- Big Optimizations to how the map is loaded and the game itself is loaded and saved, should be significantly faster on lower end devices. This will brea previous saves however, so if you wish to continue saves you will have to select the older version on steam branch
- Fixed An Issue where ai was allied to the attacker and defender of the war and would end up on both sides and as a result being at war with itself
- Fixed an issue where the players army could be destroyed and was trying to access the level up view causing an error
- Fixed an issue where recruited units counter for elite units wouldnt update after losing them in a battle
- Fixed an issue with dragging an army that did not exist could cause a crash
- Potential Fix for an error that coud happen when the player was trying to select an invalid demand for peace deals
- Potential Fix for movement exception
- Fixed missing unit translations
- Fixed an issue where after annexing a vassal the truce would not be removed from outliner
- Added a discord link to main menu
- Newly raised armies are darkened as they have no movement points
- fixed When reloading from saves, units that are out of movement points are not darkened
- Research available notification no longer shows once all are researched
- Added Game Version text to main menu
- Fixed Movement Line Renderer not showing when moving to a neighbouring tile
- In battle you can now queue movements into tiles occupied by your own units, so if they become free by the time you move there you can move into them
- Added a tooltip to infamy
- Increased the UI scale of game speed in battle
Note: previous saves will no longer work with this version, the previous version will be available on the beta branches if needed
- disbanding armies and units now refreshes your balance (previously wouldnt update until after your turn)
- new armies now show their name in the outliner
- disabled interacting with menus when it is not your turn
- fixed players being able to interact with their own nation and declare war on themselves
- fixed warscore being reset to zero after loading a save
- fixed an issue where AI only wanted to recruit infantry
- Added the duration of truces to the outliner in top right
- West Virginia Culture changed to yankee
- Fixed an issue where if you annexed a subject you couldnt form a new nation
- Fixed an issue where ai would declare war on itself
- Changed the map Color of germany
- Added a new "show incompatible saves" for when your save version becomes out of date due to changes
- Camera no longer zoomes when using scroll over a UI element
- Fixed army renaming
- Improved Scrolling with scrollwheel when using UI elements (scrolls)
- Renamed North Moldavia To Bukovina
- Updated borders for warsaw and lublin
- Fixed a missing translation for the Hidden Explosives ability
- Fixed an edge case where overlords declared war on their subjects
- Fixed a bug where AI could not end a war after reloading a save
- Fixed the auto resolve slider being interactable
- Vassals now count towards world conqueror achievement
- Fixed AI being able to raise an army in occupied territory
- Fixed Max units warning not showing when in merge mode
- Fixed a bug where you could lose some of your units when merging
- Fixed a bug with the abilities that increase your HP and cause odd numbers
- Fixed an issue where battle abilities wouldnt show
- Added the barracks to the macro builder
- AI will not move to capture territory if there is no units in its army, instead it will wait until it has recruited some units
- Annexing vassals now counts towards territories conquered achievement
- Fixed another case where your vassal could end up on the wrong side of the war
- Fixed a bug where if you were recruiting with one army and selected another army it wouldnt work
- Increased max Political Power to 9999
- FIxed an issue where releasing a nation and playing with them and reloading the save would cause you to lose your tech slots
- Added better logging to detect crashes and bugs better
- Fixed a bug where ending a war with someone who was not the warleader, could cause the war to break
- Reduce the cost of taking states that are not your culture
- you can no longer vassalize a nation which has its own vassals
- Added support for mousepad users who can now use right click through left control + left click
- Improved UI scaling for cultures menu
- Arnhem Renamed to gelre
- Fixed an issue where closing the macro builder would leave the UI remaining on the Map
- Overall reduced warscore costs for taking territories
- Added Osthannover as a historical state for Hannover for releasing it
Small stability update that Includes fixes for some of the crashes that were being experienced, memory leaks, scene loading issues, as well as the peace treaty exploit.
Hey guys, Countryballs Conquest is now available on steam and android.
For IPhones/IOS it will have to come out at a later point in the future, as I am having problems with getting acceptance from apple to put the game on their store.
Feel free to join our discord to share your experiences and ask question:
Discord Link
I hope you all enjoy!
Hey folks, Tom here!
Today I want to give ye a brief overview of how the economy works in countryballs conquest.
Resources
Each state contains different resources within them. Each resource generates X amount of cash per turn based on its production in that state.
{STEAM_CLAN_IMAGE}/45303139/12723beac0aa9d412006abcbd538768190bab930.png
Here is a list of the different types of resources in the game (value is subject to change).
{STEAM_CLAN_IMAGE}/45303139/74bf576dda58562eab9275709fd69f81d64abd18.png
Buildings
To Produce these resources we can construct buildings in states. Each resource belongs to 1 of 3 categories. Mines, Agriculture & Plantations.
If we have a state with a lot of mineable resources we can construct a mine to take advantage of this and with each level in our mines our production output will increase.
Finally we can build manufacturies in a state to take the produced goods from the agriculture, mines and plantation buildings to convert them to a finished good to really bolster the amount of cash you get out of your buildings and resources.
{STEAM_CLAN_IMAGE}/45303139/43b2d4aa6eedcfc18bcce0d2a269b3968be39bbb.png
Infrastructure
However there is a limit to the amount of buildings you can produce in your state that is based on the infrastructure level in your state which can be improved by upgrading it aswell as researching new technologies.
{STEAM_CLAN_IMAGE}/45303139/ccfa58f6b04b8e753494ffb41a370c3274af848c.png
Researching different technologies can also help you improve your economy as it can increase the income generated from the different buildings.
That's all for now, Have a good day!
About
Steam news for Countryballs Conquest
This page aggregates Steam news feeds, patch notes, and developer announcements for Countryballs Conquest, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Countryballs Conquest statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.