
Steam news
Full Steam announcements and update articles for this title.
The latest update (5.8.1) is now live on Steam and Itch.io for Windows and Mac!Go download it now and check out the latest content in the vampire route, including two brand new contract quests!Crimson Veil on itch.ioCrimson Veil on SteamIf you’ve been enjoying your time with the game, I’d really appreciate it if you left a review. Whether it’s a few sentences or a full breakdown, praise or criticism, I want to hear your honest thoughts. Your feedback plays a huge role in shaping each new update and making Crimson Veil better for everyone.For returning players: Please keep in mind that save files created in older versions have compatibility issues. For the best experience, please use the multiple save files provided in the link below:5.8.1 Save Files LinkIf you need additional help, the walkthrough can be viewed at the link below:5.8.1 WalkthroughAs I stated previously, I will be taking the rest of July off to work on a backlog of commissions that have been sent my way. Thank you to everyone who sent me their requests. At this time, I will no longer be accepting any more commissions. Once that backlog is done, I will resume working on the next major update!Thank you all for playing Crimson Veil!This week, I've been keeping busy with a variety of things behind the scenes while Patrons have been enjoying Version 5.8. It's always nice to finally have a release in everyone's hands and shift my focus toward updating the supporting resources that go along with it.
First off, the Crimson Veil Walkthrough has now been updated to Version 5.8. If you're looking for help with the two new contracts, item locations, or any of the latest additions, you can find it here:
https://docs.google.com/document/d/1VbSILz60_Yc7NyU-DRv3mrX0FVua3WSBD9nlN0Bf5jk
I've also given the Crimson Veil Lore Bible a much-needed update with all of the new characters, locations, enemies, and story information introduced in Version 5.8. If you're interested in diving deeper into the world's lore, you can check it out here:
https://docs.google.com/document/d/1NRbhr7Hfb5n33OZl--BgGTw-lBouuAOSOkMoHmXWoeU
As always, beware of spoilers!
In addition, the Crimson Veil Video Walkthrough has received another new episode! The latest video covers Contract 4-V, and you can watch it here:
Crimson Veil Contract 4 (Vampire Route) Walkthrough
And finally, if you haven't had a chance to play the latest update yet... What are you waiting for? You can jump into Version 5.8 right now for as little as $2 by joining my Patreon and getting early access.
https://www.patreon.com/c/MKRUdesign
There's plenty more to come, but that's all I have for this week.
Until next week, everyone!
The latest version of Crimson Veil is now available on Windows and Mac to all Patrons! (Mobile version will be released at a later date)
https://www.patreon.com/MKRUdesign
Check the changes below:
•2 new contracts added to Vampire Route. ("A Merchant's Folly" and "Ashes to Anatomy")
•New area of Naishon added to vampire route during chapter 3-V.
•New Quest available in the Naishon Weapon shop to obtain the best whip for Mila. (Vampire Route)
•Some scenes have been adjusted during chapter 3-V.
•Silver Weakness and Freezing status now wear off after walking for a bit.
•Ophelia's training level cap has been raised during chapter 3-V.
•New (Dark) skills added to Mila and Seraphina. (Vampire Route)
•New (Chaos) element skills added for Seraphina.
•Various changes to weapons in the Vampire Route.
•Enemy weaknesses adjusted.
•7 Images added to Picture Gallery. (177 total)
•Misc. bug fixes.
Tier 2 and higher patrons can also choose to download uncompressed image files for the game! For file size reasons, I've had to compress the images for the latest releases, and it has affected the quality and clarity of many of my illustrations. With this pack, you can now view the game as it was intended!
Also, this upcoming week I will be working on updating the walkthrough and I hope to have that done by next Sunday! Until then, be sure to discuss the latest updates with me and other players by joining the official Crimson Veil Discord:
Please relegate all spoiler talk to the appropriate channels!
Please be sure to do your part by sharing your thoughts, and reporting any issues you encounter!
The public release of the game will be in two weeks, on Sunday July 5th.
I hope you all enjoy the final contract quests for Crimson Veil!
Today, I sent an early build of Version 5.8 to my testers!
Over the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anything I may have overlooked. I'm looking forward to hearing their feedback and seeing what improvements can be made before release.
Assuming everything goes according to plan, I intend to release Version 5.8 to all Patrons on Sunday, June 21st, with the public release following on July 5th.
With the build now in testing, I'm going to take next week off and give my brain a chance to rest. Development has been my primary focus for quite a while now, and I think a short break will do me some good before I dive back into the final polishing phase. As a result, there will be no Weekly Update next week, unless there are any unforeseen developments that I need to share with you all.
Thank you all for your patience and support throughout development. I hope you're looking forward to the latest release of Crimson Veil as much as I am.
Until next time, everyone!
This week, I got very close to finishing up the Merchant’s Folly quest line. I began importing the final portion of the written script into the game and implementing the last major scene that still needed to be added. As of writing this, I’m nearly finished with that process and have started doing an early playthrough of the quest from start to finish.
I think players are really going to enjoy how the two new quests in this update contrast with each other tonally. Together, they offer a more rounded experience—different moods, different themes, and different kinds of horror. In a lot of ways, these quests feel like the culmination of everything I’ve learned about designing compelling side stories over the past 7+ years working on Crimson Veil.
Additionally, I realized there was one last CG I had forgotten to draw for this update. Thankfully, I managed to both sketch and complete it this week. Here’s a small preview of Mila after being mind controlled and assimilated into the worship of new goddesses…
The full version is available now for Tier 2+ patrons on the official Crimson Veil Discord server:
It will also be posted for patrons on Patreon later this week:
https://www.patreon.com/MKRUdesign
That’s all I have for this week. Until next time, everyone!
This week, I completed one of the larger scenes I still had pending—the introduction of the kitsune sisters, Kohta and Rin. I’ve shared early screenshots of this scene before. This sequence involved a large number of moving NPCs and layered interactions, so getting everything to function correctly took hours of testing and adjustments. Scenes like this are always deceptively complicated, but I’m really happy with how it turned out in the end.
Working on this scene also reminded me that there is still one final illustration I need to complete for a specific bad ending… One that can occur if you choose to accept a charm these sneaky foxes offer you… However, this scene comes with a unique twist: it will integrate directly with the party member you choose to bring with you!
Once Mila falls under the kitsune’s spell, she will attempt to force her companion to submit to them as well. Depending on who you bring along, the outcome changes, so be sure to save beforehand and experiment with different party members to see all the variations.
Additionally, this quest will require players to briefly visit the previously unused Gloomy Cape, where an abandoned, yet mysteriously still illuminated lighthouse silently waits along the shore.
What exactly lurks within its dreadful halls? Well… whatever it is required me to update Mila’s Verlorenne character portrait, as shown below:
And on top of that, her associated bad ending illustration has also been updated. Here’s a teaser preview:
The full version is available now on the official Crimson Veil Discord server for Tier 2+ patrons
It will also be posted on Patreon later this week.
https://www.patreon.com/MKRUdesign
That’s all I have for this week! Until next time, everyone!
This week has been spent filling out the remaining events with missing dialogue, images, and finally doing some proper test runs of the quest from start to finish. There are still things that need tweaking—enemy spawn locations, treasure placement, balancing, and general polish—but it feels really good to finally be able to play through the entire scenario in one go. Even in its unfinished state, it’s satisfying seeing all the moving pieces come together.
In other news, this update will finally allow players to obtain Mila’s Ultimate Weapon just before the final chapter becomes available. Once both of the new quests are completed, players will gain access to the materials needed for the blacksmith Hao in Naishon to forge the legendary weapon known as the End Bringer.
With the proper materials and compensation for his craftsmanship, Hao will create Mila’s strongest weapon yet—a tool that should prove invaluable against the powerful enemies still waiting ahead.
That’s all I have for this week. Until next time, everyone!
This week, I finished writing the remainder of the script for the final contract in the Vampire Route. This one took a bit longer than usual, as I wanted to make sure I included all the important details without overloading the scenes or making anything feel forced. I went back and forth on a few sections, but I’ve finally landed on a version of the script that I’m happy with.
With that done, I’ve started importing the script into the game and building out the scenes within the new maps I created:
Once everything is in place, I’ll need to make a few adjustments based on player choices—specifically whether Mila has previously met Muddy, and whether the player chose to give her the warm blanket earlier in the game. Players who took the time to complete that optional interaction will receive a small reward here, which I think is a nice bit of continuity.
On the enemy side, I also finished writing the ending scenes for the lamias—both when they defeat Mila and when Mila defeats them. In this update, Mila will be able to turn lamias into either vampires or ghouls, which meant I needed to create a new variation: the Ghoul Lamia. Take a look.
I also had to create new sprites for both the Ghoul Lamia and a Lamia version of Mila.
Lastly, the illustration for the scene where Mila is defeated and bitten by a lamia has been completed. Here’s a preview:
The full version is available now for Tier 2+ patrons on the official Crimson Veil Discord:
It will also be posted on Patreon later this week:
https://www.patreon.com/MKRUdesign
That’s all I have for this week. Until next time, everyone!
I’ve just returned from my two-week trip to Europe! I got to see a lot of incredible sights and experience customs that are quite different from what I’m used to in the U.S. It was a refreshing change of pace. I even took this photo of the Roman Colosseum at night, alongside a tiny Coco Jumbo figure I picked up during my trip to Japan:
A fun little way to tie together two of my recent big trips. That said, I’m very happy to be back home and settling back into my usual routine.
While I didn’t have a ton of time to work on the game while abroad, I still managed to make a bit of progress here and there. I shared a flats preview of one of the ending scenes with my Tier 3+ patrons over on Discord:
https://www.patreon.com/MKRUdesign
That piece came together during a particularly slow day, and it was nice to have something creative to focus on. I also did a bit of writing during some of the longer train rides, which helped keep things moving forward.
This week, I also want to introduce a new activity coming in the next update: the Naishon Bath House!
Here, you’ll be able to bring one of your Pets along and spend some private time together. Staying at the bath house will not only increase your support level with your Pet, but also grant a temporary stat buff.
Just be careful not to overdo it—if you enter the bath house while the buff is already active, it will instead apply a negative status effect, and the support gain will be minimal.
Lastly, have you had a chance to catch up on the latest episodes of the Crimson Veil video walkthrough? You can check out the newest uploads here:
That’s all for this week. Until next time, everyone!
This week, I focused on cementing the map design for the final contract quest, which will bring players back to the ruins of the Lingrave Clinic. This was a bit of a challenge to conceptualize at first, since the location was already in a ruined state during the Hunter Route. The question became how much worse could it realistically get in the Vampire Route?
Rather than simply reusing the old layout, I approached it from a different angle. The player will now start from the middle section of the map, with many familiar pathways either blocked off by debris or removed entirely.
In essence, it uses the skeleton of the original design while introducing new twists to keep returning players on their toes. Additionally, I went and edited the tileset for the clinic as well as the wastelands area to give it grim and grimey tone. Items like boxes and shelves have a bit more ruined detail, which I added in by hand.
On top of that, some members of the Knights of Friedrich have made their way into the clinic, tasked with eliminating the remaining lamias in the Wastelands. As you explore the decayed halls in search of the Wandering Experiments, you’ll have to contend with both threats.
Speaking of lamias, I have a preview of a lamia bite scene that plays upon defeating one and feeding from her:
If you’re interested, Tier 2+ patrons can view the full version now on the Crimson Veil Discord:
It will also be available on Patreon later this week:
https://www.patreon.com/MKRUdesign
Lastly, as I mentioned last week, I’ll be heading to Europe for two weeks starting at the end of this week. Because of the time difference and travel schedule, there will be no Weekly Updates until I return. I do plan on bringing my work with me and continuing development where I can, though my time will be limited.
I may have a small update to share on Sunday, April 26th, depending on how much progress I’m able to make while abroad.
Thanks for your understanding and I’ll speak with you all again once I return!
This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to say I made some solid progress this week. Those of you in the higher tiers may have seen a few of the WIPs I’ve been sharing over on the Crimson Veil Discord:
For this week’s preview, I have a teaser of the completed Kitsune ending for Mila.
The full version is already available on the Discord for all Tier 2+ patrons, and it will also be posted on Patreon later this week.
https://www.patreon.com/MKRUdesign
Lastly, I have some unexpected news that may affect development somewhat. I’ve been given the opportunity to travel to Spain and Italy with some relatives! I wasn’t expecting to be using my passport again so soon after my Japan trip in October, but when an opportunity like this comes, it’s hard to pass up. I’ll be away from April 11th to the 25th.
That said, unlike my last trip, I do plan to continue working on Crimson Veil during my downtime while abroad. I don’t want production to come to a full stop because of this, though there may still be some delays as I balance travel and development. I’ll share more details as the trip gets closer, but I’m both excited and a bit nervous about it.
Thank you all for your patience and continued support.
That’s all for this week—until next time!
This week, I continued fleshing out the town of Naishon. While the exterior of the town was mostly complete, I shifted my focus to building out the interior maps. Players will be able to explore new shops such as weapon, armor, and accessory stores, along with a cozy noodle shop, a bar, and a tea house. The interiors are noticeably tighter than most locations in the game, and that was a deliberate choice inspired by my time in Japan, where many shops felt compact but full of character.
On the art side, I also finished the final sketches needed for this update! This includes Mila’s Kitsune form and attire, along with her transformation sequence.
I experimented with a new hairstyle for her Kitsune form—slicked-back bangs tied into a bun. I’d love to hear what you all think about the look! I've also posted the sketches uncensored on the Crimson Veil official Discod. Sketches and Works in progress are available to all tier 3+ members.
Lastly, I’m happy to share that new episodes of the Crimson Veil video walkthrough are now available. The main story of the Hunter Route has officially been completed in the series, so be sure to check it out when you have the time:
That’s all I have for this week. Until next time, everyone!
This week, I focused primarily on map design, continuing to build out the new town of Naishon. Located east of Fallholt, this mountain settlement draws heavy inspiration from several Asian cultures. Despite sitting in a frigid alpine region, Naishon has become a popular tourist destination, thanks to its naturally occurring hot springs and resort. The town also features plenty of touristy shops filled with unusual knickknacks, local foods, and other curiosities that travelers can browse while visiting.
There’s still quite a bit to flesh out, but here’s a preview of how the town is starting to come together:
Naishon isn’t the only map I worked on this week, however. The Tundra Tower has also undergone renovations by the locals during the century since we last saw it. Its halls now carry a refreshed gothic–Asian aesthetic, giving the structure a new identity while still preserving its imposing presence.
I hope you like what you've seen so far! That’s all I have for this week. Until next time, everyone!
This week, I began importing some of the older maps from the Hunter Route into the Vampire Route, specifically areas from the Lingrave Clinic. They’re not quite ready to be shown just yet, as I want to give them a proper makeover to reflect the passage of time between the two routes. The clinic was already in pretty rough shape during the Hunter timeline, so in this version things will be even more dilapidated and decayed. This will also affect how the area is navigated—overall, it will be a more condensed version of the clinic, so players won’t have to trek through it quite as extensively as before.
That said, I’ll admit I didn’t spend quite as much time in the engine as I planned this week. I’ve honestly just been enjoying drawing lately. I did finish this new sketch—the reverse scenario of the one I showed last week—where Mila now finds herself in the clutches of a lamia preparing to strike at her neck:
Unrelated to Crimson Veil, I also spent some time working on this Dragon Quest fan art. I recently started replaying Dragon Quest XI, which got me in the mood to draw Jade.
I even made a few alternate versions—including a bunny suit and an evil version—which are available now for my Tier 2+ patrons on Discord:
They’ll also be posted to Patreon later this week.
https://www.patreon.com/MKRUdesign
Hopefully you don’t mind this little diversion. If I know my audience though, I have a feeling some of you will enjoy it! That said, I plan to fully shift my focus back onto game design this week, as I’m starting to feel a bit behind on that front. So expect to see more development progress in next week’s update.
Until next time, everyone!
This week, I’ve been putting the final touches on a brand-new illustration to celebrate Crimson Veil’s 7th Anniversary. If you didn’t know, Version 1.0 first released back in March of 2019. I’ve been working on this project on my own ever since, and it’s kind of surreal to think about how much time has passed. I’ll be sharing more about the anniversary when the day officially arrives.
In the meantime, I also worked on a new sketch featuring Mila chomping away at a new serpentine victim. You can see a preview here:
But what about the reverse scenario? What happens when vampiric Mila is the one being bitten by the lamia? Well… if you know anything about this game, you already know the answer. It results in her turning into one herself, of course! Here’s a preview of the completed illustration:
Tier 2+ patrons can check out the full version right now on the official Crimson Veil Discord,
and it will also be posted on Patreon later this week.https://www.patreon.com/MKRUdesign
That’s all I have for today. Until next time!
This week, I began putting together the brand-new town of Naishon. Nestled in the mountains just east of Fallholt—where the Tundra Trail once lay in the Hunter Route—Naishon is a settlement formed by immigrants from the east who migrated during the century Mila rested in her coffin. Over time, they established a thriving home high in the mountains.
Unfortunately, their peaceful town now faces a growing problem. Mischievous and malicious kitsune have begun stirring trouble in their midst.
On the development side, I’ve completed the final character portraits needed for this update, as well as finishing their character sprites. As shown above, all of Rin and Kohta’s portraits are now available for Tier 2+ patrons on the official Crimson Veil Discord:
These images will also be posted on Patreon later this week:
https://www.patreon.com/MKRUdesign
Lastly, the newest episode of the Crimson Veil video walkthrough series is now live!
This one covers Contract 5 of the Hunter Route. You can check it out here:
That’s all I have for this week. Until next time, everyone!
This week, I spent some time back in the game engine working on new character sprites and a few new maps—most notably Patty’s underground laboratory.
This hidden lab is where she conducts her many experiments on various corpses, though she does her best to keep the place relatively tidy with the help of her wight assistant, Muddy. The lab lies deep beneath the Lingrave Wastelands, carefully concealed from the watchful eyes of the Knights of Friedrich… or at least, that’s what Patty believes.
The laboratory also connects to the long-abandoned Lingrave Clinic, a decaying facility that’s not only fallen into ruin over the past century, but is now crawling with scurrying lamia and Patty’s Wandering Experiments.
Speaking of which, I also finished the digital art for Patty’s fourth experiment, and you can see a preview of her here:
Tier 2+ patrons can view her full-resolution version, along with alternate expression portraits, right now on the official Crimson Veil Discord:
It will also be posted on Patreon later this week.
https://www.patreon.com/MKRUdesign
That’s all for this week. Until next time, everyone!
Hey, all! This week, I’ve mostly been focused on creating more artwork. I haven’t had as much time as I’d like to work directly on the game itself, and part of me feels like I might be falling behind schedule. But then again, that feeling is pretty familiar at this stage of development. The update will be ready when it’s ready, and I just have to stay positive and keep moving forward at a steady pace.
That said, here’s a bit of what I worked on this week. First up, I have a sketch of… a new lamia bad ending?!
That’s right—there will be some lamia content in the next update for those who enjoy that side of things. This particular bad ending will be exclusive to the final contract and to the vampire route.
I also finished the illustration of Muddy that I shared previously. Here’s a preview:
Tier 2+ patrons can view the full version—along with an alternate—right now on the official Crimson Veil Discord:
It can be found in the Hall of the Hunters channel, exclusive to members.
It will also be posted on Patreon later this week.
https://www.patreon.com/MKRUdesign
There’s still plenty more art on my plate, but I think I might shift my focus back toward some game design work for next week’s update.
That’s all for this week—until next time, everyone!
This week, it was a bit difficult to find consistent time to work on the game, as my mother had just been released from surgery and I needed to help take care of her. It wasn’t a major procedure and she’s doing well now and on the road to recovery, but taking care of family is always a source of stress and takes priority. That said, I still managed to squeeze in some progress during the small pockets of free time I had.
First, I’d like to introduce two new Kitsune characters—Kohta on the left and Rin on the right.
Both are Hotaru’s faithful underlings, born from her magic and formidable in their own right. I’ll be sharing more details about them in the coming weeks.
Additionally, the Wandering Experiment enemies I teased in a previous update have now been properly added to the game. Here’s a preview of one of them in action:
Tier 2+ Patrons can view the full-resolution images of all three Wandering Experiments on the official Crimson Veil Discord, which you can find here: link. As always, Patreon previews can also be found in the Hall of the Hunters secret channel.
https://www.patreon.com/MKRUdesign
The illustrations will also be available on Patreon for tier 2+ members later this week.
That’s all I have for this week. Until next time, everyone!
This week has been all about solidifying ideas and refining the sketches I shared last time. I’m still actively working on them, but tier 3+ patrons should start seeing WIP updates popping up on the Crimson Veil Discord throughout the week as things continue to take shape.
I’ve also added a new enemy to the lineup: Wandering Experiment #4.
This creature is assembled from the “best” traits of past failed experiments, now twisted into something far more dangerous. Alongside that, I sketched a new image of the familiar wight Muddy.
There may be more going on in that illustration than meets the eye… but you’ll have to experience the quest for yourself to understand what it really means.
Lastly, the newest episode of the Crimson Veil video walkthrough series is now live! You can check it out here:
That’s all for this week. Until next time, everyone!
This week, I’ve been spending time brainstorming and outlining more details for the final contract quest coming to Crimson Veil. I can now confirm that this quest will bring players back to the Lingrave Wastelands, and more specifically, to the ruins of a certain abandoned medical facility. Mila will once again be forced to delve into its dark hallways to assist Patty—retracing steps that longtime players may find unsettlingly familiar.
Within those corridors, players will encounter a brand-new enemy type exclusive to this quest: the Wandering Experiments.
These roaming corpses have long since outlived their usefulness. Trapped within the facility’s walls, they wander aimlessly—mindless, violent, and highly resilient despite their torn-apart appearance. They show no understanding of mercy and will tear apart any living thing unfortunate enough to cross their path. I’ll be sharing more details about these enemies and their behavior in the coming weeks.
Lastly, I want to briefly mention that a new minor update—Version 5.7.2—is now available on Steam and Itch.io. This update addresses a handful of issues and visual bugs from the previous release, so I recommend updating when you get the chance. Save files from versions 5.7 and 5.7.1 are fully compatible with this update.
That’s all for this week. Until next time, everyone!
This week, I’ve returned to working on the game and have started planning a small version update to address a few minor bugs. More details on that soon.
The bulk of my time, however, has gone into coloring one of the major focuses of the next update’s quests—the mysterious elder kitsune, Hotaru.
I’ve just finished all of her character portraits, and Tier 2+ patrons can preview them now on the Crimson Veil Discord server. You’ll find them in the Hall of the Hunters channel, which is exclusive to Tier 2+ members. If you’d like to take a look and share your thoughts, you can join here:
The image set will also be available on Patreon later this week:
https://www.patreon.com/MKRUdesign
Lastly, have you had a chance to check out the Crimson Veil video walkthrough series yet?
You can find the hunter route playlist here:
I’ve been continuing to work on it alongside game development, and a new episode has just been added. It’s a great resource for players who want extra guidance beyond the written walkthrough, so be sure to check it out—and feel free to leave a comment or two!
That’s all for this week. Until next time, everyone!
I’ve officially returned home from the holiday break, with just a few days to rest before heading back to my day job. Returning to work after a long break is always the worst, isn’t it? That said, I’ve been easing back into things and continued working on what I could while staying with my family—specifically, content related to one of the new quests coming in the next update.
This quest follows Professor Patricia Pretorius, a vampire scientist who has stumbled upon a potentially life-changing discovery and will need Mila’s help to see her ambition through.
This storyline will also feature the return of the curious wight Muddy, who players may remember from earlier chapters. While the finer story details are still being worked out, I think this quest will be a real treat for long-time fans of Crimson Veil. It will also be the final contract quest in the game, so I’m doing my best to make sure it lives up to expectations.
For my Tier 2+ patrons, all of Patricia’s character portraits are now available to view on the official Crimson Veil Discord—including an alternate version without her glasses! If you haven’t joined the server yet, you can do so here:
You’ll find the images in the Hall of the Hunters channel, which is exclusive to Tier 2+ patrons. These illustrations will also be posted to Patreon later this week!
That’s all I have for today. Until next time, everyone!
This week, I finished up all of my remaining pending commissions—thank you again to everyone who commissioned me and supported my work. I’m currently working on just one final piece for myself, which I’ll be sharing here once it’s finished.
While I’m still at my family’s place for the year-end holidays, I did manage to complete one more sketch before heading out.
Shown above is Hotaru, the Kitsune who will appear in the upcoming contract quest. This is the very first glimpse into that storyline, and I’d love to hear what you think of her design—feel free to share your thoughts below!
I’ll be heading back home on Friday, so next week’s update will likely be a lighter one as well. That said, I’ll continue working on what I can in the meantime. Here's to hoping 2026 is a better year!
Until next time, everyone!
Here’s the moment you’ve been waiting for, the results of the 12th Contract Contest!
Congratulations to Aaron S for winning the final Contract Contest with their quest idea, “A Merchant’s Folly”! I’m really looking forward to bringing this concept to life as an in-game quest for Crimson Veil. Thank you again to everyone who participated and voted—this was a fun way to close out the contests I have been hosting for years..
As for this week, I’ve been focused on finishing up my remaining commission commitments. If you’ve been following my posts on Patreon or other social media, you’ve probably seen some of the pieces I’ve been able to share, while others have remained private at my clients’ requests. There’s still a bit left to wrap up, but once that’s done, my full attention will return to Crimson Veil proper.
Looking ahead, next week will likely be another slim update, as I’ll be traveling to visit family. It feels like I’ve traveled a lot more than usual this year! 😅 But with the holidays and year-end obligations, that kind of comes with the territory.
That said, none of this is slowing my momentum going into 2026, as I continue pushing toward Crimson Veil’s finale. Will the game reach its conclusion sometime next year? We’ll have to wait and see…
Until next time, everyone!
This week, I’ve continued working through the commissions that were sent my way. As of today, commissions are now closed, so I can fully shift my focus toward what I have planned for the next update, as well as my commission queue, which I will continue to share as I finish it.
I also want to sincerely thank everyone who submitted their ideas for the Contract Contest. Voting has officially begun, and throughout this week, $5+ patrons will be able to decide which idea will be added to the game! The first round is live now, so be sure to cast your vote.
Here’s the bracket:
You can read all of the submitted ideas at the link below:
https://docs.google.com/document/d/1VCtMmpbawU-Pmitn-BBFtPmAzMDnJ-UWGv006y9v2hU/
Each round will end at 6 PM the following day, so make sure to check back daily and get your votes in on time. The final winner will be announced in next week’s update.
If you are interested in voting, you can do so by joining my Patreon at the following link:
https://www.patreon.com/MKRUdesign
There are a lot of great quest ideas in the running—but only one will make it into Crimson Veil. You’ll have to wait until next week to see which one comes out on top!
Until next week, everyone!
This week, my main focus has been on completing the commissions that were sent my way. To everyone who purchased one—thank you so much. Your support means a lot, and I’ll be sharing the pieces I’m able to post on Patreon over the next few days as they’re completed.
I also want to extend my thanks to everyone who has submitted an idea for the final Contract Contest! There’s still time to get your entry in if you haven’t yet. You can find the rules here:
The final day to submit your idea will be Saturday, December 13th. Remember—this is the last opportunity to have your concept turned into an official contract quest in Crimson Veil. Voting will kick off next week!
Lastly, I’m excited to share that the first two episodes of the new Crimson Veil video walkthrough are now live on YouTube!
I’ve brought on some additional help for this project, and new episodes will be uploaded to the game’s channel as they come in. There will be two playlists—one for each route—so players can follow along however they choose. You can watch the episodes here:
Likes, comments, and shares are hugely appreciated—they help the project reach more people, and I’m hopeful this walkthrough series will introduce Crimson Veil to a wider audience.
That’s all I have for today. Until next week, everyone!
Now that the latest story chapter has been released in 5.7.1, I’m shifting focus back to one last set of side stories before attention turns fully toward the game’s finale! Below is a character I’ve been working on who may look familiar to some of my higher-tier patrons who’ve followed my work for a few years and checked out the sketches I’ve posted.
She was originally designed for one of the game’s very first updates, but ended up going unused! Over six years later, she’s finally getting her chance to shine in her own quest—albeit in a repurposed form and a fresh look. I’ll be sharing more details about her and her role in upcoming weekly updates.
Next, I’m excited to announce that this update will host the FINAL Contract Contest for Crimson Veil!
This is your last chance to have your idea added as a quest in the game. Please make sure to follow the rules found at the following link:
https://docs.google.com/document/d/1EP3kOxe9fKmWtsZqrNio4yIICm_o2oZpHs05uDdIsNQ/edit
All ideas must be submitted by Saturday, December 13th. The best entries will then be voted on by Patrons the following Sunday. I’m giving everyone a bit more time than usual to flesh out their ideas, since this is the last contest—but I’m also doing this to give myself a little breathing room to have time for my final announcement.
I am once again opening commissions to help raise money for the holidays. You can find my current rates below:
If there’s a character you’d like me to draw for you, please send me a direct message or email your request to:
Commission slots will be limited, and I’ll make an announcement once they’re fully closed.
That’s all I have for you this week. Until next time, everyone.
The latest update (5.7.1) is now live on Steam and Itch.io for Windows and Mac!
Go download it now and check out the latest story content in the vampire route!
If you’ve been enjoying your time with the game, I’d really appreciate it if you left a review. Whether it’s a few sentences or a full breakdown, praise or criticism, I want to hear your honest thoughts. Your feedback plays a huge role in shaping each new update and making Crimson Veil better for everyone.
For returning players: Please keep in mind that save files created in older versions have compatibility issues. For the best experience, please use the multiple save files provided in the link below:
If you need additional help, the walkthrough can be viewed at the link below:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Crimson Veil, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Crimson Veil statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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