btw, I played Gladiators before for a while, but there, I loved the quests but not the energy system).
👨🎨: As much as we love crafting story content, its creation requires considerable time and effort, and typically, it's experienced just once by players. This can leave you with expectations of frequent new additions, which our small team is challenged to meet regularly. However, this doesn't mean we'll stop adding new story elements. We will certainly continue to do so as a reward for your progress in the game. At the same time, we're focusing our efforts on developing perpetual mechanics and repeatable activities. These will keep you engaged and also provide us with more time to create content like story missions.
🤔: Will we have a male character in the future?
👨🎨: We hope to implement character customization in the future. However, this is a technically and artistically demanding task for us. For instance, it would require creating two sets for every piece of equipment we introduce. Therefore, while we're interested in this feature, it's not part of our immediate plans.
🤔: When will Daisho release camouflage feature?
👨🎨: Currently, we do not plan to develop any special stealth mechanics, as they would significantly alter the game's core dynamics, potentially transforming it into a completely different experience. "Daisho" is a game about a samurai, known for engaging in open battles, rather than adopting the stealthy maneuvers of a ninja. 🙂
🤔: Could we keep the fir tree after the event in our estate as decoration? Would be a great addition.
👨🎨: Sorry, it is only for the holidays. However, we'll be adding more decorations to future rewards for you to place in your estate. Stay tuned! 🙂
🤔: I play mostly on the PC so would you ever link the HUD to the keyboard? Like "I" for inventory, "T" travel "A" for auto, etc? Just to make it easier to switch between?
👨🎨: We are actively working on developing controller support for our games, which will include keybindings for keyboard interface use as well. We're aiming to release this feature in the first quarter of next year. Stay tuned!
🤔: Maybe a dump box, where you can throw all the resources you can't/ don't want to store away and maybe get like one coin for each item?
👨🎨: While we don't currently have plans to create such a mechanic, we are looking into revising how the current merchant operates. Additionally, we're considering introducing more traders to provide you with more options for selling resources.
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