
Steam news
Full Steam announcements and update articles for this title.
Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console.
Fixed an issue that caused Beds to kick players out after one frame.
Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked.
Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time!
Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console.
The following items can now be picked up with a hoe or shovel:
Explorer Proximity Sensor
Enemy Proximity Sensor
Materializer
Steam Achievements will no longer trigger if use of console commands is detected during a game session.
When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size.
In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions.
Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons.
Changed some texture resolutions to improve memory usage.
Hovering Titan Breath's buff icon now displays the correct percentage.
Enemies that destroy tiles when they spawn can no longer destroy immune tiles.
Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor.
Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
The cookie called "Skip" can no longer be placed in Potion Pouches.
Pasting long texts in input boxes will now paste the part that fits instead of nothing.
Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad.
Fixed an issue where Nimruza spawned too many Cicada Nymphs.
Fixed an issue where Nimruza never healed up despite players being far away.
Fixed an issue where the key binding to toggle the shortcut window was not shown.
Fixed an issue where locked item slots remained locked when the item was dropped after the player died.
Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush.
Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack.
Fixed an issue that caused the accumulated size of save files to cause a crash.
Improved the Cartography Table and fixed some issues related to it.
Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
Added a Master volume option.
Suppressed excessive log warnings about host not keeping up with the update frequency target.
Sprinklers now keep the ground watered even when no players are nearby.
Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
The version number in the top right corner is now correctly only shown while the Settings menu is open.
Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
Fixed Beds sometimes not properly being unclaimed when a player left the game.
Fixed minions and pets being teleported back to the player when near Cocoons.
Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
Fixed an issue where players could still move while being forced to sleep.
Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
Fixed an issue in Creative worlds where God Mode could not be toggled on.
Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
Fixed inconsistent PvP hit detection.
Fixed a shader issue causing The Shimmering Frontier biome to look very bland.
Added the ability to label chests.
Introduced a new Casual character type that:
Keeps inventory after death;
Has a reduced hunger drain;
Has larger parry windows;
Has shorter healing and mana potion cooldowns.
Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
Meadow Milk can now be cooked.
The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
Biome-specific terrariums and aquariums are now paintable.
Planter Boxes and Decorative Pots are now paintable.
Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.
Updated the icon shown when chest and sign label visibility is toggled off.
Updated the loot sprites for the boss scanners.
QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
The name and save icon of an existing world can now be changed in its world settings screen.
Added some new scenes to already existing biomes.
The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.
Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
Updated some of the icons and names of categories in the Creative mode UI.
Added descriptions to some large destructible objects.
Improved clarity of the titles in the Ancient Hologram Pod.
Updated some of the Core's dialogues to better explain the next tasks for the player.
Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
Improved texts and fixed some localization issues.
It is now possible to copy a world's seed with a single click in the world settings screen.
The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs.
Critters no longer clip through walls behind them.
The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Scrap Minigun can no longer be charged up when at 0 durability.
The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
Items no longer lose durability while the player is in God mode in a Creative world.
Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
Fixed some rare game crashes during the Urschleim boss fight.
Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
Fixed an issue where Flamethrower Turrets would fail to damage nearby enemies when the player was too far away.
Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
Fixed an issue where some visual effects would not play in the final boss' second phase.
Thanks for joining us for another community update! As always, don't forget to follow us on Discord, X, Bluesky, TikTok, Instagram, and Reddit for more Core Keeper news and announcements!
Hey Explorers, we thought it was high time for another community update, especially now that you've had plenty of time to enjoy Void & Voltage. So, let's look back over the month of March and see what we've been up to...
We launched a brand-new digital download for Core Keeper in the form of our Explorer's Guide. Perfect for beginners and returning Explorers looking for a hand-drawn guide to the underground. The Explorer's Guide features roughly 100 unique illustrations and is packed full of information, tips, tricks, lore, developer comments and more! Pick up your copy here!
We showed off a little teaser of some upcoming 1.2.1 content in a video we shared on X! Chest labelling has been a highly requested feature and we're excited to add this in our upcoming Minor Content Update. Check out the video here.
Speaking of community requests, it's no secret how much you've been calling out for official Core Keeper merchandise. This is something we've been in discussion about for a long time now, as we didn't want to rush into anything and risk sacrificing quality. After much planning, deliberation, and so many design iterations, we're pleased to report we launched our official merch store with a selection of awesome merch, including hoodies, T-shirts, enamel pins, socks, and a limited-edition Moolin Plush! Visit our store here.
🐸
Discord user タモチ, has been taking full advantage of the new decorative items and materials from our Void & Voltage update!
Carrockate (incredible name) shared an idea for recruitable mobs/temporary alliances along with an amazing sketch to illustrate the idea! What do you think? Would you trust a Caveling Brute enough to team up?
That's a wrap on March's community update! As always, don't forget to follow us on Discord, X, Bluesky, TikTok, Instagram, and Reddit for more Core Keeper news and announcements!
Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine.
Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save.
Chests with emissive textures now glow in the dark.
The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
Improved Urschleim's stability to prevent crashes in certain circumstances.
Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
Improved texts and fixed some localization issues.
Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.
The Dresser's shadow now correctly rotates with the Dresser.
Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.
Folding Screens can now correctly be rotated.
Mana Potions now have a separate cooldown and no longer share one with other consumables.
Fixed an issue where some Linux systems experienced several minutes of stalling during game startup.
Fixed a scenario where the game would crash when saving large worlds and maps.
Increased the maximum vibration intensity on controller.
The Shredder now returns the full amount of Scrap Parts when dismantling items.
The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.
After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.
Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.
Prevented the Oblidra Chest from spawning inside walls.
The Minion Kindler should now drop the correct materials when salvaged.
Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.
Improved texts and fixed some localization issues.
Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.
Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.
Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.
Player death markers on the map now have the same color as the marker for the player who perished there.
Fixed an issue that caused the wrong player name to be displayed on grave map markers.
Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.
Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.
Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.
Fixed an issue that caused Life on Melee Hit to have no effect.
The Impersonator Syndrome Achievement can now correctly be achieved.
Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.
Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.
Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.
Biome titles are no longer shown while in Creative mode.
The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.
Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.
Fixed an issue that caused enemies to spawn too frequently in the Passage.
Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.
Fixed controller vibration not always stopping.
Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.
Fixed an issue that caused texts in Korean to be garbled.
New Biome: Breaker's Reach - Found in the far north.
New Breaker's Reach Void sub-biome.
New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
Added 3 robot enemies:
Geobot Miner
Geobot Patroller
Geobot Scourer
Added 5 void enemies:
Void Caveling
Void Caveling Brute
Void Caveling Shaman
Void Larva Cocoon
Void Larva
Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
Added 6 Titan Shrines:
The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint.
These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen.
Added 3 new workbenches:
Advanced Automation Table. Crafted in the Octarine Workbench.
Metalcrafter's Table. Bought from Otherworldly Merchant.
Relucite Smithing Table. Bought from Otherworldly Merchant.
Added new Automated Systems & Electronics:
Conveyor Belt Splitter
Item Collector
Robot Farm Arm
Seed Extractor
Shredder
Incinerator
Fishing Net
Critter Catcher
Lowered Electricity Generator
Electrical Drop Gate
Explorer Proximity Sensor
Enemy Proximity Sensor
Kinematic Dynamo
T Circuit
L Circuit
I Circuit
Robot Arms are now capable of filtering items.
Added 2 new legendary weapons:
Credence of Ruin
Titan Breath
Added 7 new weapons:
Flamethrower
Scrap Minigun
Stone Mortar
Volcano Mortar
Void Club
Blast Bundle
Oil Grenade
Added 1 new Summoning Tome that allows summoning a mining minion.
Added 6 new armor sets:
Dreamer Set
Inventor Set
Welder Set
Shadow Set
Pajama Set
Void-Fused Set
Added 6 new accessories:
Magnet
Black Charm Necklace
Remote Boom Clicker
Helical Ring
Aether Ring
Minion Kindler
Added 2 new vanity headgear:
Bandana
Scarf
Added 2 new materials found in the Breaker's Reach:
Relucite Ore
Corrupted Alloy
Added 1 new item that permanently gives more max health.
New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
Added 3 new potions:
Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table.
Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table.
Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant.
Added 17 new puzzle rooms that can be solved for rewards.
Added 8 Echo-Maps that mark important locations in the world.
Added more than 20 new pieces of decoration.
Added 3 new valuables exclusive to the Breaker's Reach.
Added 3 new critters found in the Breaker's Reach.
Added 10 new figurines for the new enemies and bosses.
Added 4 new achievements.
The player's item pickup-radius is now blocked by doors and walls.
Both the player and automated systems now have a base chance for planting golden crops.
The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:
Obliteration Ray
Stormbringer
Flamethrower
Titan Breath
Minions and pets no longer target Crystal Snails.
Enemy shields now also block explosion damage.
Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams.
The Mana channeling talent now gives flat Mana instead of a percentage.
Iron Workbench now costs Planks instead of Wood.
Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.
Increased the amount of Scarab Wingcovers found in the Desert of Beginnings.
Increased amount of Mechanical Parts sold by the Cloaked Merchant.
Increased the health of the Floracada.
Increased the drop chance of the Ninja armor set by 200%.
All pieces of the Miner set now drop from all sources that dropped them individually before.
Slightly decreased the Quill Rifle's physical damage.
Reduced the damage caused to tiles by the Scrapzooka (previously called Hand Mortar), in order to better match its intended progression tier.
The Electrical Door is now paintable.
Added a new loading animation that is displayed before the logos when the game starts.
Weapons of the same type will now be displayed with the same sprite size more consistently when dropped or placed inside a pedestal.
Updated the visuals for some boss attack indicators.
Updated the graphics for the Grimy Bookshelf and the Large Grimy Bookshelf.
Updated the graphics for Ancient Feathers, Sea Shells and Scarab Wingcovers when found on the ground.
Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".
The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.
Updated sound effects for various items and UI interactions.
Mods can now be loaded from Steam Workshop as well.
Core Keeper now uses ScriptableDataBlocks which are just like ScriptableObjects but hold an address synced to the assets' GUID.
Gradient Maps are now stored as a texture array inside of GradientMapDataBlocks.
PlayerCustomizationTable is now PlayerCustomizationTableDataBlock.
SpriteAssets are now SpriteAssetDataBlocks.
SpriteAssetSkins are now SpriteAssetSkinDataBlocks.
Sprite Objects now reference SpriteAssetDataBlocks and GradientMapDataBlocks.
Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.
Warnings about missing localizations in the TextDataBlock editor are now less intrusive and more descriptive.
You can now select multiple items at once when trashing items.
Azeos the Sky Titan Scanner once again requires Ancient Feathers to be crafted.
The Table Saw has been moved to the Tin Workbench.
Moved the Lit Floor to Carpenter's Table.
Added 5 Contributor Items. These are items to celebrate the contributions someone made to the game or the community.
The Electrical UI now features a blinking lightning icon and an improved tooltip.
Added lots of new scenes to already existing biomes.
Added a new scene for the Shimmering Merchant in the Shimmering Frontier biome.
The Amber Boulder scene is now guaranteed to spawn once per world. This only applies to newly created worlds.
Recolored older void effects to align with the new void effects.
The Bait Workbench has been renamed to Fishing Workbench.
Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.
The name that appeared above Nimruza's weak spot during the fight will now be translated correctly into all languages.
Improved text and translations across multiple languages.
Fixed an issue that caused some sprites to be loaded into memory twice.
Player equipment textures are now completely unloaded when not in use.
Reduced load times when starting the game.
Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.
Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.
Explosion damage to tiles no longer scales with increased explosion damage effects.
The Nimruza Figurine can no longer be placed in the Materializer.
Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.
Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.
Painted Wood Fences now appear with the correct colors on the map.
Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.
Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.
Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.
Crystal Snails no longer destroy drills when moving.
Fixed an issue that caused Crystal Snails to not be damaged by drills.
Fixed an issue that caused Bed sleep interactions to not always trigger as intended.
Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).
Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.
Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.
Fixed an issue that caused critters in Terrariums to face the wrong direction.
Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.
Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.
Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.
Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.
Fixed several issues that caused some characters to not appear correctly in the game in various languages.
Boats no longer block object placement on nearby ground.
Adjusted the Quill Rifle's projectiles' lifetime.
Boulders in the Crystal Meteor scene are no longer invisible. For real this time!
Fixed Cartography Table not sending data in some situations.
Fixed an issue that caused two clients from the same location to not be able to join the same session.
Fixed Creative worlds not showing as Creative in the join game menu.
Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely.
When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load.
Fixed a bug where only the first new character created in a session had their appearance randomized by default.
It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures.
Boulders in the Crystal Meteor scene are no longer invisible.
Achievements no longer stop working after playing for more than one hour.
Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted.
This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch on our social media channels.
Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world.
Fixed a race condition that could cause memory to be accessed after it had been deallocated.
Fixed a crash while quitting the game.
Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2.
Upgraded Unity Addressables package from version 1.22.3 to 2.7.3.
Added a missing translation for the Multiplayer Connectivity option.
Fixed a bug where Floracadas would not drop any loot.
Upgraded Unity engine from version 2022.3.50f1 to 2022.3.62f2.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Core Keeper, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Core Keeper statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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