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Full Steam announcements and update articles for this title.
Thanks to all who played the demo and gave feedback! As a solo developer, your feedback and playthroughs have really helped, and I'm excited to launch Conjurers today!
A quick note on the tutorial: Conjurers has a board-game-like ruleset which new players have struggled with. This third revision of the tutorial is pretty strong, and I hope it will allow players to have a good experience with Conjurers' unique gameplay!
Complete ZODIAC of 60 Creatures!
*28 Basic + 21 Hybrid + 11 Special Creatures
7 playable characters: Conjurer of Humans, Prowlers, Hoofed Beasts, Winged Beasts, Lizards, Serpents, and Polypods
Every creature is different and utilizes each battlefield differently: Land, Sea, and Air!
*Creature, Weapon, Ability cards, Spell cards and Mana Vessels
Control the Mana Towers and choose wisely how to use your Mana each turn:
Move and attack? Heal your creatures? Protect your base? Modify the battlefield? Curse your opponent?
Deck Builder, Creature Leveling, 2x speed, 10 Conjurer powers
3 Bosses: Colossus coming to smash your tower, Kraken which pulls your creatures into the sea, and Aquarius with his blood magic and undead army.
Steam Features: Multiplayer, Steam Deck, Achievements
🎵 And a 90 minute OST with in-game Playlist!
🚀 To celebrate the launch, the game will be on a 20% discount for 14 days! 🚀 I just played through the whole game a few days ago and didn't see any bugs! If you have any feedback or experience any bugs, you can join the discussion on the Steam Community Hub.
🛸 Please consider writing a review: it's very important for indie games and is one of the best ways you can support me and have other players find the game.
Thanks for reading. Join me on Bluesky!
Everything is set for release on July 28th!
I spent some months upgrading the tutorial this year. The rest of the time was spent creating the Final Boss battle with Aquarius. It has some unique mechanics and dialogue. I'm quite happy with how it turned out and eagerly await what players think! Of course you'll have to defeat all the other Conjurers of the Zodiac first!
In the old-school spirit; I also made this "box art" to showcase the battle with Aquarius!
The Steam Summer Sale is on now, running June 25 to July 9!
Don't forget to wishlist Conjurers now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection.
https://store.steampowered.com/app/2878390/This demo has a full walk-through tutorial, which goes through almost all the game mechanics.
It is much nicer than the previous one!
The scope of the demo is the same: 2 Conjurer's Battles and 1 Boss Battle.
I expect the full game to be complete in a month!
A lot has changed since my last announcement!
Steam Deck verified, PVP Multiplayer ready for launch day, and I've partnered with indie.io!
If you are new to Conjurers, let me introduce you. It is classic turn-based tactics; except, you control a deck of cards! 150 cards plus unlimited battle maps equals infinite unique battles!
In between battles, modify your Deck and level up your Creatures. There is a lot of depth to the game and I could write out an encyclopedia, but you might as well just try the demo*!
*Currently working on a more complete user-friendly tutorial for the demo and would appreciate any feedback! Steam Community ; Discord
As a solo developer, I need help to create a good product. There are simply too many things to keep track of! indie.io has a lot of experience in game dev and publishing. They've given me good advice and take their responsibilities seriously. Playtests, QA, marketing, a large network and player base, indie.io is helping improve Conjurers, for sure!
Lots of indie games here: indie.io Steam Publisher Page!
This month: a new, full, walk-through tutorial!
Following months: the final boss battle!
I've added a map editor which will be for multiplayer maps (and maybe single player).
I'm still estimating how long it will take to implement a multiplayer system.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Conjurers, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Conjurers statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.