
Steam news
Full Steam announcements and update articles for this title.
New Additions
Added new enemy lineups.
New achievement: Endless Legend (Clear 50 floors of Endless Hell).
New hero: Lu Lingling ("After a friendly character dies in battle: A random friendly unit gains their original skill.")
Adjustments
Tachibana Ginchiyo: Skill changed to "Non-token units summoned by your side in battle gain half of this character’s stats."
He Lingsi: Skill changed to "When a token is summoned by your side in battle: Its stats are doubled."
Lady Zhurong: Skill changed to "On attack: Drain 10% of the target's Combat Power."
Qing Yan: Skill changed to "When a friendly female character dies, a random friendly female character gains their pre-battle stats."
Mo Ling: Skill changed to "When selling a character card: A random friendly unit gains the sold character’s Spirit."
Ishida Mitsunari: Skill changed to "On death: Summon 1 \. Summon Overflow: Ninjas summoned this game permanently gain +1 Armor."
Imagawa Yoshimoto: Skill changed to "While on the field, whenever a friendly Ninja dies, Ninjas summoned this game permanently gain +2 Combat Power."
Fixes
Fixed incorrect description for Moonlit Sword.
Fixed issue where Nether Sword only carried buffs on its first revival.
Fixed issue where Nether Sword did not carry traits upon revival.
Fixed incorrect skill amplification for Zhen Mi.
Developer Notes If no major issues arise, this will be the final update before the new Ladder Battle Mode. Expected features in the next version:
Ladder Battle Mode
Ladder Leaderboard
Complete game UI overhaul
Balance adjustments
Card Pool System Overhaul
The card pool now has a fixed set of cards. Drawing cards no longer reduces the card pool, and selling cards does not add to it. The number of cards in the pool only affects card refresh rates.
Duplicate cards will no longer appear when discovering cards.
Support Card System Overhaul Support cards are now categorized into three types:
Normal Support Cards: Removed after use.
Persistent Support Cards: Remain permanently after use.
Equipment Support Cards: Can be equipped to characters, with a maximum of 3 per character.
Added Equipment Card Synthesis function: A synthesis button appears automatically when a player has all required materials for an equipment card.
Added Synthesis Table View function: Accessible via a button above the guide on the right side of the battle interface.
New Traits Added
Unique: Only one copy of the same character's original skill takes effect among characters with the same name.
Applied to: Zhuge Zhan, Sima Yi, Lu Kang, Kaimi Hime, He Lingsi.
Illusion: The character is destroyed upon taking any damage (including armor damage).
Card Adjustments
Wei Yan: Gains the Double Strike trait.
Guan Yu: Skill healing effect removed.
Zhuge Zhan: Skill changed to "Friendly characters' Breakthrough skills trigger an additional time."
Uesugi Kenshin: Skill boost adjusted to (1/1).
Ling Tong: Skill changed to "Before action: Summon 1 \. Summon Overflow: Permanently grants +1 Spirit to Hengjiang Archers summoned this game."
Ishida Mitsunari: Skill changed to "On death: Summon 1 \. Summon Overflow: Permanently grants +1 Combat Power to Ninjas summoned this game."
Zhang Bao: Skill changed to "On play: Gain 1 Yellow Turban Headscarf."
Lu Su: Skill changed to "On play: Select a friendly character, add a copy of it to the card pool, then remove itself and 1 copy of itself from the card pool."
Sun Shangxiang: Skill changed to "Breakthrough: Randomly gain 1 Persistent Support Card."
Zhong Yao: Skill changed to "On death: Randomly gain 1 1-star Support Card."
Pang Tong: Skill changed to "On sell: Randomly gain 1 Support Card."
Cao Ying: Skill changed to "While on the field, whenever a friendly character's armor is broken, permanently gain +1 to all stats."
Guan Yinping: Skill changed to "Breakthrough: Permanently gain +1 to all stats and inherit half of friendly Guan Yu's stats."
Meng You: Skill changed to "On play: All friendly characters gain +1 to all stats."
Meng Jie: Skill changed to "When a friendly character activates a play skill, all friendly characters permanently gain +2 Combat Power."
Ma Chao: Skill changed to "When a friendly Shu character attacks, permanently gain +2 to all stats."
Guan Yu: Skill changed to "Whenever this character restores Combat Power, permanently gain +6 Combat Power."
Zhou Yu: Skill changed to "Battle Start: 2 random enemies gain Stun. After this character's action, deal 10 damage to all enemies once."
Liu Feng: Skill changed to "Preparation Phase End: Gain stats equal to the number of friendly female characters * 1."
Sun Ru: Skill changed to "After another friendly Wu Sun-named character acts, gain half of their stats."
Asai Chacha: Skill changed to "Battle Start: All friendly units gain +3 Combat Power and trigger Odaichi's skill once."
Honda Tadakatsu: Skill changed to "Preparation Phase Start: A random friendly character gains +1 to all stats, triggering once per friendly character with Critical Hit."
Tsukiyama-dono: Skill changed to "On play: Randomly gain 1 Ninja character card. Friendly characters with Critical Hit gain +2 to all stats."
Jiang Wei: Skill changed to "Before action: A random enemy summons 1 Defector, and the rightmost friendly character immediately attacks once."
Qin Lang: Skill changed to "When a friendly character with Guardian is hit, gain 2/4/2."
Xu Shu: Skill changed to "On play: Randomly generate 1 \ character card up to the current shop level."
Lü Meng: Skill changed to "Action End: Permanently gain +4 Combat Power and trigger Zhou Yu’s Arrow Rain skill once."
Cao Ren: Skill changed to "When gaining armor in battle, deal 10 True Damage to a random enemy."
Xun Yu: Skill changed to "Preparation Phase End: Friendly characters with Guardian gain 1/3/1."
Lady Zhurong: Skill changed to "On attack: Drain 10% of the target's Combat Power. If Meng Huo is present, drain an additional 10%."
Zhen Mi: Skill changed to "When using a non-equipment Support Card, gain +2 to all stats."
Yuan Shu: Skill changed to "When using a non-equipment Support Card: Friendly tokens gain +1 Combat Power for this game."
Yuan Shao: Skill changed to "When using a non-equipment Support Card: 4 random friendly characters gain +2 to all stats."
Fa Zheng: Skill changed to "Before action: The right-side character permanently gains +2 Armor and immediately attacks once."
New Character Cards
Wu Xian: "When a friendly character attacks: All friendly characters permanently gain +1 Combat Power."
Xin Xianying: "Before a friendly character attacks, gain +3 Armor."
Zhang Xuan: "When a friendly character deals skill damage, permanently gain +1 Combat Power."
Lü Lingqi: "Whenever a character's shield breaks, permanently gain +1 to all stats."
Tomoe Gozen: "Preparation Phase Start: Gain 1/1 for each friendly character with Critical Hit."
New Support Cards
Wrench: "Select a friendly character and remove all their equipment."
Homemade Grenade: "Battle Start: Deal 5 damage to a random enemy."
Standard Grenade: "Battle Start: Deal 10 damage to a random enemy and adjacent characters."
Nuclear Grenade: "Battle Start: Deal 20 damage to all other units."
Longsword: "Breakthrough: Permanently gain +1 to all stats."
Moonlit Sword: "Action End: Restore Combat Power equal to Spirit and gain Stealth."
Nether Sword: "When a friendly unit dies, if the graveyard has >9 units, summon itself from the graveyard and clear it."
Soul Devourer Sword: "Whenever another unit dies, permanently gain +1 to all stats."
Abyss Sword: "Battle Victory: Gain stats equal to the number of Persistent Support Cards."
Primordial Flame: "Preparation Phase End: Non-promoted friendly characters gain +2 to all stats."
Yellow Turban Headscarf: "Battle Start: Summon 1 Yellow Turban Soldier."
Yellow Turban Order: "On death: Summon 2 Yellow Turban Soldiers."
Yellow Turban Banner: "On death: Summon Yellow Turban Soldiers to fill the friendly battlefield."
Chitu: "Battle Start: Attack once immediately."
Spirit Pistol: "On attack: Deal 10 damage to the enemy with the lowest Combat Power."
Spirit Shotgun: "Action End: Deal 10 damage to a random enemy and adjacent characters."
Spirit Cannon: "Before action: Convert Combat Power to Spirit and deal 10 damage to all characters."
Qi Gathering Technique: "Preparation Phase End: Gain +6 Spirit."
Golden Light Curse: "On damage taken: Permanently gain +3 Spirit."
Immortal Skill: "On hit: Permanently gain +2 Spirit and restore Combat Power equal to Spirit."
Zhuge Crossbow: "When a friendly character with Guardian is attacked, immediately attack once."
Dragon Scale Blade: "Before action: A random friendly character gains armor equal to this unit’s Spirit."
Beast Crest Mirror: "When a friendly token is summoned in battle, gain a shield."
Taiping Manual: "When a friendly token dies, restore to maximum Combat Power."
Fantian Seal: "On attack: A friendly character with Guardian permanently gains 5/10/5."
Donghuang Bell: "When gaining Stun: Remove St支教 Stun and attack once immediately."
Vajra Invulnerability: "Battle Start: Gain armor equal to pre-battle Combat Power * 1."
Clone Technique: "Action End: Summon a copy inheriting all stats with \."
Ninefold Light Sword: "When a friendly character attacks, deal True Damage equal to Combat Power / 9 to the target."
Snowstep: "35% chance to evade an attack when targeted."
Other Adjustments
Detailed character stats display added.
Alice’s skill cost adjusted to 5 stars.
Added skill effects for some characters.
Accelerated summon entry animations.
Removed card movement animations.
Fixed issue where triple combo triggers no longer cause hand overflow.
Updated game rendering engine for improved compatibility.
Bug Fixes
Fixed Cai Mao’s skill trigger issue.
Fixed issue where triple combo character cards lost bonus stats under specific conditions.
Fixed memory overflow issue for specific cards.
▶ Core Changes
Difficulty Curve Finalized:
Enemy attribute scaling rates permanently fixed after extensive testing.
System Revert:
Support Cards & Skill mechanics restored to Legacy Version (v1.0 baseline).
Character Restoration:
Zhuge Liang reverted to original design.
Game Mechanics & Updates
Slowed attribute scaling of high-difficulty enemies.
Selling Support Cards no longer grants Resource Points.
Skill Slot Cap: Normal roles: 3 extra skills | Gold roles: 6 (Unlimited in combat).
Added Glossary System (card/mechanic explanations).
Added deck-editing tutorial prompts.
Rarity Icons added to role cards (Normal/Gold borders).
Optimized role description texts.
New trait: Derivative (Not recycled to pool when sold).
Economy Overhaul
Difficulty Rewards:
Extreme: +300 Points
Nether: +400 Points
Hell: +500 Points
Endless Hell: Fail reward = 40 × Current Floor
New Features:
Card Recruitment (Point-based draws)
Card Exchange (Targeted acquisition)
Removed: Market System
New Hero
Mo Ling: When selling a role card, random ally inherits its stats.
New Achievement
Endless Weeping: Clear Floor 30 of Endless Hell
New Roles
Effects in brackets
Meng You: On Play: All allies +2/2/2 (CP/Armor/SE).
Meng Jie: On ally’s Play skill: All allies +3 CP permanently.
Zhang Xiu: On Derivative death: Absorb its stats ×1.
Yuan Shu: On using Support Card: Derivative allies +2 CP this game.
Guo Zhao: Pre-action: Copy highest-CP ally’s stats.
Qin Lang: On hit: Trigger adjacent allies’ "When hit" skills.
Sun Ba: On attack: Gain CP = adjacent ally’s SE ×1.
Sun Ru: Post-action: Trigger all allies’ "Combat Start" skills.
Tachibana Ginchiyo: Summons gain +50% of her stats.
Kamiizumi Nobutsuna: On summon: Random ally with First Strike gains +5/5/5 permanently and attacks.
Balance & Fixes
Fixed:
Evolution Tree triple-fusion failure
Post-combat return causing unintended Support Card selection
Adjustments:
Lu Su: On Play → Copy target ally to pool, then remove self.
Ling Tong (N): Pre-action: Summon 1 "River Archer"; Overflow → Ally SE+1.
Ling Tong (G): Pre-action: Summon 2 "River Archers"; Overflow → Ally CP/SE+1.
Gan Ning: Combat Start: Summon 1 "River Archer"; Overflow → Self CP+1.
Zhuge Dan: Buff increased to +1/1/1 (CP/Armor/SE).
Zhuge Zhan: Skill trigger → On Attack.
Xiao Qiao: Reverted to shared turn-damage bonus.
Cost Changes:
Shadow Walk: 5 Cost
Gaia Shield: 6 Cost
Katerina: 3 Cost
Effect Changes:
Pre-Combat Arms: Combat Start → All allies +3 CP.
Zhu Ran: SE bonus +2 → +4.
Deng Ai: Removed second skill effect.
▶ New Support Cards
Storage Core: Hand limit +1
Grade-I Spirit Stone: Grant an ally +4 Spirit Energy.
Portable Grenade: Grant an ally skill: \
Grade-II Spirit Stone: Grant an ally +8 Spirit Energy.
Qi Body Origin Flow: Grant an ally skill: \
Grade-III Spirit Stone: Grant an ally +16 Spirit Energy.
Spirit Shield: Grant an ally skill: \
▶ Adjustments & Fixes
Reinforcement Chamber: Stats adjusted to +4/+4.
Added visual effects for newly granted skills.
All additional skills now upgrade when a character promotes.
Card Rename: "Fertile Field" → "Spirit Field" (效果: At prep start, random ally gains +1 CP & Spirit Energy).
Pan Zhang: Removed permanent effect from skill attributes.
Removed Card: "Spirit Burst" deleted.
Shield Effect: Now negates one instance of damage, then disappears.
Added gender icons for characters.
Overall combat speed increased.
Fixed incorrect summons from "Miracle Egg".
Fixed error when using "Lin Cai" with "Transcendent Twins".
Guan Yu Skill Adjustment: After attacking, restores CP equal to 100% of excess damage dealt. Each time he restores CP, permanently gains +5 CP.
Liu Bei Skill Adjustment: When an ally takes damage, that ally restores 5% of their CP (triggers once per instance).
Zhou Tai Attribute Buff: Base CP increased to +2.
Guo Jia Attribute Buff: Base Armor increased to +4.
System Reset: Endless Challenge rankings have been reset.
\: Clear Floor 20 of the Endless Abyss.
Hero Card Adjustments
\: When a female allied character dies, a random allied character gains her stats.
\: Skill cost changed to 0.
\: Stat gain changed to Permanent.
\: Skill changed to (When attacking: Drains 10% of the target's ATK. Gains an additional 10% drain for each Meng Huo you control.)
\: Skill changed to (Break Enemy: Permanently gains +3 ATK and gains half of allied Guan Yu's stats.)
\: Skill changed to (After winning a battle: All your \ characters gain +3 ATK and trigger Zhuge Zhan's skill once.)
\: Skill changed to (When summoning a Yellow Turban character: It gains \ and +2/+2. Allied Zhang Jiao permanently gains +2/+4.)
\: Skill changed to (Death: A random enemy loses all skills and deals 5 damage to all characters.)
\: Skill changed to (Death: A random other allied character gains a Shield. Allied Liu Xie gains stats equal to this character's stats *1.)
\: Skill changed to (While on the field: Whenever an allied character's DEF is broken, all allies permanently gain +2 ATK.)
\: Skill changed to (At the start of the Preparation Phase: Gain 1 \ and trigger the \ skill once.)
\: Skill changed to (Whenever an ally attacks a Stunned enemy: Deals 5 damage to that enemy and adjacent enemies.)
\: Skill changed to (Death: The rightmost allied character permanently gains +4 Spirit Power.)
\: Skill changed to (Start of Battle: Summon 1 \. On Summon Overflow: Deals 5 damage to a random enemy.)
\: Skill changed to (Before Action: Summon 1 \. On Summon Overflow: Allied characters gain +1/+1/+1.)
\: Skill changed to (When an allied character of the same faction dies: Deals 1 damage to the leftmost enemy. For each time this skill has triggered this game, the damage increases by +1.)
\: Skill changed to (When attacking: Adjacent characters gain \. When an allied character is Revealed: That character permanently gains +4 ATK.)
\: Skill changed to (Death: Summon 1 \. On Summon Overflow: Ninjas summoned this game permanently gain +2 ATK.)
\: Skill changed to (When an ally deals Critical Damage: Deals 5 damage to a random enemy. Break Enemy: Summon 1 \.)
Bug Fix
Fixed an issue with incorrect visual effects display when gaining Support Cards during battle.
Added options for Resolution and Windowed Mode.
Added functionality to sell Support Cards.
Fixed various issues that occurred when the hand was full.
Fixed an issue where rapidly clicking Heroes could allow selecting multiple Heroes.
Fixed a crash that occurred when using Bao Sanniang with a full board while owning Golden Shamoke.
Fixed a crash that occurred when Hero Lin Cai used Bao Sanniang.
Fixed an issue where Hero Xue Yue using Bao Sanniang would trigger unintended sound effects/lamentation.
\: Unlock by using Pre-Combat Equipment 4 times in a single game.
New Hero Card
\: Spend 1 Point to gain 1 Pre-Combat Equipment card.
New Character Cards
\: When an ally is played, their skill triggers an additional time.
\ (Death): Randomly gain 1 Support Card.
\: At the end of an ally's Preparation Phase, their skills trigger an additional time.
\: Before an ally takes action, their skills trigger an additional time.
\: At the start of battle for an ally, their skills trigger an additional time.
Balance Adjustments & Bug Fixes
Fixed an issue where upgrading was sometimes impossible when Points equaled the upgrade cost.
Sima Yi's star rating adjusted from 6 stars to 5 stars.
Zhuge Liang's ATK gain increased from +1 to +2.
Ling Tong's skill trigger timing changed from After Action to Before Action.
Added battle speed adjustment function (located at the bottom right of the battle interface).
Added Endless Abyss Mode (fight through infinite stages until dawn).
Added Endless Leaderboards.
Added restrictions for new player difficulty selection (all difficulties except Easy are now locked until Easy mode is cleared).
Major overhaul of the game start interface, simplifying information display.
Significantly increased the playback speed of certain animations.
Fixed an issue where using Simple Teleport could cause character keywords to be lost.
Removed particle effects from the main menu.
Fixed an issue where selling token cards could incorrectly add them to the card pool.
Fixed incorrect skill descriptions for Sun Jian.
Fixed incorrect skill descriptions for Guo Si.
Fixed an issue where Miracle Egg could summon characters from factions other than the target's.
Fixed an issue where card dragging would occasionally fail.
Fixed an issue where Huang Gai's skill was not granting permanent DEF.
New Hero Cards
New Character Cards
New Support Cards
NPC Bosses
Major overhaul of the Deck Editor and Market interfaces.
Ladder Matchmaking Mode
Optimized card display effects.
Added visual effects for cards available in the Shop.
Added visual effects to display card statuses.
Added tooltip explanations for Spirit Power and DEF.
Reduced attack interval.
Reduced skill trigger interval.
Slightly increased overall battle speed.
Fixed an issue where Cao Ying's skill would trigger when her DEF reached 0.
Fixed an issue where Alloy Sniper Rifle could crash the game if it had no valid target.
Fixed an issue where creating a new empty deck couldn't be saved.
Fixed an issue where purchasing cards occasionally failed.
Fixed an issue where card keywords/text occasionally wouldn't display.
Endless Abyss Mode
Endless Leaderboards
Adding a Mythical Heroes Faction
Major overhaul of the Deck Editor and Market interfaces.
Hand Limit Added: Exceeding the hand limit will result in discarding cards.
Cao Ren: Skill damage changed to 10.
Xiahou Yuan: Skill boost changed to +6 combat power.
Cao Ang: Skill boost changed to +3 Armor.
Cao Cao: Skill changed to "At the start of combat, absorb Armor from all characters on the field."
Zhou Tai: Skill target changed to all friendly units.
Lady Cai: Added skill "(Fallen: Convert our Cao Cao's Armor to combat power)."
Hao Zhao: Skill damage increased to "number of Continuous Support Cards * 2."
Sun Ce: Skill target changed to "self and friendly Da Qiao."
Liu Bei: Skill target changed to "all friendly characters."
Dong Zhuo: Skill changed to "(At the start of combat, deal 4 damage to self, and trigger friendly Li Ru's skill once.)"
Jia Xu: Skill target increased to "(friendly Li Jue and Guo Si)."
Guo Si: Skill changed to "(Triumphant Return: +2 points, and trigger Li Jue's skill once)."
Li Jue: Skill changed to "(Play: Randomly acquire 1 shop card, friendly Jia Xu gains equivalent attributes)."
Chen Gong: Skill changed to "(When hit: Self Armor +4, friendly Lu Bu permanently gains +4 combat power)."
Lu Zhi: Skill target increased to "(friendly Liu Xie)."
Empress Fu: Extra effect added "(Liu Xie combat power +10)."
Lu Meng: Extra effect added "(Trigger Zhou Yu's skill once)."
Wu Guotai: Skill changed to "(At the end of a friendly unit's turn, all friendly characters restore 1 combat power. If they are a Wu faction character with the Sun surname, they permanently gain combat power equal to the number of friendly Wu faction characters.)"
Lady Ai: Extra effect added "(Friendly Date Masamune permanently gains +1 combat power)."
Toyotomi Hideyoshi: Extra effect added "(Increase attributes equal to Tokugawa Ieyasu)."
Maeda Keiji: Added skill "(Combat Start: Gain combat power equal to the number of our Continuous Support Cards * 1)."
Saito Kicho: Extra effect added "(Oda Nobunaga randomly gains attributes from 1 shop card)."
Tsukiyama-dono: Extra effect added "(Friendly Tokugawa Ieyasu gains combat power equal to the number of fallen ninja on our side)."
Akechi Mitsuhide: Added skill "(On Attack: Trigger Oda Nobunaga's skill once)."
Asai Chacha: Extra effect added "(Trigger friendly Toyotomi Hideyoshi and Oichi's skills once)."
- **Himiko**: Added skill VFX; Bonus increased to +2
- **Shengge**: Base bonus increased to +3 Combat Strength
- **Yefeng**: Added \: All allies +2 Combat Strength
- **Ivan**: Reworked: "At Prep Phase end, all allies gain +4 Armor"
- **Luohua**: Skill uses increased to 4
- **Alice**: Skill cost adjusted to 3 Energy
- **Lincai**: Bonus changed to permanent effect
- **Tachibana Dousetsu**: Now targets all allies
- **Odaichi**: Damage bonus = Number of dead Ninjas
- **Sanada Yukimura**: Added \; Bonus adjusted to +5
- **Ma Zhong**: Reworked: "Death: Deal damage = Total Spirit to random enemy"
- **Zhang Zhao**: Bonus increased to +2 Combat Strength
- **Wu Guotai**: Reworked: "After ally action: All allies heal 1 Combat Strength"
- **Lv Meng**: Reworked: "After action: Permanently gain +7 Combat Strength"
- **Sun Jian**: Trigger timing changed to Start of Action
- **Taishi Ci**: Reworked: "When attacking: Reduce target's Combat Strength by 20%"
- **Man Chong**: Bonus increased to +2 Armor
- **Elephant**: Added skill "Death: Summon 1 Baby Elephant"
- **Wang Yi**: Keyword changed from \ to \
- **Guo Huai**: Keyword changed from \ to \
- **Yu Jin**: Now targets random ally
- **Cao Ren**: Damage changed to self Armor ×1
- **Xiahou Dun**: Added "Start of Action: Convert self Armor to Combat Strength"
- **Zhang Chunhua**: Bonus changed to permanent +10 Armor
- **Li Caiwei**: Reworked: "When selling card: Gain +5 Combat Strength"
- **Lady Zhurong**: Reworked: "When attacking: Steal 10% target's Combat Strength"
- **Liu Feng**: Bonus increased to +2 Combat Strength per female ally
- **Meng Huo**: Reworked: Bonus = Number of allies ×1 Combat Strength
- **Gu Yong**: Bonus increased to +2 Spirit
- **Oda Nobunaga**: Now damages all enemies
- **Imagawa Yoshimoto**: Added \
- **Lady Aichi**: Adjusted: "When Sengoku character attacks: All allies +1 Combat Strength"
- **Uesugi Kenshin**: Added \: Summon 1 Naoe Kanetsugu
- **Takeda Shingen**: Permanent Combat Strength +3
- **Zhenji**: Bonus increased to 3/3
- **Lu Zhi**: Bonus increased to 1/1
- **Lady Cai**: Shield bonus increased to ×2
- **Zhang Jiao**: Added \: +3 Armor
- **Spirit Burst**: Bonus increased to +3 Spirit
- **Armor Tiers**:
- Lv1: +8 Armor → Lv2: +16 → Lv3: +32
Achievements Added: "Five-Star General," "Eternal Medal"
Heroes Added:
Alice: Discover a 5-star character card.
Nianlun: When using a continuous support card, use it an additional time.
Fixed a bug where character attribute details were displayed incorrectly.
Fixed a bug where certain support cards could not trigger Zhen Ji's skill.
Fixed a bug where the enemy Lu Bu's skill effect was displayed in the wrong position.
Fixed a bug where returning to the main interface during battle would cause a freeze.
Fixed a bug where Wang Yi's skill description did not match its effect.
Removed Lu Xun's "Flash Strike" entry.
Guo Jia's skill adjusted to: "When taking damage, allied characters permanently gain 2 armor."
Xiahou Dun's skill adjusted to: "+10"
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Curtain Call: Chronicles of Heroes, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Curtain Call: Chronicles of Heroes statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.