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Full Steam announcements and update articles for this title.
Items for ShapeAZoids.
Buffed most items a bit!
Other Small Changes.
New Upgrades In Stat Shop.
Item Filter Rework.
More Fusions.
More Crafts in Crafting.
RPG Improvements/Rework.
IT-Supporters Art.
Quests Rework.
ShapeAZoids Art.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
Added More Fusions.
Added More Upgrades in Stat Shop.
Added Alt + Click To Disassemble item from Inventory.
Added a Auto Disassemble Toggle Button. (Unlocked by killing Numerinos Boss)
Auto Disassemble (if on) happens by default every 200 seconds. (Disassembles ALL items from inventory that are not Locked)!!!
Added a Run Away button. (This activates when the Fight seems like it will drag out for too long)
Some more Art for IT-Supporters.
Faster Zone Switching.
Added Sliders To Buildings for Visual.
NOTE: ALL ITEMS THAT ARE FILTERED WILL NOT DROP OR GET DISASSEMBLED.
Changed On Kill Sprite for RPG.
Removed Enhancements. (All Lint and stats have been refunded)
Removed Auto Disassemble at the start of the game. (Unlocked by killing Numerinos Boss)
Item Filters are Locked until You Defeat Numerinos Boss.
Boss Spawn Rate Toggle Button in RPG is now Hidden until you purchase your first Boss Spawn Rate Upgrade.
Other Small Changes.
Fixed Crit Multi!
Fixed Red Wire Helmet Stats.
Fixed Where first Level of Village build time was not correct.
Other Small Bugs.
New Upgrades In Stat Shop.
More Fusions.
More Crafts in Crafting.
RPG Improvements/Rework.
IT-Supporters Art.
Quests Rework.
Buildings Rework.
ShapeAZoids Art, Items.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
ABC's Boss nerf.
Removed the Sliders in Village.(You now get your Workers straight away).
Increased Free Resets to 5.
Changed tooltip Fonts
Other Small Changes.
Fixed more bugs with Tutorial.
Fixed a bug where AutoSaving would not start on New Game.
Other Small Bugs.
New Upgrades In Stat Shop.
More Fusions.
More Crafts in Crafting.
Huge RPG Improvements.
IT-Supporters Art.
Quests Rework.
Buildings Rework.
ShapeAZoids Art, Items.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
Resources ToolTips Now Display Production Rate.
Workers ToolTips now Display where your Workers are.
Guild & Village increase in Time need to build after Level 10,20,30....
Other Small Changes.
Fixed a Bug where Tool Smith would be put to either 02:00 or 00:00 build time.
Fixed a Bug where Tools would not update to 0 when starting a New Game.
Another Fix for Tutorial! XD*ups* - Could get stuck in the New Crafting UI.
Other Small Bugs.
New Upgrades In Stat Shop.
More Fusions.
More Crafts in Crafting.
Huge RPG Improvements.
IT-Supporters Art.
Quests Rework.
Buildings Rework.
ShapeAZoids Art, Items.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
I have been moving a lot of code around lately, been trying to make it faster for me to work on Craft & Conquer in general. Un-Spaghettifying the code ;) xDD
Crafting UI Update! (More Crafting stuff soon).
Some More Art for It-Supporters.
Red Cable Hat Drop rate -10 to -9.
Other Small Changes.
Fixed an UI Bug Where Settings & Info Button would move when resizing game Window.
Fixed a Bug where The God Ring would not Show up as found in Quests.
Fixed a Bug where TheShapeAZoids Would not progress the Quest Counter.
Fixed a Bug where you could get stuck in the Tutorial.
Other Small Bugs.
New Upgrades In Stat Shop.
More Fusions.
More Crafts in Crafting.
Huge RPG Improvements.
IT-Supporters Art.
Quests Rework.
ShapeAZoids Art, Items.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
New Zone in RPG.
New Tab "Fusion".
Defeating ShapeAZoids & Musicians Boss Unlocks/Improves Upgrades in Dungeon. (I recommend killing the boss again if you have killed it before)
Tin is now Locked Until you defeat Numerinos Boss for new players. (Yes Tin now has a use)
Updated INFO Tab for Dungeons (More info About what gets upgraded when defeating a RPG Boss).
ShapeAZoids in RPG have been Nerfed.
If you have "0 Tools" in Crafting Queue all Artisans get removed from Crafting automatically. Also Artisans can't be added to Crafting if you have no tools in Queue.
Other Small Changes.
Fixed a bug where Equipped Items that are also Locked would not give Stats when loading a game.
Other Small Bugs.
New Upgrades In Stat Shop.
More Fusions.
Crafting Tab Rework.
Huge RPG Improvements.
IT-Supporters Art.
ShapeAZoids Art, Items.
Musicians Art, Items.
Craft & Conquer is in Early Access so everything is Subject To Change!
Tutorial.
You can now assign Custom amount of Artisans to crafting.
Reworked Stat Shop (All Previous Upgrades have been Refunded, so go shopping!!!)
You can now toggle your boss spawn rate in RPG. (Min. 1)
Crafting Priority is now Saved.
Added Name Plates for Enemies in RPG.
Reworked how Grapes are consumed in Dungeons. Base consumption now is 1 grape per second foreach Soldier in Dungeons.
Moved Disassemble Chat into RPG Item Chat.
Manual save locks for a few seconds after saving, to prevent spam.
Other Small Changes.
Fixed a bug when resetting Stat points while having no Stat points used, you still had to pay for reset.
Guild Boost for HP Regen was higher than intended in the WTF? tab for info. (Visual)
Fixed Tool Smith's Bonus Text Pop up. (Visual)
Fixed Tool Smith would not open for older saves if you already had over 1k of each tools, unless you crafted 1 more.
Fixed an issue where Item Filters would not Reset on New Game for some.
Other Small Bugs.
New Tab Where you use Artisans & Tin. (COMING SOON)
New Upgrades In Stat Shop. (COMING SOON)
IT-Supporters Art.
ShapeAZoids Art, Items & dungeon stuff.
Craft & Conquer is in Early Access so everything is Subject To Change!
Question For the Players: I have been thinking about making Item Disassemble not Automatic, But rather an Upgrade to get later on. What do you think about this?
My logic is that it will make players have a bigger reason to look in the Inventory. Or should I do something else and keep it as it is?
Enhancements - Level 2.
IT-Supporters Item Quests.
Tool Smith Building to increase Tool Efficiency.
Kills After Coders Dungeon Count +1 to all kill quests counters.
Some Visual Changes in RPG. (Spawn Slider, Stat Points Used)
Other Small Changes.
Fixed a bug where Locked Slots with item in them would not be Locked on Load.(Slots without items in them wont be saved as locked.)
Other Small Bugs.
New Tab Where you use Artisans & Tin.
IT-Supporters Art.
ShapeAZoids Art, Items & dungeon stuff.
Stat Shop Rework.
Craft & Conquer is in Early Access so everything is Subject To Change!
Items for IT-Supporters.
Rebalancing Lint Drops to be better as you progress and slower in early game.(So that it feel better when grinding in higher Zones) - Might Buff it a bit later, needs more testing.
Other Small Changes.
Fixed a bug where Hp & Regen would pop up in Dungeons chat when its not unlocked.
Fixed a bug where Dungeon would not work if you had 50+ troops in the dungeon while having P-Fuel activated and only 100 Dungeon Soldier Cap.(as P-Fuel doubles the Efficiency it acted as if there was 100+ soldiers in the dungeon)
Fixed some bugs with loading item filters.
Other Small Bugs.
New Tab Where you use Artisans & Tin.
More Enhancement Levels.
IT-Supporters Art.
ShapeAZoids Art, Items & dungeon stuff.
More Quests/Rework.
More Buildings to make tools more efficient.
Stat Shop Rework.
Craft & Conquer is in Early Access so everything is Subject To Change!
Dungeon Rework!!
More Art for Coders.
Removed Crit Chance & Damage From Dungeons. (Had to be done sry guys crit is just too op)
Added New Drops in Dungeons.
When Killing new bosses in RPG some Drops will Upgrade in the Dungeon (Coders fx. will make the Attack Drop 0.2 instead of 0.1). Note: ShapeAZoids have no Extra Dungeon items or upgrades yet.
Reduced Max HP/Regen Drop Rate in Dungeons.
Low Chance for soldiers to stumble in dungeons and reduce some grapes.(20 Soldiers = 1% chance to stumble)
Reduced Crafting Costs. (New Buildings coming soo to make this even better.)
Coders Quest Reward Reduced, to make room for next Quests later.
Other Small Changes.
Fixed not being loaded in the IT-Supporters Zone, when saved while in that zone.
Other Small Bugs.
New Tab Where you use Artisans & Tin.
More Enhancements Levels.
IT-Supporters Art, Items.
ShapeAZoids Art, Items & dungeon stuff.
More Quests.
More Buildings to make tools more efficient.
Stat Shop Rework.
Craft & Conquer is in Early Access so everything is Subject To Change!
New Zone IT-Supporters (Comes after Coders, need to kill the Coders boss again) No items yet, coming soon.
Rings now give Drop Rate Stat.
Other Small Changes.
Fixed a bug where Some items wouldn't show up in Quests Visually.
Fixed a bug where Drop Rate didn't apply for some items properly.
Fixed some bugs with items Swap, Equip & Unequip.
Other Small Bugs.
Added another Accessory Slot.
New Accessory Item Which Drops in all Zones.
You can now resize the game as you want.
Re-Added the Dropped Item Chat.
Inner Armor is now called Enhancements.
Buffed Coders Dungeon Drop Rate.
Nerfed Numerinos Dungeon Drop Rate.
Other Small Changes.
Fixed a bug where Items Stats would be in Negative from a previous bug. (Added Safety so it wont happen again).
Fixed a bug where Dungeon Popup would happen every time you Defeat Shaq.
Other Smaller Bugs.
Hello Gamers, i am back with an Update!! Wooo!!! I've been studying so i dont have much time to update. But I've been doing a bit here and there. This update i tried to balance the game a bit more so let me know if i cooked too much with the balancing.
Items Can now be Dismantled for materials
Enemies now have Regen! (5% of Their MaxHP) ABC Non boss Enemies always have 1 or less regen
New Menu in RPG "Upgrades".
Added Inner Armor (1 Level for now).
New Player Stat "Drop Rate".
In Info Tab there is now some Stat Details.
Dungeons & RPG UI Rework + Some Color Changes for the whole game.
Guild boost reduced by Half for HP Regen, Crit Chance/Damage & Drop Rate.
Some items Drop Rates Reduced a little. (With added Drop rate stat, things should be the same early and get better later)
Dungeons Now Pause when you run out of Grapes.
Saves What Zone you were in and Continues Fighting on Load.
Dungeon Stats are now separated from Base Stats.
Dungeon Crit Drops amount reduced From 0.1 to 0.01. (to make crit more rare and expandable on)
Garbage is now used for dismantling items.
Removed the Gem Upgrade System.
Zones can now be Only unlocked by killing the previous boss. (just like it used to be before)
Some RPG zones Stats Increased a bit.
Made so that Pause/Resume state in Dungeons is saved when saving.
Max Save Files reduced to 20 Saves. (To reduce clutter)
Grapes Tooltip for Consumption updates even when hovered over and changed how it updates.
Other Small Changes.
Fixed a bug where CODERS Dungeon would give Health Regen not Crit Chance.
Fixed a Bug where CODERS Dungeon would not finish a run.
Fixed a bug where you couldn't switch to ABC when in Numerinos zone.
Fixed a bug where Kill Quests would not save progress.
Other Smaller Bugs.
Dungeon Stats are separated so that its not as op and i can scale the game better now. In return a new Upgrade System has been added.
Hey everyone,
I wanted to give you all a quick update on why there haven't been many updates to CnC recently.
I've been pretty busy with school and some personal matters, so development had to slow down a bit. That said, as summer approaches, I'm planning to take some time to really figure out the direction I want to take with the Item Upgrade System. Right now, I’m not fully satisfied with how it works, and I want to make sure it feels just right.
It might be a little while before the next update drops, but when it does, it’ll be a solid one—hopefully with some meaningful improvements and minimal bugs thanks to thorough testing.
Thanks so much for your patience and support!
- LuckyGp
(saves will move across devices, i might split it up later so that you have a online save and local)
Items can now be Locked into Place.
P-Fuel can be dropped in ABC Dungeon.
You can now Pause & Resume Dungeons.
Added another Resolution Option in Settings.
New Dungeon added(CODERS).
Pop Up for Milestones! (might be more than milestones later on).
Villagers, Artisan & Soldier Cap Sliders are Now Automatic! (might adjust the speeds later)
Changed How you add Soldiers to Dungeons.
Guild First Level is free now.
The God ring Art Update.
Grapes and Tin Switched Places.(Tin stuff coming soon).
Other Small Changes.
Fixed Item Chat Overlap.
Fixed a bug where you could Duplicate Stat Points.
Other Smaller Bugs.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Craft & Conquer, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Craft & Conquer statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.