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Hello everyone! This is Reale雷耀 of the Cradle of Nightmare: Flowers to You translation team. We’re a two-man team consisting of myself and All-Bones Jones. I’m handling all the translation while Jones is handling all the graphics and code-related content.
We technically announced this project way before June, but a lot of people were still pondering about the translation status of this game, so we decided to officially announce it here!
For a bit of background, Jones had made an MTL fan-patch of CoN, so I reached out to him asking if he would be interested in working on an official (fully human translated!) English version of the game, as well as RedRustRain, the developer of CoN.
This was all the way back in late March, and we’ve been busy working on the translation since, but it’s not quite ready for release yet. Still, we’re excited to share a couple sneak peaks into some of the work that we’ve done on the game already.
There’s also been a lot of questions and conflicting information regarding the translation project, so we’d also like to address some of the most common questions in the FAQ below as well. Feel free to skip over it if you’re not interested.
The translation is being handled by Reale雷耀 (that's me!) and All-Bones Jones. I'm handling the translation and localization of the game while Jones is handling code and graphics-related stuff.
The translation is taking so long because we're translating the game from scratch.
Before we reached out to the developer, he had been working with another translator. He claimed that the translation was more than halfway done, but hadn't received any of the files.
We tried to get in touch with this other translator, but he didn't (and still hasn't) responded to any of Red's messages, so all we could really do was wish the best for them and start translation efforts over from the ground up.
As of the time of writing, the game does not officially support any languages other than Simplified Chinese. All currently available language patches right now are fan-patches created by members of the community and aren't official translations.
This includes the currently available English patch made by Jones and to which I have contributed to. This was worked on before we got in touch with the developer to do an official translation of the game, and should not be considered official or otherwise endorsed by the developer.
As of now, the translation is about ~60% complete overall. A significant portion of the maps have already been translated and are merely awaiting the editing/proofreading pass.
We are currently working on translating the description of items, equipment, etc.
The plan is to have all the text translated by the end of June and begin polishing of the text in July, therefore the full translation is estimated to be released in late July or sometime in August.
At the moment, only official English support is planned. There are no plans to officially support any language other than English.
Save files should be compatible with the English version once it is released, but it's wise to back up your save just in case.
It’ll be archived in its current state on itch.io.
We post updates intermittently in the Discord, although all major developments will be announced here on Steam as well.
And that ends the FAQ! Below are a few sneak peaks at what we've been working on behind the scenes.
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Length limits are an ever-present headache in localization, even more so in a soulslike. Enemy names can get looooooong with all their fancy titles.
Thankfully, the game’s healthbar already has space to accommodate the longer names, although the latter half used to be reserved for status effect icons. Fortunately, that’s a pretty easy fix of simply moving the status effect icons over to the top.
The inventory probably has had the most work done on it so far.
Something that has always bugged me with the item pickup preview is that the description tends to go off the screen, even in the original Chinese version, and with how much longer English sentences are, there’s no way a majority of the descriptions will fit into two lines. Therefore, the solution is naturally to expand it into three lines.
With this, we’ll also be able to make sure all the descriptions stay nicely fit within the pop-up when you pick up an item.
The item categories (Items, Weapons, etc) have also had its rendering code completely revamped to accommodate for English words, which have varying character length rather than the fixed 2 characters in Chinese. Here’s a sneak peak at a relatively full inventory screen and some of the items you’ll find throughout your journey.
Here’s the main menu. Nothing fancy, but the language has received some polishing from the fan-patch version.
Here’s the bird that’s present on the game’s store page!
Resting at a Flowerbed, the “bonfires” of the game.
The smoker, or as the community calls him, John Crestfallen (my favorite character). Every line of dialogue in the game has been translated from the ground up, and I hope that everyone can enjoy talking to and getting to know these characters.
If you have any questions or feedback, or simply want to chat with us, feel free to leave a comment in the pinned English discussion thread or say hi in the official Discord server:
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package
If you still crash and crash frequently, or if it freezes severely, affecting the game experience, please apply for a refund within 2 hours to minimize the loss, sorry
■Script additions and deletions: Optimization script from 【Nanaya】
■Special Handling: If you encounter font and crash issues, go to the root of the game and look for the txt text file called "Font Correction", which has some possible solutions If there is a font error that causes the crash, try deleting the Mtool tool and then opening the game If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"
⭕BUG Fixes:
- Fixed a bug in where it was possible to enter the abandoned case map
⭕ Optimization and balance adjustments:
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package
If you still crash and crash frequently, or if it freezes severely, affecting the game experience, please apply for a refund within 2 hours to minimize the loss, sorry
■Script additions and deletions: Optimization script from 【Nanaya】
■Special Handling: If you encounter font and crash issues, go to the root of the game and look for the txt text file called "Font Correction", which has some possible solutions If there is a font error that causes the crash, try deleting the Mtool tool and then opening the game If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"
⭕BUG Fixes:
- noting
⭕ Optimization and balance adjustments:
- Disabled the default function of the 【F12】 key for quickly returning to the title screen, to prevent new players from losing a lot of progress when trying to take screenshots without a nearby save. At the same time, provided a similar convenient function for the 【F9】 key.
There are a total of nine sheets, and to achieve the effect, we can only choose the higher-priced stickers. Additionally, I'd like to report on the recent game updates.
Bug Fixes:- Attempted to fix the issue where the weapon "Unknown Blade" skill "Shadow Bowing" caused a game crash when the additional attack from a basic attack enhancement killed an enemy with locked health.- Fixed the issue where the TP return from the spell "Echo" was higher than expected (from 30 to 10).
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package
If you still crash and crash frequently, or if it freezes severely, affecting the game experience, please apply for a refund within 2 hours to minimize the loss, sorry
■Script additions and deletions: None
■Special Handling: If you encounter font and crash issues, go to the root of the game and look for the txt text file called "Font Correction", which has some possible solutions If there is a font error that causes the crash, try deleting the Mtool tool and then opening the game If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"
⭕BUG Fixes:
- Fixed an <黑蛾地狱>issue where pressing Evacuate would give you a drop reward during a wandering torture tool battle somewhere
- Fixed <地下刑场>a situation where NPC lines may appear when the support is not triggered in the boss battle
⭕ Optimization and balance adjustments:
- Unified currency icons in the "Map Screen UI" and "Menu UI"
- Modified all icons related to spirit value increases and decreases to prevent them from being confused with currency icons
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package
If you still crash and crash frequently, or if it freezes severely, affecting the game experience, please apply for a refund within 2 hours to minimize the loss, sorry
■Script additions and deletions: None
■Special Handling: If you encounter font and crash issues, go to the root of the game and look for the txt text file called "Font Correction", which has some possible solutions If there is a font error that causes the crash, try deleting the Mtool tool and then opening the game If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"
⭕BUG FIXES: -etc
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cradle of Nightmare : Flowers to you, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cradle of Nightmare : Flowers to you statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.