Skills
Fixed Enchants being lost when leveling up via the Store or a Skill Pack, which affected most level-ups

Steam news
Full Steam announcements and update articles for this title.
Skills
Fixed Enchants being lost when leveling up via the Store or a Skill Pack, which affected most level-ups
Added an option to confine the mouse cursor to the game window (Options > Controls). Not available on macOS due to OS-level restrictions
Enchant: Mark of Power
Now also applies to Arcane Blade and Phantom Strike
Skills
Fixed Enchants being lost when a skill was upgraded through means other than crafting
Blessing: Aether Amplification
Fixed not taking effect immediately
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Corelith, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Corelith statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Browse related Steam game intelligence pages and categories.
Enjoy the patch!
New: Goddess AltarSome floors now replace the usual monsters with a Goddess Altar. Approach the statue to receive a blessing
Blessings include skill mastery, leveling up random skills, amplifying Aether, full healing, and trading HP for Max HP, among others
Some blessings grant an Enchant, adding an effect such as double damage, cooldown reduction, damage amplification, or increased skill size to one of your skills
Some blessings grant a Weapon Upgrade — a dedicated upgrade unique to your current weapon (e.g. Whirlwind Slash for the Sword, Twin Shards for the Guardian's Shard), which can further be enhanced with a modifier such as Heavy, Vital, Swift, or Massive
Skill: Blade Trap
Number of traps: 5 → 10
Trap radius: 1.5 → 2.0
Skill: Arcane Orb
Damage increased by about 50%
Skill: Energy Transfer
Transfer ratio roughly doubled
Skill: Weighted Spell
Move speed penalty reduced by more than half
Guardian Soul: Bombardment
Changed from a fixed amount of damage to damage equal to the mobility skill's own damage
Guardian Soul: Chronos
Wave timer slowdown increased
Guardians
Guardians that fall too far behind the player during a chase now teleport near the player
Guardian Random Skills
Seal of Chaos: number of skills sealed reduced from 3 to 2
Time Distortion: cooldown increase reduced from 50% to 25%
Fog of Fatigue: attack speed reduction reduced from 30% to 25%
Fixed HP not being restored to match increases in Max HP
Fixed previously unlocked achievements being shown again when ending a game after continuing a saved run
Fixed the player not being invincible after clearing a regular wave
Enjoy the patch!
ImprovementsBoss: Kharg
Added a brief windup before the rolling attack, giving players time to react
Fixed some projectiles remaining on screen instead of despawning
Fixed Energy Transfer not correctly transferring the total damage of Frost Shards, Chain Lightning, and Triple Slash
Fixed Blade of Flux's duration being extended by using any skill while active
We've received requests for a way to save mid-run and continue later, so this update adds exactly that. To keep the tension intact, a save can only be loaded once and cannot be made during battle.
So next time something comes up — feel free to step away for a bit!
New FeaturesAdded mid-run saving
Use "Save and Quit" in the pause menu to save your adventure, then resume it with "Continue" on the title screen.
Cannot be used during battle.
Hovering over the wave timer now shows an explanation of how waves and bonus rewards work
Adjusted the pause menu position
Fixed visible seams in the tilemap and HP bar
Improvements
Improved death effects for monsters and Guardians
Damage from Brahko's ground effect and the Guardian random skill Venom Fangs now shows a green flash
Fixed Arcane Detonation and Backlash Force effects appearing overly white
Fixed the achievement unlock UI showing records from previous unlocks
Fixed the Guardian random skill Venom Fangs not being applied to some Guardian patterns
Balance
Skill: Raging Flow
Added a display for the current buff status
Skill: Shadow Clone
Fixed range not being applied when equipped with Arcane Blade
Fixed damage not being tallied on the result screen
Guardian Soul: Provision
Duration: 6s → 7s
Now flies to the player automatically when nearby
Waits for all remaining items to disappear after a wave ends
Recovery amount: 4 → 3
Guardian: Brahko
Improved visibility of the ground effect
Fixed broken images in the skill comparison tooltip
Fixed passive and Guardian Soul stats not being reflected on the result screen after Game Over
Patch Notes
ContentMusic
New background music for: Main Menu / Dungeon themes / Final Boss / Game Over & Clear
Guardian Soul: Provision — HP recovery increased from 2 to 4
Fixed an issue where, if the player's skill was sealed by a Guardian's skill (Seal of Restraint, Seal of Chaos, or Seal of Dominion), using Shadow Clone could prevent the seal from being lifted
Fixed an issue where changing the control type could cause the game to become unresponsive.
We finally have a demo.
Corelith is a 2D top-down roguelike wave survival game. Craft and dismantle Skill Cores between waves, shape your build, and grow stronger with every wave.
The demo covers the first cycle, with a limited selection of skills. Come see how it feels and let us know what you think!