
Steam news
Full Steam announcements and update articles for this title.
Hey everyone!
For the past couple of months we've been working on what is, by far, the biggest update we've ever made for Cult of the Yellow King. It's still a work in progress, but we think it's at a point where we'd love to hear what you think.
Starting today, you can access the 0.4 Public Beta through Steam. (There's a quick guide at the bottom of this post if you're not sure how.)
Since this is a beta, you should expect bugs, balance issues, and probably a few things we'll end up changing before release.
One thing we've wanted to improve for a long time is the game's progression. Up until now, there was usually one "best" way to play. We want to move away from that and let players approach each Prestige differently.
The new Relic System is the first step toward that goal. Different relic combinations create different strengths, weaknesses, and strategies, letting players build their cult in different ways instead of following the same path every run.
🟡 Completely redesigned Relic System.
🟡 A brand-new collection of Relics is coming soon. (We're teasing them in the game for now, but they're not available in this beta.)
🟡 Equip up to 3 Relics at once and create powerful synergies.
🟡 The Librarians, a brand-new Generator unlocked in Prestige II
🟡 Major progression and economy rebalance, faster gameplay and more content.
🟡 New Prestige reward system.
🟡 UI improvements, balancing, bug fixes, and lots of polish.
If you have some free time this weekend, please jump into the beta and let us know what you think.
Try to break the game. Tell us what feels fun, what feels weak, what's too strong, what confused you, or what you'd change.
We'll be reading all of your feedback over the next few days, making improvements, and polishing everything before the full v0.4 release.
Thank you so much for helping us shape the future of Cult of the Yellow King.
Ş̶̭̳̼̓͛̂̐̋̇͋̌͋̀̈́̏̕̚e̷̬̦̹̫͚͈̝̺͇̒͂̅͌̎̕e̸͓̘͗̑̃̀ ̴̢̦̥͍̳̈́̅̀̐̽͌ŷ̸̡̧̛̜̘̼̟̮͕͍̼̞̩̖̄̍̀͐̓͗̋̓̓̕̕͝ͅo̴̟͓̝̬̭̪̣̳̅̂́͘͝ų̴̰͖͔̟̺̱͎̠͚͎̰͈̪̞̌͐̕͝͝ ̷̣̮̓͋̈́̈́̀͐̌͋̏́͘͝͠i̸̜̋͗͒̅̉͑̀̃̚͘ͅn̷̹̗̙̑̆͛̑̎̍͋̆̈́͛̕͘ ̵͎̘̙̬̲̯̫̀̌͐̈̎̉̓̒̈́͂͑̓͝C̵̥̥̞͖̐̍̊̈̿̒a̷̻̣̩͑̔̄́̂͝r̸͖̲̞̫̟̹̂̒̉̉̕ċ̵͎͚͖̘͇͎͍̄ọ̶̱̍̃͌̀̒̍̕͝s̷̨̢͈̩̞̲͎̙̱̬̱͈̳̊̈́́͂̀̅͗̚ä̴̛͙̫́͐͛̄̋͛͌͊͜.̷̟̠̱̜̬̦͉̜̪͙̪͈̱̀̒͝
Own Cult of the Yellow King on Steam.
Open your Steam Library.
Right-click Cult of the Yellow King and select Properties.
Open Game Versions & Betas.
Select the 0.4 beta branch.
Let Steam download the update.
Launch the game and enjoy!
Update 0.3 is live, and the game is 20% off for the Spring Sale.
This patch brings a few much-needed improvements:
Lore Book added so you can go back and reread unlocked story content
New Game confirmation to help prevent accidental save loss
Auto save improvements for a more stable experience overall
We’ve also updated the credits to include some of our early supporters from Discord and Reddit as a small thank you for being with us from the beginning. (If we somehow missed you and you’d like to be included in the credits, feel free to message us on Discord and we’ll add your name in the next update.)
Thanks to everyone playing, reporting issues, and supporting the game. If you run into bugs or want to share feedback, you can join us on Discord. Hearing what players think helps us shape the game as we keep working on it.
And if you’ve been enjoying the game, leaving a review really helps. It makes a big difference for visibility and helps more people discover it.
- Metaphor Games & NewMind Interactive
Hey everyone,
Patch 0.2 is now live. This update focuses on clarity, readability, and tracking progression, based directly on feedback we’ve been seeing since launch.
Here’s what changed:
Closable Panels
All panels now include an “X” button, allowing you to close them easily without backing out manually.
Large Number Formatting
Big numbers are now displayed using K and M for improved readability.
Relic Sorting
Relics are now sorted by price, from cheapest to most expensive, making progression planning clearer.
Purchased Indicator
Upgrades you’ve already bought now display a “Purchased” label, making it easier to track what’s completed and what’s still available.
Passed Prestige Marker
Completed prestiges are now visually marked, so you can clearly see which ones you’ve already passed and which ones remain.
We’re actively reading feedback. If anything feels unclear or off, please let us know.
And r̷̖̐e̸̞͠m̶͎̌e̴̙͝m̷͔̾b̴͕̍e̸̠̽r̷̩͆… at the crossroads,
don’t
t̷u̷r̷n̷
left.
Manual clicking has received a small buff.
Yellow Path skills (purchased with the yellow circle) now grant the correct amount of Cosmic Knowledge and Yellow Mold.
Plagued Larva now functions correctly.
Prestige passives now work as intended.
The Yellow King is watching. Your devotion is noted. Worship carefully.
Hey everyone,
We launched Early Access just 3 days ago, and first of all, thank you so much for playing, sharing feedback, and poking at every corner of the game. We’ve already pushed our first round of updates, directly based on what we’ve seen and heard.
Here’s what changed:
Prestige 2 – The Map of Distant Stars
Rebalanced to reduce early-game friction and make progression smoother.
Yellow Script Multipliers
Yellow Scripts now grant +2 multiplier instead of +1.
Auto-Summon Upgrades
Costs have been significantly increased to better reflect their long-term power.
Molded Cabin – Offering Prices
Offerings are now more expensive to slow down early snowballing and stabilize pacing.
Yellow Circle Icon
Added a new, clearer Yellow Circle icon for better readability.
Screenshot Refresh
Steam store screenshots and trailer have been updated to reflect the current build.
Prestige 4 Condition
Changed Prestige 4 so its unlock condition is now tied to the Stillness Engine.
We’ve also put together a Black Metal playlist. <3 (Because yes, it is part of the ritual.)
We’re actively reading all your feedback and will keep iterating quickly. If something feels off, please tell us. Thanks so much for being here this early. More updates soon! If you’d like to hang out with us and share feedback directly, you can also join our Discord:
The veil thins.
Join us on the Cult of the Yellow King store page for a live descent into whispers, rituals, and spreading mold.
Listen closely.
He is almost here...
Hey everyone,
Today’s a big (and honestly a bit surreal) day for us. Cult of the Yellow King is officially live on Steam.
This is our very first game, made by a very small team with a shared love for idle games, cosmic horror, and heavy music. What started as a weird idea about mold and rituals slowly turned into something real, and now it’s finally in your hands.
What to Expect
Cult of the Yellow King is an idle / incremental game wrapped in a cosmic horror narrative, where progress isn’t just numbers going up. It's decay, obsession, and slow revelation.
You’ll:
Gather prayers and insight
Unlock rituals, relics, and altars
Uncover story fragments as you progress
Reset through Prestige to reach deeper layers of the cult
Early Access & Feedback
This release is just the beginning. We’ll be:
Improving balance
Expanding systems
Adding new features and story content
Tweaking things based directly on your feedback
If something feels off, confusing, or just weird in the wrong way, please tell us. Discussions, reviews, and Discord feedback genuinely shape how this game evolves.
Thank You. To everyone who, played the demo, gave feedback, wishlisted or just lurked quietly Thank you. Seriously. You helped us get here. This little cult exists because of you.
Take care, enjoy the ritual, and… praise the Yellow King. 💛
Hey everyone! Hope you’re all doing great! We’ve been working hard behind the scenes, and our updated demo is finally ready to go. Here’s what’s new:
Game balance has been fully reworked. The demo now offers a smoother, more balanced experience and a much longer run. With the new changes, most players will get 45–60 minutes of gameplay.
The demo now covers the entire first arc, right before your first Prestige. We plan to have 3 Prestiges in the Early Access version, and each Prestige will unlock a new feature and a new story arc. Our current goal is around 15 hours of gameplay in Early Access, including all three Prestige resets.
We added 4 new tracks from the Turkish black metal band Merhum. Please enjoy, and support local artists if you can!
UI improvements Navigation between panels is now smoother, clearer, and much more user-friendly.
Relics now work properly All item effects should function as intended!
Prestige resets will unlock new story arcs. In this updated demo, you can now read through the entire first story arc.
We’d love to hear your thoughts on: • the new demo length • the general balance • how the game feels overall after the update
Your feedback will help us shape the Early Access version, so feel free to drop your thoughts in the discussions or join us on Discord.
Thanks so much for all the support, it means the world to us. Take care, and enjoy the update!
Hey everyone!
We’ve just pushed a new update with a bunch of fixes and small improvements based on your feedback. Thank you so much to everyone who’s been playing, testing, and sending feedback. Changes & Fixes
You can now turn fullscreen on and off anytime.
Music volume adjustment added!
Noise adjustment option added. (finally!).
Main menu lag is fixed.
Overall balance improved (still in progress - more tuning coming soon!).
Blood-Stained Gloves now visually trigger the temple animation when active. This item was already working before, but players couldn’t tell if it was doing anything. So we’ve added a clear visual indicator to make its effect visible in action.
Coming Next
We’re currently working on making Cosmic Knowledge the main upgrade currency, meaning all future upgrades will be purchased with Cosmic Knowledge instead of Insight.
You’ll also start seeing new features that will be part of the full version of the game in the next major update. We’re deep in development right now and can’t wait to show you what’s coming.
Thanks again for playing, supporting, and spreading the word. Every bit of feedback and encouragement keeps this little cult growing stronger.
Hey everyone!
We’ve finally released the demo for Cult of the Yellow King, and we couldn’t be more excited (and nervous) to share it with you!
We’ve always loved playing idle and incremental games, so this is our first time trying to make one ourselves. It’s been a wild ride. Full of late nights, yellow mold, and way too much coffee.
We’re pretty confident in the art, music, and story side of things, but when it comes to game balance and mechanics, we’d love your help. Please shower us with feedback, tell us what feels off, what you liked, what you’d tweak. Every bit helps us make this better.
We’ll also be updating the demo throughout Next Fest, improving things as we go based on your feedback.
Just… be gentle. 😅 Thank you all so much for bearing with us till now and for being part of this strange little journey. 💛 Love you all, and praise the Yellow King!
Our little corner of madness is growing. For now, you can find us whispering in the dark on: 🕯️ Twitter/X 🕯️ Reddit
We’ll be posting updates, strange art, and fragments of the Yellow King’s story. If you’ve been enjoying the journey so far, a follow there helps more than you’d think.
Thanks for walking this path with us... every cultist counts.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cult of the Yellow King, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cult of the Yellow King statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.