Hi Guys
I wanted to talk about what's coming in the 1.0 release of Creature Clicker and show people that the game is not abandoned, if anything it's about to become a game that I'm so proud of creating and hopefully people will see the effort I've been putting into the game.
New Updates:
New Dragon Artwork
All of the dragons have had a complete artistic rework to match the art style of Creature Clicker, they're also animated to bring them to life.
Dragon Skills:
Your dragon now has the ability to unlock a right click skill so that you can inflict high damage with a cool down timer, this will be a percentage of your click damage
You can also increase that damage further with an upgrade and also using our new Pygmy Dragon system can further boost it
Pygmy Dragons:
Pygmy dragons are procedurally generated dragons that you can unlock once you upgrade your castle, pygmy dragons are made of modular pieces and they are based on rarities which then effect the dragon skill damage, there's a huge chance that your dragon will be completely unique to your playthrough and nobody else, just by the chance of having the same modular parts
Your Own Castle:
The castle is your base of operations, passed to you by your late uncle and it needs a lot of work. Your job is to upgrade your castle which will unlock new features, upgrades, and enhancements.
Resources are now in Creature Clicker, they appear just like creatures do and when you break them you will get the resources such as Stone, Timber & Fiber etc, these materials can be used to upgrade your castle. Some materials are more rarer than others.
Player's Room:
Unlockable Costumes:
Your player avatar now has over 10 costumes that can be unlocked and worn, each costume has passive bonuses that are permanent whether they are worn or not.
Arcade Minigames:
Once you unlock the arcade machine in the players room you will be able to attempt to get high scores which will unlock permanent buffs.
Collectable Card Game:
There are multiple card sets based on the elements of the dragons. Fire Set, Water set & Grass set etc.
You find packs to rip as you play the game and your goal is to complete the sets which in turn will unlock bonuses.
Dragon's Chambers:
Make it your own.
Once you have purchased a piece of furniture in the dragon's chambers you can choose from 4 - 5 different styles in order to make your dragon comfortable
Gardens:
Construction:
You can build structures in the gardens of the castle grounds including a chicken coop, a diary farm and a greenhouse. These structures will provide you with passive resources as you play.
Fast Travel:
There's also a horse and cart that you can purchase and it's a very important tool as this will allow you to travel around the world to whichever biome you decide, this will be required as certain resources will only appear in certain biomes.
Fishing / Aquarium:
There's a big lake near your castle that you can do a spot of idle fishing, there's over 20 types of fish to collect and 5 different rarities of each, plus different sizes of fish so obviously you will want to collect these fish and display them where you can admire them so there's a room in your castle that you can unlock for all your collectables including a large aquarium. so you can see the biggest fish you have and the rarities of each.
Skyship & Submarine:
A big part of the new Creature Clicker update will be the ability to construct new methods of travel such as Skyships & Submarines, you will have to build these vehicles in order to reach new biomes like the Skylands & The Deepest Depths
New Creatures:
This brings me onto the integral part of Creature Clicker, it's creatures. of which the new update will have over 50 new creatures of which we currently have 25 new creatures in the development build, so we have some more to announce.
New Biomes:
There's a whole host of new locations to visit including the Shores, The Frostlands, Puppethollow, The Skylands & The Deepest Depths each with it's own creatures, resources and quests.
Quest Creatures:
There are new creatures that spawn in each biome that are not capturable, instead they either provide resources or quest progress. One of the new quests will be to help a village in Bumbleberry Forest rebuild after the Orc aftermath and to do this you will have to travel various biomes and defeat different quest creatures.
Conclusion:
I hope this sheds some light into what's coming and gets you excited about the new features, if you want to support us, please give this post a like, follow the wishlist and i'll be showing you some new stuff over the next few weeks.
Thanks for the support ːsquirtyayː
~Lee