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The Rockay City community set a goal of 50 billion stolen in Rockay Rumble for Break the Bank V. You didn't just hit that number, you went well beyond it.
Because of that, we're adding one more reward that wasn't part of the original tier list.
You fought against her, took her turf, and now fight by her side as a NEW Boss Appearance in Co-op mode! Lady Cagnali's boss skin!
Thank you for pushing this event further than we planned for. This is exactly the kind of community energy that makes events like Break the Bank worth running.
We've also prepared a few wallpapers for you to download if you wish.
See you in Rockay City. 💰🔫
Bosses! You have done it! You have successfully unlocked EVERY TIER for the Break The Bank V Community Event. The Atomizer is now available in both Co-op and Rougelite runs! Enjoy!
Final standings:
Tier 1 – 10 bil ✅ UNLOCKED
Tier 2 – 20 bil ✅ UNLOCKED
Tier 3 – 30 bil ✅ UNLOCKED
Tier 4 – 40 bil ✅ UNLOCKED
Tier 5 – 50 bil ✅ UNLOCKED
All five Alien Weapons are now being distributed to everyone who participated in Break the Bank V. If you logged into Crime Boss: Rockay City and played Rockay Rumble during the event (July 3rd – July 13th), check your inventory; your rewards are waiting.
If you were unable to log in during the event, the items will be added to the progression system shortly.
Thank you to everyone who jumped in and helped break the bank. See you in Rockay City. 💰🔫
Four Alien Weapons are now on their way to everyone who has participated. One tier remains. 10 billion to go. Current standings: Tier 1 – 10 bil ✅ UNLOCKED Tier 2 – 20 bil ✅ UNLOCKED Tier 3 – 30 bil ✅ UNLOCKED Tier 4 – 40 bil ✅ UNLOCKED Tier 5 – 50 bil ⏳ FINAL PUSH The event runs until July 13th. One final push in Rockay Rumble and the full set of Alien Weapons is yours. Remember: only money earned in Rockay Rumble counts. Track the live total here:
https://visitrockaycity.com/break-the-bank-v-independence-day/
Don't stop now, Bosses. 💰🔫
Three Alien Weapons are now on their way to everyone who has participated in the event. Just log in to the game and check your inventory. Current standings: Tier 1 – 10 bil ✅ UNLOCKED Tier 2 – 20 bil ✅ UNLOCKED Tier 3 – 30 bil ✅ UNLOCKED Tier 4 – 40 bil ⏳ UP NEXT Tier 5 – 50 bil 🔒 Two tiers remain. 20 billion to go. The event runs until July 13th. There's still plenty of time to push for the full set, but the grind needs to continue. Remember: only money earned in Rockay Rumble counts toward the community total. Track the live total here: https://visitrockaycity.com/break-the-bank-v-independence-day/
Keep those runs going, Bosses. 💰🔫
Since the event kicked off on July 3rd, players have stolen a combined 25.7 billion in Rockay Rumble. Two tiers are already unlocked, and the Alien Weapons are starting to flow. Tier 3 is next, and at just 4.3 billion to go, it's well within reach.
Current standings: Tier 1 – 10 bil ✅ UNLOCKED Tier 2 – 20 bil ✅ UNLOCKED Tier 3 – 30 bil ⏳ IN PROGRESS (25.7 bil stolen) Tier 4 – 40 bil 🔒 Tier 5 – 50 bil 🔒 Remember: only money earned in Rockay Rumble counts toward the community total this time around. Every wave, every round, every stolen bill adds up. Track the live total here: https://visitrockaycity.com/break-the-bank-v-independence-day/\
The event runs until July 13th. Keep those runs going — the bank isn't broken yet. 💰🔫
During the event, Alien Weapons will be unlocked when the total money earned in Rockay Rumble reaches certain tiers.
This time it's Rockay Rumble only — only money earned in this mode counts toward the community total!
See updated results here.
Players who log into Crime Boss during the event will have the unlocked items automatically added to their inventory as they become available.
If you are not able to log in during the event, the items will be added to the progression system after the event.
Tier list
Tier 1 – 10 bil - DE-Cricket (pistol)Tier 2 – 20 bil - ExoSlicer (sword)Tier 3 – 30 bil - Quark Gun (smg)Tier 4 – 40 bil - Atomizer (rifle)Tier 5 – 50 bil - J4-ID (shotgun)Jump into Rockay Rumble, steal the cash and get the loot! The event starts TODAY! 👾💰
Updates
Co-Op
Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist).
In Close Encounters, the shield generator now shows hit impacts.
In Close Encounters, the drop pod now shows an effect on spawn.
Slightly increased reward from Close Encounters.
Updated the order of Rockay Rumble missions.
Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.
Campaign
In the “Dragon Dogs” chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.
“X Marks the Spot” should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).
You can now restart Story mode missions.
Baker now retains his selected weapon in Under Siege in Story mode.
Fixes
Fixed a multitude of reported crashes occurring in certain gameplay systems.
Fixed a crash related to the timing calculation of SAS Instincts.
Fixed a crash related to the filtering of incompatible mission bonus objectives.
Fixed a potential crash related to displaying formatted rich text.
In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.
Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.
Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.
Windows in “Under Siege” should no longer show the Break prompt.
Windows in “Afterburner”/“Private Reserve” can now be destroyed with throwable equipment.
Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.
Fixed an incorrect decal inside an armoured truck.
Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.
The player once again properly collides with the back door of the escape van.
When the internet connection is lost, the multiplayer session now attempts to reconnect more reliably.
Fixed an issue with the host being unable to select the boss character when the client joins at a bad time.
In “Rendezvous”, the buzzsaw should now be correctly replicated for clients who join-in-progress.
Players who join-in-progress in Rockay Rumble can now hear countdowns again.
Players who join-in-progress in Auction House can no longer speed up the drill after it has already finished.
Scratch decals will no longer hover in the air when the door of an armoured truck opens.
Story mode statistics are now tracked between runs, similarly to how roguelite does it.
Story mode now displays the active chapter in the pause menu, instead of “Day 1” (as days are irrelevant in the mode).
Fixed the opening of the “Import Export” chapter in Story mode, which showed no tasks for the player to complete.
An invalid combination of certain conditions (such as high heat or non-Available character states at the start of the day) blocked certain random events from ever triggering. This is now fixed, which should reintroduce certain crew and heat/investigation random events.
Fixed at least one case causing the placeholder “mold” image to be shown during a random event instead of the relevant character.
Adjusted scaling and layout of the Rockay Rumble menu tiles, as the text was overlapping in several languages.
Fixed several objects in Hell’s Kitchen clipping with the background.
A certain enemy should no longer get stuck in one of the diner presets of Case Trade.
Fixed certain loot collections in the Auction House that couldn’t be ordered to be collected by bots.
Prevented the player from dying during the opening cutscene of Under Siege.
Prevented the player from throwing their loot away in King’s Crypt in such a way that made it impossible to collect it later.
Fixed tutorial hints in the Tutorial mission – stealth detection hints are now shown to each player individually when they are being detected, not only to the host when “any” player is being detected.
Clients are now once again able to aim with the turret in Gold Cup.
Fixed an issue in Cagnali’s Fortress that counted the planted EMPs incorrectly, rendering the objective impossible to complete if certain steps were taken.
Fixed an issue that prevented items from being automatically unlocked for max-levelled players if said items were associated with past community events.
The cooking station slots for chemicals in Hell’s Kitchen are now interaction-based, which prevents taking multiple chemicals at once when many are placed near the interaction hotspot.
The chemicals in Hell’s Kitchen now push away chemicals that overlap them when placed.
The shadow of the chemical interaction is now again visible for clients.
Cagnali’s army upgrades should no longer trigger a full-screen notification every day during Cagnali’s Order.
Fixed a problem where the distraction magazine didn’t work in the first part of Cagnali’s Fortress.
Bots will now throw away carryables after reaching max bag capacity to prevent problems with disappearing items.
Prevented Silver from appearing twice in the crew in Story mode during Dragon Dogs.
Baker’s alternative boss appearance can now be reset back to default.
The “X Marks the Spot” mission no longer shows ‘Days until expiration’.
The goal task tied to “X Marks the Spot” was incorrectly marked as completed even when the mission was not completed in stealth.
Using an incorrect switch in Hell’s Kitchen should no longer block progress if flipped after the cold rooms are unlocked.
The sound of boosters ending now plays for all players, not just the user.
Story mode should no longer overwrite Roguelite save when awarding multiplayer money.
Fixed several collisions in Close Encounters (fans blocking bullets, shield generators).
Removed incompatible bonus objectives from the Auction House variant of “Defend Warehouse”.
Art of the Heist should no longer sometimes get blocked after operating the laser switch.
Restored PMG’s ammo count to 30, as it was set to 24 by mistake.
Resolved Bone repeater’s naming and availability.
Prevented an exploit involving fast looting with the Nimble perk.
Fixed various translation issues and improved the wording in certain newer texts.
Modding
Added a template for modded goals and plotlines.
The levels for DLC heists are now available in ModKit.
The obsolete “Allowed Heister” option in the Perk Database has become a working “Allowed Heister Query” which you can use to prevent certain perks from being generated for specific characters.
Settings of Crew Conditions for crew random events were sometimes counterintuitive to what one might expect. The following settings are now fixed:
‘None’ character state required (default) allows any character state instead of literally ‘None’.
‘Neutral’ required mood (default) allows any mood.
‘Include Boss’ did the opposite and excluded the boss instead, making Baker a valid option when the option was unchecked.
‘Only Unique Characters’ checked included only non-unique characters.
‘Amount of Heisters’ is now an interval, as setting the maximal amount of characters involved is important as well (prevents assigning the entire crew to the Crash random event).
The default required heat for events was lowered to Very Low (as is usual when random events are typically evaluated).
Clean execution status is now properly hidden for modded Rockay Rumble missions, as it is irrelevant there.
Bosses! 👑
Rockay City is yours to remake!
The Crime Boss: Rockay City ModKit lets you take the game apart and rebuild it your way. With this update, here's everything you can create: 🎯 Bosses — design your own from the ground up 👥 Team Members — recruit who you want on the crew 🎒 Equipment & Weapons — build your own loadouts 🎨 Weapon Skins — make your arsenal one of a kind 🗺️ Missions — full custom missions, start to finish 🆚 PvP Modes — yes, you can build your own PvP experiences too
and more..
This is all already possible with the free ModKit, and the community has been proving it for a while now. If you haven't tried it yet, there's no better time to start.
🛠️ Download the ModKit and check out tutorials here: https://cbmodkit.ingamestudios.com/
💬 Show us what you build on Discord: discord.gg/nANxRV6HcA
Whatever you've been dreaming up for Rockay City — go build it. 🔫
In this episode, the devs at IGS give a behind-the-scenes look at the features, enemies, music, and more of the new Rockay Rumble set on an alien spaceship!
Experience the Third Kind yourself in Update 21, available now to all Crime Boss: Rockay City players. 👽🛸
Update 21 releases this Thursday! On 6/18, all you criminal masterminds will be taking on a new heist, battling aliens, and playing through the long-awaited story mode. And for those of you on PC, you'll be making your own Crime Boss content with the full release of the ModKit!
Tune into the streams this week, where we'll go over each new addition coming in Update 21. The first one starts tomorrow at 4 pm!
What's in ModKit 1.0? - ModKit Stream 06/16/26
New Heist Mission Showcase! - Dev Stream 06/17/26
Update 21 Showcase! - Dev Stream 06/18/26
Before it drops, you can join the playtest and experience the new narrative for yourself.
What to expect:
New cutscenes & returning cut-content
Added DLC missions
A focused narrative (No Turf War or Roguelite mechanics).
Experience Travis Baker's story and claim your crown as the King of Rockay City!
Before it drops, we're opening submissions to join the playtest and experience the new narrative for yourself.
What to expect:
New cutscenes & returning cut-content
Added DLC missions
A focused narrative (No Turf War or Roguelite mechanics).
Experience Travis Baker's story and claim your crown as the King of Rockay City!
Simply click on the “request access” button on our Steam Store page and wait for access.
The story mode playtest will take place between June 5th and June 8th 2026.
Robotic reinforcements once again join Cagnali in her final showdown.
Fixed firearm audio not being in sync with the rate of fire, causing fast-firing weapons to sound off.
Fixed missing fall damage grunts.
Fire extinguishers should no longer make gun noises.
Prevented a crash sometimes caused by homing throwables.
Prevented a crash caused by continued enemy handling after a mission is finished and being unloaded.
All Break the Bank IV rewards have become a regular part of the base game.
Going, going, gone. Sold to the Boss.
Break into the Juan León Auction House in the brand-new DLC for Crime Boss: Rockay City. Team up with a shady informant, pull off one of the most complex heists to date, and walk away with a fortune in antiques, jewels, and gems.
Test your crew's resolve in the roguelite campaign - or bring friends along for the ride in Co-Op.
Feature Highlights:
• Insider Contact – Stay close with your inside connection to outsmart Auction House security. • Antiques and Luxuries – Use cunning and technical savvy to disable alarms and avoid guards - or blast your way through, guns blazing. • Find an Exit – Your way out isn't set in stone. Stay sharp and be ready for a fast, impromptu getaway. • Try, Try Again – New obstacles await on every attempt. At the Auction House, expect the unexpected.
AVAILABLE NOW FOR $5.99
Socials:
The Auction House mission is one of the most complex heists yet.
Hear from the Crime Boss: Rockay City devs on how this job evolved from a small-time gig into a major operation.
Bosses!👑
We’re showcasing the new heist coming to Crime Boss: Rockay City on stream.
Get your first look at the Auction House this Thursday (5/7) at 4 P.M.!
Bosses! We’re going live this Thursday (4/30) at 4 P.M., showcasing mods from the community and the IGS dev team. Come see what the ModKit is capable of!
Welcome to the major leagues—the Bullseye Perk is now available! 🎯
That concludes Break The Bank 4. Well done, Bosses! 👑
Wash your troubles (and cops) away with this new, fragrant equipment. 🧼
Only 1 more tier to go, Bosses!
Track the event’s progress here: https://visitrockaycity.com/break-the-bank-iv/
Fixes
Bots now revive fallen players again.
The outline of loot bags should now be properly visible to clients.
The “SAS Instincts” perk now highlights loot again.
Dying in certain character missions should no longer soft-lock the game because the mission refuses to end.
Added missing translations for several newer texts.
Fixes specific to modding
Using modded characters as teammates no longer breaks the save files.
Lock your doors. Close your blinds. Hide your cleaning supplies.
THE JANITOR has joined the gang!
Track the event’s progress here: https://visitrockaycity.com/break-the-bank-iv/
Time for a new melee weapon—the Street Sweeper! 🧹
Keep going, Bosses. The next $10 billion unlocks a new legend on the streets of Rockay...
Track the event’s progress here: https://visitrockaycity.com/break-the-bank-iv/
Off to a strong start, Bosses! The Hunting Rifle is now available to all Crime Boss players.
Track the event’s progress here: https://visitrockaycity.com/break-the-bank-iv/
During the event, Alien Weapons will be unlocked when the total money earned in Rockay Rumble reaches certain tiers.
This time it's Rockay Rumble only — only money earned in this mode counts toward the community total!
See updated results here.
Players who log into Crime Boss during the event will have the unlocked items automatically added to their inventory as they become available.
If you are not able to log in during the event, the items will be added to the progression system after the event.
Tier list
Tier 1 – 10 bil - DE-Cricket (pistol)Tier 2 – 20 bil - ExoSlicer (sword)Tier 3 – 30 bil - Quark Gun (smg)Tier 4 – 40 bil - Atomizer (rifle)Tier 5 – 50 bil - J4-ID (shotgun)Jump into Rockay Rumble, steal the cash and get the loot! The event starts TODAY! 👾💰
Crime Boss: Rokay City is celebrating its third anniversary, marking three years since the organised crime first-person shooter opened the doors to Rockay City in March 2023.
To celebrate this milestone and to thank our ever-growing community, we will also be releasing an Open-Beta Modkit alongside Update 20.The CRIME BOSS MODKIT reaches its public beta release and official support on desktop! Create custom additions to Crime Boss from templates and explore endless other possibilities!
Smash heads in style! Introducing the GOLDEN BRICK, a legendary variant of the beloved equipment. Available via the Progression System.
Rebalancing of several TEAM MEMBER PERKS, adjusting similar setups in favor of lore-friendly additions of newer perks.
DESKTOP ONLY - Numerous SAVE HANDLING IMPROVEMENTS that help prevent accidental loss of progress, and automatically restores the latest backup when corruption is detected.
General
DESKTOP ONLY - CrimeBoss ModKit beta release
The focus of the update has been expanding support for modding and modders
Create your own missions, teammates, weapons and equipment from prepared templates
Tools for expanding data tables, settings and the UI offer the possibility to expand various content and offer new features not covered by templates
See our documentation or video tutorial series for details and tips, and share feedback
Download the modkit here
We’re looking forward to the great things you can create!
NEW Golden brick equipment
Legendary improvement over the regular brick, with faster reload and improved trajectory
Steeper unlock cost for accomplished bosses
Roguelite
It is now possible to switch between all other alternative Baker appearances, as long as they are unlocked.
The current highest bonus of owned loot in the stash is now displayed in the Office tab.
Updates
Balance
Perk balancing
Improved tier I and II of “Rebound”, so they’re not as penalizing in the campaign
The “Resistance” perk now includes small resistance to melee damage
Perk adjustments of Big Shot team members
Base game Cracker now has tier I of “Close Combat”
Ropes has the “Melee” perk instead of Marksman
Stinger has the “Marksman” perk instead of Melee
Mozart now has tier I of “Psychopath”
PMG improvements
Slightly increased base damage
Improved magazine size and reserve ammo capacity
Should resolve its problem with running out of ammo too quickly
Co-Op
Order of jobs has been unified (newest first).
The check for pre-Update 8 save file compensation has been removed, as it’s been a while, all rewards are available in a different way, and the ad-hoc compensation may make the save file unstable.
Roguelite
Tweaked the Police Ambush random event to not be as obvious (but still with clues to realize).
The skippable Sheriff ending cutscene shown after winning a run is now shown again on subsequent runs.
Texts
Updated class perk descriptions to provide a bit more information.
Shortened a few Co-Op mission descriptions that were too wordy.
Changed Merc’s misleading description.
An objective in Ranger’s character mission used the wrong name of a weapon.
Added translations (or transcriptions) for nameplates Afterburner.
Save handling
DESKTOP ONLY - Several improvements to prevent accidental loss of progress due to sudden interruptions of the saving process
When save file corruption is detected, the game automatically restores the latest backup (with a preference for the highest account level found)
Other backups are kept in the game’s save folder and can be restored manually if needed
Frequent backups now include long-term backups as well
It should no longer be possible to accidentally override all your previous backups after corruption happens
Fixes:
DESKTOP ONLY - The Discord link in the Main Menu has been fixed.
Audio should no longer glitch when the controller disconnects.
Computers should no longer be marked with waypoints for join-in-progress players if they have already been interacted with before.
Apply and Revert buttons in Settings should not be interactible now before any changes were made.
When zero soldiers are sent to help with defending a territory, the counter is now hidden instead of showing a placeholder value.
Interactions with a jet engine in Afterburner now correctly refer to the jet engine by name, instead of a “drill”.
Players who join-in-progress into the Compound mission shouldn’t see laser artifacts anymore.
Using a security monitor as a client will no longer trigger equipment cooldown.
When the last team member dies (thus failing the mission), you won’t be needlessly notified about failing Clean execution as well.
Fixed color issues with health bars of downed turf war captains.
Resolved a problem preventing players from changing of Baker’s alternative appearances after completing a mission.
Fixed a rare issue preventing a plotline from progressing if the randomly chosen chance is equal to the threshold when the options are weighted.
The line height of mission briefing texts was increased for CJK languages, to prevent overlapping characters.
Mounted guns should no longer sometimes randomly vanish until their user is killed.
Prevented carryables from being duplicated if thrown at bots standing close to each other.
After winning Skyhaul, the screen should no longer have a flashing “Out of ammo” message.
Fixed a rare crash when joining a Rockay Rumble session at a bad moment.
Fixed a misaligned tile on the ground in Chase’s character mission.
Players who join-in-progress into Gold Cup: Subterfuge should no longer see the carts in their original location after they were moved.
Fixed one of the timers of the Gold Cup helicopter, which could sometimes get stuck.
The cart in Gold Cup: Subterfuge should no longer vanish if a player quickly taps the interaction key before pushing it.
Long melee weapons should no longer clip into the cart in Gold Cup: Subterfuge when it is being pushed.
Clients in Gold Cup used to see the wrong state of the security monitor at the start.
Fixed counts of inventory items in Gold Cup in Co-Op.
The host might have been killed in Gold Cup: Aerial Infiltration if a client disconnected during the opening sequence.
Fixed an incorrect Nasara’s voiceover played as the player escapes to the golf course.
Disabled background menu music overlapping with another audio track in Dragon Dogs victory cutscene.
Prevented the water in Afterburner from teleporting the player back to dry land twice in quick succession.
Ensured the Nimble III perk will always prevent overheating, as sometimes it was still possible to fail with high-difficulty gadgets.
Truck doors in one of the Assassination mission presets should no longer appear open at the start of the mission when they’re internally considered closed.
Fixed a loot bag spawn in Steal from Gangsters clipping through a wooden pallet.
A civilian in a Case Trade mission preset should no longer sit on a non-existent bench.
Certain gangsters in the Case Trade mission shouldn’t spawn in mid-air anymore.
A barricade on top of a staircase in the Attack Territory mission now properly touches the ground.
Prevented a map chunk in Cyberstorm from unloading while the player can still turn back.
Improved navigation in Import Export; bots should now have an easier time following you.
Fixed a problem when the game stopped responding to most player input after sprinting and jumping at the same time while holding a mouse button.
Prevented the police car from crossing through the escape van in one of the warehouse robbery mission presets.
One pair of NPCs in the Bank Robbery mission should no longer clip into each other and get stuck on their walks.
Fixed Sicario soldiers clipping into a truck in the last turf Attack Territory mission against Dollar Dragon.
A policeman in Import Export will no longer get stuck in an animation loop after encountering a barrel on his patrol.
The “silent vault” variant of the Bank Robbery didn’t always continue properly after triggering the alarm.
Fixes a crash that used to happen after unblocking a player during active gameplay.
Random events offering team members for hire in Roguelite should no longer display the placeholder texture instead of said team members from data.
Team members offered with the top Roguelite respect should no longer have suspiciously low rarity.
Prevented players from going under the map at a certain spot in Cagnali’s Fortress.
Containers in Dragon Dogs preparation missions should no longer show the “Open the container” prompt when they are already open.
Shinobi Smoke’s mirage invisibility no longer makes him impervious to metal detectors.
Removed a levitating wine bottle from a safe in Jewellery Robbery.
Fixed an NPC clipping into a chain in Jewellery Robbery.
Fixed the Adrenaline audio being played twice on clients.
Prevented enemies from clipping through objects along the way in Free Khan’s Guy.
Ladders were slightly offset in the Free Khan’s Guy mission.
An arriving police car killing a zip-tied NPC and then finding the dead body should not trigger the alarm.
Fixed navmesh issues in front of the closed train door in Money Train.
Prevented enemies from spawning directly in front of the player in Money Train.
Gloves should no longer talk about having one minute left just as the Money Train mission ends.
Players weren’t able to see a saw and a drill in the global inventroy in Gas Station robbery.
Join-in-progress players in Cyberstorm shouldn’t see police badges anymore, as they aren’t relevant.
The fire extinguisher in the Highway Convoy mission sometimes couldn’t have been picked up.
The correct voiceover is now played after the escape van arrives in the Great Escape mission.
A specific group of SWAT units in Great Escape were leaving the van incorrectly through the floor.
Fixed full-screen texts (e.g., next day) sometimes being blocked by cutscenes.
Dying while manning the mounted turret in Dragon Defense with no soldiers to revive the player should kill them instead of merely downing them.
In Dragon Defense with no additional soldiers, the revive count will correctly be hidden, as it doesn’t matter.
Nameplates with employee and manager names should now be localized (especially for languages that transcribe the names to different alphabets).
Player should no longer become stuck when the glass being lockpicked gets broken by another player.
Player soldiers in the last turf Attack Territory against Cagnali should now be more active and helpful.
Fixed an issue with the “Push the statue” prompt in the Art of the Heist mission staying visible if the host breaks stealth by destroying a window and falling right next to the statue.
Mac’s animations should no longer get broken when the player throws a grenade under him in Rendezvous.
The front door to Mac’s hideout in Rendezvous didn’t close under specific circumstances.
Clients should now be able to see bot perks reliably.
Leaving a zipline in Cold Strike at a bad moment should no longer push the player into environment.
Join-in-progress player who fall into the water shouldn’t experience glitchy movement afterwards anymore.
Falling into water should make a splash sound, but sometimes it didn’t trigger.
Power sources of Cagnali’s shield did not appear properly broken if destroyed with a charged Harvester.
Fixed the ladders that remained in the area after blowing up Cagnali’s factory in Cagnali’s Fortress; they are now removed instead of merely turning invisible (while still being interactive).
Fixed incorrect voiceovers between two guards in Cagnali’s Fortress.
It was possible to finish escape van interaction in missions in which the van leaves after triggering the alarm if started just before the alarm gets triggered – now the interaction will get interrupted and the van leaves.
The lone break input icon could have incorrectly remained on the screen in some cases.
Prevented bots from walking into closed doors to the maintenance room in Dragon Dogs.
Scorpio should no longer float in the air when he changes locations in Jupiter’s character mission.
Fixed several issues with the revive effect of the Inferno perk.
Fixed a misbehaving collision of the Cold Strike’s battle tank once destroyed.
Throwing body bags into water in Cold Strike wasn’t possible from certain spots and angles.
Prevented bots from passing through a vending machine in the Hidden Vault.
Players should no longer lose the ability to interact with the back entrance door in the bank mission if it’s opened by the police.
The player should no longer spawn directly in front of a guard in certain Bank Robbery presets.
Bots and NPCs should no longer be able to pass through the warehouse door in certain Warehouse Robbery presets in the port.
It was possible to almost clear Juiced In, Iced Out’s second mission in stealth by following some specific steps, which caused a number of issues.
Frightened civilians ran too fast to escape in certain areas, enough to cut corners and run through walls.
Clients who join-in-progress should now be able to see the escape helicopter rope.
Fixed factual mistake in voiceovers of guards in Cagnali’s Fortress.
Fixed various instances of enemies not being able to pass through doors in certain missions.
Fixes a handful of typos in various voiceovers.
Congratulations, Bosses! The community has outpaced the developers in Friday’s Dev vs. Fans. The new Werevolk skin is now available to everyone! 🐺
The long-awaited rematch is finally happening...
Bosses! 👑 Devs vs. Fans #3 returns this Friday the 13th at 4 PM CET.
Show up, support your team, and unlock the Werevolk boss appearance. 🐺
YouTube
Twitch
Updates:
Han’s Fang heist rewards in Roguelite were substantially boosted, including the final cash bonus option.
The S&M bank layout should now be just as likely to trigger in Roguelite and Shuffle as the other two bank layouts.
The rewards of the three bank layouts were unified.
A slight increase in the Express and Financial Center rewards.
A slight decrease in the S&M: Private Reserve rewards.
Fixes:
Fixed a problem that prevented the escape van from arriving in certain bank missions.
The Chinese inscription in Skyhaul is no longer upside down.
Strengthen Army II
Resolved an issue with one Compound mission variant that didn’t progress the goal when completed.
Prevented a very rare situation that caused the mandatory mission in the goal not to spawn.
Fixed an issue with the optional task for lowering costs in the Armored Trucks path that only lowered the loot cost, but not the cash cost.
The optional task in the Armored Trucks path should now correctly get canceled after the payment, as it can no longer be completed.
The final cutscene of the Han’s Fang plotline should no longer pan into the wrong picture.
The Hidden Vault mission in Roguelite should now properly check if a payment was made to acquire the faster drill, as sometimes, this was decided at random instead.
Bosses! Update 19 brings with it a wealth of new content, including a new mission concluding the Art of the Heist and Afterburner missions, ten new map layouts in Roguelite, and Han's Fang plotline available in co-op and Roguelite!
HAN’S FANG plotline is available in Co-Op and Roguelite! Pull off daring heists of valuable artifacts for a dangerous foreign contractor.
SKYHAUL as the conclusion to the Art of the Heist and Afterburner missions. Traverse an airfield under heavy gunfire and deliver your score intact.
Try out one of the TEN NEW MAP LAYOUTS in Roguelite.
The goals to upgrade your army in Roguelite now offer a larger variety of missions.
General
New mission – Skyhaul.
Traverse an airfield under heavy gunfire while delivering antique statues undamaged.
Co-Op
New urban legend – Han’s Fang.
Missions
Art of the Heist
Afterburner
Skyhaul
An opportunity to try out “Commando Cracker” and “Shinobi Smoke” even without the respective DLCs.
Roguelite
New plotline – Han’s Fang.
One of the possible options in the random plotline pool.
New map layouts, bringing the count from the original four to fourteen.
Upgrading your army should come with more mission variations, as well as secondary rewards.
Balance
Wiz’s drone should recharge slightly faster.
Wiz’s electric bat now deals a bit more damage.
Slightly reduced the health penalty of the Rebound perk.
Roguelite
Upgrading the army
“Strengthen Army I” now comes with more mission variants.
The “Cocaine for Guns” mission, if ignored, is removed slightly earlier (right after the payment), instead of when the goal ends.
“Strengthen Army II” uses different mission types for the mandatory mission.
Army upgrade now comes with a full-screen notification.
Mac is now known to Baker during the events of The Last Verse, and doesn’t introduce himself every time (the opening dialogue has been updated).
Progression system
All items unlocked in the “Break the Bank III” community event are now a regular part of the progression system and should be unlockable with magazines by all players who didn’t claim them during the event.
Players at the maximal progression level will now automatically unlock all remaining magazine rewards. This prevents them from being locked out of new rewards because they can’t level up anymore.
Fixes:
Starting Roguelite on Xbox should no longer give the player random amounts of Co-Op cash.
Several gang-related missions tied to random events were missing the usual gang mission headers (associated gang, army tier, etc.).
The list of available weapon skins in Co-Op wasn’t complete during the game’s first launch.
Several minor issues with glass and projectiles.
Switching between the mouse and a gamepad should no longer make the unusable “Refresh characters for hire” button appear.
Displayed loot rewards from the turf war are now shown with market value bonuses already applied, so the value remains consistent between map mission info, debrief screen and notifications.
After winning an urban legend, the positions of clients shouldn’t change on the debrief screen.
Characters should no longer automatically holster their weapons when they reach maximum bag capacity.
Changed the display of having no active loans from +$0 to $0 in the Office screen. It will never be a positive number.
Players should no longer receive a strike if the escape van hits a patrolling guard (among other similar issues). The player needs to be the instigator of the damage to count for a strike.
Fixed the visibility of the “Break the Bank III” Nimble perk on the Progression screen (don’t show it as locked if it’s currently unobtainable).
Fixed a problem with the urban legend mission setup sometimes persisting if a player plays a standalone mission from that urban legend right afterwards, resulting in a slightly wrong configuration.
Pending Main Menu modal popups should no longer persist in the queue and reappear in Roguelite.
Fixed incorrect billboard textures in Rockay Rumble missions (those have their own, customized variants instead of the default pool).
Fixed the incorrect texture mapping of certain small in-game banners.
A mission in the Dragon Dogs standalone plotline had no intel option, even though the goal requested gathering intel.
Peak should no longer have corrupted visuals when carrying dragon statues.
Smoke now has a proper picture on the unlock magazine cover, instead of a placeholder.
Bypassing the rappels in Gold Cup using the Rebound perk should not prevent the mission from progressing.
Fixed the frontal collision of parked SWAT vans in “Golf with the Dragon”.
A client’s pose should no longer become stuck after bashing a lock in Afterburner.
The crossbow shouldn’t clip through hands when opening doors anymore.
Fixed an incorrect spawn location in one of the Bank Robbery scenarios.
Fixed an issue with the weapon red dot material sometimes being wrong for clients.
Several generic characters didn’t have a proper kick animation for the “Mic Drop” mission.
Placing a snooping device should no longer report a “C4” being used.
Unified the usage of “boss” and “capo” in Italian.
Added missing spacing in chat notifications in Spanish and Italian.
The item and player name should no longer be swapped in the chat notification in Russian.
Added automatic word wrap for mission objectives, so they should no longer go out of the bounds of the screen if they end up being too long (especially in certain languages).
Corrected grammar and typos of various voice lines.
Fixed JIPed client having wrong invite code.
Number of players in Party menu was not changed for Host when another player JIPed
Music and sounds were playing in pause menu after going to options and back
Player was not able to use melee if weapon was holstered in any character mission
Player could be damaged by turrets even before mission started
When player JIPed while mission was Failed he saw corrupted level before he transferred to lobby
Modding:
Disabling a mod asks the player to restart the game for the change to take effect.
Fixed the “mod detected” window appearing too frequently.
Fixed several typos in mod-related modal windows.
Known issues:
Voice chat for consoles is not available at this time.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Crime Boss: Rockay City, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Crime Boss: Rockay City statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.