
Steam news
Full Steam announcements and update articles for this title.
Hi everyone! 👋
Thank you very much for all the feedback, reports, and suggestions you continue to share with us. We are still reviewing the ideas and pain points shared through the Steam Discussions and using them to determine which areas should be improved first.
This update focuses on improving performance and overall smoothness in Cropia, especially around busier town areas and crowded indoor spaces. We have also included several gameplay fixes for request boards, Town Supplier delivery, growbed interactions, and fishing balance.
Here is what is included in this update:
We have made several optimization improvements to help Cropia feel smoother and more responsive during normal gameplay.
These improvements are mainly focused on reducing unnecessary processing and rendering work, especially in areas with many characters, animals, scenery objects, or indoor walls.
Townsfolk and animals that are outside the screen are now processed more efficiently in the background.
This helps reduce unnecessary performance load while keeping their activities running normally. Farm employees should also continue completing their tasks as expected while the game runs more efficiently.
Distant grass, plants, and trees are now rendered more efficiently.
This should help exploration feel smoother when moving around the world, especially in areas with more scenery and outdoor objects.
Objects that are blocked by walls or no longer visible will not be rendered unnecessarily.
This helps reduce the graphical load in indoor areas and denser locations, making the game feel lighter and more responsive in those situations.
Adjusted fishing balance in one fishing area to reduce how often rocks are obtained.
This should make fishing results feel a little more balanced in that area while still keeping rocks as a possible result.
Fixed an issue where the Daily Request Board could show outdated stock information while the board was already open.
Item availability and the Submit button will now update more reliably when relevant inventory changes happen, making the request completion flow more consistent.
Fixed an issue where items taken back from the Town Supplier Drop Box could create unnecessary item stacks instead of returning to the proper held item or matching Bag stack when possible.
This should make the Drop and Take flow behave more consistently when delivering items for Town Supplier requests.
Fixed an issue where using the animal movement interaction on a plant field could open an invalid animal movement popup and cause the panel to become stuck.
The animal movement popup will now only open for valid livestock pen.
Thank you again for your continued support, reports, and feedback. We are still reading and collecting everything you share through the Steam Discussions, and we will continue prioritizing improvements based on their feasibility and impact on the overall experience.
Some suggestions may require additional planning, development, and testing before they can be included. If you do not see a particular suggestion in this update, it does not necessarily mean it has been overlooked.
If you encounter any issues or unexpected behavior, please let us know through the Steam Discussions so we can investigate further.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
Thank you very much for all the feedback, reports, and suggestions you continue to share with us. We are still reviewing the ideas and pain points shared through the Steam Discussions and using them to determine which areas should be improved first.
This update focuses on improving the Town Supplier system by adding a new Town Supplier Drop Box interface. With this new interface, delivering supply items to supported shops should feel clearer, more direct, and easier to follow.
Here is what is new in this update:
The Town Supplier Drop Box is a new delivery interface used to complete supply requests for supported shops in town.
Town Supplier requests become available after reaching Reputation Level 10. After unlocking the system, shops can provide weekly supply requests that ask you to deliver certain items. Completing these requests will reward you with money and reputation for that shop.
The Town Supplier Drop Box is available in the following shops:
Farm Shop
Ranch Shop
Barbershop
Gymnasium
Pet & Care Shop
Each shop has its own Drop Box, so you can manage and deliver supply requests directly from the related shop.
When a shop does not currently have an active request, opening its Drop Box will show the Available Requests view.
From this view, you can check the requests offered by that shop and choose which one you want to accept. Each request card shows important information, including:
Requested items
Reward
Reputation gain
Deadline
Penalty
Reputation loss
You can accept a request directly from the Drop Box, making it easier to start a shop supply request without needing to open the Management Menu first.
When a request is already active, the Drop Box will switch to the Deliver view.
This view shows the active request, the required items, and the item slots available from your Bag and On-Hand items. You can place the requested items into the Drop Box from these available sources.
Placing items into the Drop Box does not complete the request immediately. You can still check the request progress before submitting it.
The completion flow for Town Supplier requests has been simplified.
Completed requests are now submitted through a single Submit button inside the Drop Box.
The Submit button will only become available after all required items have been delivered. Once pressed, the request will be completed immediately, and you will receive the money and reputation rewards.
After a request is submitted, it will be removed from the active request list.
The Management Menu can still be used to review Town Supplier request information, but the delivery and completion flow now happens through the related shop’s Drop Box.
This keeps the flow clearer:
Accept the request, deliver the items to the shop, then submit it from the Town Supplier Drop Box.
Each supported shop provides 2 requests per week.
You can only have 1 active request per shop at a time, so you will need to complete or cancel the current request before accepting another one from the same shop.
If an accepted request passes its deadline without being completed, a penalty fee and reputation loss will apply.
Town Supplier request cards have been updated to make their information easier to read.
Requested items are now displayed with clearer item icons and required amounts. Reward and penalty information also shows both money and reputation changes, making it easier to compare requests before accepting one.
The Town Supplier delivery flow has been adjusted so that request completion happens through the Drop Box.
This should make it easier to understand where supply items need to be delivered and where completed requests should be submitted.
Thank you again for your continued support, reports, and feedback. We are still reading and collecting everything you share through the Steam Discussions, and we will continue prioritizing improvements based on their feasibility and impact on the overall experience.
Some suggestions may require additional planning, development, and testing before they can be included. If you do not see a particular suggestion in this update, it does not necessarily mean it has been overlooked.
If you encounter any issues or unexpected behavior, please let us know through the Steam Discussions so we can investigate further.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
Thank you very much for all the feedback, reports, and suggestions you continue to share with us. We are still reviewing the ideas and pain points shared through the Steam Discussions and using them to determine which areas should be improved first.
This update introduces the new Daily Request Board, giving you another way to use the items produced and collected throughout your daily activities. We have also included several improvements and fixes related to character names, vehicle stamina, sheep behavior, and employee harvesting.
Here is what is new in this update:
A new Daily Request Board is now available near your farm, allowing you to complete item requests from townsfolk in exchange for coins.
The Request Board becomes available after reaching Reputation Level 8.
Each request displays the townsfolk who submitted it, along with the items they need.
The requested items are selected based on your current progress. The board will only request eligible items that you have already obtained before, helping ensure that the requests remain relevant to the content you have discovered.
Once all required items are available, the Submit button will become active. Submitting the request removes the required items from your available stock and provides coins as a reward.
A set of requests will be available when you begin each new day.
Additional requests will also arrive at:
09:00
12:00
15:00
The Request Board displays when the next set of requests will arrive, allowing you to plan your production and gathering activities throughout the day.
Requests that have not been completed will expire when the day ends and will not carry over into the following day.
You do not need to move every requested item into your Bag before submitting a request.
The Request Board checks your available items across:
Storage
Employee Commodity Storage
Refrigerator
Bag
On-Hand
Items stored in these locations are counted together when checking whether a request can be completed.
When a request is submitted, items from your storage locations will be used before items currently held On-Hand.
Each request card indicates whether you currently have enough of every required item.
The Request Board also displays:
The number of requests completed during the current day.
The arrival time of the next requests.
Whether each requested item is available or still missing.
The board will also provide a visual notification whenever new requests are waiting to be viewed. The notification will stop after you open the Request Board.
Townsfolk and employee names will now appear consistently throughout the game.
Personal names will be displayed as their original names rather than being processed as translatable interface text.
This improvement applies to several areas, including:
Conversations and interaction prompts
Employee information and status screens
The Social and Employee sections of the Management Menu
The Map
The Daily Request Board
Confirmation windows
This should prevent character names from appearing differently across menus or languages.
The Settings Menu has received several layout improvements to make its options clearer and easier to read.
Text sizing and spacing have been adjusted to prevent labels from overlapping or being cut off. The layout of several selection options has also been refined for a cleaner and more consistent appearance.
Fixed an issue where riding a vehicle could continue draining stamina as though the player were sprinting.
Stamina will now recover normally while riding a vehicle. Sprinting will also automatically stop when entering a vehicle, preventing it from continuing unexpectedly after dismounting.
Opening the vehicle rental window will now stop the player’s movement and display the cursor correctly, preventing stamina from being consumed while selecting a vehicle.
Scooters will now be prioritized when targeted, making them easier to select and ride when parked close to crops or other nearby objects.
Fixed an issue where certain sick sheep could continue walking or eating instead of displaying their intended sitting behavior.
We have also adjusted their behavior after loading a save to prevent multiple sick sheep from gathering or overlapping at the same position.
Fixed an issue where harvesting employees could repeatedly pick up and drop the same item when the Employee Commodity Storage was full.
Employees will now check whether the storage has enough space before collecting an item. If the item cannot currently be stored, the employee will skip it instead of repeating the same action.
Thank you again for your continued support, reports, and feedback. We are still reading and collecting everything you share through the Steam Discussions, and we will continue prioritizing improvements based on their feasibility and impact on the overall experience.
Some suggestions may require additional planning, development, and testing before they can be included. If you do not see a particular suggestion in this update, it does not necessarily mean it has been overlooked.
If you encounter any issues or unexpected behavior, please let us know through the Steam Discussions so we can investigate further.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
Thank you very much for all the feedback, reports, and suggestions you continue to share with us. We have been reviewing how players manage their farms and employees, and several changes in this update were developed based on the pain points we collected.
This update introduces the first Farm Expansion, more character customization options at the Barber, improved employee harvesting behavior, and several refinements to employee movement and planting tasks.
Here is what is new in this update:
Your farm can now grow beyond its original boundaries with the introduction of North Field 1.
After reaching Reputation Level 8, you can interact with the expansion sign near the farm fence and purchase North Field 1 for 100,000.
Once the expansion is purchased:
The new area will become accessible as part of your farm.
Employees will be able to travel to and work within the new field.
Grass and other naturally regrowing resources can appear in the new area during the following regrowth cycle.
The borders used by employee tasks will also include any farm expansion you have purchased. This means employees can continue planting, harvesting, gathering seeds, and performing their other assigned tasks across both the original farm and your expanded land.
You may also notice North Field 2 beyond the new area. This field is currently included as a preview of another possible farm expansion. Hovering over its expansion point will display information about the area, but it cannot be purchased in this update.
More clothing options are now available through the Barber’s makeover service.
This update adds 12 new outfits, along with additional clothing color options. You can also customize the colors of your top and pants separately, giving you more freedom when creating your preferred appearance.
Visit the Barber whenever you would like to explore the new outfits and update your character’s look.
Employees assigned to harvesting can now collect harvestable products found within your farm environment.
This includes products produced by both crops and animals that have not yet picked up by employee. Employees will only collect products located within your owned farm areas, including the original farm and any expansions you have purchased.
Items located outside those boundaries will not be collected, keeping employee activity focused on the areas that belong to your farm.
Additional information is now displayed when checking crops and livestock, helping you better understand conditions that may be affecting their growth or production.
Depending on their current condition, you may now see information such as:
Dry Soil when a crop has not been watered.
Hungry when an animal needs more feed.
Sick when an animal is currently affected by sickness.
This information is available when hovering over or interacting with the crop or animal, making it easier to identify what needs your attention.
Several employee behaviors have been updated to make their movement and planting tasks more reliable.
a. Seed Search Limited to Farm Areas
Employees will now only search for and collect seeds located within your owned farm areas.
They will no longer gather seeds placed outside the original farm or any expansion areas you have purchased.
b. Nearest Planting Area Priority
Employees will now prioritize the nearest eligible planter board that still has available planting tiles.
Previously, employees could choose planting areas randomly, even when another valid area was much closer.
c. Shorter Employee Strolling Distance
Idle employees will now stroll within a shorter distance around their current position instead of wandering across large sections of the farm.
Their strolling behavior will also remain within valid owned farm areas, reducing unnecessary movement outside their assigned working space.
d. Planter Board Changes During a Task
Employee behavior has been updated for situations where a planter board is changed while an employee is already carrying out its instruction.
Before planting, the employee will now check that:
The planter board still exists.
Its planting instruction is still active.
The selected seed has not changed.
The target planting tile is still within the sign’s valid area.
If the instruction is no longer valid, the employee will cancel or update the task instead of planting the wrong seed.
Thank you again for your continued support, reports, and feedback. We are still reading and collecting everything you share through the Steam Discussions, and we will continue prioritizing improvements based on their feasibility and impact on the overall experience.
Some suggestions may require more planning, development, and testing before they can be included. If you do not see a particular suggestion in this update, it does not necessarily mean it has been overlooked.
If you encounter any issues or unexpected behavior, please let us know through the Steam Discussions so we can investigate further.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
First, we would like to apologize for the longer gap between updates. We needed to complete several internal processes before we could move forward. Now that those processes have been completed, we will try to return to a more regular update schedule like before.
During this time, we continued collecting your feedback and reviewing the pain points you shared with us. Many of the changes included in this update are based on those reports, especially regarding employee farming behavior, storage management, clearer information, and controller usability.
Here is what is new in this update:
Employees can now assist with more farming activities, reducing some of the repetitive crop management tasks you previously needed to handle yourself.
A new employee task has been added for removing dead crops.
When this task is enabled, employees can help clear dead crops from your farm, allowing the affected tiles to be prepared for planting again.
Employees can now plant crops within designated farming areas.
A new Planter Board item has been added, allowing you to mark a specific area and select which crop employees should plant there.
Seeds still need to be provided by the player. They can be placed within the farm area or stored inside the Employee Commodity Storage.
Employees will prioritize searching for available seeds around the farm area first. If seeds are available, they will use them to plant the crop specified on the Planter Board.
The Planter Board can also be upgraded to increase the size of its affected area. If multiple planting areas overlap, employees will choose one of the applicable planting instructions for the overlapping tiles.
Employee watering behavior has also been updated.
Employees will now prioritize watering farm tiles that already contain plants or seeds instead of focusing on empty tiles. This should help them concentrate on crops that currently need attention.
A new upgrade for the Employee Commodity Storage can now be purchased from the Pawn Shop.
This upgrade increases the available storage capacity, giving employees more space to store items collected from their tasks.
The expanded storage can also be used to store other items, making it more useful for organizing farm supplies, seeds, and harvested commodities.
The Employee Menu has received a visual update to make task management clearer.
Each task now displays its work type along with additional information explaining how the task operates. This should make it easier to understand the responsibilities and behavior of each task before assigning it to an employee.
Important NPCs now display their names above their heads.
If you have not met an NPC before, their name will appear as ???. After you meet them, their actual name will be displayed.
This should make it easier to recognize and remember important townsfolk, especially if you have not interacted with them for some time. Some of them will appears as ???, even though you already met them, just interact with them again so their name will appears.
Tool-targeting priorities have been updated so the tool you are currently holding will focus on its primary intended action.
For example:
The Hoe will prioritize ground tiles instead of nearby grass.
The Sickle will prioritize grass instead of selecting nearby plants.
This should reduce situations where the game selects a different object or action from the one you intended.
a. Item Descriptions and Discovery Hints
You can now hover over item in the stats menu to view additional information.
This applies to collectible items, including tools and utensils.
If an item has not yet been discovered, the information will provide a hint about where it can be obtained.
If the item has already been discovered, its regular description will be displayed instead.
b. Crop and Livestock Harvest Information
Crop and livestock information has been updated to show how much time remains before they can be harvested.
Instead of displaying progress as a percentage, the information will now use clearer time-based descriptions such as:
(X) Days
Tomorrow
Ready Now
This should make it easier to plan your daily farming and ranch activities.
a. Crafting Menu Navigation
The controller experience in the Crafting UI has been improved.
After selecting an item to craft, controller users can now move directly to the Craft button, reducing the number of navigation steps required to begin crafting.
b. Separate Crop Actions
We have updated the Hold A interaction for crops when using a controller.
Previously, harvesting and destroying a crop could conflict because both actions used the same interaction. These actions have now been separated to reduce accidental crop destruction and make the intended action clearer.
The visual appearance of the Management Menu and several Storage interfaces has been updated.
These menus should now feel more appealing and visually consistent while keeping their existing functionality clear and easy to understand.
Thank you for your patience and for continuing to be part of Cropia’s journey. We truly appreciate every piece of feedback, report, and suggestion you share with us.
During the time between our recent updates, we continued collecting and reviewing the feedback shared through the Steam Discussions. Many of those suggestions and pain points have already been added to our backlog.
However, it is not possible to include everything we have collected in a single update. We will continue addressing these items gradually through upcoming updates, based on their feasibility and impact on the overall experience.
If you do not see a particular suggestion included in this update, it does not necessarily mean it has been overlooked. Some changes require additional planning, development, and testing before they are ready to be released.
If you encounter any issues or unexpected behavior, please let us know through the Steam Discussions so we can investigate further.
We will keep listening, improving, and growing together with you.
Happy playing! 🌱💛
Hi everyone, Happy New Year! 👋
We have just released a new update for Cropia focused on stability and controls. This version addresses an important issue with Main Objective progression from the Mailbox and improves gamepad support for several menus that were not working correctly.
Here is what is new in this update:
We have fixed a problem where some players experienced skipped Mailbox objectives, which could cause progression issues such as underleveled or missing steps in the main flow.
In certain cases, a Mailbox Main Objective could be accidentally skipped, causing the next objectives to appear without you completing the previous one.
With this update, when you load your save in the latest version, any Mailbox objective that was unintentionally skipped will now reappear in your objective list.
If you have already completed the required project or conditions for that objective, you can simply complete it and then continue progressing through the next Mailbox objectives as intended.
This fix should help restore a smoother and more consistent progression for players who were affected by this issue.
We have improved gamepad support so you can play more comfortably without needing to switch to keyboard and mouse in certain menus.
Gamepad navigation has been updated for several UIs that previously did not work properly, including the Feed Storage Bin purchase UI and Gym upgrade UI.
These menus should now respond correctly to gamepad input, allowing you to buy feed storage and purchase gym upgrades using your controller without issues.
We will continue to monitor feedback about controls and update gamepad support in more areas where needed.
Thank you so much for playing Cropia and for continuing to share reports and feedback. Your input helps us find issues like these and keep improving the experience for everyone.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! This time, the focus is on giving you more control over your animals, helping you organize your farm better, and making the Museum feel more informative once you start donating items.
Here is what is new in this update:
Move Animals Between Pens
You can now manage your animals more freely as your farm grows.
A new feature lets you move animals from one pen to another when you build or buy a new pen.
Animals can only be moved to pens that are suitable for them, based on the type of animal and where they are allowed to live.
This makes it easier to reorganize your layout, separate different animals, or group them in a way that fits your farm design.
Name Your Animal Pens
It is now easier to identify and personalize each animal space.
You can now give a custom name to each animal pen that you own.
Use names to mark their function (for example, “Milk Squad” or “Wool Barn”) or simply to add more personality to your ranch.
Item Details in the Museum
Donating to the Museum should feel more meaningful and informative.
After you donate an item to the Museum, you can now view item details on its display table or platform.
These details help you understand more about what you have contributed and make the Museum feel like a growing record of your journey in Cropia.
Thank you so much for continuing to be part of Cropia’s journey. Your feedback and ideas help us shape features like these, making the farm, animals, and Museum feel more alive and personal.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! This time, the focus is on expanding mid-game content with new objectives, opening the path to the Museum, introducing flower seeds, and adding new crafting options at the Blacksmith. We have also made a small but important improvement to how crafting requirements are displayed.
Here is what is new in this update:
New Objective Chain and Museum Progress A new set of Objective Mailbox tasks has been added as a continuation of your progression. These objectives will guide you through the steps needed to unlock access to the Museum, giving you a clearer path toward this new location and its features.
Flower Seeds Unlock by Level Flower seeds are now tied to your progression so they feel more rewarding to unlock.
Flower seeds become available for purchase once you reach certain Reputation Levels.
The flower seeds introduced in this update are Jasmine, Lavender, Narcissus, and Rose.
These flowers can be used to beautify your farm and will be useful for future objectives and gifting.
Crafting Materials at the Blacksmith
The Blacksmith now plays a bigger role in preparing essential materials.
A new table as Crafting Workbench has been added inside the Blacksmith.
You can use this table to craft special materials such as Glass, Rope, Cloth, and other processing materials that support your production and decoration needs.
Decorative Item Crafting and Blueprints
If you enjoy decorating or gifting items to townsfolk, this update adds more depth to your options.
The Blacksmith now sells new blueprints dedicated to decorative items.
These decorative items can be crafted using the new system and are designed to have higher sell value and to work well as gifts for the townsfolk.
This creates a new path to turn materials into beautiful, meaningful items for both profit and relationships.
Opening Access to the Museum
The Museum is now ready to welcome your contributions.
After reaching Level 10, a special objective will appear that asks you to complete several tasks related to the Museum.
Inside the Museum, you can donate specific items that they request. These items will be displayed as part of the Museum’s collection.
Donations can include rare items, unique items, or other notable objects that you find during your journey.
Tablet Menu Updates
We have expanded the Tablet to better support your growing activities.
The Crafting Menu has been updated to show all crafting recipes that are available from both your Crafting Machines and the Blacksmith, as long as they have been unlocked.
A new Museum Collection menu has been added to the Tablet. This menu shows which items the Museum has collected. It becomes available once you reach Level 10 and gain access to the Museum.
Clearer Crafting Material Requirements
Crafting and cooking now show the total number of items required based on how many you plan to make. For example, if one dish needs 5 Chicken Eggs and you choose to cook 2 of that dish, the interface will now clearly show that you need 10 Chicken Eggs in total.
Thank you so much for continuing to be part of Cropia’s journey. Your feedback and suggestions greatly help us shape new features, refine progression, and add more meaningful goals to work toward.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! Recently, many of you shared feedback about cluttered items around the house, the need for more meaningful training options, and clearer information for fishing objectives. This update focuses on improving how employees deliver harvested items, adding a new stamina training in the gym, and refining fishing locations and objective information.
Here is what is new in this update:
Storage Commodity for Employee
To reduce clutter around your house, we have added a new storage that your employees can use as a drop-off point.
A new storage box has been added next to your house, which employees will use to place harvested items. This helps keep the area around your home tidy instead of scattered with items.
The storage has 30 item slots. When it is full, employees will place additional items outside the box as before.
You can move items from this storage into your bag or on-hand inventory whenever you are ready to organize or sell them.
Any items that have been harvested and are located outside the employee storage box will be automatically collected after load game process as long as there are slots available.
New Training in the Gym
We want training at the gym to feel more impactful for your daily routine.
A new training type has been added at the gym that increases your stamina regeneration speed.
You can pay a fee to perform this training, helping you recover stamina more quickly and stay active longer during the day.
Feed Storage Bin Behavior Employees who finish feeding and still carry leftover feed will now correctly return it to the Feed Storage Bin, as long as you already own one.
Crab Fishing Location Fix Crabs are now properly classified as seawater creatures. Going forward, Crabs can no longer be obtained in Lakes and will only be found in beach areas.
Updated Squid and Octopus Objectives Objective information related to Squid and Octopus has been updated to better reflect their correct behavior and locations, making it easier to understand what you need to do to complete those tasks.
Thank you so much for being part of Cropia’s journey. Your feedback, reports, and suggestions continue to help us refine systems, improve clarity, and make daily life in Cropia feel smoother and more enjoyable.
We will keep listening, improving, and growing together with you. Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! Over the past days, we received several reports and suggestions about animal care, old plants that are hard to clear, and information that felt unclear. This update focuses on making livestock feeding more convenient, refining how the sickle works, and improving in-game information so it is easier to understand what to do next.
Here is what is new in this update:
Livestock Feed Storage Feeding your animals should feel smoother and less repetitive, so we have added a new way to store and manage feed.
You can now purchase a Feed Storage Bin at the Ranch Shop.
The Storage Bin can hold Basic Feed that you have bought, keeping it in one convenient place.
Employees can take Basic Feed directly from the Feed Storage Bin and use it to refill the feeding stations in your animal pens, reducing the need for you or employee to carry feed from different area.
Sickle Improvements for Old Plants Removing old plants should be quick and safe, even when you upgrade your tools.
The Sickle can now be used to cut old plants.
Do not worry about damaging your other crops. The Sickle will only target old plants, even if it has been upgraded and has a larger area of effect. Other plants will not be affected when you clear old ones.
Better In-game Information We received many comments about not knowing where to find certain items or what some things are used for. To help with this, we have improved information in several places:
Objectives that ask for specific items now provide clearer hints about where to find those items.
Animal information has been updated so it is easier to see which animal pen each animal lives in.
Several items now include clearer descriptions that explain what they are used for, helping you understand their function in your daily routine.
Building and Fatigue Fix We have fixed an issue where the game could become stuck if the player reached fatigue while building. During building mode, running is now disabled, so your character will walk instead. This prevents fatigue from triggering in the middle of the building process.
Fixed Disappearing Items in Hand An issue where commodities or animal house boxes held in the player’s hand could suddenly disappear has been resolved. Items in your hand should now remain safe while you play.
Clarified Stats Calculations The calculations in the Stats menu have been clarified. The total now clearly indicates that it counts items from on-hand, bag, item storage, and refrigerator.
Clarified Crafting and Kitchen Counts The Crafting and Kitchen menus have also been clarified. These menus now make it clear that they only count items from on-hand and bag, and do not include items stored in item storage or the refrigerator. This should make it easier to understand which materials are available when you want to craft or cook.
Thank you so much for being part of Cropia’s journey. Your feedback, reports, and suggestions play a very important role in helping us refine systems, improve balance, and add useful quality of life changes.
We will keep listening, improving, and growing together with you.
Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! Your feedback over the past weeks has been incredibly helpful, and this version focuses on refining several systems based on what you shared. This update brings improvements to the Renting Vehicle system, enhanced livestock visuals, and a variety of quality of life changes to make your adventure in Cropia smoother and more enjoyable.
Here is what is new in this update:
Several updates have been made to make vehicle renting more convenient and easier to manage.
🚜 Renting Vehicles will remain in their last position on the next day as long as they are not submerged. You still need to pay the daily rent, but this allows you to park the vehicle near your home and continue using it the following day without returning to the store.
🚜 A new Reset Vehicle request is now available by interacting with the table counter inside the Vehicle Store. This will return your rented vehicle to the front of the store for a small fee.
🚜 Your vehicle now appears on the map so you will not lose track of where you parked it.
🚜 A new Vehicle Steering option has been added. This setting allows you to choose whether or not to enable camera steering using the mouse. By default, this option is enabled, but you can easily adjust it in the settings menu to suit your preference.
🐑 Sheep are now fluffier and more visually expressive, making it easier to see when they are ready for shearing.
🐄 Animals that produce harvestable products such as wool or milk will now display a product icon when they are ready to be collected.
Improved Interaction Rules with Employees inside Animal Pens
We have fixed an issue where the player could get stuck when performing tasks together with an employee. If an employee is working inside an animal pen, such as harvesting eggs, the player can only perform different tasks in the same pen, for example refilling the feeding station.
Storage Upgrade Information
When interacting with a locked storage slot, the game now displays information about where storage upgrades can be purchased.
Updated Refrigerator Storage List
The list of items that can be stored in the refrigerator has been updated to reflect the correct items.
Fixed Player Orientation in Buildings
The player’s facing direction is now correct when entering buildings. The previous issue where the player faced away from the door has been resolved.
Thank you so much for being part of Cropia's journey. We truly appreciate every feedback, report, and suggestion from the community. Your input plays a key role in helping us refine systems, improve balance, and bring new ideas to life. We will continue to listen, improve, and grow together with you. Happy playing! 🌱💛
Hi everyone! 👋
We have just released a new update for Cropia! Since the Early Access launch, we have continued listening closely to your feedback and suggestions. This update brings new pet options, adjustments to tool tier handling, and several quality-of-life improvements to make your farming adventure smoother and more enjoyable.
Here is what is new in this update:
You can now choose from three new pets at the beginning of the game or adopt them later through the Pet & Care Shop.
By going to Pet & Care Shop and complete the adoption process (after entering the pet’s name), your pet will be placed in a box in your hand or bag, as long as there is an available slot. If no slot is available, the box will be placed near the counter table instead.
Bring this box to your farm and deploy the Pet House at the spot you want. Once the Pet House has been deployed, your new pet will also become available.
What will you with this new feature:
🐾 Each pet now has a unique Pet House based on its species.
🐾 All pets can be adopted, and you can own multiple pets at the same time.
🐾 Only one pet can follow you at a time. Pets that are not following will stay at their own Pet House.
🐾 Every pet now provides a unique type of gift, giving each companion a special identity and benefit.
With tool upgrades available in Cropia, we received feedback that players sometimes want to return temporarily to a lower tool tier for certain situations. A new toggle has been added to switch between higher and lower tool tiers freely.
Default Controls:
Keyboard: P
Gamepad: X
This gives you more flexibility when managing your farming workflow.
Quick Move actions will now automatically merge items into slots with matching items. This helps keep your inventory clean and reduces manual sorting.
The notification for inaccessible areas inside the Cave and maximum upgrade on Blacksmith has been updated with clearer information. This allows players to understand better the condition of current version and which areas are currently unavailable in current the Early Access version.
Thank you so much for being part of Cropia's journey. We truly appreciate every feedback, report, and suggestion from the community. Your support helps us refine systems, improve balance, and develop new ideas for future updates.
We will continue to listen, improve, and grow together with you. Happy playing! 🌱💛
Hi everyone! 👋
We’ve just released a new update for Cropia! Since the Early Access launch, we’ve been listening closely to your feedback and suggestions. This version includes several improvements, UI adjustments, and bug fixes based on your input. Each change aims to make your farming experience smoother and more enjoyable.
Here’s what’s new in this update:
Added tooltips when accessing Inventory or Storage using a gamepad.
Added Quick Move functionality for Item Storage, Tool Storage, Refrigerator, Selling Bin, and Selling menus in the Pawn Shop.
Added the option to purchase Item Storage and Refrigerator expansions from the Pawn Shop to increase your maximum storage slots.
Improved Crafting and Cooking menu navigation for Gamepad for smoother control and better usability.
Adjusted plowing area limits around the Player’s House and Barn for better placement consistency.
Updated 3D models for Ducks, Geese, and their eggs for a more consistent visual style.
Added extra information when firing an employee to explain what happens next.
Fixed Objective text for Anatolo (the gymnasium trainer), which now correctly states “Deliver 30 Chicken Eggs.”
Thank you so much for being part of Cropia's journey! We truly appreciate every feedback, report, and suggestion from the community. Your input plays a key role in helping us refine systems, improve balance, and bring new ideas to life.
We’ll continue to listen, improve, and grow together with you. Happy playing! 🌱💛Hi everyone! 👋
We’re excited to share that Cropia is officially available in Early Access starting today!
This marks an important milestone in the game’s journey, giving you the chance to step into the world of Cropia and experience its cozy rhythm of farming, crafting, fishing, mining, and building relationships with the townsfolk.
Early Access is just the beginning. We will continue expanding the world, polishing existing systems, and introducing new features with your feedback guiding the way. Your thoughts and experiences will help us shape the full version into something truly special.
Thank you so much for being part of this journey and for supporting us along the way. We can’t wait to see your farms thrive and to hear the stories you create in Cropia! 🌱💛
Hi everyone! 👋
Cropia has officially entered Early Access, and we’re so excited to finally share this version with you! This update introduces new features, systems, and improvements for you to explore. Here’s what’s new in this release:
Daytime Cycle - Experience shifting atmospheres with fog, morning, afternoon, evening, and night.
Radio & Recipe Book - Listen to radio shows that share new cooking recipes, and have them automatically saved in your recipe book.
Cooking - Cook delicious meals using recipes and your home stove.
Mining - Explore cave to discover gemstones and valuable resources.
Fishing - Cast your line in rivers, lakes, or the sea to catch various kinds of fish.
Swimming - You can now swim and explore the waters around Cropia.
Farm Signboard - A new signboard now appears at your farm, giving it a more personal touch.
Cat House - Your cat now has a cozy home on the farm, and you can choose whether they follow you or stay there.
New NPCs to meet and interact with.
Employee System - Unlock your right to manage employees, then hire workers to help around your farm and shops.
Refrigerator System - Store your consumable items to keep them fresh.
Storage Cabinet - Keep your items neatly organized.
Tool Upgrades - Upgrade your tools for better efficiency.
Achievements system - Earn Steam Achievements for your progress and milestones.
Intro Story – Begin your adventure with a short introduction that tells the story behind your arrival in Cropia.
Gymnasium - Train to increase your maximum stamina.
Barber Shop - Customize your character’s look whenever you like.
Pawn Shop - A quick trade spot where you can buy and sell unique items.
Vehicle Store - Buy a bicycle and travel around town faster without draining your stamina.
Mayor Office - The place where the mayor works and manages town affairs.
Unknown Building - A mysterious place where hidden secrets are revealed.
Controller defect fixed.
Adjust camera inertia and FOV for smoother control and a better viewing experience
Fixed an issue where items couldn’t be split when using a controller.
Fixed seed bags not appearing transparent when held above the soil.
Fixed an issue that prevented switching tabs in the Bug Report tablet when using a controller.
Fixed margin alignment in the Map menu on the tablet.
Fixed excessive decimal digits showing in the level number on the summary popup.
Fixed the day always displaying as Monday.
Fixed being unable to switch months after the 28th day.
Fixed NPCs getting stuck after receiving a gift.
Fixed cats becoming stuck after receiving a gift.
Fixed interaction priority when harvesting.
Fixed items remaining visible in the player’s hand during the tween animation when giving items to NPCs.
Fixed player occasionally floating above the ground.
Thank you so much for being part of Cropia's journey! We truly appreciate every feedback, report, and suggestion from the community. Your input plays a key role in helping us refine systems, improve balance, and bring new ideas to life.
We’ll continue to listen, improve, and grow together with you. See you in Cropia! 🌱💛
Hey everyone! 👋
We’ve got some exciting news to share: Cropia will be taking part in the Steam Next Fest! 🎉 That means you’ll be able to play the free demo and get a little taste of the cozy life we’ve been building.
We’ll also be live streaming gameplay during the event, so make sure to drop by and see Cropia in action. 🌿
Thank you all so much for your support. It really means the world to us. We can’t wait for you to jump into the world of Cropia and let us know what you think. 💚
Best regards,
Cropstone Studio
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cropia, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cropia statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.