
Hi folks,
We've got another huge update for you!
We've added another more positive ending to the milestones screen! (along with a new achievement for completing it)
Unlock it by completing the other ending and the new level (there's a new level!)
To help you beat the new level there are more skills in the skill tree!
We've also added 2 new atom types!
With this addition is should round off the end of the game for a smoother experience.
That's not all, we've also added trading card drops, profile backgrounds, emoticons and stickers to the points shop!
Collect them all :)
Other changes:
Added new skill tree
Added atom containment skill
Added quantum gravity skill
Added radiation cloud
Added special atom
Added exploding homing neutrons
Added persistent rocket upgrades prestige
Made magnet skill stronger
Tweaked prestige prices
Tweaked the scale of objects
Sophon speed increased
Tweaked ending 3 text
Fixed some typos
Fixed back button after prestige
Fixed idle efficiency prerequisite
Please leave a review if you enjoy this game :)
ːcritstarsːːcritrocketːːcritnukeːːcritflaskːːcritatomː
We've been hard at work and I just wanted to keep you informed about a new content update in the coming weeks including new atoms, new skills, new prestiges, new achievement, a new ending etc. which should round out the end game more and make it less grindy.
Keep posting your comments and suggestions and I'll see if I can roll them into the next update.
ːrocketballː
Maxed prestige upgrades now move to the end of the list
Fixed the prestige button localisation
Added confine mouse toggle key - L
Hey Operators!
Looks like we've got another HUGE update for you!
Check it out below:
New Achievements!
How many can you get?!
New damage stats screen!
Click this button on the results screen to see how much damage you did and how many atoms you split this round and in total.
Full history!
Back button now goes back through your whole history (up until you start a round)
Global atoms split!
Now you can see how many atoms were split by all players
(From this point on, didn't start tracking it until now, doesn't update instantly)
New Round Hot-Key!
(It's the space bar)
aaaand
homing neutrons have higher max speed
higher research speed prestige cap
Keep sending steam stats about once per minute
Smash that review button if you want :) ːsteamthumbsupː
Hi folks,
We've been floored by the reception of this game and to thank the players we've been hard at work on a Big update to improve the quality of life in the game with more prestige upgrades and smoother experience all round :)
New Prestiges:
Corium boost upgrade (Corium gained = levels ^ boost level which favours longer rounds)
Auto collect XP upgrade
Sophon XP multiplier (per sophon so max 4X mult)
Favourite skills upgrade
Sell skills upgrade lets you experiment without a full prestige
Non-Fissile atom damage upgrade
Neutron max-chain upgrade (all atoms split contribute to max chain)
Changes:
Faster idle mode restart
Toggle idle mode during rounds
Scene transitions are quicker and hitch less
Hold button is quicker
Clicking a skill auto unlocks the requisite skills
Hold left mouse to swipe through the skill tree to unlock them
Music is randomised instead of restarted on reload
Pan the skill tree by mousing over the screen edge
Pan the skill tree with middle mouse click or keyboard arrow keys
Level select screen doesn't automatically scroll to the last unlocked level
Back button goes to the last screen you were on
You can spend corium any time
Reduced the prestige milestone requirements
Added an icon to show clicks gain 1 research point
Added a buy max option to rocket lab
Changed the colour of the rocket lab secondary upgrade texts and added more info
Added a mouse over highlight of same skill types
Made level 1 slightly easier
Recenter the skill tree when you enter the screen with no skills in view
Fixes:
Reduce steamworks stat update rate
Explicite trigger for all skills unlocked achievement
Prevent freezing time during a scene transition
Alert Icons will periodically check for unlocks
Ending audio will follow volume slider
Switching scenes while in idle mode doesn't auto start a new round
Reduced garbage collection
Switched from float to double for research cost
Fixed a duplicate rocket lab production
Now 100% ing the game will be much less of a grind
Thanks again and don't forget to leave a review if you've been enjoying this game :)
Added hardware mouse option
Tweaked prestige button text
Added a no neutrons round end message
Criticality is out now with a 25% launch discount and also a couple bundles for other games you might like.
Time to go nuclear! ːrocketballː
Not long to go before you can go critical!
ːrocketballːːrocketballːːrocketballː
Criticality works perfectly on steam deck ːsteamhappyː
Check out these changes in the demo beta branch right now or wait a bit for it to land in default branch:
Changed Primed upgrade to add initial chain count instead of atom count
Fixed "Gama" typo
Added a check for duplicate upgrade id
Added a check for last played version number and refund your upgrades if there's been an update
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Criticality, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Criticality statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.