Dagger Directive Update 1.0 marks a major milestone for the game. With the depth, stability, and feature
set now in place, “Early Access” no longer reflects what the experience offers, so we’re officially calling this our 1.0 release.
Players now have 54+ weapons, 20 missions, and a wide range of systems to explore. Over the past months, we’ve dedicated significant effort to improving performance, accessibility, game design polish, and multiplayer networking. We’ve also expanded our UGC toolset, giving creators even more ways to build unique experiences.
This update introduces the next campaign chapter, new weapons, new cosmetics, and additional content across the game. While Update 1.0 concludes our Early Access period, it does
not mark the end of development. We still have content in the pipeline and will continue monitoring your feedback, bug reports, and suggestions. For the complete list of changes, adjustments, and fixes included in Update 1.0, please refer to the detailed change log below.
New Weapons
MK-18 Rifle in Black, Green, Tan
M17 Pistol
M32 Grenade Launcher
M32 Scope
P90 SMG
M7 Rifle with Scope & Suppressor
XM8 Rifle with Grenade Launcher & Scope
M2 Machine Gun
MK19 Automatic Grenade launcher
New Campaign - Shadow Strike
The 4th campaign in Dagger Directive series has been released. You will have new objective types and environments to experience. This campaign focuses on objectives to take down an insurgent Shadow named
Shadow Front.
Across five missions, you uncover a conspiracy stretching from Tajikistan to Afghanistan to the UAE and finally to a private island in the Persian Gulf. What begins as a simple rescue operation spirals into a multinational effort to stop a manufactured war, dismantle a mercenary network, and eliminate its architect.
New Achievements
A new set of 25 achievements has been added to Steam, bringing the total from the original 25 up to 50. The new batch covers a wider range of gameplay behaviors, progression milestones, and challenge‑oriented objectives. Several of these achievements are intentionally obscured to encourage experimentation, exploration, and a bit of mystery. You may discover some naturally through play, while others may require creative problem‑solving or unexpected actions to unlock. We’re genuinely excited to see players discover, earn, and ultimately collect as many as they can.
A full list of the achievements available can be found on the
Steam Achievements page.
New Cosmetics
There has been a wide variety of new cosmetics added allowing you to bring an even more unique look to the battlefield. Whether you prefer grounded tactical looks or more expressive thematic designs, the expanded cosmetic library offers significantly more flexibility in defining a unique identity during gameplay.
3 different Balaclava designs in 5 different colors
Gas Mask
Sunglasses
Pakol in 4 different colors
Ball cap in 4 different colors
2 Beanie designs in 5 different colors
Boonie hat in 6 different colors
Quality of Life Updates
AI Systems
We implemented a broad set of AI behavior updates based on community reports and internal diagnostics. In 0.9.0 we focused on difficulty tuning, reaction logic, and weapon handling. For Update 1.0, we expanded the scope significantly:
Improved line‑of‑sight handling, including better interaction with environmental objects
Adjusted reaction‑time evaluation and player‑visibility checks
Resolved multiple underlying bugs that were impacting decision‑making, navigation, and combat behavior
These changes should result in more consistent and predictable AI performance across all encounters.
Multiplayer Networking
We addressed several long‑standing issues affecting lobby stability, including dropped sessions and failed joins. With help from community members who provided reproducible cases, we were able to isolate the root causes and implement fixes:
Reduced occurrences of black‑screen transitions
Improved connection reliability during lobby creation and matchmaking
Fixed multiple edge‑case failures that caused lobbies to disconnect unexpectedly
Players should experience significantly more stable multiplayer sessions.
Performance
We continued investigating performance reports across various hardware configurations. Grass rendering was identified as a major contributor to frame‑time spikes. Changes implemented:
These adjustments should provide smoother performance, especially in foliage‑dense areas.
We’re eager to hear how Update 1.0 performs for you. Please continue sharing feedback and issue reports through the Steam Discussions Forum or our official Discord so we can keep improving the game.
UGC Tools & Mission Systems
We worked directly with UGC creators to investigate incoming reports, reproduce mission‑load issues, and validate fixes in creator environments. This collaboration helped us isolate the underlying causes and ship targeted improvements:
Additionally, based on creator feedback and internal testing, we expanded the toolset available for custom map authors:
Added a new objective type: Defend Area, allowing creators to designate zones players must hold
Added air‑strike selection options for custom maps, enabling more tactical mission setups
Added ladders and animation triggers to broaden traversal options and scripted event possibilities
These additions give creators more flexibility when designing encounters and mission flow.
We’ll continue working closely with UGC creators to refine tools, address issues, and expand functionality. Keep sharing feedback through Steam Discussions or Discord so we can keep improving the experience.
Steam Demo
After the 1.0 update launches, the Steam Demo will be removed. The demo requires significant development work to match the quality and experience of 1.0, and we want it to accurately reflect what players can expect in the full game.
A huge thank you to everyone who helped us reach this milestone.
Change Log
Updates
AI
Reduced grass vision check interval from 3 meters to 1 meter. This makes vision checks on players hiding in grass more accurate. As before, if you in singleplayer, or the host in multiplayer, has grass disabled the AI will ignore the grass because it isn’t there.
Reworked reaction times. It now scales based on distance and difficulty.
Reworked visibility checks to use different points on the player's body to get a vision percentage. The old system was weighted too heavily to the upper body, it’s now more evenly distributed.
Attachments
New reticle for M8541. It’s now first focal plane. From 3 steps (6, 12, and 18) up to 18 steps with 1x change per step.
M21 scope zoom has been changed to update with one zoom level per step instead of 3,6,9x zoom it’s now 3,4,5,6,7,8, and 9x.
Added Magpul magazines in 3 colors
Added XM157 a 1x-8x LPVO with a ballistics computer and range finder to display impact points in the reticle. Default input is clicking the middle mouse button to set the range.
Added M7 suppressor - usable on other battle rifles and on the M-240, M-249.
Added XM8 Grenade launcher attachment
Added XM8 Scope - includes infrared laser sight
Added M2A1 Scope - a 1x scope for the M32
Audio
Added voice lines for air strikes and mortar strikes.
Updated ambient audio for various maps.
Slightly decreased PKM and MG3 fire volumes to be more in line with other weapons.
Character
Added gasmask
Added sunglasses that reduce the lens flare from the sun.
Added balaclava v1 in 5 color swatches
Added balaclava v2 in 5 color swatches
Added balaclava v2 pulled down under nose, in 5 color swatches
Added beanie v1 in 5 swatches
Added beanie v2 in 5 swatches
Added boonie hat in 6 swatches
Added pakol hat in 4 swatches
Added baseball cap in 4 swatches
Added BALCS SPEAR vest in 5 swatches
Added PMC uniform in 4 swatches
Added US SOF uniform in 4 swatches
Equipment
Increased Stun Grenade radius by 25%. Players have a slightly lower radius than AI so it is less punishing.
Increased drone and grenade network interpolation speed.
Increased drone and grenade render distance to make it easier to see.
Drones out of power can no longer be interacted with.
Carrier Drone now primes grenades and chemlights when dropping.
The Carrier Drone's attached item can now also be collected by holding the interact key on it.
Carrier Drone now drops its attached item when destroyed instead of destroying it as well.
When picking up the Carrier Drone its attached item is also picked up with it.
General
Improved localization for all languages
Set up proper third person positions for all equipment and weapons. This is visible on other players in multiplayer and your own character when using one of the third person cameras. It’s still not perfect but it’s a lot better than it was before.
Added an adaptive cover system when crouched to help clear lower cover objects. It can be turned on and off in the settings.
Added 25 more achievements.
Improved the ship.
Lowered default Night Vision brightness by one.
Last used Night Vision brightness is now remembered and applied.
Graphics
Replaced SSAO with a better quality solution.
Grass loads over a few seconds now. So you will see some grass popping for the first few seconds after loading a level but performance has been greatly improved.
Input
Improved the scope multiplier setting. Increased range from 0 - 1 to -10 - 10. This is a reduction in movement. A higher number is a lower speed.
Can no longer map other actions to inputs that are used by locked input actions.
Maps
Missions
Added 5 new missions and a new defend area objective.
Updated loadouts for every mission to add more suppressors, swap out over used weapons, and adjust items for the weight changes.
Added some ladders and mounted weapons to the previous missions.
Save/Load
Strikes
Added A-10 Warthog air strike. One pass with the 30mm auto cannon. The area is small but the rounds have high penetration and damage.
Added AH64 Apache air strike. It hovers for 2 minutes firing the 30mm cannon at any targets it sees.
UI
The selected Strike call in now deselects once it is successfully called in.
Added Strike icons to their menu buttons.
The compass icon now shows the icon for the Strike type called in.
Last used server creation settings are now remembered.
Added an Auto Saving indicator.
Added a Centered Scope option in the general settings.
Weapons
Added Mk-18 rifle with 3 color options
Added M7 rifle
Added M17 pistol
Added P90 submachinegun
Added M32 grenade launcher
Added XM8 Rifle
Added M2 mounted machine gun
Added MK19 mounted grenade launcher
Reduced M45A1 7 round magazine weight from 0.35 to 0.2 kg
Reduced MPL-1 16 round magazine weight from 0.35 to 0.25 kg
Reduced M9 15 round magazine weight from 0.35 to 0.2 kg
Reduced Makarov 8 round magazine weight from 0.35 to 0.08 kg
Reduced G18 21 round magazine weight from 0.35 to 0.25 kg
Increased P90 weapon weight from 1 to 2 kg
Reduced AUG 30 round magazine weight from 0.7 to 0.4 kg
Increased FAL 20 round magazine weight from 0.28 to 0.4 kg
Increased G3A3 20 round magazine weight from 0.3 to 0.4 kg
Reduced SVD 10 round magazine size from 2x2 to 1x1 and weight from 1.8 to 0.4 kg
Increased AWM 10 round magazine weight from 0.35 to 0.6 kg
Reduced M7 20 round magazine weight from 1.8 to 1.2 kg
Increased PSG-1 20 round magazine weight from 0.26 to 0.6 kg
Increased M21 20 round magazine weight from 0.25 to 0.6 kg
Increased PKM 100 round magazine weight from 2.2 to 2.6 kg
Reduced MG3 100 round magazine weight from 3 to 2.8 kg
Reduced M240 50 round magazine weight from 3 to 1.8 kg
Added custom map support for the new Defend Area Objective.
Added custom map support for ladders.
Added custom map support for water volumes.
Added custom map support for animation triggers.
Bug Fixes:
AI
Fixed AI reloading too quickly
Fixed RPG firing twice quickly
Fixed AI seeing through some bushes due to missing collider meshes.
Fixed RPG reloading over and over causing them to pile up on the floor.
Fixed crouch offset.
Fixed an error in the reaction time that could cause AI to have less than a .25 second reaction time when spotting a target at close range, or even a negative reaction time in some cases.
Fixed AI clipping down into the ground when prone.
Character
Equipment
AI were not audibly responding to being stunned by Stun Grenades.
Fixed Drones displaying the incorrect altitude.
Fixed Drone activation meter remaining on after a Drone died mid activation.
Fixed Drones draining their battery while the game was paused in single player.
Drones that run out of battery are now removed from the Drone Controller list.
Fixed Carrier Drone not Saving/Loading attached items correctly.
Carrier Drone now correctly drops attached items with the activation meter.
Fixed the Carrier Drone’s attached item being dropped from an offset position.
Fixed some equipment being offset incorrectly when attached to the Carrier Drone.
Fixed attached items on Carrier Drone not being positioned correctly for other players in multiplayer.
Fixed the attached item launching when dropped by a Carrier Drone that was picked up.
Drones are now visually held in the hand.
General
Fixed some spots in the helicopter not triggering deployment.
Fixed the flash when selecting to equip the weapon already in hands when using Third Person view.
Fixed Binocular and Recon Drone pings not working without clearing the previous ping.
Input
Fixed issues with tooltips and glyphs showing incorrect inputs in some cases.
Fixed scope zoom multiplier not saving.
Fixed being able to add duplicate input mappings for the same action.
Misc
Missions
Networking
Fixed an error that could cause players to spawn in the wrong position.
Fixed an error that could cause players to never spawn and be stuck on a black screen.
Fixed a time out that could cause the host to disconnect while loading into a mission.
Fixed an error that would cause hosting a game to fail multiple times before working.
Fixed network IDs not being recycled properly causing things to deteriorate over time. Usually happened after loading into a game a few times.
Fixed spawning in progress on missions with parachute spawns being at the original spawn instead of near existing players.
Save/Load
UI
Fixed formatting issues with Strike UI call ins.
Fixed active Strikes not appearing correctly on the map after closing and reopening the map.
Fixed text overflow in the local server creation menu.
Fixed max player server creation field not being clamped.
Fixed the Load button missing in the single player defeat menu if the player had previously seen the defeat menu in multiplayer.
Fixed destroy objectives showing remaining targets on clients after the objective is complete.
The AT-4 no longer shows a magazine slot in the inventory.
Fixed missing Reset functionality on Graphics Settings Dropdowns.
Removed non-functional Reset button from the Audio Settings.
Fixed missing localization in the Chem Light tooltip type description.
Fixed the Character Creation name field overflowing with long names.
Map pings will now have the proper elevation set so the distance to the marker is accurate.
Vehicles
Weapons
Workshop
Fixed custom weapon and magazine upload process.
Fixed custom weapons and magazines not loading when starting a mission.
Fixed built-in attachments on custom weapons not loading properly.
Fixed Custom Map Menu’s search and sorting buttons.
Known Issues:
- The Carrier Drone may not properly drop equipment attached by other players than the controller of the drone in multiplayer.
- Turning off shadows while running in DX12 causes the terrain to not render properly.