
Steam news
Full Steam announcements and update articles for this title.
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Main Improvements
Content
Fixed an issue where certain bosses would appear transparent during battle.
Fixed an issue where crops would stop growing in certain situations.
Fixed an issue where crops could not be harvested in certain situations.
\ Fixed an issue where the lock status of equipped gear would not be saved.
Fixed an issue where the player could not attack while riding the quest objective bear to the village, during the "Scattered Honey Jars" quest.
Changed the location of the "Mace of Ambition" so that it can be obtained more easily.
Fixed an issue where a large fish carried on the player’s back would disappear when collecting fish from a fish trap.
Controls
Fixed an issue where the crosshair for "Axiom Force" would appear even when the target was outside its activation range.
Fixed an issue where, in certain locations, the camera would remain zoomed in while swimming.
Combat / Action
Fixed an issue where the Wyvern could not be summoned while in midair.
Fixed an issue where "Aerial Roll" traveled an unusually short distance when used after "Aerial Maneuver."
Graphics / Settings
Fixed an issue where the colors and transparency of certain UI elements would appear abnormally when HDR was enabled.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the game would occasionally crash when loading the cross-save data.
Fixed an issue where the character's posture would appear unnatural while riding a mount.
Fixed an issue where wagons would occasionally disappear when using the "Escape" function with stolen wagons.
Fixed an issue where Kliff would partially sink into the ground when using "Blinding Flash Finisher" on a slope.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
As announced in our June 2nd Dev Update, the Cross-Save feature is here and has been added to Crimson Desert with the latest update.
By linking your accounts through Cross-Save, you can continue your journey in Pywel seamlessly across multiple platforms. We hope this feature allows you to continue your adventure wherever and whenever you play.
Learn more about Cross-save, including setup instructions and frequently asked questions, on the Cross-Save Page linked below.
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a cross-save feature, as well as various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available at a later time (in-progress)
Patch Details
New Additions
Added a cross-save feature.
Cross-save feature is available on PlayStation, XBOX, Steam, and Epic Games Store.
Cross-save allows you to continue your progress using a single save file.
Learn more about cross-save on the cross-save page.
Main Improvements
Content
Fixed an issue where the quest "A Dwarf's Concern" could not be completed.
Fixed an issue where the character could not be controlled when a pet jumped onto the bed while the player was interacting with it.
Combat / Action
\ "Skystep" now uses the same control input as Oongka's "Vertical Flight,"
Fixed an issue where "Aerial Force Palm" would be interrupted while free-falling.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the motion of a character on a mount could appear unnatural when the mount was moving at high speed in certain situations.
Fixed an issue where sound effects would not play after the battle with Praevus the Ancient.
Fixed an issue where sound effects for "Ator's Orb" would continue to play even after the orb had disappeared.
Fixed an issue where NPCs could not pass through open wooden gates.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details
Fixed an issue where the game would occasionally crash when riding a bear.
Fixed an issue where characters would occasionally be rendered incorrectly on consoles and AMD-based systems.
Fixed an issue where Oongka would not follow Kliff during certain main quest cutscenes.
Fixed an issue where rewards for completing certain challenges were not given.
Fixed an issue where the Hoenmark Ruins could not be liberated.
Fixed an issue where the amount of feed in the feed bin would not decrease even when livestock on the ranch were eating near it.
Improved an issue where frame rates would drop in certain environments.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch allows Oongka and Damiane to enter the Abyss, adds new outfits and expands dyeable equipment options, and includes various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.13.00
New Additions
\ They can now enter the Abyss. Accordingly, the locations of Memory Fragments for certain rematchable bosses have been changed. (To prevent spoilers, details are listed in the dropdown menu below.)
Corrupted Caliburn
Goyen
Draven, the Crowcaller
Clockwork White Horn
Summoned pets will now rest together with the character when resting in a bed.
Added a “Hide Minimap and Status” option under Settings > Others > Gameplay, allowing the player to hide the minimap and status HUD UI.
Added a new item, “Hunter’s Sigil,” which allows a bird pet to retrieve prey and gatherable items suited to their specialties when equipped.
\ Added 39 new pieces of equipment, including boss equipment.
Boss equipment
5 pieces of the Tarandus the Ashen outfit
5 pieces of the Unyielding Hero outfit
5 pieces of the Knight of Carnage outfit
3 pieces of the Martial Monk outfit
2 pieces of the grand general of Demeniss outfit
New equipment
16 pieces of armor
3 pieces of headgear
\ Added 8 new pieces of equipment.
New equipment
8 pieces of armor
New equipment can be obtained through quests, achievements, shops, and other sources.
\ Oongka can now equip most outfits available to Kliff.
\ Damiane can now equip the following boss equipment:
5 pieces of the guardian of Odeck outfit
3 pieces of the Dark Marksman outfit
1 piece of the Masked Liberator outfit
\ They can now equip Kuku equipment.
Kuku Lightning-Resistant Armor
Kuku Flame-Resistant Armor
Kuku Ice-Resistant Armor
Kuku Breeze-Step Boots
Kuku Rishi's Boots
Kuku Marni Laser Helm
Added crafting recipes for 4 types of carpets.
Carpet crafting recipes can be purchased from shops.
Added special attacks to the Flame Knight, Wyvernflames, Savage Fang, and Goldenscale Bandits.
Added crafting recipes for “Lightning Bolt Plate Armor,” “Scorchflame Plate Armor,” and “Frostcursed Plate Armor.”
Main Improvements
Content
Changed certain disguise outfits that could not be dyed so that they can now be dyed.
Improved most weapons and secondary weapons so that they can now be dyed.
Improved the Iron Eagle and Phoenix so that they can equip the Sigil of Valor.
Improved gathering so that up to 3 fireflies can be obtained when gathering from a firefly colony.
\ Improved puzzles so that they can be completed with Scatter Shot.
Fixed an issue where the auto-tracked target would switch to another quest in certain situations.
Fixed an issue where rowboats would briefly sink underwater when used.
Fixed an issue where the wagon would disappear if it was destroyed during the "A Sack of Pepper" quest.
Fixed an issue where Moren would disappear when combat started after tracking Moren, the Mistwood Huntmaster.
Fixed an issue where crimes using tools could be committed without fines during Memory Fragment playbacks.
Improved the Gate to Advancement's teleporting device to be usable without a Visione equipped.
Fixed an issue where, if the player sold furniture that was not being sold at a furniture shop and then repurchased that furniture, all items in the repurchase menu would disappear.
Fixed an issue where Duane could not travel on horseback during the "Skilled in Archery" quest.
Fixed an issue where Contribution would increase abnormally in certain situations.
Changed the Bleed Bandits' Alchemy Explosive Pack so that its durability decreases each time it summons a bomb.
Fixed an issue where, during the "Hand of Deliverance" quest, if the injured soldier was rescued first, the previous sub-quest would not be completed.
Fixed an issue where certain attacks of Antumbra's Spear would activate from an abnormal position.
Controls
Improved so that when using Axiom Force during soft lock-on, it is immediately used on the target.
\ Fixed an issue where Smiting Strike - Proficiency could not be used when equipping a spear.
\ Fixed an issue where pressing the exit key while reading memories would transition into Vertical Flight.
Fixed an issue where Counter Stance could be used while a flag was equipped.
Fixed an issue where the character could be controlled during loading when switching characters.
Combat / Action
Improved Muskets and pistols so that they can be fired while sliding.
Fixed an issue where using Focused Aerial Roll near NPCs would be considered a crime.
Improved an issue where the character would briefly freeze when performing a jump attack from a high place.
Fixed an issue where sliding attacks could not be used with certain equipment combinations.
Fixed an issue where using certain skills while a tool was equipped would switch to the main weapon.
\ Fixed an issue where charging with certain weapons would be blocked by enemies.
\ Fixed an issue where Aerial Grapple could not be used while equipping the Kuku Rocket Pack.
\ Fixed an issue where targets could not be designated while flying.
\ Fixed an issue where finishing blows would miss when a Greathammer was equipped.
\ Fixed an issue where the motion appeared unnatural when using Lightning Strike.
\ Fixed an issue where the element imbued Smiting Strike would not activate at the correct timing while the Groundsurge Abyss Gear was equipped.
\ Fixed an issue where quick swapping to the broom after using Flame Rush allowed movement at an abnormal speed.
Fixed an issue where summoning Blackstar while using Axiom Force caused the controls other than movement and jumping to become unavailable.
Fixed an issue where the character would attack barehanded after obtaining the Twilight Messenger's weapon.
Improved a few flight animations for the Wyvern.
UI
Changed so that the inventory closes when using an elixir.
\ Improved the character switch UI displayed in situations that can only be progressed with Kliff.
Improved so that items that cannot be dyed can no longer be selected in the Dye UI.
Changed so that only the currently tracked quest is displayed on the minimap border.
Fixed an issue where the Recoverable item alert related to Wyvern eggs was not displayed.
Fixed an issue where Trust notifications were not displayed properly in the notification history.
\ Fixed an issue where, when selecting furniture, the tooltip in the upper-right corner displayed furniture other than the selected one.
Graphics / Settings
\ Fixed an issue where certain cutscenes would occasionally stutter.
Fixed an issue where game loading time would occasionally take longer than usual.
Fixed an issue where a crash would occasionally occur when opening the map.
Fixed an issue where a crash would occasionally occur during boss rematches.
Changed so that a failure message is displayed when applying engine options fails.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the pinball launcher pin would not move upward.
Fixed an issue where, when relocating a well in housing mode, the position would become misaligned.
Changed the knowledge descriptions for salmon and burbot.
Fixed an issue where some effects appeared awkward on ships.
Fixed an issue where some quests would not be marked as completed in certain situations.
Changed some Re-Blockade quests so that they are displayed as Engaged rather than Invaded.
Fixed an issue where monsters would not appear in the Sovereign Wastes region in certain situations.
Improved the guide text related to the drilling equipment in the "Abandoned Drilling Rig" quest.
Fixed an issue where necklaces would clip through certain helms when equipped.
Fixed the description of the Pavilion Glass Lamps.
Fixed an issue where accompanying comrades would appear unnatural while a Rematch was loading.
Fixed an issue where the camera would follow the Windshot when used while riding a Wyvern.
Fixed an issue where some wagons appeared unnatural.
Fixed an issue where some weapons displayed unnaturally.
Updated the Others > Guides > Riding Dragons description.
Changed "Injured Ludvig" to "One-Armed Ludvig" in Knowledge > Bosses.
Fixed an issue where tools could be equipped and unequipped while talking to NPCs.
Fixed an issue where some objects could be interacted with at awkward angles.
Fixed an issue where the player would overlap with certain objects when viewing stronghold details under certain situations.
Fixed a housing issue where the well bucket would not appear when placing a well in certain situations.
Fixed an issue in housing mode where controls would become unavailable after placing certain installations.
Fixed an issue in housing mode where some installations would move to unintended positions when taking them out or rotating them.
Fixed an issue where the Wyvern would become stuck in place when dying in certain situations.
Fixed an issue where related objects were placed before the Howling Hill was built.
\ Fixed an issue where, when pressing certain buttons, the sequence would not display the correct input button.
Fixed an issue where the Liberation Gauge was displayed as 30% while progressing through the Courts of Judgment quest.
Fixed an issue where the description for the Infiltrate the Azerian Manor quest would not be displayed in certain situations.
Fixed an issue where the Longsword and Sheath appeared awkward when using shops and dye shops.
Fixed an issue where the kakapo appeared awkward when zooming the camera in or out while holding it.
Improved an issue where the rider’s motion appeared awkward when riding a wild bear without a saddle.
Improved an issue where outfits appeared awkward when riding certain animals.
\ Fixed the Restrain skill description so that it now matches the equipped weapon.
\ Fixed an issue where a green effect would be displayed when using the Axiom Bracelet while hanging.
\ Fixed the descriptions for how to use certain Greathammer skills so that they now match their actual behavior.
\ Improved the silhouettes of certain outfits.
Fixed an issue where effects appeared awkward when moving a power core with Axiom Force in certain situations.
Improved the silhouette of riders mounted on wild wolves.
Fixed an issue where the camera would behave abnormally when certain monsters were in a groggy state.
Fixed an issue where the descriptions for Abyss Gear crafting recipes and Knowledge entries appeared awkward.
Fixed an issue where the Box of Fortune was displayed as a pouch.
Fixed an issue where map Knowledge from the Constellation Research Journal could only be obtained from the left page.
Fixed an issue where the interaction button for fish traps placed by NPCs displayed “Take” button instead of “Pickpocketing.”
Fixed an issue where the character would occasionally respawn at an abnormal location.
Updated the description of the Meadow Bunting.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Crimson Desert has been longlisted for the 2026 World Soundtrack Awards (WSA) Game Music Award. We are honored to have been selected to be included in such amazing company, and would like to thank all our fans who have been enjoying the OST since its release.
The WSA Game Music Award is an audience-voted award, with nominees selected from the longlist through public voting, open until August 15, 2026, at 23:59 (CEST). We would truly appreciate your vote, so if you’d like to show your support, take a look at how you can vote below! \ Voting Period: Until August 15, 2026, at 23:59 (CEST) How to Vote 1. Log in to your MyFFG account on the World Soundtrack Awards website. a. If you do not have an account, you can easily create one on the website. 2. Go to the Game Music Award voting form and cast your vote. b. You can also find the voting form under the “WSA Public Choice & Game Music Award” tab in your MyFFG account.And a word of thanks from the team behind the Crimson Desert OST:
“This album is the fruit of creative toil and perseverance. Through its rich sound, we have brought to life Pywel’s vast horizons and its most poignant moments. To the players wandering the wilds and crossing paths with destiny, may this music be your steadfast companion. We poured our hearts into the music of Crimson Desert, and we truly appreciate the community’s support and votes recognizing our work.”
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details 1.12.02
Fixed an issue where the game would frequently crash when the resolution was set to 1080p (FHD) with AMD RX 5000 Series graphics cards.
Fixed an issue where the game would crash when using Photo Mode after turning off HDR while it was on.
Fixed an issue where certain areas of the ocean were classified as "No Fishing Zones."
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details 1.12.01
Fixed an issue where furniture placed outdoors disappeared in certain situations.
Fixed an issue where players could not climb onto moving objects in certain situations.
Fixed an issue where lighting on glass materials appeared unnatural.
Fixed an issue where terrain on the path to the Sanctum of Faith was floating in the air.
Fixed an issue where Skunky would disappear when placed down in camp.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a new feature that lets you decorate the area outside your house, as well as new equipment and furniture, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.12.00
New Additions
Added a new feature that allows you to decorate the area outside your house.
Added 2 new tools that can be used to craft items.
Workstation
Workstations can be found in multiple places, such as Greymane Camp or Timberham Sawmill.
Loom
Looms can be found in multiple places, such as the Hernand Tailor's Shop.
Added 58 new items for your house.
Facilities: 4 tools, 10 Sotdaes, 7 fountains, 6 wells
Lights: 8 braziers, 6 streetlights
Decorations / Pet Furniture: 4 carpets, 6 hanging planters, 4 automata toys, 1 music box, 2 pet furniture items.
These items can be crafted at a loom or a workstation.
These items and their crafting manuals can be obtained from shops, claw machines, the flower basket crafting mission, the box of fortune, and the orb roll challenge.
\ They can now equip Visiones and read memories.
\ They can now mount Blackstar.
\ Added chain attacks while sliding for each weapon type.
\ Added 5 new headgear items and 1 set of armor.
Silent Conqueror Plate Helm
Sentinel of Tenacity Helm
Feral Sentinel Helm
Sentinel of Trust Helm
Steelmaw Plate Helm
Greymane Light Armor
\ Added a new pair of gloves.
Honorary Greymane Cloth Gloves
\ Added a new accessory.
Greymane Signet
Added "Box of Fortune" to the Mysterious Shop.
The box costs 100 silver, and you can purchase up to 3 boxes each time it is restocked.
Added 51 knowledge entries for "Collectibles - Contract."
Major Improvements
Content
Improved the game so that the character loading screen is also displayed when loading as Oongka or Damiane.
Additionally, the loading process has been optimized to slightly reduce loading time.
Changed the name of the "Pets - Tailor's Shop" to "Pet Shop."
Kuku Cooler and Enhanced Kuku Cooler can now be sold.
Adjusted the foul conditions for certain skills in All-Out Duels.
Added new ways to obtain the following knowledge entries, which previously became unobtainable after completing certain quests.
Exploding Bismuth Spider
Jarback Crab
Skull Knight Followers
Jared
Darksworn Armor Spectral Soldier
Giant Rock Tusk Warthog
Improved logging so that Fine Timber drops when Logging Quality Up Lv 2 is active.
Improved rematches so that it is now available at a stronghold undergoing reconstruction.
Controls
Improved the system so that other inputs are not performed while an interaction prompt is displayed while aiming.
Added a key guide for the "Explosive Evasive Shot."
Fixed an issue where, when customizing controls, if a disabled key and the interaction key were assigned to the same input, the interaction function would incorrectly be triggered by holding the input.
\ Fixed an issue where placeable items could not be placed in the house using a keyboard and mouse.
Combat / Action
When retrying a boss battle after dying or for similar reasons, settings changed during the previous attempt are now maintained. The maintained settings are as follows:
Knowledge obtained through observation
Primary/Secondary Weapon
Selected element
Arrows and food items assigned to quick slots
Items assigned to be used instantly
Improved the "Aerial Force Palm" so it can be used in safe zones.
Improved "Nature's Snare" so it can now be placed while flying.
Improved the "Nature's Snare" so that Oongka and Damiane also acquire it when it is learned through observation.
Improved the skill executed when using "Quick Swap" with a spear.
\ Added a unique sit animation.
\ Adjusted the attack range of the unarmed "Whirl Kick."
Added a new attack pattern for the Queen Bismuth Oreback Crab.
Improved the Wyvern's dive animation.
UI
Fixed an issue where enemy icons would sometimes not display on the Minimap.
Improved the Collectibles Chest so that owned and unowned items are differentiated by the shade of each slot, allowing players to easily check whether they own each item.
Graphics & Settings
Improved the Settings menu so that you can now move directly to the top or the bottom of the menu.
Improved the game so that a prompt for setting the minimum font size is displayed when launching the game for the first time.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where eggs would disappear when hatching them after reaching the maximum number of owned pets.
Fixed an issue where the investment strategy would change after saving and loading the game.
Fixed an issue where mounts could attack an ally while the player was wearing a mask.
Fixed an issue that caused the game to crash when switching weapons immediately after using Nature's Echo.
Fixed an issue where sockets could not be created for certain equipment.
Fixed an issue where enhancing a specific one-handed sword would complete the "Artisan's Touch" challenge(crafting a one-handed sword at the smithy).
Fixed an issue where memories could be read while on a moving object.
Fixed an issue where weapons would be automatically stowed or could not be drawn when approaching the Smithy.
Fixed an issue where the camera angle would shift when entering Housing Mode.
Improved wagons so that they can escape without being destroyed when stuck in terrain or objects.
Fixed an issue where the actual amount of resources did not match the displayed amount of resources when donating camp funds.
Fixed an issue where certain outfits would appear unnaturally in specific situations.
Fixed an issue where the tracking marker on the World Map and Minimap would change to a bounty hunt icon in certain situations.
Fixed an issue where a shop icon was displayed in an inaccessible area on the world map.
Fixed an issue where game performance would drop when riding certain mounts.
Fixed an issue where items could be placed outside of the housing area.
Fixed an issue where certain outfits would display unnaturally while riding a bear.
Fixed an issue where the shield would sometimes not return when using Smiting Bolt during a Shield Toss.
Fixed an issue where the fusion reactor core of the Sanctum of Penitence would respawn after completing it.
Fixed an issue where the quest guide text would not be displayed in certain situations.
Fixed an issue where relevant knowledge could not be acquired after defeating the Hexe Earthen Exploding Spider.
Fixed an issue where the Kuku Bird's Egg or Wyvern Egg would be duplicated and added to Recoverable Items when hatched under certain conditions.
Fixed an issue where pets would be unsummoned during certain quests and minigames.
Fixed an issue where Blackstar and wyverns could not land on the ground.
Fixed an issue where certain timber would not be automatically acquired.
Fixed an issue where the remaining time of reconstruction would not refresh when viewing the details of a stronghold.
Fixed an issue where the game would crash when entering the dye menu while wearing specific equipment.
Fixed an issue where the water tower would not be repaired when saving and loading the game after completing the "Repair the water tower" mission of the quest "Farm without Water".
Fixed an issue where an autosave-related message would appear in inaccessible areas.
Fixed an issue where the transit station would disappear when the Ironcrawler passed through it when completing the Crimson Mountains Transit Station Construction Request.
Fixed an issue where the size of items in the Dyehouse preview menu differed from their actual size.
Fixed an issue where attacking "The Singing Catfish" would occasionally cause it to sink underwater.
Fixed an issue where rotating the camera in certain locations would cause frame drops.
Fixed an issue where "Wild Honey" was not displayed in cooking methods of recipes that use honey as an ingredient.
Fixed an issue where progression was blocked when entering St. Halssius’s House of Healing with 4 pieces of the St. Halssius Priest Outfit equipped and a St. Halssius Visitor Pass in the inventory.
Improved the game to play related sound effects when a crime is committed with no witnesses present.
Fixed an issue where NPCs would fail to follow the player during certain quests that require them to do so.
Fixed an issue where certain furniture had excessive visual effects.
Fixed an issue where the wagon crafting mission could be carried out multiple times.
Fixed an issue where reading locations for certain memories were unnatural.
Fixed an issue where extra large fish, including the Striped Marlin, could be caught in a fish trap.
Fixed an issue where the quest reward was not properly given after completing the "Followers from Frost" quest.
\ Fixed an issue where furniture would be taken out in an unplaceable state.
Fixed an issue where "Lightning Kick" could be used in safe zones.
Fixed an issue where the equipped tool would switch with another weapon when using it in certain situations.
Fixed an issue where tools could be taken out while talking to NPCs.
Fixed an issue where controls would become unresponsive when firing a shotgun while riding a wagon.
\ Fixed an issue where the game would crash after expanding the camp.
\ Fixed an issue where leaf effects would be displayed.
\ Fixed an issue where "Focused Charged Shot" could not be fired multiple times while in the air.
\ "Scatter Shot" now fires in the aimed direction when used out of combat.
\ Fixed an issue where jumping while grabbing did not function properly when equipping the Kuku Rocket Pack.
\ Fixed an issue where damage would not be dealt consecutively when using "Charge" with certain weapons.
\ Fixed an issue where fall damage was delayed when using "Spinning Strike" from high places.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Hey there, Greymanes!
Since Crimson Desert launched, we’ve loved seeing the many fun and incredible videos you’ve shared across community and social channels, capturing your adventures and unforgettable moments in Pywel. Your creativity and remarkable gameplay continue to impress us, and we want to thank you once again for all your support.
To celebrate those moments and to give you a chance to showcase them, we’re excited to announce the Beyond the Abyss: Community Challenge, a video contest for all Greymanes!
Whether you want to focus on exploration, combat, non-combat life activities, the Abyss, character customization, or something completely unexpected, the theme is up to you. Show us your best moments in Pywel through your own video creation.
The Crimson Desert studio will review submissions and select the winners. Winners will receive various rewards, including a trip to Pearl Abyss’ Korea headquarters office with airfare and accommodations covered. Please see the details below for more information.
Submission Guidelines 1. Create a video showcasing the world of Crimson Desert in a visually stunning way.You may choose one of two categories:
Short-form video (under 1 minute)
Long-form video (1 to 3 minutes)
You may submit entries to both categories; however, each participant may only win in one category.
Upload the video your personal social media channels (Instagram, Facebook, X, TikTok, etc.) or YouTube channel.
Please ensure that the video/post is set to be publicly visible.
When posting, make sure to include the hashtags #CrimsonDesert and #BeyondTheAbyss.
Then, submit your information, social media/YouTube video link, and the original video file through the survey link below.
All entries must be submitted by July 12, 2026, 23:59 UTC.
Video Guidelines
Your video submission(s) must comply with the following guidelines to be eligible for entry:
Create a video that captures the world of Crimson Desert under a theme of your choice.
Submissions will be evaluated based on visual and editing quality, and creativity.
Short-form entries must be under 1 minute, and long-form entries must be between 1 and 3 minutes.
Only videos composed of actual in-game footage are allowed. Animations, 3D animations, or cartoon-style videos are not eligible.
When using background music, please note that copyrighted content may result in removal, muting, or monetization restrictions on the platform. We therefore recommend using officially licensed music or original compositions whenever possible.
Multiple submissions are allowed; however, rewards will not be granted multiple times per participant.
Rewards
A total of 10 winning entries will be selected through internal review by the Crimson Desert studio—6 long-form entries and 4 short-form entries. Winners will be announced on the official Crimson Desert website on August 3rd.
All 10 winners will receive the following rewards:
1. A fully sponsored invitation to visit the Pearl Abyss Korea HQ, including round-trip airfare and 3 days / 2 nights of accommodation 2. Crimson Desert commemorative golden coin 3. Special Crimson Desert merch
※ Detailed information regarding the Pearl Abyss Korea HQ visit will be provided separately to winners. ※ The visit schedule may be adjusted based on each winner’s availability. However, the visit must take place within 6 months of the winner announcement date. If an additional stay beyond 3 days is requested, return flights may be coordinated based on the overall itinerary, but any additional accommodations must be arranged separately. ※ The reward includes round-trip economy-class airfare to Korea and accommodation for the winner only. Any additional expenses not explicitly mentioned (such as passport issuance fees, visa fees, travel insurance, meals, personal expenses, local transportation, taxes, etc.) are not included. ※ Any taxes, customs duties, or reporting obligations related to the prize are the responsibility of the winner.
Important – Terms & Conditions
Please make sure to thoroughly review the Terms and Conditions below. Failure to meet the requirements outlined may result in your entry not being processed or your participation being cancelled.
※ Submitted videos may be used for promotional purposes without time or regional limitations and may be featured on the official Crimson Desert website or social media channels. ※ To be eligible for selection, creators must first upload their work according to the submission guidelines and then submit the original video file via a link (e.g., Google Drive or other accessible methods). ※ Failure to provide access to or allow download of the original video file may result in disqualification from the event. ※ Videos uploaded to YouTube must be set to Public. Likewise, videos posted on platforms such as Facebook and Instagram must also be publicly accessible so that they can be viewed without restriction for participation to be valid. ※ If a submission is found to involve copyright infringement, plagiarism, or any other improper use of third-party content, the entry will be disqualified. Disqualification may also occur even after winners are announced. ※ Entries containing advertisements or promotion of specific targets, or content deemed socially inappropriate (e.g., content that discriminates against or mocks specific countries, ethnicities, regions, individuals, religions, races, genders, disabilities, etc.) will be excluded. If such content is discovered after winner selection, the award may be revoked. ※ Submissions created wholly or partially using generative AI are not eligible for participation. (However, general editing, color correction, and similar technical tools used to enhance the creator’s original work are permitted.) ※ The organizer may request supporting materials such as video or image progress files to verify that the final selected work was not generated using AI or plagiarism. ※ Event details and schedule are subject to change, modification, or cancellation depending on company circumstances, and any updates will be announced via the official website. ※ The winner announcement schedule may also be changed due to internal circumstances. ※ If a selected winner does not respond within 7 days of notification, the award may be revoked. ※ To participate in the event, you must be considered an adult under the laws of your respective country, and you must enter using the exact name as it appears on your passport. Failure to meet these requirements may result in disqualification or cancellation of the prize. ※ Winners must hold a passport with at least 6 months of validity remaining from the date of entry into the Republic of Korea. If travel to Korea or prize redemption becomes impossible due to company circumstances or unavoidable reasons on the winner’s side (including visa denial, travel restrictions, health conditions, legal restrictions, or other personal reasons), Pearl Abyss reserves the right to replace or cancel the prize. ※ Pearl Abyss is not responsible for any issues arising during participation or prize redemption, including but not limited to network instability, technical errors, or platform issues (e.g., social media malfunctions). The company is also not liable for any personal loss, damage, accidents, or travel disruptions such as flight delays or cancellations that occur during the winner’s visit to Korea, unless directly caused by the company. ※ Pearl Abyss reserves the right to disqualify any participant who violates these rules, submits false information, interferes with the event process, engages in fraudulent behavior, or acts in a way that undermines the fairness, integrity, or reputation of the event. ※ Depending on the laws, regulations, or restrictions of the participant’s country or region of residence, participation or prize redemption may be restricted, including inability to travel to Korea. Participation may also be limited in regions where Crimson Desert services are not available. ※ Winners may be required to submit identification and other documents, including proof of identity, age, residence, passport validity, and other necessary information for prize delivery, tax reporting, travel arrangements, or legal compliance. Any disadvantages resulting from incomplete or incorrect submissions will be the responsibility of the winner, and any false information may result in disqualification.
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds new challenges that let you register more pets, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
New Additions
Added new challenges that allow you to register more pets.
You can now register up to 100 pets.
However, you can only summon up to 50 pets at camp even if you have more than 50 pets registered.
Added reward items for the existing pet challenge that increases the number of pets you can register.
If you have already completed the relevant challenge, you will receive the items retroactively.
Added a dedicated map icon for baby wyverns.
\ Can now equip the Mining Drill and Chainsaw.
The Iron Eagle and Phoenix can now equip the "Sigil of Valor." (Removed: 2026/06/12)
Major Improvements
Content
Shopkeepers will begin collecting and reselling lost rare equipment.
Rare equipment obtained from treasure chests, quests, and other methods can now be purchased from shops if lost.
These items will be sold at a higher price than their original value.
Lost equipment will become available in shops within 7 days of being lost.
Improved the pinball minigame and lowered its difficulty.
Adjusted the ball to move with a slightly heavier feel.
Reduced the occurrence of an issue where the ball would pass through walls.
Adjusted the positions of pins and removed some fixed pins.
Reduced the occurrence of an issue where the ball would often get stuck in the upper-left area.
Adjusted the force and launch angle when the ball is launched from the portal.
Fixed an issue where the ball would fall when bounced off the launcher.
Fixed an issue where the Sigil of Solidarity could not be used in certain situations.
Improved pets so that their names are kept when they grow.
Fixed an issue where the wyvern would be summoned in an unmountable state.
Kuku bird eggs and Wyvern eggs are no longer stackable.
Improved mounts so that they are no longer summoned in dangerous zones.
Improved foul detection in the duel minigame.
Controls
\ Buttons for opening Inventory, Map, Skills, Journal, and Photo Mode can now be assigned.
Fixed an issue where dismounting from a wyvern midair would cause the player to automatically remount it.
Fixed an issue where certain housing items could not be moved after being taken out in Housing Mode.
Combat / Action
\ Fixed an issue where the amount of Spirit recovered did not increase even after leveling up "Focus."
Improved Wyvern mounts so that players can use "Axiom Force" to mount them without learning "Back Hang."
Adjusted the attack patterns of Golem monsters.
Improved "Explosive Evasive Shot" and "Multishot" so that additional effects trigger when using them with special arrows equipped.
UI
Improved images for certain animals, Knowledge entries, and Guides.
Fixed an issue where names of animals would appear as ??? at the Rancher's Shop.
Fixed an issue where the experience UI would not appear after feeding a pet.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
\ Fixed an issue where using "Scatter Shot" while clinging to a wall would not consume any cannonballs.
Fixed an issue where the bonus yield effect did not function properly when using the drill while clinging to a wall.
Fixed an issue where the "Depth of Field" could not be disabled in Photo Mode.
Fixed an issue where Blackstar and wyverns would walk into water in certain situations.
Fixed an issue where attacking with a wyvern on land would consume an excessive amount of stamina.
"Flower Basket" has been added to the Hernand Provisioner's Shop, and "Ranged Weapons of the World - Bows, Vol. I" has been added to the Hernand Equipment Shop.
Fixed an issue where feeding would consume two food items on Hard difficulty.
The Knowledge entry for "Irkyn" can now be obtained after completing the quest to repair the kiln at the Kilnden Workshop.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details
Fixed an issue where the game would sometimes crash during teleportation through Abyss Nexuses or during combat.
Fixed an issue where the game would sometimes crash while hatching eggs near the Wyvern's Cradle.
Fixed an issue where movement could be blocked by small animals and certain effects.
Fixed an issue where some animals would not spawn.
Fixed an issue where filter categories would reset when sorting Mission Dispatches.
Fixed an issue where a Korean system message was displayed regardless of language settings when reaching a certain altitude while mounting a Wyvern.
Fixed an issue where the description of the “Sigil of Valor” item indicated that it could also be equipped by the Iron Eagle and Phoenix.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds improvements to Re-Blockade and a feature that allows Baby Wyverns and the new pet Kuku Bird Chick to be used as special mounts. New minigames - Pinball and Orb Roll - have also been added, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.10.00
New Additions
Improved Re-Blockade.
Improved the flow before and after blockades by adding the stages "Battle" and "Reconstruct".
For major strongholds, players can request "Protection" through the contribution assessor (formerly known as the manager of the contribution shop) in each region to suppress Re-Blockades.
Liberating strongholds rewards contribution, provisions, trade goods, and other items.
Added the "Pinball" minigame to the inn near the Delesyian Institute.
Added the "Marni Token Exchange" where tokens obtained from the Pinball machine can be exchanged for various items.
Obtainable items: Material Box of Fortune, Abyss Artifact, 2 types of Artifact Chests, a Helm, 13 types of furniture, and 3 types of gear crafting recipes
Added the "Orb Roll" minigame at the Great Gate of Urdavah.
Obtainable items: Material Box of Fortune, Abyss Artifact, 2 types of Artifact Chests, golden apple, 3 types of carpets, 3 types of lights
Added a new mount: "Wyvern".
Added a new pet: "Kuku Bird Chick".
Kuku Bird Chicks and Baby Wyverns can grow after being fed. After reaching a certain level of growth, they can be registered as special mounts.
Added new mount equipment, the "Wyvern Saddle".
Added new pet equipment, the "Small Kuku Bird Eggshell" and the "Small Wyvern Aviator Hat".
New Additions
Content
Improved locked items so that Abyss gear can be removed from them.
Improved the Large Farming Scythe so that it can used to obtain gatherable items.
Added a "Carpet" category to the house decoration category.
Added carpets to the items sold at some dyehouses.
Added a cat tower to Furlington Farm in the Azerian Estate.
Improved the animation of feeding certain wild animals while holding them.
Changed the item description for "Sigil of Valor".
Can be equipped on: Dogs, Baby Wyverns
After the next patch, the Iron Eagle and Phoenix will also be able to equip the Sigil of Valor.
Added a map to the constellation research journal and improved it so that the location of constallations can be found through it.
Changed the carry postures for certain pets.
Controls
\ Changed the basic interaction (Y/△) to not operate as a long press when using the "Default" customization preset.
\ Changed Axiom Force so that its buttons can be customized.
\ Fixed an issue where, when customizing secondary keys, the customization setting would not save properly.
Combat / Action
Added a ground attack skill to Blackstar.
Improved it so that, if you change your element slot or arrow/bullet/small cannonball slot during a boss battle, the changes are kept even after dying and retrying.
\ Adjusted the damage of unarmed skills.
Improved arrows so that normal arrows are used first when Replenishing Arrows run out.
UI Fixes & Improvements
Changed the category tabs in the Mission Dispatch menu from region-based to mission-based.
Added knowledge on "Dye Colors" and "Small Tools" in the Journal > Knowledge > Gatherables menu.
Fixed an issue where some key guide information displayed at the bottom-right would not appear in certain situations.
Added a level of growth UI to the inventory, allowing you to check the growth levels of pets and horses.
Improved the Photo Mode UI.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where, after winning a Rematch, progress would not be maintained properly and revert to a previous state.
Fixed an issue where some bosses would damage themselves while attacking.
Fixed an issue where attack animations would cancel when using Axiom Force or Force Palm while on a mount.
Fixed an issue where a double jump would sometimes activate even when the controls for Vault were inputted only once.
Fixed an issue where Vault could not be used as a Counter.
Fixed an issue where the character's attack power was not properly reflected when using Kliff's Nature's Echo and Damiane's Reckoning.
Fixed an issue where Force Current could not be used properly during the "Repair the second pensive statue" mission of the "Jijeong Temple in Chaos" quest.
Improved homing skills and items so that they no longer target unintended objects.
Fixed an issue where, if a pet picked up certain items while the inventory was full, the items would disappear without being obtained.
Fixed an issue where, after placing a Legendary Fish in the pond and loading, additional Legendary Fish appeared in the pond.
Changed Legendary Fish so that they cannot be used from quick slots.
Fixed an issue where some knowledge could not be obtained in certain situations.
Fixed an issue where the map could not be closed in certain situations.
Fixed an issue where crashes would occur on the dye menu in certain situations.
Improved terrain and object placement in passage areas so that wagons can travel more smoothly in some regions.
Fixed an issue where characters mounted on a mount could not be controlled in certain situations.
Fixed an issue where horses could not be changed at the stable in some save files.
Fixed an issue where the Contribution UI would sometimes appear upon re-entering the game.
Fixed an issue where the effect of Focused Force Palm would continuously remain in certain situations.
Fixed an issue where disbanding comrades while mounted on a horse would dismiss the horse as well.
Fixed an issue where bounty quests would not progress properly in certain situations.
Fixed an issue where dialogue would overlap during combat with Sir Catfish.
Added animations for placing live fish into and taking them out of the inventory.
Changed the release function so that summoned pets can also be released.
Fixed an issue where bird pets would sometimes lift gimmick elements.
Improved the appearance of some outfits and characters to look more natural.
Changed the circus sign lights so that they shine even from a distance.
Fixed an issue where evade could not be performed while using Examine during the faction quest "Bandits Riding Wolves".
Fixed an issue where NPCs related to the quest "Swift Delivery, Safe Borders" would not appear.
Fixed an issue in the quest "Harvest of Greed" where the wagon disappears upon retrying the quest after the culprit dies.
Fixed an issue where certain objects would sink abnormally into the terrain.
Fixed an issue where, if Kliff died while accompanying the player, he could not be summoned again even after sufficient time had passed after being disbanded.
Fixed an issue where the camera would not follow the locked-on target while in Focus mode.
Fixed an issue where unnatural effects would appear when the character collided with certain furniture.
Fixed an issue where the patterns of certain tattoos would not display properly.
Fixed an issue where notifications for knowledge entries that did not exist in the Knowledge menu would display abnormally.
Fixed an issue where rain would appear indoors.
Fixed an issue where rendering was unstable in certain areas when the terrain was wet from rain.
Improved the visual effect of rain to show the rain making the ground wet appear more clearly.
Mitigated an issue where the appearance of the previous equipment would briefly appear when changing equipment in shops.
Fixed an issue where the power core would intermittently fail to operate after moving to the Fleet of Archives Abyss.
Fixed an issue where the barrier in the 'Fleet of Archives' Abyss would become disabled when approached.
Fixed an issue where some text UI overlapped when buying the Writ of Absolution on a 5K monitor.
Fixed an issue where two alchemy materials were consumed at a time when using alchemy materials on Hard difficulty.
Changed the contribution shop and manager of the contribution shop's name to contribution office and contribution assessor.
\ Improved archery/shooting contests so that the character immediately enters aiming mode when the contest begins.
\ Improved the sitting animation. (Removed: 2026/06/05)
\ Added an animation while equipped with the Eastern Witch's Fan. (Removed: 2026/06/05)
\ Added a turn and a roll animation while equipped with a musket.
\ Fixed an issue where the greatsword's appearance would appear abnormal after giving up during a Rematch.
\ Fixed an issue where the shield's appearance would remain abnormally after using the Shield Toss ability.
\ Improved the effect of the Devastation ability.
Known Issues
The Phoenix and Iron Eagle cannot equip the “Sigil of Valor.”
This issue will be fixed in the next patch.
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes,
Crimson Desert has come this far thanks to the support and feedback you've shared with us since launch. Through this Dev Update, we would like to once again express our deepest appreciation and share a preview of some of the additional features and content that our team is currently working on.
We plan to roll these updates out gradually from June through September, and we're preparing them to be enjoyable both for those who have spent many hours in Pywel and for those who are just beginning their journey. Your feedback will continue to be an important reference throughout development, so please continue to share it with us.
Our updates to Pywel do not end with the content and features listed below. We are also hard at work on an upcoming DLC for Crimson Desert, and while we cannot share the details just yet, we are preparing it as a meaningful addition to your journey. We will share more details in the future, so stay tuned.
■ Story Improvements We have been carefully reviewing the story-related feedback you have shared with us. To further strengthen the narrative flow of Kliff’s journey and to make it more engaging, we are working to refine and improve the coherence of key scenes. We hope these improvements will offer something new even for those who have already experienced Pywel.
■ Re-Blockade Update Changes are planned for Re-Blockade. A new phase is being developed to make the flow before and after a blockade more natural, along with ways to defend certain strongholds from the threat of invasion. Rewards will also be improved to make the process of liberating strongholds feel more rewarding.
■ New Combat Content A new combat-focused content will be added, allowing players to prove their true strength as a Greymane. More details will be shared in the future.
■ Cross-Save We are working on a cross-save feature so that you can continue your journey in Pywel across different platforms. By linking your account, you will be able to share save files across platforms and continue your journey on PC, PlayStation, and Xbox.
■ Damiane & Oongka Gameplay Improvements Damiane and Oongka’s overall gameplay experience will be improved. Various adjustments will be made so that all three playable characters can get a share of the spotlight.
■ Quality of Life Improvements for Non-Combat Content We will continue making improvements to non-combat content, such as trading and farming, to address areas that players have found inconvenient.
Please note that the features and content above are currently in development, and details may change when the update is released.
We will continue moving forward to make every moment in Pywel special for all players, and we hope you are excited as we are for the journey ahead.
Thank you!
- The Crimson Desert Team
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a controller remapping feature, new pets, and improvements to seed planting, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.09.00
New Additions
Added a controller remapping feature.
Added approximately 30 species of small animals that can be registered as pets.
Added new skills for Oongka and Damiane.
The input command for each skill is the same as Kliff’s "Blinding Flash Finisher".(Heavy attack while using Blinding Flash)
Added animations for picking up and putting down certain pets.
Major Improvements
Content
Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.
Fixed an issue where legendary fish could be donated.
Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.
Fixed an issue where "Pond Management" mode could not be entered in certain situations.
Fixed an issue where controls would become unresponsive if the character died after entering the “Pond Management” menu while taking damage.
Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.
As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
Controls
Improved farming so that seeds can now be assigned to and used from quickslots.
Fixed an issue where the player would enter Photo Mode while examining items.
Fixed an issue where the "Magic Scythe" could not be used if the Inventory was full.
Fixed an issue where the "Scythe" could not be used in safe zones.
Fixed an issue where the "Mining Knuckledrill" could not be used while clinging to a wall.
Combat / Action
\ Fixed an issue where using "Evasive Kick" while unarmed would not consume Spirit.
\ Fixed an issue where "Blinding Flash Finisher" could be used even with insufficient Spirit.
\ Adjusted the amount of stagger meter increase from "Quaking Fury".
UI
Improved the dispatch UI so that comrades with the missions' required skills appear at the top.
When carrying out a mission repeatedly, "Repeating Mission" now appears in the UI.
\ The cursor now disappears when examining documents.
Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.
Fixed an issue where the QTE input icon would not appear if certain input options were customized.
Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.
Fixed an issue where the "Clean" interaction input would appear even for fish that cannot be cleaned.
Graphics & Settings
\ Fixed an issue where shadows of some distant objects were not rendered correctly when the "Raytraced Sun/Moon Light Shadows" option was enabled.
\ Fixed an issue where "Raytraced Sun/Moon Light Shadows" option was not being applied.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.
Fixed an issue where sound effects would not play when cooking with a special cooking tool.
Fixed an issue where the game would occasionally crash when moving to the "Tree Branch" crafting recipe tab from the crafting UI.
\ Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.
\ Fixed unnatural animations when evading while falling from a high place.
Fixed an issue where player landing animations would appear unnatural in certain situations.
Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.
Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.
Fixed an issue where the player’s equipment would switch to another weapon when attacking while certain tools were equipped.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a pond and a Baby Wyvern as a new pet, along with various bug fixes and stability improvements.
The controller input remapping feature that many of you have been waiting for is currently in development and being improved to function reliably in various environments. We will do our best to bring this feature to you in the near future.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac) : Patch available now
Patch Notes Version 1.08.00
New Additions
Added a slot to equip tools.
Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot.
Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan
The tool slot can be found in the quickslot menu, below the secondary weapon slot.
Quickslots for masks and circlets have been moved to the 'armor' tab of the quickslot menu.
Using “Quick Swap” switches to the equipment in the slot that was previously drawn.
Added a Pond to "Howling Hill" and "Pailune Camp".
Complete the pond construction mission to build it at "Howling Hill" and "Pailune Camp".
You can directly release fish from your inventory into the pond, or add them through the pond management mode.
Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species.
Use "Zoom In/Out" while in pond management mode to observe the registered fish.
Fish may die if the number of the registered fish exceeds the pond's capacity.
However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered.
Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player's inventory.
Added 20 species of small animals and a "Baby Wyvern" that can be registered as pets.
"Baby Wyverns" will be able to grow and be registered as mounts in a future update, so stay tuned.
Wild Wyverns can now be temporarily used as mounts after being subdued.
\ Kliff can now use muskets and shotguns.
\ Added a skill equivalent to the "Focused Aerial Roll".
Added a function that allows you to silence tied-up outlaws.
Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.
Main Improvements
Content
Added a function to instantly refine equipment using a selected refinement method without having to select materials.
Added "Mass Craft Paintings" and "Craft Fine Paintings" missions.
Added timber and stones as rewards to logging and quarry missions.
Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly.
Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked.
Improved the "Infinite Arrows" Abyss gear to function for bullets and cannonballs.
Cats can now be taken in even when carried.
Improved chairs placed during house decoration so that characters can sit on them more naturally.
\ Hovering the mouse over different options at the Barber now allows you to preview each style.
Re-Blockade will now happen at bandit camps and ruins.
Improved the puzzle experience at the "Disconnected Truth" Abyss.
Griddle-cooked and pan-fried dishes have been seperated into fish, meat, and vegetable variants.
Improved fish traps so that fish can now be caught with them.
Improved the quality of certain outfits.
As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
\ Improved the appearance of certain helms.
Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.
Controls
\ Added a keyboard shortcut (P) that opens and closes the photo mode menu.
\ Improved the input system so that all inputs can have a secondary key assigned to them.
Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned.
Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied.
Improved camera movement when aiming while riding Blackstar.
Changed the "pet" interaction with pets so that it is only available when aiming at them.
Improved the "pet" interaction with pets and horses so that it is canceled when using an evasion skill.
Improved "Blinding Flash" so that it can be used while riding Blackstar.
Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling.
Improved Blackstar’s controls and camera perspective.
Combat / Action
\ Improved the additional strike effects of two-handed cannons.
\ Improved chain attacks following an unarmed "Dodge".
UI
Improved the map to allow separate markers to be placed depending on the current location.
Markers placed on land will only appear on land.
Markers placed in the Abyss will only appear in the Abyss.
Added a tracking marker for the map that appears on the minimap at all times.
Added a function to filter by weapon in Skills > Search.
Improved the UI so that completed knowledge entries and quests can be viewed more easily.
Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price.
\ Improved the inventory so that items can be examined and discarded by right-clicking them.
Graphics & Settings
\ Added Raytraced Sun/Moon Light Shadows in Settings > Graphics. (Edited: 2026/05/22)
Partially improved GPU load in high-resolution environments that exceed 4K resolution.
Improved object placement so that placement indicators now appear when placing objects on water surfaces.
Fixed an issue where the FPS value did not display correctly when NVIDIA DLSS Frame Generation or Intel XeSS Frame Generation was activated.
Fixed an issue where distant vegetation would occasionally flicker.
Fixed an issue where the lighting would appear smudged when the lighting quality was set to medium or lower, or when raytracing was turned off.
Fixed the flickering issue that happened on displaced surface boundary.
Fixed an issue where iridescent fog would appear on the ground in certain situations.
Fixed the smearing issue that occurred around glass materials.
\ Metal4 is now active by default in devices with macOS version 26.5 or higher.
\ Fixed an issue where the screen would not display correctly when "Intel XeSS 3.0" or "Intel XeSS Frame Generation" is enabled on Intel Arc A-series products.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the game or rematches would load abnormally slowly when playing as Oongka or Damiane in certain situations.
Fixed an issue where wagons could not be switched at the wagonmaster.
Fixed an issue where the actual recovery effects of certain food items differed from their descriptions.
Fixed an issue where mercury did not crystallize when using Turning Slash imbued with the ice element.
Fixed an issue where doors would not open after resetting certain missions, preventing progression.
Fixed an issue where objects would not react to the lantern when it was shone at certain angles.
The name of "One-Eyed Jackals" has been changed to "Lonely Jackals".
Fixed an issue where the effect of Blackstar’s Breath would linger on the ground for an extended period.
Fixed an issue where the last livestock could not be sold to the Rancher.
Fixed an issue where comrades would not follow the character when boarding a wagon.
Fixed an issue where special mounts could be sold.
Fixed an issue where knowledge entries for items could still be acquired from certain shops even after leaving the shop.
Fixed an issue where the knowledge for "Crescent Lake" could not be obtained.
Fixed an issue where certain animals appeared abnormally.
Fixed an issue where Meerkats appeared abnormally.
\ Fixed an issue where Damiane and Oongka could not mount the same type of horse as Kliff.
\ Fixed an issue where the sheathed position of certain rapiers appeared unnatural.
\ Fixed an issue where completion requirements for the "Shield of Unchanging Will VI" challenge did not account for Damiane’s shield charge.
Fixed an issue where acquiring certain items were considered as crimes in certain situations.
Fixed an issue where the lantern would remain stuck to the player's hand when using Blinding Flash while unarmed.
Fixed an issue where the "Bow Aimed at Fate II" challenge could not be completed when using replenishing arrows.
Fixed an issue where the claw of the claw machine moved unstably in certain situations.
Fixed an issue where the player could not interact with a Platypus.
Fixed an issue where the transporter at the Aeronautical Research Base would not function.
Fixed an issue where duringthe "Moving Rocks" quest, the player was guided to an incorrect location.
Fixed an issue where certain NPCs would respawn on dead mounts.
Fixed an issue where items at the furniture shop were displayed facing backward.
Fixed an issue where the item refresh period shown in the Royal Trading Guide differed from the actual time period.
\ Fixed an issue where using "Piercing Light" with a greatsword equipped would cause the camera perspective to move in an unintended direction.
\ Fixed an issue where "Aerial Grapple" would not execute properly in certain situations.
\ Fixed an issue where loading the game after selecting an element would reset the selected element.
Fixed an issue where the player could not aim at enemies after shining the lantern or using Axiom Force while clinging to a wall.
Fixed an issue where certain movements would repeat abnormally when holding the sprint input with a bow drawn in certain situations.
Fixed an issue where "Roundhouse Kick: Proficiency" could not be executed consecutively when unarmed.
Fixed an issue where, if the player died outside the combat area during a boss fight and revived using a Palmar Pill or Refined Palmar Pill, the player character could not be controlled in certain situations.
Fixed an issue where wearing certain helmets would interrupt the casting animation for "Elemental Force Palm".
Improved pets so that they remain summoned after completing certain quests, including boss fights.
Fixed an issue where proper effects were not being applied to the "Charge" skill when equipped with a one-handed sword.
Fixed an issue where using the "Quick Swap" skill with a two-handed sword with no spirit left would consume stamina instead.
\ Fixed an issue where "Stab" did not smoothly chain into "Restrain".
Fixed an issue where input guides on the bottom right corner of the screen would appear as keyboard/mouse inputs when using a controller.
\ Fixed an issue where the "Mark Target" input guide would not appear while using "Focused Evasive Shot".
Fixed an issue where comparison tooltips would not apepar at saddleries.
Fixed an issue where certain missions could not be examined in the notifications UI.
Fixed an issue where, after examining a mission in the notifications UI, that mission would not be selected.
Fixed an issue where "Release" was activated even for mounts that could not be released.
Fixed an issue where the inputs appearing on the claw machine guide differed from the actual inputs.
Fixed an issue where certain items such as "Horse Tonic" and "Horse Stimulant" would not appear in the Provisions - Elixir list.
Fixed an issue where furniture icon would not display for certain furniture.
Fixed an issue where the UI would freeze when customizing the presets for keyboard/mouse in certain situations.
Increased the trust gained by feeding mercury to the Iron Eagle from 5 to 15.
Improved the description of the Abyss gear "Energy Drain."
Increased the number of items sold at the Contribution Shop. Additionally, they will now be restocked daily.
Improved the shop system so that supply contracts are restocked.
Fixed an issue where four crafting manuals did not appear in the shop.
Fixed an issue where unpackaged trade goods could be sold at the Rancher's Shop.
Fixed an issue where the fusion recipes for Abyss gears "Shatter", "Rend", and "Shred" were displayed in the wrong place.
Fixed the incorrect quest item name for the quest "A Wife's Show of Heart".
Fixed an issue where the fan appeared unnatural when throwing it.
Fixed an issue where physical collision was excessive when tossing a shield.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.07.00
New Additions
Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)
The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
Muskan: Bonepit
Corrupted Caliburn: Fort Musket
Goyen: Spire of the Sun
Draven, the Crowcaller: Church of West Demeniss
Clockwork White Horn: Gate to Advancement
\ Added unarmed combat skills.
You can find the new skills by selecting "Fists" in the skill menu.
\ Added "Aerial Stab" for Damiane and Oongka.
\ Added "Blinding Flash Finisher" for unarmed combat.
Added additional wolf and bear types that can be registered as mounts.
Added reins for certain mounts.
Main Improvements
Content
\ Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
Improved visual effects of "Champion's Plate Gloves."
Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
Fixed an issue where Ibexes could not be sold to a fence.
Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
Increased the number of animals in the world that can be used as mounts.
Controls
Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat / Action
\ Added a charge phase to Explosive Strike.
\ Improved chaining into "Stab" when dual-wielding.
\ Improved general movement animation while unarmed.
Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
Fixed an issue where equipment equipped on horses would disappear in certain situations.
Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
Fixed an issue where other actions could be performed while attacking on horseback.
Fixed an issue where two-handed cannons would flicker while sliding.
Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details
Fixed an issue where progression at the "Vault of Vengeance" Abyss was not possible.
Known Issues
\ While fixing an issue where the Elegant Carmine Leather Armor would clip, its appearance was unintentionally altered.
This issue will be resolved in the next patch.
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds an Extraction function to recover materials used in refinement, as well as Special Mounts. It also introduces various improvements, including a Display Sheath option and a Night Tone Mode option.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.06.00
New Additions
New Special Mounts
Certain animals can now be registered as special mounts after gaining their trust.
Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame.
Feeding untamable animals will not affect their trust level.
You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed".
Added a new tab for special mounts to the inventory UI.
Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
Saddles no longer appear as part of special mounts' default appearance and can now be equipped.
Mount equipment can be equipped in the Special Mounts tab.
Saddles for special mounts can be purchased at saddleries in various cities.
Hernand Saddlery - Saddles for Wolves and Bears
Equinsher Saddlery - Saddles for Deer and Wolves
Calphade Saddlery - Saddles for Bears and Kuku Birds
Demeniss Saddlery - Saddles for Kuku Birds and Deer
Pailune Saddlery - Saddles for Bears and Ibexes
Delesyia Saddlery - Saddles for Warthogs
Tommaso Saddlery - Saddles for Iguanas
Varnia Saddlery - Saddles for Camels
Added an "Extraction" feature that allows you to recover materials used to refine equipment.
Materials used to refine equipment can partially be recovered.
This feature can be used by interacting with smithies in various regions.
Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment's refinement level when it was first acquired.
Extracting equipment only affects its refinement level and does not destroy the item.
Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
The quantity of recovered items will vary depending on their type.
Special materials such as Artifacts and Aeserion's scale are recovered at 100% of the amount used.
Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
Added new unarmed combat skills for Oongka
Select "Fists" from the skill menu to see the new skills.
Unarmed skills for Damiane will be added in the next update.
Added sheaths for swords.
Added a Display Sheath option that lets you choose whether your character's sheath is shown.
Added the item "Sigil of Valor". When equipped, pet dogs will attack enemies.
This item can be purchased from the Secret Shop NPC in Pororin.
Added a claw machine at the Laughing Marionette.
Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears.
Main Improvements
Content
Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added.
The number of sockets matches the default number of sockets for that equipment type.
However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
Adjusted the elemental resistances of certain cloaks to better match their characteristics.
Fixed an issue where certain comrade missions did not restart automatically.
Fixed an issue where pets could not be summoned in certain situations.
Fixed an issue where "Sweet Taste of Bounties" could not be completed when progressed in a certain order.
Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
Fixed an issue where horse tack could not be dyed in certain situations.
Added new ways to obtain previously unobtainable knowledge for certain factions.
Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
Improved certain items so that they can now be stacked.
Affected items: Furniture and Ornaments
Kliff can now wear some of Oongka's outfits. (Added: 2026/05/11)
"Greymane Cloth Cloak" is now available for Oongka. (Added: 2026/05/11)
Combat / Action
Improved the default stance and movement animations when fighting unarmed.
Changed "Blinding Flash" so that it can now be used even without a weapon equipped.
Added additional effects when firing two-handed cannons.
Adjusted the base attack power of two-handed cannons.
Improved chain attacks that follow the unarmed combat skill "Roundhouse Kick".
Improved targeting when aiming ranged weapons at small animals.
Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
Controls
Improved convenience of object placement on bookshelves during house decoration.
Added an animation that plays when you fail to turn a large valve all the way.
Improved climbing over windows so that it can now be done from either side while hanging on a wall.
Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player's direction of movement.
UI
Fixed an issue where certain input prompts were not displayed depending on the input method.
Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
Added a search function to the Skills menu that allows you to search for specific skills.
Improved fishing so that the relevant guide is also displayed while waiting.
Improved the UI of research institutes to make it more intuitive.
Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
Graphics & Settings
Added Night Tone Mode option.
When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
\ Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
\ Fixed an issue where GPU crashes could occasionally occur during gameplay.
Fixed a rendering issue that occurred at 5120 x 2160 resolution.
Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
Fixed an issue where waterfalls would appear unnatural at certain distances.
Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where Contribution equipment would disappear from Recoverable Items.
Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
\ Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
\ Fixed an issue where the equipped horse tack would appear in Kliff's horse tack slot.
\ Fixed an issue where Damiane was unable to equip a scythe.
Fixed an issue where fish would not bite when the hook was cast into certain areas.
Increased the selling prices of fish.
Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
Dispatch, exploration, and excavation missions at strongholds, as well as dyehouse labor support missions, can now be carried out repeatedly. (Added: 2026/05/11)
Fixed an issue where books could not be examined while on horseback.
Fixed an issue where "Elemental Meteor Kick" would not execute properly.
Fixed an issue where Oongka's "Explosive Leap" would be canceled before landing.
Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
Fixed an issue where Damiane could not use "Counter" when equipped with a greatsword.
Fixed an issue where "Focused Charged Shot" could not be used while airborne.
Improved "Focused Evasive Shot" so that the reload animation no longer plays if the shot is not fired.
Fixed an issue where "Repel" could be used with a spear even if it had not been acquired.
Fixed an issue where Spirit was not consumed when using certain grappling skills.
Fixed an issue where "Lightning Surge" would not be maintained depending on the selected "Evasion Control" option.
Fixed an issue where relevant effects would trigger in certain situations even when the "Electro-Mecha Longsword" was not drawn.
Fixed an issue where the speed of the monster in combat would decrease significantly.
Fixed an issue where certain bosses' attacks would be interrupted when they were attacked from far away by the player.
Fixed an issue where the Giant Green Iguana could not be struck.
Fixed an issue where "Counter Stance" would get canceled even when there was enough spirit remaining.
Fixed boss's stun gauge to slowly recover when the player leaves the combat area.
Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
Fixed an issue where the character would become invisible during rematches against certain bosses.
Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
Fixed an issue where an unintended combat pattern would trigger for "Myurdin, the Avatar of Umbra"
Fixed issues related to certain quests. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where, if "Face the Inner Self" from Chapter 9 and Damiane’s quest to obtain “Sword of Starlight” were active at the same time, the character switch message would repeatedly appear when attempting to enter Jijeong Temple as Kliff or Damiane.
Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds.
Additionally, any Contribution Points spent on the canceled missions have been restored.
Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
Fixed an issue where the player would respawn at unnatural locations.
Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
Fixed an issue where NPCs would sit on the same chair as the player.
Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
Fixed an issue where Greymane NPCs would say hostile lines to the player.
Adjusted the positioning of weapons worn at the waist to appear more natural.
Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
Fixed an issue where same types of animals would be displayed with different prices.
Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
Improved the quality of certain outfits.
Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
Fixed an issue where water from certain waterfalls would splash in unnatural directions.
Fixed an issue where certain objects appeared unnatural.
Fixed rendering issues in certain situations.
Fixed an issue where using Blackstar's Breath would occasionally cause frame drops.
Fixed an issue where the camera would shake when locking on to a target while riding a mount.
Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
Fixed an issue where the game would load indefinitely in certain save files.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details
Fixed an issue where, under certain circumstances, ongoing dispatch missions would be canceled and the resources and contribution spent upon dispatch would not be restored.
Contribution that was not restored due to this issue will be restored in the next patch. We apologize for the inconvenience.
Fixed an issue where pets could not be summoned under certain conditions.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch introduces the Rematch and Re-blockade features, alongside new legendary creatures that can be kept as Pets. Additionally, the issue preventing the summoning of legendary mounts and the issue causing comrade trust to reset have been fixed. We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content. We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.
Update Schedule
The patch is rolling out across all platforms. Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.05.00
Content
Added the Rematch content. (This content will be continuously improved through future patches.)
The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.
By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.
Memory Fragments become active after a boss is defeated.
You can locate the Memory Fragments for rematches on both the World Map and minimap.
Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.
You can attempt a rematch with any character (Kliff, Oongka, Damiane).
The Rematch will initially feature two modes and you will be able to have a rematch with 69 bosses starting from this week.
Reminisce
Fight the boss exactly as they were when you first encountered them.
Resonate
The boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.
In Rematch, any consumables used will be restored to their prior state once the battle ends, and no separate loot can be obtained. Please note that this may be changed through future updates.
Added the Re-blockade content. (This content will be continuously improved through future patches.)
Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.
Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed.
The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.)
Re-blockade Frequency: Stable
Re-blockades will not occur.
Re-blockade Frequency: Conflict (default setting) (Edited: 2026/05/02)
Re-blockades will occur intermittently.
Re-blockade Frequency: War
Re-blockades will occur frequently.
During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries.
We plan to gradually increase the number of participating factions and targeted strongholds in the near future.
We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.
We also plan to improve the overall system of Liberation and Re-blockade.
Added new legendary animals that can be kept as pets: Iron Eagle and Hyacinth Macaw.
The Iron Eagle appears upon meeting certain conditions.
Added a new creature: Mountain God Boar.
The Mountain God Boar appears upon meeting certain conditions.
Added a shop that sells disguise items.
Added new items to shops. (To prevent spoilers, details are listed in the dropdown menu below.)
When wearing the Ring of Lightning after defeating the Titan, you can purchase the Lightning Bolt Plate Boots from Bari's shop.
Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.
Added a new location to obtain the Pumpkin Head near pumpkin patches.
Added Carry, Lower, and Pet interactions for goose and duck pets.
Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.
Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.
Improved the visibility of hints in certain puzzles.
Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.
Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.
Improved Embed Abyss Gear and Create Socket functions to support locked items.
Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.
Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)
Improved the graphics quality of certain animals.
Fixed an issue where a comrade's Trust would reset to 10 under certain conditions.
Fixed an issue where certain livestock could not be sold or butchered.
Fixed an issue where a comrade's status would display as "In Progress" even when they were not on a mission.
Fixed an issue where certain knowledge could not be acquired.
Fixed several issues regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where Kliff could not customize/dye after defeating Umbra.
Fixed an issue where the text would not display properly when reading the Aeserion Gear Blueprint.
Fixed revolving doors in certain puzzles reacting to Force Palm.
Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.
Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.
Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.
Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.
Combat and Action
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue with Corrupted Caliburn displaying abnormal attack patterns occasionally during combat.
Improved combo fluidity when attacking the Storm Crusher and Thunder Tank bosses.
Fixed an issue where the Abyss Nexus would reset upon saving and loading after defeating Abyss Kutum.
A warning message will now display if you move out of the combat area during the fight against Ludvig.
Fixed an issue where bosses would occasionally not enter a staggered state.
Fixed an issue where certain bosses would not take damage from bows and ranged attacks while staggered.
Fixed an issue where bosses would endlessly repeat evade animations under certain conditions.
Increased the damage reduction rate applied upon a successful guard for all weapon types.
Reduced the character's travel distance when using the Force Current skill.
Fixed an issue where repeatedly pressing the input for "Escape" would not free the character from immobility when afflicted with the Freeze status effect.
Fixed an issue where comboing into the Evasive Shot skill while casting Charged Shot did not work properly.
Fixed an issue where Focused Charged Shot could be used even if the skill hadn't been learned.
Fixed an issue where Axiom Force would not activate properly when aiming while the character is falling.
Fixed an issue where using Healing Force Palm on specific objects would cause the Daze status effect to the player.
Fixed an issue where monsters near the Spire of Frost would take cold damage.
Fixed an issue where the character would not perform a falling animation when jumping from high places under certain conditions.
Fixed an issue where the weapon looked unnatural when using the Weapon Throw skill under certain conditions.
Fixed an issue where certain attacks from Walker monsters dealt excessive damage.
Fixed an issue where the Visione was worn while holding a weapon under certain conditions.
Fixed an issue where the weapon's appearance wouldn't return if the character was swapped after a Weapon Throw.
Fixed an issue where the weapon would occasionally bounce in midair when the Crow's Pursuit Abyss Gear was equipped.
Fixed an issue where stamina wasn't consumed during flight under certain conditions.
Improved the appearance of hostile Marni's mech monsters.
Fixed an issue where destructible objects occasionally didn't break when hit by projectiles at a distance.
Fixed an issue where the character would bounce unnaturally when falling into a shallow river.
Improved interactions on certain merchant NPCs to include Tackle and Carry.
\ Fixed an issue where enemies right next to the character would not take damage when using Piercing Light with a greatsword.
\ Fixed an issue where the character would automatically recover upon receiving fatal damage.
Controls
Fixed an issue where controller and keyboard/mouse control presets would reset.
Fixed an issue where the Vault skill did not trigger consistently.
Pressing the Jump key once during an attack will execute a standard Vault.
Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.
Separated the interaction keys for Sit and Lean on terrain and objects.
Fixed an issue where the 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit.
\ Improved control responsiveness after using the Throw skill.
Fixed an issue where some key inputs were delayed during cutscenes.
\ Fixed an issue where changing quick slot tabs didn't work near interactable targets.
Fixed an issue in certain water terrains where repeatedly starting/stopping swimming would lock the player's controls.
Fixed an issue where certain controls were disabled at the start of an Unarmed Duel.
UI Fixes & Improvements
Fixed an issue where the displayed chapter name during an autosave or manual save did not match the actual ongoing chapter.
Please accept our sincere apologies, and note that save files displaying an incorrect chapter name will only be updated to the correct chapter name after being manually saved again.
Improved the Skills menu to directly open the skills screen for the character currently being played.
Improved the UI on the Abyss map to intuitively display teleport paths.
If a specific object is discovered and registered in Journal - Notifications, you can now select that notification to check its location on the map.
Improved the minimap to display owned pets when in the Greymane Camp.
Improved Sell and Gift lists to grey out locked items.
Added the Cancel key guide to appear during Eavesdrop.
Improved the Save menu to display the autosave slot.
Added a feature to delete saved data from the Load menu.
This feature cannot be used when the Load menu is accessed from the Main Menu.
Fixed an issue where the owned quantity of an item displayed in the bottom right of the inventory was abnormal.
Fixed an issue where the displayed owned currency differed from the actual amount when loading a save.
\ Fixed an issue where the key guides during Home Decoration looked unnatural.
\ Improved mouse selection for inventory category tabs.
Fixed an issue where the Quick Menu list remained open if playing a Memory Fragment failed.
Fixed an issue where other tabs could not be selected after scrolling down in Map Details.
Fixed an issue where the Preview All feature was unusable in the Pets - Tailor's Shop menu.
Fixed an issue where the Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated.
Graphics & Settings
\ With the implementation of NVIDIA Streamline SDK 2.11.1, the "Dynamic Multi-Frame Generation" option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)
\ Added the "Sharpness Enhancement" option under Settings > Video.
\ Fixed rendering errors occurring in certain scenes, including water graphics.
Improved rain falling from eaves to look more natural.
Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.
Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.
Stability, Gameplay
\ Fixed crashing issues that occurred when configuring options in certain environments.
Improved overall stability and fixed several crashes across PC, Mac, and consoles.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the Golden Fire reward was not granted after defeating Golden Star.
Improved the sound of footsteps for certain characters.
Improved the sound effects when walking on glass-textured ore veins.
Improved the audibility of certain lines during the quest, "Trials of Kindness."
Improved lines of certain cutscenes to play more naturally.
Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate.
Fixed an issue where Aerial Maneuver would not activate after using Axiom Force on Karanda.
Fixed an issue where, at times, sound would fail to play when putting down an uprooted tree.
Improved the earrings equipped on the character to move more naturally.
Fixed an issue where certain outfits would appear unnatural depending on the character's movement.
Fixed an issue where characters would shake unnaturally when Kliff was positioned at a certain spot during the chapter 1 quest, "Actions Speak Louder than Words."
Fixed unnatural target movement when using a lantern in the Vault of Vengeance.
Fixed an issue where Kliff's posture would appear awkward at the beginning of a cutscene while using Blinding Flash.
Improved the motions for the memory fragment "Lair of Animal Thieves" to be more natural.
Fixed an issue where the game would crash when selecting an item of max refinement level from the Refinement screen.
Fixed an issue where the game would be unplayable when loading saved data when death has found the character.
Fixed an issue where the title screen would display when purchasing 2 horses at the stable.
Fixed an issue where, at times, the character couldn't ride the Icicle Edge Alpine Ibex.
\ Fixed an issue where the character's movement would appear awkward in certain outfits.
\ Improved the character's movement to be more natural in the Elegant Carmine Plate Helm.
\ Fixed an issue where the character would temporarily move up and down in preview mode at a barber or tailor's shop.
\ Fixed an issue where the character's cloak would vanish while using Axiom Force midair.
\ Fixed an issue where performing a heavy attack with the Laser Cannon Spear or the Kuku Laser Cannon Spear would pierce through enemies.
\ Changed the skill description of Double Jump.
\ Fixed an issue where the character would spawn at an abnormal location when escaping from certain terrain.
\ Fixed an issue where certain hairstyles would appear awkward.
\ Fixed an issue where equipment that shouldn't display would show during Duo.
Fixed an issue where the outfits of certain monsters would appear awkward.
Fixed an issue where, at times, the previously equipped weapon would disappear when equipping a weapon.
Fixed an issue where the weapon's appearance would vanish under certain conditions.
Fixed an issue where certain NPCs would look unnatural.
Changed the appearance of some packs.
Fixed an issue where the appearance would abnormally overlap when equipping certain cloaks and two-handed swords.
Fixed an issue where the character couldn't catch creatures storable in the inventory such as insects, mammals, and rodents while sitting.
Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls.
Improved the dye to be more natural for the Blackwing Mask.
Fixed an issue where the "Cancel" button wouldn't work properly when selecting the difficulty at the start of the game.
Fixed an issue where an unequipped equipment would display from the Refinement - Equipped menu.
Fixed an issue where, at times, failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move the character to the constabulary of another region.
Fixed an issue where the character couldn't play Duo when transferred to prison from committing a crime during an archery contest.
Fixed an issue where the comrade wouldn't return after being dispatched on a mission to Azerian's manor.
Improved comrades to return properly after completing a mission in progress.
Fixed an issue where, at times, items wouldn't display properly at Patrigio's Secret Shop.
Fixed an issue where the "Examine" screen wouldn't close underwater when the mount dies while using the "Examine" option while on the mount.
Fixed an issue where you couldn't change the material when dying certain items.
Fixed an issue where Kliff as a comrade wouldn't stay dead when using the "Load" option after being critically wounded.
Fixed an issue where the striped marlin on the character's back would either disappear or fall to the ground when using a shop.
Fixed an issue where the part of the A.T.A.G. that couldn't be dyed would appear in the dye menu.
Fixed an issue where the camera would move awkwardly when controlling a strongbox placed at a specific spot.
Fixed an issue where the Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete.
Fixed an issue where the character would keep rotating automatically when entering the dye or customization menu when closing it while the character rotates.
Fixed an issue where the dye wouldn't apply to headgear and cloaks with the "Display Headgear" option on during customization.
Fixed an issue where the headgear would appear abnormal when discarding certain headgear.
Fixed an issue where certain displayed knowledge wouldn't match the actual name.
Fixed an issue where the turbine breaker would reset after liberating Marni's Drilling Rig.
Fixed an issue where enemies in the area wouldn't disappear after purifying the Sanctum of Penitence.
Fixed an issue where geese would abnormally appear from under the water.
Fixed an issue where certain NPCs would be placed in awkward spots in Pailune.
Fixed an issue where you couldn't interact with Grimmick due to a cow being in the same spot.
Fixed an issue where the character could climb up to the top of a door or gate.
Fixed an issue where the character could climb up to the top of the Sotdae of Bond.
Fixed an issue where animals would die because of Abyss Grass in certain areas.
Fixed various other in-game issues.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Details
Improved the game so that changes to the Minimum Font Size settings are applied immediately.
Fixed an issue where starting a new game while a separate save file existed applied a game difficulty setting apart from the one actually selected.
Fixed an issue where parts of the fishing dock vendor's and tanner's shop UI were displayed awkwardly.
Fixed an issue where changing a Pet's name would change the name of a non-Pet animal in the trust increase notifications.
Fixed an issue where key inputs would not work while adjusting Others > Video > HDR.
Fixed an issue where, when the Extra Rewards List and Content Guide UIs overlapped, the Content UI in the back would be interacted with first.
Fixed an issue where the fadeout in some shop cutscenes occurred too slowly.
Fixed an issue where horse gear could not be dyed.
Fixed various localization errors across all languages.
Increased character movement speed slightly. (This change was applied in Patch Version 1.04.00)
Fixed an issue where screen brightness would become unstable when "PSSR Sharpness" was enabled.
Added a Greymane Contribution Shop with Carl at the Greymane Camp. (This change was applied in Patch Version 1.04.00.)
When expanding the camp, furniture placed in the house will no longer be retrieved. (This change was applied in Patch Version 1.04.00)
However, if the house layout is changed through housing mode, all placed furniture will be retrieved.
Improved the Greymane Camp. (To avoid spoilers, changes related to this content are listed in the dropdown menu below.)
When relocating the Greymane Camp to Pailune, furniture placed in the house will now be moved together as well. (This change was applied in Patch Version 1.04.00)
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
The Crimson Desert Original Soundtrack Volume 1 is out now!
Featuring 75 tracks, hear the world of Pywel come alive and enjoy the scale, atmosphere, and adventure conveyed across 4 discs, each with a unique theme.Disc 1 – Themes (The Saga Begins: A Record of Melodies)
Disc 2 – Battles (The Fires of War: Forging an Unyielding Spirit)
Disc 3 – Exploration (The Untrodden Road: The Far Reaches of Pywel)
Disc 4 – Bosses (Before Greatness: The Hour of Reckoning)
AVAILABLE FOR FREE ON:
\STREAM IT ON:
You can also listen to the album in full on the Pearl Abyss Music YouTube channel.Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.04.01
\ Changed the button used to change the names of pets and horses from (R3/RS) to (L3/LS).
Fixed an issue where certain owned mounts were not appearing in the Quick Slot, preventing them from being summoned.
\ Changed the "Change Preset" option to be displayed the same way as on PC.
Fixed an issue where pets would eat wood or ore gathered with a logging axe or pickaxe.
\ Fixed an issue where furniture could not be placed while using housing mode in certain situations.
Fixed an issue where crashes could occur while dyeing or changing customization.
Fixed an issue where stamina would recover when sheathing and unsheathing certain weapons while sprinting.
\ Fixed an issue where Blinding Flash was canceled in safe zones.
\ Fixed an issue where the flight speed of Focused Aerial Roll became slower than intended.
\ Fixed an issue where ranged weapons could not target anything other than bosses during boss battles.
Fixed an issue where the game would return to the title screen when observing a skill that had already been acquired by consuming an Abyss Artifact while the inventory was full.
Please note that if you were unable to recover an Abyss Artifact by observing an already acquired skill while your inventory was full, you can recover the Abyss Artifact by using the Reset All function.
Fixed an issue where hit effects were displayed when attacking NPCs that could not be attacked while wearing a Mask.
Fixed an issue where the game would crash during combat with a certain boss when using a customized character. (To avoid spoilers, the relevant boss is listed in the dropdown menu below.)
Umbra
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds game difficulty settings, new storage items, new pets, keyboard/mouse and controller preset options, new category tabs for the inventory, new skills, improvements to distant scenery quality, and more.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.04.00
Content
Easy / Normal / Hard difficulty options have been added to Settings > Play. For experienced Greymanes looking for more intense and thrilling combat, Hard difficulty offers a more challenging journey.
For those who have enjoyed many boss fights and are looking to challenge them again, the boss rematches feature allowing you to face off against the bosses of your choice will be added soon.
Easy
Reduced damage taken by the player.
Reduced maximum health, aggressiveness, and overall speed of opponents.
Extended timing windows for Parry and Dodge.
Reduced the frequency of bosses attempting to counterattack or escape when hit.
Normal
This is the difficulty you have been playing so far.
Hard
Food item effects won't be applied immediately and will only take effect after the consumption animation is complete.
Increased damage taken by the player.
Increased maximum health, aggressiveness, and overall speed of opponents.
Reduced timing window for Parry and Dodge.
Reduced the invincibility duration for Roll.
Increased the frequency of bosses attempting to counterattack or escape when hit.
Added additional combat patterns for certain bosses.
Added the Sturdy Gatherables Chest which can be set up with the housing system.
The Sturdy Gatherables Chest has 1,000 slots and can be purchased from furniture shops.
Materials stored in the Sturdy Gatherables Chest can be used for crafting or refinement even if they are not carried in your inventory.
Added the Kuku Cooler and Enhanced Kuku Cooler items which can be placed with the housing system.
The Kuku Cooler can be obtained through a quest, while the Enhanced Kuku Cooler can be crafted. Both can be used to store food items and ingredients.
Kuku Cooler: 40 slots
Enhanced Kuku Cooler: 330 slots.
Ingredients stored in either cooler can be used for cooking even if they are not carried in your inventory.
Added the Collectibles Chest which can be placed through housing mode.
The Collectibles Chest can be used to store various quest items and crafting recipes.
The Collectibles Chest has 1,000 slots and can be obtained through a quest.
Added an outfit storage feature to the Wardrobe, which can be placed through housing mode.
The Wardrobe can be purchased from furniture shops.
Each Wardrobe provides 100 storage slots, and the total storage capacity increases based on the number of wardrobes placed.
The maximum outfit storage capacity is 1,000 slots.
Added the Select House option where you can change the layout of your house.
Selectable house types unlock based on the Greymane Camp expansion level.
Compact House
Standard House
Spacious House
Spacious Pailunese House
Improved housing mode-related UI and controls.
Added a function that allows all furniture items placed through the housing mode to be retrieved all at once.
Improved the Greymane Camp. (To avoid spoilers, changes related to this content are listed in the dropdown menu below.)
After moving the camp to Pailune, you will receive the Private Storage item which can be placed through housing mode.
Added a well to Howling Hill.
Improved the observation feature so that Abyss artifacts can be earned when observing a skill that had already been acquired by using Abyss artifacts.
Improved the following items, which were previously unstackable, to now stack in the inventory:
Regular Abyss gears, insects, fish, and animals
Added birds as pets. You can encounter these new companions throughout Pywel.
Added the Sotdae of Bond item which allows you to gain Trust with birds.
Place various types of food that birds might like on the Sotdae of Bond to feed them and gain Trust.
The Sotdae of Bond can be obtained through a quest.
In certain situations, if the Sotdae of Bond disappears after being placed, you can recover it through the item recovery function of NPC Carl at the Greymane Camp. (Added: 2026/04/27)
Added 5 new types of cat pets.
Improved the Abyss Heuklang so that it can become your pet.
Added a function to change the names of horses and pets.
Fixed an issue where cats could remain on the player's shoulder indefinitely, contrary to the intended design. However, considering that many Greymanes actually liked these cats' behavior, we have added an item that allows cats to stay on the shoulder for a longer period of time.
Added an accessory slot for pets, which will allow pets to now take on a wider variety of roles.
Sigil of Bonding: Equipping this item on a pet cat ensures it to stay longer on your shoulder.
\Added a Constabulary in the southern part of Hernand and the eastern, western, southern parts of Demeniss.
\ Added a new exclusive one-handed weapon, the Sword of Starlight, which can be obtained through a quest.
\ Added two new one-handed weapons, Tree Branch and Sturdy Tree Branch.
These items can be obtained by cutting down trees and bamboo trees.
Added a new tool, Sturdy Broom.
\ Added the new Baltheon armor outfit.
Changed the name of Rekhia Plate Helm to Baltheon Plate Helm and improved it so that it can be equipped by Kliff.
Added a secret shop in Pororin where pet equipment can be purchased.
Added additional outfits to certain shops, including the Back Alley Shop.
Improved the Kuku Flame-Resistant Armor and the Kuku Ice-Resistant Armor so that they can be dyed.
Added various ores and wells across Pywel.
Reduced the amount of attack and defense gained from equipment reinforcement with grindstones and anvils.
Fixed an issue where the cloudcart could not be called.
Improved the cloudcart so that it can be used as a permanent mount.
Changed the cloudcart crafting mission so that it can only be completed once.
Improved the prices of goods sold by Greymane NPCs so that they can be bought at a 10% discounted price.
Added livestock vendors across Pywel.
Livestock such as cows, pigs, goats, sheep, ducks, and chickens can be purchased from these NPCs.
Added 13 new tattoos for characters.
Added a "Lock" function that prevents selling or discarding of the selected item.
Improved gathering and mining so that the quantity of items obtained is applied consistently.
Improved resting in bed so that the player's character gets up immediately afterward.
Improved NPCs to show a wider variety of reactions to their surroundings.
As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
In the Mission Dispatch menu, the "Dispatch" and "Repeat Mission" buttons have been separated, allowing selection between performing a mission once or repeating it. (Added: 2026/04/23)
Controls
Added a preset feature for both keyboard/mouse and controllers.
The original controls are available via the "Classic Preset".
More detailed controller customization will be added soon.
Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately.
\ This feature, located in Settings > Input > Keyboard/Mouse Customization, can be used when the UI interaction section does not overlap with the keys in the Default Input Group. If the keys overlap, that section will be highlighted in yellow.
▶ If keys do not overlap https://s1.pearlcdn.com/cd/brand/board/2026/04/22/0f3387d878320260422150100718.gif ▶ If keys overlap https://s1.pearlcdn.com/cd/brand/board/2026/04/22/5b9f6a6523b20260422150105842.gif\ This feature can be used through the default settings in Settings > Input > Controller Customization.
Added the "Evasion Control" and "Switch Roll and Evasion Input" options.
This feature allows you to choose between either the original double click/press option or the hold option.
Enabling the "Switch Roll and Evasion Input" option switches the controls for Roll and Evasion.
Improved the controls for aiming
Added a function that allows you to turn your lantern on and off while aiming.
Improved the controls so that even when a weapon is drawn, pressing aim while there is an interactable target nearby will immediately switch to aim instead of guard.
Added the "Using Skill: Element" option.
Selecting "Quick Slot Option" allows you to use the selected elements assigned for each individual input.
Changed the controls for Vault.
Vault can now only be used by pressing Jump while performing a different attack.
Changed all interactions so that they are executed continuously while the button is held down.
\ "Dismount/Drop" and "Cancel" keys/buttons have been combined.
\ Expanded the range of customizable key bindings.
\ Changed the Escape key used while under status effects to match the Evade key.
\ Improved the map so that it can be opened by holding the DualSense touch pad or the Xbox controller's View button.
Combat/Action
Adjusted the overall balance of bosses.
Changed bosses so that they are no longer immune to player attacks while performing powerful attacks.
Adjusted the frequency at which bosses counterattack or escape while being hit consecutively.
Adjusted the attack pattern of certain bosses.
Increased damage taken from elemental status ailments.
Slightly reduced the damage dealt when hitting enemies with pillars or trees.
Added new charging stages for Force Palm Pulse.
The skill can be charged up to 3 stages, with damage increasing progressively.
Improved the overall speed of "Examine" when examining items.
Improved the speed of pushing or rotating objects during puzzles.
Improved follow-up attacks so they connect more quickly even when the initial attack is blocked.
Changed Blinding Flash so that it can also be used in areas where weapons cannot be drawn.
Changed Blinding Flash so that it is used toward the target currently being faced during combat.
Improved attack chaining after using Dodge during unarmed combat.
\ Added the skill Weapon Throw, usable while dual wielding.
This ability can be used with the same controls as Shield Bash.
Weapons can be retrieved by pressing the same controls or by approaching it.
\ Improved the attack speed of Force Palm.
\ Fixed an issue where the parry action after guarding would not trigger when a non-sword weapon was equipped as the primary weapon.
\ Fixed an issue where Charge could not be used with certain weapons.
\ Improved Force Current so that Kliff no longer falls from ledges when using it.
\ Added the skill Ambush.
\ Added a skill that has the same effect as Kliff's Focused Force Palm.
\ Fixed an issue where Oongka could not move horizontally during Vertical Flight.
\ Improved Oongka's blaster so that it can be fired during Flight.
\ Fixed an issue where Scatter Shot could be used even without bullets during Back Hang.
Improved "Examine" so that it can be used in your inventory while mounted on a horse.
Improved the brightness and detection range of the Miner's Lantern Hat so that it can more easily identify gatherable ores.
It can now identify stone as well.
Changed the healing effects displayed on targets affected by Healing Force Palm.
Fixed an issue where the "Lift" interaction became unavailable when a restrained target fell into water.
Fixed an issue where stamina would recover when repeatedly drawing and stowing weapons while moving.
Fixed an issue where sprinting, swimming, and some other actions could not be performed while riding the Marni's Mechahorse.
Fixed an issue where the character would get stuck in certain situations while operating mechanical devices.
Improved spears and longswords so that their attacks flow more naturally during combat.
Improved Quick Reload so that, in addition to being acquirable by skill observation, the skill can also be acquired with Abyss Artifacts. (Added: 2026/04/23)
UI Fixes & Improvements
Improved the inventory so that items can be viewed through category tabs.
There are 6 categories: All, Documents, Equipment, Food, Materials, and Others.
The Sort settings for each inventory category are saved and will remain in effect even after restarting the game.
The same category tabs will also be added to the private storage in the near future.
Improved the inventory UI so that grouped icons will show an icon with a representative image of that group.
The feature may be turned on or off in Settings > Play > Show Group Icon in Inventory.
Separated the input options for "Ungroup" and "Ungroup All Items".
Added "Filters/Search" function to the map.
Improved the map and minimap so that icons are displayed for obtained Memory Fragments.
After Memory Fragments are obtained, lanterns will no longer display a detection signal.
Added a feature that allows players to choose the shape and color of map markers.
Improved the map to display the stock status of shop items for shops with whom maximum trust has been reached.
Improved the map and minimap to display well icons.
Improved the minimap to display north, south, east, west.
\ Adjusted the layout of the Skills menu.
Improved the Faction Quests and Challenges UI to show the number of quests and challenges available.
Improved the Journal so that reward item information can be viewed.
Added a UI display to shops that show how many of an item the player owns.
Improved shops' buy menu to display the conditions required for purchasing deactivated items.
Graphics & Settings
Improved the rendering quality of distant objects and textures. The higher the graphics settings, the more enhanced the details and visual clarity will be.
Fixed an additional issue where background objects that should only appear under certain conditions were always visible from a distance.
Improved the visual quality of characters at long distances.
Improved hair lighting in shaded areas.
Improved errors and flickering related to displacement mapping.
Added a "Max" size for the subtitle font size setting.
Improved to maintain the camera's distance to the character when adjusting the visual range.
Added a "Colorblind Mode" option in Settings > Accessibility.
Added a "Chromatic Aberration" option in Settings > Accessibility.
Added a "Photosensitive Mode" option in Settings > Accessibility.
\ Improved the quality of "AMD FSR Ray Regeneration".
\ Improved the quality of "Intel XeSS 3.0" upscaling and "Intel XeSS Frame Generation".
\ Fixed an issue where actions requiring rotation of the right stick, such as Nature's Snare and reeling in a fishing rod, did not function properly with an Xbox controller when the "Enable Steam Input" was enabled.
\ Reduced stuttering during gameplay.
\ Added a "MetalFX Denoising Upscaler" option in Settings > Video. This option is available starting from macOS Tahoe.
\ Fixed an issue where switching between multiple displays under Settings > Video did not work smoothly.
\ Fixed an issue where the game would launch at an unintended resolution when using certain displays.
\ Improved HDR quality and allowed HDR to be enabled by default "For This Mac" preset when using an HDR-compatible display.
\ Fixed an issue where the screen appeared excessively dark when disabling HDR after it had been enabled.
Stability, Gameplay
Changed the Load menu to display a notice in a slot if the save data is corrupted or invalid.
Fixed an issue that caused the game to crash if HDR was enabled on a monitor that does not support HDR.
Fixed several stability and crash issues across PC, console, and Mac.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Tumbleweeds have been added to desert regions.
Fixed an issue where the "Display Weapons" setting was not applied properly in certain cutscenes and gameplay situations.
Fixed an issue where the target location would display incorrectly when a bounty target quest failed.
Fixed the bounty system so that if the player's bounty is too high to turn in a bounty target, bringing the target to the Constabulary will trigger an arrest state instead of the handover cutscene.
Improved comrades' behavior so they do not attack bounty targets.
Fixed an issue where, after completing certain quests, tracking of the subsequent quest did not trigger properly.
Improved the Journal to indicate whether a quest target has been dispatched on a mission.
Improved the progress display for cumulative quests such as "To the Rescue".
Fixed an issue where the game would occasionally close when retrying bosses as Damiane or Oongka.
Fixed an issue where the character switch menu became available after completing a stage that automatically switched the player character.
Fixed an issue where teleporting via the map while mounted on Blackstar caused Blackstar to become invincible or unable to move.
Fixed an issue where Blackstar would not move when summoned from a distance.
Fixed an issue where an item was displayed incorrectly when reading a Memory Fragment with the lantern.
Fixed an issue in the Prologue where enemies would not recognize the player after the player rested in a bed.
Fixed an issue that caused an inifite loading screen to appear if the player was caught cheating at Duo as Oongka.
Fixed an issue where NPCs were unable pick up items they had dropped after colliding with the player.
Fixed an issue where some outfits looked unnatural depending on the player's movements.
Improved the display of the horse cargo so it no longer overlaps with shields.
Fixed an issue where audio did not play properly in certain situations.
Fixed an issue where a certain Pailune merchant NPC would not appear in some save files.
Fixed an issue where the mission would fail if a bounty target was killed after being captured.
Fixed an issue where Trust would not increase after giving a gift to the boss of the Beggars' Alliance.
Fixed an issue where the effects of the items Golden Beer and Sage's Eye did not apply properly.
Fixed an issue where relevant Knowledge was not acquired after interacting with the Pailune Militiamen.
Fixed an issue where the knowledge for Tristan, the Flame Knight, Marni's Machina Knight, and Dreadnought could not be acquired.
Fixed an issue where Greater Abyss Gear could not be sold.
Fixed enhancement materials, crafting materials, and reinforcement levels that had been set differently from the equipment material type.
Fixed various other in-game issues.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.03.01
Fixed an issue where projectiles ricochet away or disappear when using the skill Nature's Snare.
\ Fixed an issue where Nature's Snare sometimes could not be used when using a wireless controller.
Fixed an issue where under certain conditions, after liberation, loot sometimes did not get stored in the Private Storage.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds the Weapon Display option, option to change the minimum font size, new skills for each character, and more. Additionally, further control and UI-related improvements have been applied, including enabling teleportation while mounted, falling, swimming, or climbing walls.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.03.00
Content
Improved the usability of the Greymane camp.
(To avoid spoilers, changes related to this content are listed in the dropdown menu below.)
Improved the accessibility of key NPCs in Pailune camp.
Expanded the farm and ranch areas in Pailune camp.
Improved overall convenience of Pailune camp.
Fixed issues that occurred when completing certain requests while being in the 'wanted' status.
(To avoid spoilers, fixes related to this content are listed in the dropdown menu below.)
Fixed the following issues that could occur when Pailune was liberated while in a wanted state in Chapter 7.
Fixed an issue where the bounty was displayed as 0.
Fixed an issue where certain comrade dispatches were unavailable.
Fixed an issue where bank investment funds were not updated.
Improved standard dialogue scenes without letterboxing so that fast-forwarding is now available.
Added a Fast Forward Speed option under Other > Language & Gameplay, allowing players to adjust fast-forward speed.
Improved Abyss Nexuses so that they are easier to discover.
Improved convenience for certain Abyss puzzles.
Improved clarity so that it is easier to recognize when certain gimmicks are available to be attached by using 'Force Palm'.
Improved lanterns and 'Blinding Flash' so that they provide more hints.
Improved the entrance path to the Spire of Soaring.
Improved terrain in certain Abyss locations.
Changed bank functionality while being in the 'wanted' status so that bank services remain available, but depositing gold bars and updating investment funds are no longer possible.
Fixed an issue where requests could not be completed at a certain step when destroying the totems after completing Chapter 9, 'Sanctum of Mortification'.
Fixed an issue where certain requests could not be completed if related quest items were obtained before the request was activated.
Fixed an issue where Gunter (Equipment vendor), Harry (Blacksmith), Bronton (Stablekeep), and Lola (Seamstress) in Pailune would be replaced by different NPCs after a certain quest.
Added 3 new base music tracks across the continent of Pywel during combat (The Crimson Desert and certain other regions excluded) during \.
Added 1 new loading screen music track.
Controls & Combat
Improved teleportation via the Abyss Nexus so that it can now be used while mounted, falling, swimming, or climbing walls.
Improved the lock-on mechanism during boss battles.
Improved the hard lock-on against bosses so that it is maintained from further distances.
Changed the lock-on mechanism so that it no longer applies to certain larger bosses.
Added the new ability, 'Focused Aerial Roll' for Kliff.
Prerequisite abilities: 'Focus Lv. 3', 'Flight Lv. 2', and 'Aerial Roll'.
The skill can be activated by using 'Focus' during flight and then pressing the dodge key.
Improved Damiane and Oongka so that they have more abilities useful for open-world gameplay.
Added 'Axiom Force', 'Nature's Snare' and related abilities for Damiane and Oongka.
Improved Damiane's 'Shield Toss' and Oongka's 'Scatter Shot' ability so that they have the same effect as Kliff's 'Force Palm'.
Changed the control inputs for Damiane's 'Skystep' and Oongka's 'Vertical Flight' ability.
Improved an issue where follow-up attack combos would continue too slowly if the player’s attack was blocked. (Removed: 2026/04/11)
Fixed an issue where the character would occasionally move at an abnormally fast speed during certain ability chained combos.
Fixed an issue where the 'Blinding Flash' ability would not remain active while moving on a mount.
Fixed an issue where the scythe could not be drawn in safe zones. (Removed: 2026/04/11)
Improved interactions with devices such as walls, buttons, and cranks so that a dedicated animation now plays when they can no longer be pushed.
\ Improved the controls for 'Axiom Force'.
\ Fixed an issue where 'Nature's Snare' ability would activate during 'Focus' by tilting the right stick in one direction.
UI Fixes & Improvements
Changed the color of faction quest icons.
Improved the list of Memory Fragments of the Visione so that it only shows the list of currently obtained Fragments.
Added a function that processes all items at once when grouping or ungrouping items in the bag.
Improved the UI so that item details can now be viewed in the storage section as well.
Improved the comrade list UI so that a check icon is now displayed on the selected comrade.
Fixed an issue where the Attack and Critical Rate of certain equipment, such as necklaces and cloaks, were displayed as doubled when viewing character stat details from the inventory or Quick Slots.
Improved the world map and minimap so that icons for treasure chests already obtained are now displayed differently.
Improved the world map so that visited and unvisited caves are now displayed with different icons.
Improved the world map so that restored and unrestored Abyss locations are now displayed with different icons.
Fixed an issue where markers set on the world map would not be retained upon the first reconnection.
Graphics & Settings
\ Added support for Intel Arc GPUs. Compatibility and performance across various Intel GPUs will continue to be improved over time.
\ Added the 'Intel XeSS 3.0' option under Settings > Video > Upscale Mode.
\ Added the 'Intel XeSS Frame Generation' option under Settings > Video.
On Intel Arc A-series GPUs, the screen may not display properly when using 'Intel XeSS 3.0' or 'Intel XeSS Frame Generation'.
\ Added the 'AMD Radeon™ Anti-Lag 2' option under Settings > Video.
\ Added the 'Displacement Scale' option under Settings > Graphics.
\ Added the 'Detail Decorative Mesh' option under Settings > Graphics.
\ Fixed noise that occurred in screen distortion effects when using DLSS-RR.
\ Added the 'Enhanced Raytracing' option under Settings > Video.
\ Added the 'PSSR Sharpness' option under Settings > Video.
\ Improved lighting quality in indoor environments.
\ Improved water surface reflections.
\ Fixed an issue where rain appeared excessively bright from certain angles.
Added the 'Weapon Display' option under Others > Language & Gameplay.
Display Melee Weapons
All
Selected Only
Display Ranged Weapons
Always
Only When Used
Added the 'Minimum Font Size' option under Others > Accessibility.
This option will take effect after restarting the game.
Added the 'Fast Forward Speed' option under Others > Language & Gameplay.
Fast Forward speed can be set up to 4x.
Added the following options under Others > Accessibility.
Camera Visual Range
Camera Vertical Offset
Camera Horizontal Offset
Camera Auto-follow
Camera Lookahead
Performance, Stability, Gameplay
Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
Fixed an issue where the game would crash when using the Helm of Knowledge as Damiane or Oongka.
Fixed an issue where corn had no maximum purchase limit at certain vendors.
Fixed various other in-game issues.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes,
It’s hard to believe that it’s been nearly three weeks since we first welcomed you to Pywel. Over that time, we’ve been closely following your adventures, discussions, and feedback, while working to make Crimson Desert an even more enjoyable experience for everyone.
We’ve especially loved seeing the stories you’ve been creating across Pywel (and yes, including the many adorable cat screenshots). And we also want to give a special shout-out to those of you earning your “Pywel Legend” trophies/achievements; you have our sincere admiration. Watching everyone's journeys unfold since launch has meant a great deal to us, and we’re truly grateful for your dedication and support.
Today, we’re here to share a preview of some of the new features and content currently in development, shaped by your feedback, including a variety of content for those looking for more ways to enjoy the game and those who want to further challenge themselves. Our goal is to roll these updates out gradually from April through June.
◆ New Content and Features
We’re preparing new challenges so you can continue testing yourself throughout your journey across Pywel.
■ Boss Rematches The powerful bosses you encountered across Crimson Desert are waiting to challenge you once again. With boss rematches, you’ll have the opportunity to face off against any boss again, test how much you’ve grown, and further refine your own combat style through different strategies and approaches.
■ Re-blockading Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
■ Difficulty Settings A difficulty settings feature will be added so that everyone—from new Greymanes to the more advanced—can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.
We’re also working on new combat-focused content, so stay tuned.
◆ Improvements to Character Play
■ New Skills for Damiane and Oongka We fully understand your feedback about the need for Damiane and Oongka to have skills comparable to “Force Palm” and “Axiom Force.” To address this, both characters will receive new abilities equivalent to those skills.
■ Hide Back Weapons A new option to hide the weapons on your character’s back will be added, so certain equipment worn on your back won’t break immersion during combat.
■ Addition of New Outfits:
New outfits for characters will be added. Additionally, certain outfits that can only be sold or donated will be updated so that they can also be worn.
◆ QoL Improvements and Life Features
■ New Specialized Storage - Food storage: We plan to add a new food storage, from which you can directly take out ingredients for use in cooking. When preparing meals, you’ll be able to use ingredients from both your food storage and your inventory.
- Wardrobe: A new wardrobe storage will be added so that you can store your headgear, armor, gloves, footwear, and cloaks.
- Gatherables Storage: A new gatherables storage will be added, from which you can directly take out items for use in tempering and crafting. This storage will be able to hold a variety of crafting materials, including insects, stones, ores, and more.
- Collections Storage: A new Collection Storage will be added, giving you a place to keep quest items tied to your adventures, along with recipes and other items you've collected on your journey.
■ Pets & Mounts More summonable mounts and new pets will be added. Also, in addition to existing horse tack sets, dedicated armor for other mounts is also being planned.
◆ System and Graphics Improvements
■ UI Improvements To improve legibility, we’ll be adding a minimum font size adjustment option. Since Crimson Desert supports 14 UI languages, fully optimizing this feature across all of them will take some time, but we plan to introduce it first to help make the game more comfortable to play. We also plan to continue improving various UI elements and QoL features, including improvements to the map, inventory, and housing.
■ Improvements to Controls We are carefully reviewing your feedback about controls. To provide a better gameplay experience, we plan to add customization options for certain controller inputs. We will also expand the range of configurable keys for keyboard and mouse to improve usability.
■ Improvements to Distant Scenery Quality We are working on enhancing the realism of distant backgrounds so you can enjoy Pywel’s landscapes in greater depth. Please note that the patch size may be somewhat larger due to improvements to how distant scenery changes and the quality of rendering under different conditions. Take a look at the image below for a preview of how Pywel will look after the update.
Before
After
* The above image was captured on a high-end PC at Cinematic mode (4K resolution, upscale mode off) and will differ depending on hardware specs, settings, platform etc.
And for those who missed the announcement, we will be releasing a Crimson Desert OST. The OST will be available for free on Steam and will also be released on major global music streaming platforms, so stay tuned!
Please note that the features introduced today are currently in development, and details may change when the update is released. Names are tentative as well.
Thank you for taking the time to read this notice and for your continued support. We hope you are looking forward to these updates, and we will continue listening closely to your feedback and doing our best to make your time in Pywel as enjoyable as possible.
— The Crimson Desert Team
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds the Headgear Visibility option and a private storage capacity expansion of up to 1000 slots depending on the Greymane camp's expansion level. Additionally, for those who preferred the previous movement controls, a “Movement Controls” option has been added, along with further control-related improvements.
Update
Steam (PC): Patch available now Steam (Mac): Patch available now
Patch Notes Version 1.02.00
Content
Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
Start with 240 slots
First camp expansion +100 slots
Second camp expansion +100 slots
Third camp expansion +100 slots
Fourth camp expansion +100 slots
Final camp expansion +360 slots
Added an Abyss Nexus in Pailune.
Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map "Details" menu while in the Abyss.
Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
Changed the designs of certain gimmick monsters.
Added 1 new armor set and helmet for cats.
Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
Fixed an issue where the bank investment refresh time would remain stuck in the "Refreshing" state and not update. (Added: 2026/04/04 5:00 UTC)
Controls & Combat
Added a “Movement Controls” option.
The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
Detailed descriptions can be found in the in-game options menu.
Basic movement controls: Hold the sprint key to accelerate.
Classic movement controls: Repeatedly press the sprint key to accelerate.
The stamina consumption for mounts has been adjusted.
With Basic movement controls, holding the sprint key consumes stamina at set intervals.
With Classic movement controls, stamina is consumed each time the sprint key is pressed.
Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
Improved responsiveness when inputting a jump after an attack.
Added an Escape key guide when affected by elemental status effects.
Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
Fixed an issue where some bosses would teleport too far away during combat.
Fixed an issue where the 'Double Boost' horse ability would not activate properly.
Fixed an issue where parry would not activate properly during 'Focus' when a two-handed sword was equipped.
Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
Fixed an issue where certain interactions were unavailable while specific tools were equipped.
Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.
Quests
Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
Fixed an issue where quest progression became unavailable if a related item was sold before starting the 'A Rumor Fueled by Greed' quest.
Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.
NPC & NPC Dialogue
Fixed an issue where certain quest-related NPCs would not appear.
UI Fixes & Improvements
Improved the item use notification in the bottom-right corner so that using it will select the item directly.
Improved the shop UI so that sellable items are prioritized on display.
Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
\ Fixed an issue where the mouse cursor would disappear in the storage menu.
Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.
Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.
Graphics & Settings
Added a “Headgear Visibility” option in Settings > Language & Gameplay.
The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
\ Improved FSR upscaling quality.
\ Applied FSR SDK 2.2.
\ Improved FSR Frame Generation quality.
\ Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
\ Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
\ Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
\ Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
\ Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
Performance, Stability, Gameplay
Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
Fixed an issue where certain walls in Corridors of the Void were missing.
Improved the sound so that the sound position changes together with the camera perspective.
Fixed various other in-game issues.
Other Fixes
Fixed an issue where the weapon would not be visible when using the 'Stab' ability while 'Unarmed' was equipped as a secondary weapon.
Improved the UI so that license information can now be viewed in the Credits.
Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
Fixed an issue where the background audio would become distorted in certain locations and situations.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
Fellow Greymanes, Here are the fixes and improvements that have been added this patch.
Update Schedule
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.01.03
Fixed an issue where some bosses would sometimes stop moving during combat.
Known Issues
For known issues, please check the notice below:
We are truly rooting for the journey that awaits you in Pywel. Thank you!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Crimson Desert, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Crimson Desert statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.