Bug Fixes/Patch Notes
Fixed bug causing Sass Foot to sometimes not enter the yard.
Adjusted the volume of the initial Rat Zone splash screen.
Community Info
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Steam news
Full Steam announcements and update articles for this title.
Fixed bug causing Sass Foot to sometimes not enter the yard.
Adjusted the volume of the initial Rat Zone splash screen.
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We're pleased to announce our first batch of Steam Items have been released! Visit the Point Shop or complete a set of trading cards to earn some goodies for your profile.
Today's release includes 4 wallpapers and 8 emoticons! We have plans for more profile goodies down the line, so keep an eye out for new additions...
Many thanks for your ongoing support!
The Rat Zone Devs
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Fixed general camera jitter when the player is moving.
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Updated text in Russian translation to address a puzzle being trickier than intended, and a mislabeled menu button.
Updated text in Korean translation so "English" appears in English when changing languages.
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We're happy to announce that Creature Kitchen and its demo are now fully localized in the following languages! Many thanks for the support and patience.
French
German
Italian
Japanese
Korean
Polish
Portuguese (Brazil)
Russian
Spanish (Spain)
Simplified Chinese
If it is your first time playing, the game should appear in the language your system is set to. If you've already played the game/demo, or the game does not automatically appear in the correct language, you can change this setting in the "Misc" tab of the options menu.
Don't see the language you'd like on this list? Let us know! While we can't promise anything, we'd like to continue to help improve accessibility when possible.
Fixed shadows that could disappear in the bedroom if looking at the wardrobe in a very specific position.
Fixed the pause menu opening but not working if the game was paused during the intro fade in.
Fixed Grey freezing if you pet him while he was in the middle of sitting down or standing up.
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Updated game and demo to check for and repair corrupt settings files which could result in softlocks such as blocking player movement.
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Added option to turn off flickering light effects to aid with photosensitivity.
Convinced Grey to accept pets while he is sitting down or standing up.
Modified note for French Fries to better match reality.
Fixed a few sound effects subtly cutting off early in certain scenarios.
Fixed bug causing meal reveal cutscenes to sometimes get skipped if the meal had already been made and a controller is being used.
Updated a single vine outside the bathroom window that was using a placeholder texture.
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Hi all!
We're pleased to announce that the store page, demo page, all achievements, and workshop flavor text have been fully localized into the following languages:
French
German
Italian
Japanese
Korean
Polish
Portuguese (Brazil)
Russian
Spanish (Spain)
Simplified Chinese
This is the first phase of localization. The next phase, which we aim to roll out in the coming months, will be to to have the demo and full game translated into various languages based on the feedback we've received.
Just to be clear so no one grabs the game too early: the game itself isn't localized, but we're beginning that process next!
Many thanks for the outpouring of kindness. We'll be continuing to support Creature Kitchen well into the future.
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Fixed error where rats would sometimes not be assigned names on repeat playthroughs.
Convinced Gerald to stop photobombing the credits when finishing the game at higher FOVs.
Removed excessive moss on a few trees found throughout the game.
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Updated full game and demo to check for and repair corrupted save files caused by unexpected shutdowns. We highly recommend closing the game via in game menus whenever possible to minimize the need for the game to repair corrupted save files.
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Fixed bug causing screen shake intensity scale option to sometimes be ignored.
Fixed bug causing controller vibration scale option to sometimes be ignored.
A sound "Friend" makes is now affected by the SFX volume slider.
Expanded characters that can be used for workshop item titles.
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Modified camera movement to reduce jitter when running the game on monitors with a high refresh rate while vsync is disabled.
Fixed very rare bug causing a softlock during unlock cutscenes.
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Both the full game and demo for Creature Kitchen have been updated to enable keyboard + mouse support on the Steam Deck.
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Per player feedback, recipe cards now show a checkmark after their meal has been made for the first time. Creatures still enjoy meals even if they've been made for someone else (for example, Grey would still like a Meatball Sub even if Trash Cat has had one - yum!).
The main menu now gets a slightly new look after you finished the game. You'll need to view the credits one more time if you've already beaten the game to unlock the slightly changed look.
Players using ultrawide monitors should be able to more consistently have the 1920x1440 option present in the list of resolutions to choose from.
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Modified camera movement to be smoother across all framerates for both keyboard + mouse as well as controllers and Steam Deck. This has been updated on the demo as well.
Added more levels of look sensitivity to the options menu to allow for more precise tuning. This has been updated on the demo as well.
Updated triggers to address rare bug that would cause parts of the woods to de-render when outside. This has been updated on the demo as well.
Fixed bug causing radio to skip songs if leaving the game window in specific scenarios. This has been updated on the demo as well.
Fixed a typo in the end credits.
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Updated Steam Workshop uploading to be a bit more intuitive based on player feedback.
Fixed bug causing a caption to get stuck on screen under pretty specific circumstances.
Fixed minor texture error on decor in the house.
Modified subtitles to better fit the common spelling of the word "gonna".
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Fixed a theoretical blocker for the "Master Chef" achievement. The game now checks to award this achievement when making any meal, instead of only when making a brand new one. If your game had been disconnected from Steam the moment you should have earned this achievement you would have been locked out of it. If that is the case, just make any meal now and you should see the achievement pop up. If you don't, there must be at least one meal you haven't made yet...
Added a new volume slider for the radio. Tune the volume of the airwaves to your liking, independent from the rest of the sounds and music! This has been added to the demo as well.
Convinced a certain creature to like pizza, omelets, and pbj sandwiches.
Fixed a soft lock caused by clipping into a specific piece of furniture.
Fixed a couple of typos.
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Convinced a certain creature to like egg sandwiches.
Fixed a line of dialogue that was improperly set up with subtitles.
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Fixed oversight causing an achievement to be earned slightly before it was intended.
Fixed a couple of small typos in game files.
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Fixed bug causing a certain creature to not give you their gift if they were fed while the player wasn't in the same room.
Fixed bug causing a certain creature to stop responding to the player if you caused too many interactions to fire off at the same time.
Convinced a certain creature to like alfredo.
Fixed a few typos found throughout the game.
Fixed a bug where a certain creature could do a magic trick where they would sit mid-air outside of the house.
Fixed a bug where a certain creature would not play their SFX when eating food.
Adjusted how frequently a certain creature makes idle noises to be less intrusive to gameplay.
Fixed a few small visual oddities.
Fixed a bug causing the flashlight to have to be double tapped to be turned back on after a cutscene.
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Adjusted size of text on recipe cards to be easier to read on smaller displays.
Fixed bug causing lightning effect to play but thunder to not be heard when outside in some very specific circumstances.
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Added two new songs to the radio.
Rebalanced volume of radio songs to not be as intrusive to gameplay.
Added tutorial prompts for mixing and frying minigames on first usage.
Fixed trash can SFX not being affected by volume settings.
Fixed small grammatical error in the cookbook.
Fixed error requiring springboard under mixer to need two taps to activate.
Updated default pictures in the photo album to match current game environment.
Cleaned up some textures near the river.
General cleanup of detail prop placements.
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for Creature Kitchen, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Creature Kitchen statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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