Hi everyone,
A new update is now live!
This patch introduces new visual effects, improves controller support, and includes another round of gameplay, tutorial, and quality of life fixes.
As always, thank you for all the feedback and bug reports. Your reports continue to help us improve the game with every update.
New Features
Visual Effects
We've added several new visual effects to make cooking feel even more satisfying:
• New cutting visual effects
• Better Glass shard effects when bottles and jars break
• Camera shake when the player gets hit by objects
• Camera shake when gas tanks or fire extinguishers explode nearby
• Camera shake now reacts dynamically to the direction of the impact or explosion
Plating & Cooking
We've continued improving ingredient handling and plating:
• GN containers now display ingredient coatings
• Added support for coating ingredient piece mixtures
• Ingredients with different coatings can no longer be mixed inside the same GN container
• Added simple warnings in the Blueprint Editor for impossible actions, such as attempting to grill water
Gameplay Improvements
• Improved quality of life when placing stackable ingredients into flat containers such as cutting boards and baking trays
• Improved liquid visualization inside containers by reducing excessive wave movement when only small amounts of liquid are present
• Updated controller turning behavior for smoother movement
• Expanded controller sensitivity range, allowing finer adjustment for gamepad players
• Knives can now once again be taken from drawers in the Player Kitchen
• The timer is now hidden while using the Blueprint Editor in the player's apartment
Visual Improvements
• Added LOD support for herbs
• Added LOD support for ingredient spawners
• Optimized cube ingredient models and LOD distances
• Improved visual representation of ingredient pieces
• Improved kitchen texture mipmaps
• Fixed floor visuals in Kitchen 1
• Fixed collider for yellow bean portions
• Improved liquid pouring visualization when filling empty containers
Tutorial & User Experience
We've continued polishing the tutorial experience:
• Fixed a progression blocker on the first tutorial day related to pinned recipes
• Fixed incorrect tutorial hints when interacting with the oven
• Restored the missing trolley outline in the player's apartment
• Added missing controller hints for Mass Unloading and Container Transfer
• Added the missing hint for returning the trolley
Fixes
This update also includes a wide range of gameplay fixes:
Gameplay
• Fixed customers not handling props (menus, utensilts) correctly
• Improved customer fire detection - now the line stops until there's a fire in the kitchen
• Fixed invalid recipe quantities when coating mixtures
• Fixed draining interactions that could fail despite correctly targeting the colander
• Fixed being able to interrupt ladle pouring during plating
Mass Transfer & Containers
• Fixed Mass Unload and Container Transfer interactions when unloading ingredient stacks onto grills and into deep containers
• Fixed network synchronization issues during Mass Unloading
• Fixed invalid mixture icons appearing in the transfer UI
User Interface
• Fixed tasting screen hover when switching controllers
• Fixed shop inventory losing focus
• Removed incorrect white square hover that could occasionally appear
Visual Fixes
• Fixed solid mixture visualization remaining visible after being AFK
• Fixed several visual issues affecting piece ingredients
• Fixed incorrect coating display on the dish rating screen in the player's apartment
And More
As always, this update also includes numerous smaller fixes, visual polish, optimizations, and quality of life improvements throughout the game.
Thank you for continuing to report issues, share feedback, and help us improve Cooking Simulator 2.
More updates are on the way.
Big Cheese Studio
