
Steam news
Full Steam announcements and update articles for this title.
-Fixed a bug where innating and removing cards would target the wrong card
-Fixed a bug where when interacting with elemental tree would soft lock the game if all five elemental methods are maxed
-Enabled Steam Cloud save
-Fixed an issue where Condensed Edge not working as intended
-Increased visual effect size for Caves so they are visible even when outside of the current 9 cell map view
-Flowing Edge Lv.3 adds an additional card draw
-Fixed a bug where Celestial Fortune Lv.3 would cause the game to become stuck
-Fixed a bug where Innatings Cards would sometimes visually trigger twice(while only the first one takes actual effect)
-Added an option in settings to disable camera shake
-Wuhen Dan Basic Attack upgraded display text corrected
-Slightly buffed Luck's effect on Spirit Stone gain
-Fixed an issue where Spring of Letting Go is not removing distractions
Map
-Map interaction changed to grid based, can move to top, right or bottom if road is connected, can not move left
-Map movement lifespan cost increases with zone number, i.e. second zone -2 lifespan per move, third zone -3 (except for moving to town, cave and XiuLuo statue)
-Unrevealed map locations now indicate encounter types
-Zone order is now random, no longer follows the Wood>Water>Fire order
New basic stats
-Technique Power effects all Technique Card scaling
-Spell Power effects all Spell Card scaling
-Mind Power effects all Secret Art Card and Talisman scaling
-Crit Chance provides a chance to scale damage dealt by x Crit Damage%
-Each point of Aptitude gives 1% EXP bonus, removed EXP bonuses from Comprehension
Level up
-Mouse hovering on EXP bar now displays current level up lifespan bonuses
-No longer gain cultivation method as reward on leveling up, now instead grants basic stat bonuses based on EXP consumed, 1x EXP = 1x stat options, 1.5x EXP = 2x stat options, 2x EXP = 3x stat options
The stat options includes:
-Lifespan + 10
-Max Spirit + 1
-Max HP + 20
-Comprehension + 8
-Luck + 7
-Technique Power + 3
-Spell Power + 3
-Mind Power + 3
-Crit Chance + 5%
-Crit Damage + 10%
-Aptitude + 5
Seclude
-Changed Meditate button to Seclude, Seclude can be initiated any time outside of battles and events, Seclude contains Meditate, Card Upgrade and Method Upgrade
-Buffed meditate, now heals 5% HP per year, grants flat 10 EXP per year, can be boosted by Aptitude
-Seclude Card Upgrade uses lifespan as resource to upgrade cards
-Seclude Method Upgrade uses EXP as resource to upgrade methods
Balancing
-All cards stats overhaul, upgrading cards now scale their values exponentially, adjusted all cards costs
-All enemies damage and HP stats adjusted
Events
-XiuLuo statue initial lifespan cost reduced to 5(previously 10)
-Old man encounter card selection changed to Lv.2 cards
-Library 20 pick 1 card selection changed to Lv.1 cards
-Adjusted some event choices to have lower Lifespan cost
Other
-Elites now have a 20% base chance to give a random cultivation method(Lv.1) as reward, Bosses have 50% chance
-Removed cave spirit density regeneration mechanic, Cave Card Upgrade no longer requires lifespan
-Distraction Cards can now only be used for Lv.1 card upgrades
-Reworked Shop layout, added Cultivation Methods, added Restock button (25 spirit stone cost, cost + 25 per use)
-Elemental damage bonus changed to 100% (previously 50%)
-Armor status changed to reduces 10% when ending turn/taking damage (previously flat -1)
-Talisman reworked to scale with Mind Power, some talismans can roll higher levels
-Shadow Sword Art added description "effected by Force" -Fixed a bug where the character's running animation would get stuck in the overworld -Added resolution setting for 3840x2160 -Added a difficulty slider in main menu's settings, Normal difficulty is the same as the previous build, easy and hard respectively adds/loses about 30% HP and damage to all monsters
-Removed post process effects from all Texts within the Card Index and Character HP bar to help with text readability on a smaller screen
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cultivation Story: Infinite Sword Realm, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cultivation Story: Infinite Sword Realm statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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