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Full Steam announcements and update articles for this title.
He is a Ronin. He will be wielding a Nagamaki.
Adaptive playstyle. His Disciplines will be able to cover a wide range of scenarios.
Long reach. Similar to Milon's Montante, the Nagamaki has a long reach, allowing for safer attack openers.
A new Castle will be available to explore and solve its mysteries.
We are expanding the map, allowing the players to explore more places in Amvros.
New items are in the works, a lot of them designed according to your suggestions.
and of course new enemies, bosses and quests!
Stay tuned for more news!
Thank you for playing!
In order to celebrate the launch of the Bounty Quests, all Bounty Targets yield more XP and loot.
Bounty Quests: Track down Bounty Targets, based on clues you find scattered around the kingdom of Amvros. Deliver the Law of the King upon these new enemies.
Mouse Buttons can now be used to control your hero.
You can now enable a classic CRT Filter to emulate a pure retro feel.
Music has been remastered. We added newer versions of the original tracks with better and crisper sound.
New ambience sounds for most of the areas and remastered ambiences for the rest.
Some bosses have been tweaked to yield more XP.
New sound effects for certain actions have been added.
Corrected some grammar mistakes in dialogues and messages.
Fixed various visual artifacts.
The revision number will be displayed at the bottom of the title screen after this update has been applied.
Rev. 26 (25062026)
Thank you for playing!
Seamless CO-OP: Players can now play in an uninterrupted session. Both players keep their progress and can both rest/level-up/trade with peddlers.
The co-operator can change to any hero of the guild, even if not unlocked. They keep any skill progress they make with that hero and it will be applied on their local game, when they unlock them.
You can now attempt multiplayer from all areas of the game, except story-locked areas (Cultist Village, Guild House, certain points of the story where you meet other Capes).
The Deadtree Giant can now dodge your attacks.
If a cooperator has the Malice Gem equipped, they can harm the Gryphon of Elarisad, even if the Host of the Hunt does not have the Gem.
Skean's Defiance attacks deal more damage.
Jonai's Aethereal Stance attacks deal more damage.
Jonai's Ill Intent attacks deal more damage.
Certain spells would not render properly on the cooperator's game.
You can awaken Gurmenor, King of the Skies from further away than previously possible.
Deathblade NPCs would only spawn in certain points of the map, now they can spawn in more places.
Fixed a bug where Deathblade NPCs wouldn't despawn if a boss fight was taking place.
Fixed some Skill Descriptions for Feiyoun and Milon.
The revision number will be displayed at the bottom of the title screen after this update has been applied.
Rev. 25 (19032026) Thank you for playing!Online duels added as a feature. Now players can request a duel from anywhere in the map and they will be matched with other duelists.
Added NPC Deathblade invasions. Now players can get invaded by NPC Deathblades.
From now on, when attempting an invasion, the game will scan for hosts from anywhere in the map.
Added an option to disable Full-screen Blur Effects, to help players with motion sickness.
The Souleater Naga will get staggered more frequently from weapon attacks.
The Boar will now trigger his grab sooner.
Jonai's Normal Light Attacks deal slightly more damage in PVE.
Fixed a bug where the primate mammal enemy in the Hyena Hunt would deal more damage than normally intended.
Fixed a bug where the player belt items wouldn't be at full capacity while loading the game inside Providence.
Rabbits have a higher chance to drop the Rabbit's Foot item.
Players can now access the Game Manual and the Game Map from the Title Screen.
A prompt will appear below the map cursor when the players can travel between flowerbeds.
Fixed a bug where the game would hitch while loading the Providence area.
Fixed a bug where the Colordust effect would stay on for longer than usual.
Certain attacks from the Man-Luring Beast and the patrolling Elk Knights would cause a crash on co-operators while in Multiplayer.
Fixed a bug where if a co-operator parried an enemy in Multiplayer, nearby enemies would get staggered.
Fixed a bug where background tree elements where displayed out of place in the "Black Blood" hunt.
Various networking optimizations.
The robbers at the Mergont Bridge have been rebalanced. They now have a smaller Health pool and deal less damage.
The Thing below Providence has reduced Health and deals less damage.
Murz-Gak the puppet now has slightly less Health.
Enemies in general, delay their Stamina regeneration if it is completely drained.
Zerfalon the Illusionist wouldn't drop loot if the player died or left the arena after killing the boss.
The winds of Pointer's Woods would go away moments before giving the apple to the Old Hag.
The revision number will be displayed at the bottom of the title screen after this update has been applied.
Rev. 22 (14022026) Thank you for playing the game!
See you in Amvros,
- Poor Locke
If you’ve played the demo - thank you. If you haven’t yet, now’s a great time to wishlist and follow so you don’t miss launch (and the launch discount).
Souls-like, 2D combat with tight reads, punish windows, and build variety
Boss fights that will test your mettle
Sword-and-Sorcery adventures in a fantasy world filled with secrets
Optional Dynamic Hunts with unique enemies and bosses, randomly generated each time
Online Co-op & PvP: Play online with a friend, or invade other witch hunters
Instruction Manual & Game Guide PDF files along with a printable world map, included in the game files
Release: February 12 2026 at 10:00 AM PST
Price: $15
Launch discount: 10% for 9 days
See you in Amvros,
- Poor Locke
We are officially targeting Q1 2026 for launch. We will share the exact release date as soon as we are confident it is locked. For now, enjoy a small taste of what's to come:
If you have not already, wishlist Crimson Capes to be notified at release and help us reach more players! We have taken your input from the demo and improved the game in every aspect. Thank you for supporting Crimson Capes. We are close now—and we cannot wait to show you what comes next.
— Dimitris & Kostas
If you’ve ever wanted to see what it’s really like to fight side by side — or face off blade to blade — this is your call to arms.
Join the hunt and come meet us on the battlefield!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Crimson Capes, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Crimson Capes statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.