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Fixed an issue where the text of a weapon modification option was displayed differently from the effect actually applied.
Fixed an issue where the Priest class used its Block Skill at an unintended location.
Changed so that non-combat heroes can be promoted during Challenge, Arena, and Soltar.
Changed so that Goddess Skill cooldowns are reset even when not in combat.
Changed so that a hero's shield amount can be checked in Hero Management.
Increased the attack range and movement speed of Soltar in Phase 2 and Phase 3.
Increased the application range of the ally-targeting healing and beneficial effects of Maria, Nurspy, Umparum Upa, and Himiko.
Changed the effects of the class-specific skill nodes in the Skill Laboratory.
Soul of Punishment: A Warrior-class hero grants the party +15% Critical Damage for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Protection: A Paladin-class hero grants the party +3% Attack, Defense, and Resistance for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Rapid Fire: An Archer-class hero grants the party +5% Attack Speed and Movement Speed for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of the Killing Blow: A Hunter-class hero grants the party +5% Critical Rate for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Magic Power: A Wizard-class hero generates 1 block for the party every 10 seconds.
Soul of Benevolence: A Priest-class hero heals the party by 30% of Attack every 10 seconds.
Rebalanced heroes against one another. (Details)
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Hello, Captain. This is CQ LABS.
In our previous notice, we informed you that we were preparing a balance patch targeting release next week.
The balance adjustments are now mostly complete; however, during internal testing we determined that some items require additional verification.
This patch includes not just simple numerical tweaks but changes that affect the overall play experience, so we felt it would be better to take a little more time to refine it.
Accordingly, the balance patch scheduled for next week will be postponed by about one week.
We sincerely apologize to the Captains who have been waiting, and we will do our very best in this final review to deliver a more satisfying result.
We will share the details of the changes again along with the patch notes.
Thank you.
CQ LABS
Fixed an issue where the ticket rewards of Cursed Mecha Soldier G and Cursed Mecha Soldier F were not displayed correctly.
Fixed an issue where the new-weapon notification (red dot) in the weapon inventory did not disappear even after being checked.
Fixed so that a pop-up window in use is not closed during Auto Challenge.
Changed so that non-combat heroes can be recruited and recalled during Challenge, Arena, and Soltar.
In next week's update, we plan to carry out balance adjustments and additional convenience patches.
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Fixed an issue where heroes/goddesses appeared on the left side of the Orchard after launching the game.
Fixed an issue where a goddess did not animate after using her Goddess Skill.
Fixed an issue related to the order of Hard stages.
Fixed an issue where the Soulbound Weapon effects of Roland/Lucy appeared in the wrong position.
Fixed an issue where the harmful-effect removal of the 6-star Chai passive and Yeowoodong's Tier 3 Soulbound Weapon was removing beneficial effects instead.
Fixed an issue where the Exit button disappeared during the Soltar battle.
Adjusted the Soulbound Weapon slot and crafting pop-up information.
Re-adjusted boss monster summon costs.
Added 5 nodes each for the Swift Training and Heavy Strike Training skill nodes in the Skill Laboratory.
Changed item selling so that holding down the quantity button adjusts the amount.
Changed the tooltip shown when crafting a Soulbound Weapon while the weapon storage is full to fit the situation.
Optimized Soulbound Weapon effects.
Fixed incorrect boss settings from Challenge 17 onward.
Each stage now features its normal bosses, with the final bosses arranged in the order Golem → Sandworm → Kraken → Dragon → Dionemesis.
Changed the challenge cost of Golem (21) / Sandworm (22) / Kraken (23) / Dragon (24) / Dionemesis (25) to 5,000.
Due to the challenge stage rearrangement, adjusted the stages required for the appearance of monsters and monsters related to Stage 5.
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Fixed an issue where the Legendary Tree's displayed probability and its actual application intermittently mismatched.
Fixed an issue where the options of 8-star or higher Soulbound Weapons were not applied correctly.
Fixed an issue where Sentinel's Soulbound Weapon passive triggered while roaming the town.
Fixed an issue where Chai healed all allies instead of only her own party.
Fixed an issue where Lucy's Soulbound Weapon buff was applied to all allies.
Fixed an issue where Goddesses and town-roaming heroes spawned in unintended locations.
Adjusted the target grade set at the Debut Stage to be retained after reconnecting.
Improved convenience features related to the Debut Stage.
Changed bread consumption at the Debut Stage to use up higher-tier bread first.
Changed the currency required to craft Soulbound Weapons: Honor → Gems (★7-star: 10 /★8-star: 25 /★9-star: 50).
Removed the currency required to enter Soltar.
Added Honor to Soltar's rewards.
Changed Soltar's challenge time limit: 600s → 900s.
Adjusted monster stats and dropped currency levels in order from Normal → Hard.
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Fixed lag that occurred when selling weapons.
Fixed an error related to the drop rate of newly added monsters.
Fixed an issue where the cost of the new Normal Challenge Stage was abnormally low.
Fixed a bug that occurred when giving a single bread to a hero.
Fixed an issue where heroes could not be promoted up to the max level at the Debut Stage.
Adjusted an issue where a white background intermittently appeared when resizing the screen.
Adjusted the summon cost and unlock stage of Normal Snowfield monsters and Hard monsters.
Fixed an issue where a weapon's options increased to 3 or more.
Fixed an issue where Dorothy performed melee attacks when equipped with her Soulbound Weapon.
Added BGM for each background. (Unlocked as you progress through the stages.)
Reworked the Fatigue values by hero grade. (Increased the maximum Fatigue.)
Added a display showing the Iron obtainable when selling a weapon.
Fixed an issue where, upon dropping a 6-star weapon, 6-star weapons other than the Archer's 6-star weapon did not have 2 modification slots.
Fixed an issue where the 6-star Drake did not trigger its passive when equipped with a Tier 1 Soulbound Weapon.
Fixed an issue where a hero's stats were applied abnormally when progressing through certain content while a Soulbound Weapon was equipped.
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Hello, Captain. This is CQ LABS.
After a long wait, all the news we have shared through our Dev Notes now arrives together as the v2.0.0 Update.
The light shattered a hundred years ago is reborn in the hands of your heroes as Soulbound Weapons.
A hero equipped with a Soulbound Weapon can unleash unique skills far stronger than before.
At the Portal, you can summon monsters whose souls have been corrupted by Soltar.
Hunt these corrupted monsters and sell weapons you no longer use to gather Iron and other new materials, then craft your very own Soulbound Weapons.
The newly erected Sanctuary of Souls opens the gate that leads to the Fortress of Souls.
From the Twilight Wraith to the Lord of Souls — Soltar in three forms will stand in your path, one after another.
Test the strength of a party tempered by Soulbound Weapons, and claim greater rewards deep within the Fortress.
New Normal / Hard Stages are added.
Defeat Dionemesis, who waits beyond the north wind, and rescue the captive Dione.
The many costumes of CQ make their way to Hero Town.
When you promote a hero, there is a chance to meet heroes wearing costumes from the original CQ, as well as costumes unique to Hero Town.
The Debut Stage, where Hus — the man in the scarecrow mask — awaits, opens its doors.
Entrust your newly joined rookie heroes to the Debut Stage to grow them quickly and send them to the front lines.
A Preset feature that can be applied per Tent has been added, letting you switch your battle formation quickly to suit any situation.
No need to rearrange your heroes every time — switch instantly with a saved formation.
A Background Change feature that lets you bring the many landscapes of CQ to your town has been added.
From the basic town to the Fortress of Souls, more backgrounds become available as you progress through the stages.
The special powers of the goddesses you have rescued now join you on the battlefield.
Each goddess aids you in battle with her own unique ability, and you can choose which goddess accompanies you at the Church.
All the content we have shared today arrives with the v2.0.0 Update.
Take up the weapons forged from shattered light, and meet the Lord of Souls!
Thank you.
CQ LABS
Hello, Captain. This is CQ LABS.
Today, we would like to introduce Soltar along with the new NPCs and the new building that will be added in the upcoming update.
The one who slumbered for ages in the deepest reaches of the Fortress of Souls, the Lord of Souls Soltar, finally begins to stir.
Before his hand once again puts the light of Hasla to the test, we must be ready to face him.
Long hidden within the shadows, the Lord of Souls at last reveals himself.
The newly erected Sanctuary of Souls opens the gate that leads to the Fortress of Souls.
Through the teal-glowing sanctuary, the Captain will challenge Soltar in the deepest depths of the Fortress.
Upon a chariot, upon a steed, and at last alone. Soltar in three forms will stand in the Captain's path, one after another.
At the same time, before the gates of Hero Town stand new HEROes about to take their very first step.
The Debut Stage, where rookie HEROes reside, opens its doors.
A man wearing a scarecrow mask, Hus, waits there, determined not to let a single newcomer go to waste.
Everything we have shared with you over the past three weeks will arrive on Friday, June 12.
The 12 newly joining HEROes will be released as paid DLC,
while everything else — including the Fortress of Souls, Soltar, and the Debut Stage — will arrive together as a free update.
Take up the weapons forged from shattered light, and meet the Lord of Souls!
Thank you.
CQ LABS
Hello, Captain. This is CQ LABS.
Today, we would like to introduce a new growth element coming with the upcoming update, the Soulbound Weapons.
Long ago, in the final battle against the Apostle Soltar, the Crystal Sword of Light, Danan, was shattered to pieces.
{STEAM_CLAN_IMAGE}/45953597/9465c443c1a5b0e54aee05d80e4486173fa3b16c.pngThose shards of light scattered across Soltar's stronghold, the Fortress of Souls, and slumbered for ages among the beings whose souls he had stolen.
Now, the time has come to awaken that sleeping light.
The reclaimed shards of light blaze once more before the forge of the blacksmith Fergus.
The legend shattered a hundred years ago is reborn as weapons for the heroes, the Soulbound Weapons.
{STEAM_CLAN_IMAGE}/45953597/c74e95c9d2fc3fe284e5a8f74b794a9a2bccaa04.gif{STEAM_CLAN_IMAGE}/45953597/a67b078dd6646aa96ba79cfa82ffc9cd0c8b0ec2.gifCraft and equip Soulbound Weapons to wield power stronger than ever before!
Look forward to what kind of weapon the shattered light will become in your hands, Captain!
Thank you.
CQ LABS
Hello, Captain. This is CQ LABS.
Today, we would like to share an early look at the new-look HEROes and DLC that will be added in the upcoming update.
Since this was an area we deliberated over quite a lot during development, we wanted to lightly share the direction we are currently preparing.
The 12 new HEROes being added this time will be offered as DLC.
While in development, we deliberated extensively over how to add HEROes with alternate looks.
Initially we were preparing them to be sold as a free DLC, but we are now developing them so that they are integrated into the update and can be naturally obtained through the course of gameplay.
{STEAM_CLAN_IMAGE}/45953597/d03ff63c618fdf1ee4dc319272da818386711212.pngNot only the costumes from the original CQ but also brand-new looks exclusive to Hero Town will be added together.
Please look forward to seeing a variety of HEROes wandering around every corner of the town.
Content beyond the additional HEROes is planned to be delivered through the update,
and we will continue to introduce new content and system updates in upcoming Dev Notes.
Thank you.
CQ LABS
Hello, Captain.
This is CQ LABS.
Following this update, we would like to briefly share an overview of the upcoming content that many of our Captains have been looking forward to.
We are preparing unique Soulbound Weapons that further expand the individuality of each HERO.
They are being developed so that each HERO can grow and be utilized in distinctive ways.
Costumes for each HERO are also in preparation, and we are reviewing the format so that they can be presented in a way that Captains can naturally enjoy.
Goddess Skills will also be added, and we are preparing them to deliver yet another new play feel beyond what is currently available.
Along with improvements to stage backgrounds and effects to enhance immersion, we are preparing a variety of content that will provide new goals and enjoyment.
As this update includes a substantial amount of content, we are aiming for a release in early June.
We are focused on development so that we can deliver more satisfying content in return for your patience.
We ask for your understanding regarding the time required to prepare this update. In the meantime, we will continue to address any issues and convenience improvements through hotfixes, as we have done previously.
We will share more specific schedules and detailed information through additional notices once they are finalized.
We will do our best until the end to repay the interest and expectations you have shown us.
Thank you.
From CQ LABS
Fixed an issue where Hard Mode was exposed during the early game.
Fixed so that the Prototype Scarecrow can no longer be pushed back.
Fixed an issue where the Archer's Soul passive and Sigruna's Block Skill were malfunctioning.
Fixed an issue where the appearance rate of the Legendary Tree differed between the displayed and actual probability.
Readjusted the parts where Chocolat's Scarecrow Mk2 buff was being applied differently from before.
· While the buff-related bug was fixed, the over-application of stacked Attack Power was also corrected, normalizing the reduced efficiency.
· Fixed buffs that were not working or were malfunctioning.
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
Fixed an issue where the Bakery content buff and the Mk2 buff were being applied abnormally.
Fixed an issue where a HERO could be returned more than once.
Fixed an issue where the HERO sorting function was applied based on the original name instead of the renamed one.
Fixed an issue where only one buff was applied when two or more of the same stat buffs from different characters were stacked.
Adjusted the application method of Attack Speed (%).
· Following the correction of an error in the Attack Speed calculation, the application method has also been changed.
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
Fixed an issue where result windows were overlapping during Auto Challenge.
Prevented boss monsters from being pushed outside of the map.
Fixed an issue where the entry fee for Challenge Stages was abnormal.
Fixed an issue where drop items from certain monsters were not displayed correctly.
Changed the lock feature to be deactivated when returning or promoting HEROes.
Fixed an issue where the UI for setting the seed cultivation quantity in the Orchard was displayed.
Fixed an issue where the Attack Power/HP of Tier 8 Skill Nodes were applied in reverse.
Rebalanced Hard Challenge monsters in line with the Tier 8 Skill Node correction.
Fixed an issue where the faces of 1~3-Star HEROes were not being displayed.
Changed weapon modification options so that 'Penetration' now increases both Physical and Magical Penetration, and 'Defense' now increases both Defense and Resistance.
Fixed an issue where Attack Speed was displayed with a '+' sign in weapon modification options.
Fixed an issue where the Attack Speed display could not go below 0.
Fixed an issue where Himiko's passive debuff was being applied to allies.
Fixed an issue where Randgrid's 6-Star passive knockback immunity was not being applied.
Fixed an issue where Maria's 6-Star passive was being placed at her own position instead of the furthest ally's position.
Fixed an issue where the healing effect of Crow's 6-Star passive appeared above the head.
HERO stats have been adjusted in line with the addition of Resistance and Magical Penetration.
Added an auto-sell feature for weapons.
The maximum weapon inventory capacity has been changed from 200 to 500.
Improved so that players can check the effects applied based on HEROes assigned to the Orchard and the Cabin.
Improved so that during Auto Challenge, when challenging the highest stage, the game automatically advances to the next stage.
Added Rank/Name sorting in addition to filters in the HERO list.
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
Fixed an issue where the order of skill icons in the Skill Lab was being changed.
Fixed an issue where HEROes assigned to the Orchard would disappear while the slot remained locked in a '3/3' full state.
If you encounter a message saying the game cannot be launched after the update, we apologize for the inconvenience and recommend uninstalling and reinstalling the game.
We apologize for any inconvenience caused by the frequent updates.
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
Fixed an issue where players were unable to progress past Hard Stage 1.
Fixed an issue where the shop time flow was not displayed.
Fixed so that the Hard Mode toggle is applied immediately after a Challenge Stage when it is in Hard Mode.
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
In this update, content originally planned to be released as DLC is now included as part of the update itself.
The first DLC was being prepared to be offered for free, but we found that additional time would be required for DLC registration and store review.
Rather than delaying the release of the content, we decided it would be more appropriate to deliver it to our Captains as quickly as possible, so we have chosen to include it in this update instead.
We will continue to work hard to ensure that future DLC releases provide content that our Captains can fully enjoy.
For Chocola, who has been saddened by the lack of HERO visitors, Fugus has crafted a mysterious robot. Check it out at the Bakery!
Added a feature to view player statistics in the Hall of Fame.
Added Skill-type modification to weapon modding.
Added 30 new decorative buildings.
The maximum level of the Town Hall has been changed from 6 → 7.
The maximum level of the Skill Lab has been changed from 6 → 8.
Added new skill researches to the Skill Lab.
12 Promotion HEROes and 66 regular HEROes are coming to Hero Town.
· Warrior: Susanoo, Vivian
· Paladin: Alexander, V
· Archer: Hanzo, Hikari
· Hunter: Maxie, Crow
· Wizard: Lilith, Alice
· Priest: Upa, Himiko
Hard Stages with higher difficulty than existing stages are now available to challenge.
Fixed an issue where all input was blocked when using Steam Overlay.
Fixed an issue where a short section of the Stage Challenge BGM was looping repeatedly.
Fixed an issue where the BGM occasionally looped infinitely on a specific track.
Fixed an issue where the configured HEROes' chain setup was occasionally not saved.
Fixed an issue where the Arena progress button was not disabled during Arena matchmaking.
Fixed an issue where the challenge time limit progressed while HEROes were gathering before the start of battle during a challenge.
Fixed an issue where PVP party settings, block generation speed per tent level, and leader settings were not being applied.
Fixed an issue where Atalanta's passive occasionally did not activate.
Fixed an issue where Thor ★5 and ★6's basic attack did not function properly.
Fixed an issue where Arkan ★4 and ★5 had piercing increase applied.
Improved the sorting function of the HERO list.
Improved so that when a HERO returns, fruits drop according to the highest trait type tier (Single, Dual, Triple).
A Cabin has been added to the Orchard, and HEROes can now be assigned to the Cabin to manage the trees.
The refresh cost of all shops except the Arena has been improved to increase only up to a maximum of 100,000.
When challenging lower stages, the last challenged stage is now automatically selected.
We will continue to improve so that we can provide our Captains with an even better experience.
Thank you.
CQ LABS
Hello, Captains. This is CQ LABS.
First, we would like to thank all the Captains who have shown great interest and anticipation for this week's update.
We ask for your understanding as the update has been somewhat delayed due to additional checks and internal circumstances during the preparation process compared to the previously announced schedule.
The update preparation is currently in its final stages, and we are aiming to apply it over this weekend.
Bakery content revamp
Hard stage additions
HERO and additional decorative building DLC (12 types of 4~6 star HEROs)
66 types of regular HEROs added
Orchard and automation feature improvements
Challenge (Hard Stage) automation feature addition
HERO list sorting feature
Watchtower size adjustment feature
Additional improvements will continue to be implemented through future updates.
We thank all the Captains who have waited, and we will return with a more stable update.
Thank you.
Best regards, CQ LABS
Hello, Captains. This is CQ LABS.
We sincerely thank you for the tremendous interest you've shown in the update scheduled for next week.
We would like to share with you the details of upcoming updates and our future development direction.
First of all, we are truly grateful for the overwhelming interest and support from our Captains, which has exceeded our expectations.
With that gratitude in mind, we have prepared to make the experience more accessible for as many Captains as possible—
the first DLC will be provided for free.
This DLC will be released alongside the previously announced content with next week's update.
We plan to focus more on developing new content and improving the overall quality of the game.
We are working to ensure that additional DLCs and content will be introduced at appropriate times, built upon a solid foundation of enjoyable experiences.
Currently, the development team is working on both content expansion and quality-of-life improvements based on the various feedback we've received from our Captains, striving to deliver a more polished gameplay experience.
We will continue to communicate our progress through notices and announcements going forward, and even if it takes a little more time, we will do our very best to deliver content that is well worth the wait.
Once again, we sincerely thank you for your interest and support, and we look forward to greeting you again with next week's update.
Thank you.
From CQ LABS
Fixed an issue where the tooltip UI was displayed behind other elements.
Fixed an issue where the Arena window gradually shifted down when pressing the Rematch button.
Fixed an issue where Randgrid's knockback resistance was not functioning.
Fixed an issue where a Stage Challenge could be started while an Arena match was in progress.
Fixed an issue where buffs or passives remained after Arena matches and Challenges.
Fixed an issue where the Trait 'Increase Tree Growth Speed' was not being applied.
Hero balance has been overhauled significantly. For details, please visit the link below.
Improved save data stability to ensure data protection even in unexpected situations.
Improved item appearance rate to increase when items have not been obtained for a prolonged period.
Updated repeating quest rewards and composition.
Added a bulk ticket usage feature when starting an Arena match.
Removed the Rematch button from the result screen after an Arena match ends.
Added the ability to view character illustrations in the Collection, and added illustration viewing to NPC and Goddess info.
Added a feature in the menu to feed bread to a Hero up to their max level.
Added an indicator in Hero Recruitment and the Shop for items not yet registered in the Collection.
Changed the maximum obtainable quantity per item to 9,999.
Changed Weapon Conversion options to display option grades using colors.
Changed the Arena result screen to display the nickname of the opponent faced in the match.
Added a skill research queue feature in the Skill Lab.
Added the ability to hover over a weapon during weapon swapping to view its information.
Improved the Portal monster list to allow toggling Auto Summon ON/OFF.
Improved so that every time CRIT Rate exceeds 100%, the excess converts to increased damage and a new CRIT Rate is assigned.
Attack types have been changed to physical damage, magic damage, and true damage.
Changed Traits, Weapon Conversion options, and Skill Nodes so that Penetration and DEF stats also increase Magic Penetration and Resistance together.
Please update and restart the game to play.
Thank you.
CQ LABS
Hello, Captains. This is CQ LABS.
There were issues today that required a swift response via hotfix, but due to internal scheduling and stability review processes, we were unable to proceed with an immediate update, and we would like to first offer our sincerest apologies for this.
Instead, we plan to organize everything in a more stable form and proceed with the update by tomorrow, and we would like to provide you with the relevant details in advance.
First, fixes for some currently identified issues will be included in the update.
• An issue where UI was intermittently displayed abnormally
• An issue where the Arena UI position was misaligned
In addition, we are also preparing updates to improve the overall play experience.
• Repeatable quest reward balance adjustments
• Improvements to Arena ticket usage and enhancement of result UI information
• Expansion of maximum item holding capacity
• Addition of HERO growth convenience features
• Improvements to collection and acquisition information display
• Adjustments to some stats and system balance
In addition to the above, various other improvements will also be reflected in the update, and we are conducting a comprehensive review across all areas to ensure that Captains can enjoy a more comfortable gameplay experience.
We sincerely apologize once again for not being able to respond quickly, and we will do our very best to make it up to you with a more stable update.
Thank you.
Best regards, CQ LABS
Hello, Captains! This is CQ LABS.
Before we knew it, a week has already passed since the launch of Crusaders Quest : Hero Town.
We sincerely thank all the Captains who have shown us so much interest and support over the past week.
Thanks to the overwhelming love from our Captains, we are working hard to deliver even more content than originally planned, and at a faster pace.
Along with an overall balance patch, we are also reviewing all of the various quality-of-life suggestions and improvements that many Captains have submitted.
These items will be handled alongside content development, and we plan to apply them sequentially as soon as possible, starting with those that can be implemented first.
The next update is being prepared with the goal of rolling out sometime next week.
While specific details will be shared at a later date, we are preparing content in various directions, including hard stages, features that allow you to gauge the combat power of your HERO party,
and new DLC featuring new HEROes, among others.
Additionally, in order to keep up with the pace of future content development while reducing the inconvenience Captains may experience with each update, we are also considering bundling minor improvements and relatively small fixes into updates on a periodic basis.
Lastly, regarding the issue during the previous update process,
we would like to once again extend our deepest apologies for the problem that caused some Captains' precious data to be lost.
Through the v1.0.9 update, we have put significant effort into strengthening various safeguards related to save files to prevent the same issue from recurring.
Nevertheless, we are truly and deeply sorry to those Captains who have already experienced data loss — words alone cannot express how apologetic we feel.
CQ LABS will continue to make improvements so that Captains can play with peace of mind in a more stable environment.
Once again, we deeply appreciate all the interest and support you have shown us,
and we will do our very best to repay your trust with an even better experience going forward.
Thank you.
Sincerely, CQ LABS
Strengthened save file backup, added crash recovery measures, and applied integrity checks.
Fixed an issue where rewards were duplicated when a returning HERO was processed for return again from the Tent at the moment of boarding the carriage.
Fixed an issue where some buttons in the Town Hall UI became unresponsive when the quest window overlapped them.
Fixed an issue where HERO formations in Tent 1/Tent 2 changed after exiting and restarting the game.
Fixed an issue where saves were not performed correctly when swapping HEROes between Tents.
Fixed an issue where gold and honor were consumed multiple times when repeatedly pressing the promotion button during an Arena battle.
Fixed an issue where screen dragging became impossible when entering the Arena after dragging a quest.
Fixed an issue where the Orchard cultivation space increased abnormally.
Fixed an issue where the growth attack power of Archer 'Desert Warrior' was not being applied.
Unified the sorting order of the HERO list and HEROes within Tents.
Added a leader indicator to the HERO list.
Added a character lock feature. (Prevents return / sale)
Added a weapon lock feature. (Prevents sale)
Improved Arena matching logic.
Added a 'Rematch' feature to the Arena results screen.
Improved so that the construction menu remains open after placing a decorative building.
Improved the visibility of the data reset button.
Added an auto camera movement ON/OFF option.
Removed inertia from keyboard screen movement to improve controls.
Improved animations for HEROes wandering around the town.
Changed the item drop system.
When items on the field reach 100, the oldest items are removed first before new items drop.
Improved so that kingdom return and promotion reservations can be made even for deceased or resting HEROes.
Increased the amount of honor gained when returning high-level HEROes.
Increased drop rates of weapons / bread / seeds from normal monsters.
Improved repeatable quest composition to focus on 'Monster Kills' and 'Specific Stage Clears'.
Adjusted skill and system balance.
· 'Field Supply', 'Weapon Luck' drop rate increased
· 'Hero Corps Promotion' honor acquisition interval: 1 hour → 10 minutes
· 'Swift Recovery' unlock condition: Lab Lv.4 → Lv.2
· 'Hero's Shelter' expansion value: 6 → 8
Added Quick HUD feature.
· Challenge / Orchard / Arena / Town Hall
Improved some texts.
· Fox Den Block Skill description
· Bakery building description
We will continue to improve to provide a more stable gaming experience.
Thank you.
CQ LABS
Fixed an issue where the version was displayed incorrectly.
Fixed an issue where growth attack power was not being applied.
Please update and restart the game to play.
Thank you.
CQ LABS
Fixed an issue where the refresh timer in the Arena shop appeared to be frozen.
Fixed an issue so that a HERO currently in an Arena battle cannot be recalled.
Fixed an issue so that a HERO currently in the Orchard cannot be recalled.
Fixed an issue where the weapon stats equipped by a HERO in the Goddess's Room were not being applied.
Fixed an issue so that modification cannot be performed when all modification options are locked.
Fixed an issue where a new HERO recruited to the Goddess's Room during HERO recruitment was not registered in the collection.
Fixed an issue where a red dot on the 'HERO List' would permanently appear when a HERO in the Orchard or Goddess's Room became eligible for promotion.
Fixed an issue where attack speed was displayed as -1.
Fixed an issue where recalling a HERO would only grant honor without actually recalling the HERO.
Fixed an issue so that when an item has reached its maximum stack in the inventory, that item will no longer drop.
Fixed an issue where friendly matches could not be played.
Improved so that when a HERO has gathered enough blocks to match the set block skill chain, they can attack more quickly.
Improved so that the screen can be moved left/right with AD and zoomed in/out with WS.
Improved so that the screen can be scrolled with left-click.
Improved so that battle results are displayed after attempting a stage.
Changed HERO to invincible state during recall and promotion.
Increased the amount of honor gained per HERO level upon HERO recall.
Changed the Hall of Honor payout from once per hour to once every 10 minutes, same as gold.
Improved so that the spawn count becomes 0 when monster auto-spawn is turned OFF.
Improved the upper limit of weapon modification costs.
Improved the Arena shop refresh costs.
Some achievement requirements have been relaxed.
Please update and restart the game to play.
Thank you.
CQ LABS
Fixed an issue where the game conflicted with certain antivirus programs upon launch.
Improved save logic when playing the game on multiple PCs.
Please update and restart the game to continue playing.
Thank you.
CQ LABS
Hello, Captains! This is CQ LABS.
Every day, new Captains are gathering in Crusaders Quest : Hero Town!
Encouraged by your support, we are carefully reviewing each and every piece of feedback you've sent, and we are responding promptly to quality-of-life improvements and bug fixes.
However, the recent issues with data not being saved and black screen problems have caused difficulties in your gameplay.
We have resolved the black screen issue, but we are truly sorry that we were unable to prepare a way to restore lost data. We have done our best to identify the cause and fix it so that this kind of problem does not happen again.
We sincerely apologize. We are doing our best to provide a stable gameplay experience and will work to resolve issues quickly.
The story we originally wanted to share with you right away was
about CQ LABS' plans for Crusaders Quest : Hero Town.
Currently, alongside bug fixes and quality-of-life improvements, we are also preparing various content updates.
We would like to briefly share them with you through this letter.
In response to your recent feedback, we are preparing a renewal of the Bakery content, which has had some of its features scaled back.
We are planning user-participatory content utilizing the 'Bread' element, and we will put great effort into making sure Chocolat at the Bakery doesn't lose her job.
Various stages and stronger monsters will be appearing on your home screens, and we are hard at work developing so that a variety of heroes can join you to take them on.
Additionally, the Goddesses in town are also being prepared to be of help to Captains.
Soulbound Weapons that possess power surpassing existing weapons, as well as additional new content, are also being prepared.
CQ LABS is developing the above content sequentially, and we will do our best to present it as impressive content.
Additionally, we would like to address some questions that many Captains have been curious about.
All characters appearing in Crusaders Quest : Hero Town
are undergoing a process of reworking the original characters to fit the current game engine and play style, and when necessary, they are even being recreated from scratch.
We apologize for not being able to include all the diverse heroes you were hoping for.
We know that many Captains have high expectations for Crusaders Quest : Hero Town,
and CQ LABS will ensure not only quality,
but will also accelerate development so that you can experience additional characters and content as well as Soulbound Weapons as soon as possible.
Furthermore, regarding errors, inconveniences, and quality-of-life improvements that occur during gameplay,
we will respond as immediately as possible and continuously work to improve
in order to create an environment where you can play more enjoyably and comfortably.
Once again, thank you for the love and support you have shown us.
We look forward to your continued support.
Thank you.
CQ LABS
Fixed an issue where data was not being saved properly.
Fixed an issue where the screen turned black when turning off the background.
Fixed an issue where portals overlapped on the watchtower.
Fixed an issue where buildings were being placed twice.
Fixed an issue where HERO position changes were possible during an arena battle.
Added HP bar display above allied HEROs and enemy HEROs in the arena.
Changed the display order of the HERO list to tent order.
Improved so that the HERO party can retreat during a stage challenge. (Added a button to the timer above the watchtower.)
We sincerely apologize for causing such significant inconvenience to your gameplay this time.
We will continue to work hard to provide a smoother play experience.
Please update and restart the game before playing.
Thank you.
CQ LABS
Fixed an issue where BGM loop playback during challenges was not functioning correctly.
Fixed an issue where if a HERO's or monster's attack target died, the next attack would be used immediately.
Fixed the application method for probability-related traits among HERO traits.
Fixed an issue where if a HERO died while returning to the kingdom, they would become invincible and unable to perform any actions other than combat.
Eased the conditions for some achievement completions.
Improved the Arena matching system.
Strengthened anti-hacking measures.
Improved save logic.
Improved the Border ON mode.
Improved notification display rules in HERO management.
Changed so that HEROes no longer visit the Bakery during combat.
Removed Bakery-related traits. (Traits already owned will be removed.)
Light Eater
Light Stroll
Merchant Guild's Secret
Pilgrim's Path
Bountiful Expedition
Added support for 6 additional languages: Thai, French, German, Spanish, Brazilian Portuguese, and Russian.
Please update and restart the game to play.
Thank you.
CQ LABS
Fixed an issue where the game would crash when pressing the arena selection button
Fixed an issue where only the ticket would disappear when starting an arena battle
Fixed an issue where duplicate traits would appear when feeding berries or recruiting HEROs
Fixed an issue where the arena result screen was not translated
Fixed an issue where HERO recruitment cost reduction was only applied once
Fixed an issue where a HERO would not be recruited when purchased right before a refresh
Fixed Atalante effect display error
Fixed typos in skill nodes
Fixed HERO skill info quest error
Fixed goddess-related achievement timing error
Fixed an issue where background music would stop
Fixed an issue where honor earned text was displayed as half of the actual amount
Fixed an issue where monster summoning from other portals would stop while configuring a portal's summoning settings
Fixed an issue related to Drake's shield application
Fixed an issue where BGM would not play automatically
Fixed an issue where battle BGM would not play when challenging a stage
Fixed an issue where Priest Nightingale's 5-star and 6-star passive buffs were applied to all allies instead of the party.
Fixed an issue where the 1~3 star Priest's "Whisper of Light" 3-chain healing target was applied to self instead of the party.
Fixed an issue where Paladin Roland's 6-star passive healing was applied to self instead of the party.
Fixed an issue where there were no rewards for the PvP victory quest among the repeat quests.
Repeat quest seed reward: 1 -> 3
Fixed an issue where the 4th slot in the Orchard was not functioning correctly.
Separated mouse / keyboard movement speed adjustment options
More detailed mouse / keyboard movement speed settings
Added shortcut key for hide screen button \
Added notification when EXP cannot be earned due to tent level or max level
Windowed mode support(Temporary)
Added highlight indicators in detail popups during quest progression ( Buildings / Skills / Monsters )
Added zoom in/out support via ctrl + mouse scroll
Adjusted to save data as much as possible upon forced shutdown
Added warning message when returning a HERO
Added selection feature to allow choosing which trait to replace when feeding berries
Reduced difficulty for unlocking monster auto-summon skills
Please update and restart the game to play.
Thank you.
CQ LABS
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Crusaders Quest : Hero Town, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Crusaders Quest : Hero Town statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.