
Steam news
Full Steam announcements and update articles for this title.
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The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer.
Items in the the Cologne 2026 Shop will be available for purchase until September 29th.
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Fixed a bug where scripts would fail to load in tools mode until a manual recompile.
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Boulder
Updated to the latest version from the Community Workshop (Update Notes)
Fachwerk
Updated to the latest version from the Community Workshop (Update Notes)
Shelter
Updated to the latest version from the Community Workshop (Update Notes)
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Fixed a bug which prevented some users from claiming Collection Catalog XP for The Dead Hand Collection.
Fixed a bug that allowed malicious players to avoid being processed by VACnet.
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The bomb damage health preview is now revealed when the bomb becomes audible.
The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire.
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Fachwerk
Updated to the latest version from the Community Workshop (Update Notes)
Boulder
Updated to the latest version from the Community Workshop (Update Notes)
Debris
Updated to the latest version from the Community Workshop (Update Notes)
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Added Workshop maps section to Play menu for Counter-Strike in Steam China.
Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.
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Fachwerk
Updated to the latest version from the Community Workshop (Update Notes).
Boulder
Updated to the latest version from the Community Workshop (Update Notes).
Shelter
Updated to the latest version from the Community Workshop (Update Notes).
El Dorado
Updated to the latest version from the Community Workshop (Update Notes).
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Various stability and security fixes.
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Removed map-wide minimum one point of damage from new C4 explosions.
Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.
New C4 explosions now apply more force to dropped weapons.
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Adjusted the "Sniper Ahead" sticker visibility when scraped.
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Fixed a case where season medals were missing their gold tint on one of the bars.
Fixed a case where the scoreboard wouldn't update while open.
Various stability improvements.
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Premier Season Five has begun
Added Cache to the Active Duty Map Pool
Removed Overpass from the Active Duty Map Pool
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Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
Damage is now applied according to precomputed simulation values, baked into the compiled map.
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
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Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
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Updated "Custom Paint Job Extended"
Added option to include a dedicated overlay mask texture
Added option to set unique overlay UV randomization separate from albedo UV randomization
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Reduced the performance cost of showing the scoreboard.
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
Increased sticker rotation precision to allow half-degree increments on application screen.
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Added Instance.QueueAfterThinks
Added Instance.OnWeaponDrop
Added CSWeaponBase.GetOriginalOwner
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
Added file name and line number to errors caught during the CompileModule step of script loading.
Removed support for deprecated vts assets.
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Updated engine code to the latest version of Source 2
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Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
Added community maps Debris and El Dorado to Wingman mode
Cache
Various clipping adjustments
Dust II
Fixed pixel gap Outside Tunnel
Clipping adjustment Outside Tunnel
Inferno
Clipping fix to prevent pixel boost at Top of Mid
https://clan.fastly.steamstatic.com/images/3381077/97e2906ad1381f57c881ca5049649e1d38001ac3.jpgTaking on the toughest Playoff bracket in Major history, the Falcons made a triumphant statement at the IEM Cologne 2026 Major. Facing the defending Major Champions in the Quarterfinals, Falcons defeated Vitality 2-1, with each map taking 24 rounds to determine a winner. The Semifinals weren't any easier, where the Falcons met Team Spirit in a best of three that saw two maps go to Overtime. In the end, the Falcons outlasted Team Spirit 16:12 on Dust II, taking the series 2-1 and booking their first appearance in the Grand Finals. In the Grand Finals the Falcons left no doubt, defeating FURIA 3-0 to claim the organization's first Major Championship. https://clan.fastly.steamstatic.com/images/3381077/1a646666feb18ff678ffee27f43faa3c8b0e1560.png To celebrate the closing of the Cologne Major, new items are available in the Major Shop: the IEM Cologne 2026 Champions Autograph stickers (featuring Paper, Holo, Foil, and Gold autographs from Falcons players), and IEM Cologne 2026 Highlight Charms (featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.) Congratulations to the Falcons, champions of the Cathedral and champions of the IEM Cologne 2026 Major!
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Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons!
Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.
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Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.
Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.
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Added multi-select functionality in Storage Units deposit/retrieve UI.
Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.
Fixed number wrapping rules in some languages.
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Added ability to bookmark stickers in Cologne 2026 Shop.
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Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.
Flashbang effect for remote spectators now renders underneath the HUD.
Stability improvements
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Ancient
Updated clipping to prevent certain boost locations
Sanctum
Updated to the latest version from Steam Workshop (Update Notes)
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The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
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Fixed a case of incorrect scoreboard timeline presentation in overtime.
Fixed weapon entities disallowing pickup from showing pick up weapon hint text.
Increased spectator in-eye flash amount.
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Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.
Fixed a case where tire fire particles were flickering in the advanced video preview.
Adjusted finger animation on Bayonet model.
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Cache
Adjusted player and grenade collision.
Adjusted material blending to improve accuracy of footstep sounds.
Fixed several gaps reported by players.
Ancient
Fixed a gap in the wall.
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Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
Fixed a case of stuck x-ray silhouettes when switching spectator targets.
Fixed spectator damage overlay effect.
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Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
Adjustments to AWP draw to idle animation transition.
Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
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Cache
Adjusted model for window covers to show collision / decals when shot.
Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
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Added Instance.RegisterCheatCommand
Added Instance.GetAllPlayerControllers
Added Instance.OnBeginRoundRestart
Added Instance.SetRoundRemainingTime
Added CSPlayerController.AddMoneySpendableNow
Added CSPlayerController.GetMoneySpendableNow
Added CSPlayerController.AddMoneyEarnedForNextRound
Added CSPlayerController.GetMoneyEarnedForNextRound
Added CSPlayerPawn.HasHelmet
Added CSPlayerPawn.SetHasHelmet
Added CSPlayerPawn.IsScoped
Added CSWeaponBase.IsSilencerOn
Changed the activator for OnPlayerUse to always be the player
Changed the caller for OnPlayerUse to always be the used entity
Fixed the value of CSInputs.LOOK_AT_WEAPON
Fixed a potential crash in exception handling
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Cache
Fixed various holes in map
Fixed surfacetypes for various materials.
Added grating to some windows to make them block bullets.
Tweaks to player and grenade clipping.
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Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.
Miscellaneous stability improvements.
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Fixed bug that prevented the asset in use from being selected when model browser was opened.
Fixed bug with layered materials with same surface property on all layers.
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Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.
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Cache
Fixed various holes in map.
Simplified grenade clipping in various areas.
Fixed sounds and surfacetypes for various materials.
Orange wire spool at Sandbags has been exchanged for white wire.
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NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
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Fixed progressive refinement rendering Source Film Maker.
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User Viewmodel FOV now correctly networks to remote clients.
Adjusted player model occlusion bounds.
Fixed ragdolls missing death velocity when shot in specific body locations.
Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
Fixed a case where map guides for Ancient wouldn't load in the nighttime version
Adjusted score values for various weapons in Deathmatch.
Adjusted XP limits in Deathmatch and Arms Race.
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Cache
Map-wide clipping fixes and geometry polish.
Fixed some spots where bomb would be unreachable when dropped.
Fixed dynamic shadows breaking in some spots.
Fixed some surface sound types.
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Fixed hand popping when counter-strafing with a grenade equipped.
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Limit aim punch to 90 degrees.
Added secondary intersection trace for partially-occluded thirdperson weapons.
Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
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Cache
Bomb explosion radius increased.
Lighting Adjustments around Vent.
Disabled player collision on sign and removed lamp by squeaky.
Reworked e-box on A-site for better visibility.
Lowered Checkers entrance frame height at B Main.
Removed AC unit above Sandbags and moved pipes.
Fixed lack of footstep sounds on top of crates at A-site.
Fixed hole in world on door in Sun Room.
Fixed wall bangs on A Main wall.
Fixed some z-fighting around Garage.
Adjusted grenade clipping throughout map.
Adjusted player clipping throughout map.
Dust II
Blocked visibility through corner of Mid Box (Xbox).
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Speculative fix for a case where all audio drops out.
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Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
Adjusted particle effect sprite opacity for fully occluded flashbangs.
Improved smoke lighting consistency.
Minor adjustments to dropped pistol magazine velocity.
Ambient Occlusion adjustment settings in Environment Blend shader restored.
Fixed a case where money was subtracted from the wrong player during bot takeover.
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Cache
Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Dust II
Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
Office
Enabled collision on tarp on boxes used around CT spawn.
Stronghold
Updated to the latest version from the Community Workshop (Update Notes)
Poseidon
Updated to the latest version from the Community Workshop (Update Notes)
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Minor adjustments to viewmodel animations.
Talon and Karambit knives are now held correctly while defusing.
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Minor mix changes and adjustments.
Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
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Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
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Fixed XM1014 shells flickering when starting a reload.
Fixed bugs with dual berettas in first person and in spectator mode.
Fixed inspect/cancel causing multiple worldmodel deploys.
Fixed a bug where players can get stuck in a planted-turn state.
Made foot IK transitions smoother.
Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
Fixed a case where high frequency stutter steps would cause large pose changes.
Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
Minor adjustments to viewmodel animations.
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Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
Adjusted official map guides to match new surface smoothing.
Dropped weapons with silencers now correctly reflect the silenced state.
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Adjusted ground smoothing at locations where the player can stand on very thin ledges.
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Minor adjustments to viewmodel animations.
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Corrected some improper character texture assignments.
Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
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Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.
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Minor adjustments to viewmodel animations.
Fixed several cases where crouch transitions in the air were instantaneous.
Fixed a bug where MVP panel characters weren't resetting correctly.
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Fixed a bug that removed the delay between burst fire bullets.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Counter-Strike: Global Offensive, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Counter-Strike: Global Offensive statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.