
Steam news
Full Steam announcements and update articles for this title.
Thanks for your bug reports! Update is already available.
Build id 21311952
Changes:
A Christmas tree with presents (if you played last year, unfortunately, there's nothing new)
An "automatic dialogue skip" option; the skip button is pressed automatically after one frame, so you may see some flickering, but for now, it's safer for the game.
Fixes:
Incorrect gamepad buttons in the map and forge interface (in the second row, RT LT was RB LB)
Issue exiting photo mode: the character interface wouldn't open the first time
Possible fix for the "Start" button on the first screen of the game
Happy gaming ːthumbaliftː
Thanks for your bug reports! Update is already available.
Build id 21204759
Fixes:
The Cold Turret skill should now drop in ship missions.
Possible fix for the ESC key in the inventory in the tutorial.
Gamepad bug fixes:
- In the new ship mission.
- In the perk reroll and exotic slot opening menu.
- Vibration can now be disabled.
- Scroll descriptions with the stick in the codex.
- Photo mode button.
Happy gaming ːthumbaliftː
Thanks for the bug reports.
The update is now available.
Build id 20931577
Changes:
The Halloween event has been disabled. Pumpkins will no longer drop (now only next year!).
The endless survival mission has been replaced with a similar one, but without the festive decorations.
Fixes:
Enemy synchronization did not work in multiplayer.
Sometimes a piece of armor could fit into a sword slot.
Happy gaming ːthumbaliftː
Thanks for the bug reports.
The update is now available.
Build id 20568948
Fixes:
abilities that cannot be obtained have been removed from the codex (we had a lot of drafts that have not yet been finished and not included in the game - some were marked as added to the game, but in fact they were hidden)
abilities that should be dropped have been added somewhere in the game ːschappyː
the achievement for collecting all abilities should work correctly
Happy gaming ːthumbaliftː
Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 20492526 Fixes:
some enemy combinations when playing Nightmare in the new event (too difficult)
mobs wouldn't spawn in the new mode
the music now changes between waves in the new mode
the music wouldn't play in some places during missions
Happy gaming ːthumbaliftː
New and changes:
new mission Halloween Kills with a new mode where you can stay and continue the fight. With each wave, the chance for more valuable rewards increases, but the enemies become stronger. Later, we will add similar maps on a permanent basis;
flaming pumpkin drone, Halloween exclusive, hurry to get it! It can be pumped up to level 6;
during the Halloween event, the pumpkin helmet drops again;
freezing turret for build variety;
new SMG Vulcan, each successful quick reload reduces the clip and increases the rate of fire;
new SP Pain Carrier pistol, when hit, marks the target, if you start shooting at another, the first one receives the same damage;
added the ability to zoom out the camera in the settings for more comfortable playing on large monitors;
Fixes:
Fixed incorrect hints for unlocking exotic equipment slots when selecting perks;
Fixed end of 12 wave and nightmare loot pool (thanks to Firefly)
The reload bar was broken sometimes (turning black);
Enemy bodies sometimes didn't appear;
It was no longer possible to unlock an already unlocked slot;
Fixed descriptions of some abilities.
Have fun! 🎮
Added the ability to unlock slots and reroll perks - only for exotics.
To unlock this feature, you need to complete the new mission DAINSLEIF.
Then you will need a new currency, which drops only on the nightmare difficulty of any mission.
New & Changed
New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions
Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots
Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)
3 new exotic swords, all currently obtainable in the new mission
Codex updates
Localization improvements
Balance adjustments
Fixes
Rocket launcher projectiles now explode on walls
Spider mobs have reworked behavior: they’re now more dangerous and can bite while running
Spike’s melee attacks now deal correct damage and hit players more reliably
Fixed a bug with controls in photo mode
Projectile speed should now remain correct at low FPS
Bullet collision calculations should no longer degrade when FPS drops
Rebinding execution and interaction keys no longer causes conflicts
Enjoy the game! 🎮
After a short summer break for other our side projects Koloboke and Matreshka.
We’re back to working on the Autumn Update ːthumbaliftː
Planned features:
Unlocking slots in exotics and rerolling perks;
A new mini-boss;
A new mission mode - defense against waves of enemies with an option to evacuate with loot – all or nothing;
Some new weapons and cards;
Fix achievement bugs.
What do you think?
Write here or join our Discord https://discord.com/invite/9M9ABsDd7q
Yesterday's update includes a batch of accumulated bug fixes and balance changes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 18790028
Fix and changes:
codex and localization
skill balance tunning
enemy spawner changes (to find all mobs exactly)
improved loading time at game launch
small ui fixes
fix for duplicate cards dropping
fix for money pickup effect
fix radio ui
fix for damage to turret by player skills
fix for exotic armor effect
Happy gaming! 🎮
About
This page aggregates Steam news feeds, patch notes, and developer announcements for CyberCorp, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CyberCorp statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.