Copy Kitty Version 3.3
Azuresteam_community_announcements
Hello again! It's been 2 years since the last update, and we've mostly been working on our new game, Sunfluffs! A game's development is never finished though, and we've built up a lot of small changes we wanted to make over the past few years.
Big changes
- Steam Deck compatibility
- Added gamepad button graphics (Xbox, PS4, Switch, Steam Deck). If the buttons don't display correctly, try disabling Steam Input in Steam's right-click menu for the game.
- Better control config screen
- New character select art
Smaller stuff
- World 12 for Savant plays Blackberry instead of Tangerine
- Text readability is improved
- Shadow Joust hitbox bug fixed
- Small balancing adjustments to certain Yoggvals
- Fixed start-of-level iframes being different on a first play than a restart in some levels
- Fixed a certain checkpoint trigger so you can't skip segments with the "Restart from Checkpoint" button
- Custom boss Disaro can't be easily stunlocked with up-kicks anymore
- Phoenix Yoggval can't be softlocked by using an emote between phases
- Sound adjustments (like on Thremnats) to make it not overlap weirdly if a lot play at once
- Boki's final boss has various graphical tweaks for readability, and slight balance changes
- Fortress Virs core phase lasers are slightly easier
- Speedrun Mode now properly saves W12 hard mode times
