Constructor Plus - Public Beta Branch Update
Constructor_Plussteam_community_announcements
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Dear Constructor Plus fans,
Before we start, we would like to thank everyone for their great feedback over the Christmas period as well as those who have continued to provide us with feedback regarding our public beta program. We are very happy to see that people are enjoying the changes being made to the game. We hope that you will enjoy the latest set of changes that should now be live for all to try on the s3public_beta build.
By the way please bear in mind that because of some of these changes with new data being added to the saves, saves made whilst playing on the public beta branch will not load in the public build as it does not have the relevant data entries. Any saves made in the public build will still load into the new beta build as well as those made on the earlier beta build.
Due to issues detected in the original s3_public beta build that have now been corrected in this build, we cannot in good conscience make the previous beta build live on the public branch as we had originally intended. If there are no serious issues detected with this latest build we will look to making it live on the default public branch next update.
The public beta build is open to everyone who owns Constructor Plus to try out and there are no time restrictions or limitations in place so feel free to stay on that build if you prefer. For those of you who do not remember or know how to access the s3public_beta branch here is a nifty set of instructions:
Click Options and then click Gameplay
You will see a set of options and at the bottom should now be a handy Dog Bite Resistance setting.
Tweak this within a set range of 0-5 with 0 turning off the function entirely, and 1-5 providing some amount of dog bite resistance to all characters in the game for both the player and the AI.
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A more in-depth description of the function is as follows:
Dog Bite Resistance supplies a base amount of dog bites that a character in the game may receive before retreating. For those of you who remember Mob Rule, you might recall that the dogs in that game were fearsome, yet some characters would happily fight back against them. We wanted to bring back some of that functionality for Constructor Plus and in a nutshell, this is precisely the purpose of the option.
Each number of resistances from 1 to 5 will allow a character to receive that many bites before running. This number steadily decreases so if a character has recently received several bites, they will be less likely to want to engage with another vicious dog quite so soon. For this purpose, we have re-arranged the character UI ever so slightly to allow for tracking of how many bites a character has received. As stated, characters passively recover from dog bites but if you’ve a character who has had a run-in with one too many dogs you can speed up their recovery by sending them to rest inside the HQ or the Hospital.
In addition to the base amount of dog bite resistance, characters may sometimes receive a small bonus to their resistance if they are feeling particularly confident. This will trigger randomly once per engagement and cannot trigger again if a character is still recovering from his earlier bites. This change will be reflected in the UI value automatically.
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With this setting enabled bear in mind that some undesirables may require additional work to deter and as such you may need to employ more policemen or make use of certain gadgets such as the burglar alarm to deter thieves, thugs, or squatting hippies if they become a problem. You may adjust this setting at any time during a game so feel free to experiment with what feels right for you.
