Hello Concubiners!
Major Update 0.4.0 has officially landed. This update brings one of our biggest gameplay foundations so far: the first major version of the Skill Tree and character progression system.
Alongside the Skill Tree, this update also includes new magic abilities, new and improved weapon special & fury attacks, outfit and gear updates, combat animation improvements, UI quality-of-life changes, performance optimizations and a large wave of fixes across the game.
Please remember that some of the systems introduced in this update are part of our ongoing Early Access improvement efforts. We will keep expanding, balancing and polishing them with your feedback in future updates.
Let’s take a dive!
Skill Tree & Character Progression
Major Update 0.4.0 introduces the first major version of our Skill Tree system.
Both the main character and each companion now have their own skills and attributes. You can develop your companions even when they are not currently in your active party, allowing you to prepare different characters and builds for future encounters.
This is an important foundation for future build variety, combat progression, long-term character development and replayability in Concubine.
Skill Tree Features
• Develop the main character through the new Skill Tree
• Develop each companion individually through their own Skill Tree
• Invest points into Weapon Skills, Combat Skills and Magic Skills
• Unlock new abilities through skill progression
• Assign attributes to improve character stats
• Save and continue your progression between play sessions
• Build different progression paths for different characters
Attributes & Character Stats
Attributes can be assigned through the Skill Tree UI for both the player and companions.
The attribute section also considers equipped gear, giving a clearer view of important character values such as:
• Health
• Stamina
• Mana
• Damage
• Armor
Skill Information & Upgrade Details
Skills in the tree can be hovered to display detailed information about what they do, how they affect gameplay and which abilities they may unlock.
The Skill Tree also shows current effects, next level effects and max level information more clearly, making it easier to plan your character progression before spending points.
Resetting Skills & Attributes
Both skills and attributes can be reset from the Skill Tree.
Resetting has a gold cost. The cost starts small, but increases with each reset up to a maximum value. This allows players to experiment with builds while still keeping character progression meaningful.
The Skill Tree is a major new system for Concubine, and this is only the beginning. We will continue improving balance and skill effects throughout Early Access.
New Magic Abilities
Major Update 0.4.0 introduces three new magic abilities connected to the progression system:
• Doomshroud
• Venom Storm
• Goddess Grace
These spells are part of our ongoing work to make magic a more important and exciting part of combat. Each one has its own combat presentation and will continue to be balanced and polished with future updates.
Bosses are immune to Venom Storm’s stun effect to prevent major encounters from being interrupted too easily.
To help maintain combat balance alongside the addition of new magic healing options, the duration of Heal Wounds potions has been reduced from 60 seconds to 30 seconds.
New Weapon Abilities & Fury Updates
This update also expands weapon-based abilities and improves several Fury attacks.
The Dagger, Great Spear, Great Mace and Great Axe now have additional weapon abilities, giving these weapon types more variety and stronger progression through the Skill Tree.
We have also improved multiple Fury attacks with better visual effects, sound effects, timing and impact feedback.
Updated weapon ability and Fury work includes:
• Dagger abilities
• Great Spear abilities
• Great Mace abilities
• Great Axe abilities
• Great Sword Fury
• Great Mace Fury
• Great Axe Fury
• Dual Wield Fury
• Staff ability effects
• Spear ability effects
Several weapon abilities also received timing, root motion and animation blending improvements to make them feel smoother and more reliable in combat.
Please note that this is an ongoing process and more combat improvements will follow in future updates.
Combat, Weapons & Animation Improvements
This update continues our long-term combat improvement plan with a focus on responsiveness, animation flow and clearer attack feedback.
Many player weapon attacks have been adjusted to make transitions from one attack to another feel more fluid. We have also adjusted attack timings to reduce stutter and improved visual and audio feedback across multiple weapon types.
Improvements include:
• Smoother transitions between weapon attacks
• Reduced animation stutter during combat
• Improved attack timing and buffering
• Improved impact VFX for several weapons
• Improved impact audio for heavy weapon attacks
• Improved animation behavior for selected abilities and Fury attacks
• Improved walking animations for several weapon states
• Fixed several animation bone issues
These changes should make weapon combat feel cleaner, more responsive and easier to read during fights.
Boss & Enemy Improvements
We also made several boss and enemy behavior improvements in this update.
• Gulyabani no longer engages too early in certain cases
• Salome now behaves more reliably in combat
• Mankurt received root motion cleanup
• Alamet has had a significant change where he will now hit his targets much more consistently
• Improved enemy navigation in several trouble areas
• Moved some enemies and added navigation blockers to reduce cases where enemies could get stuck
• Improved enemy behavior around selected combat spaces
These changes should make combat encounters more consistent and reduce several frustrating edge cases.
New & Updated Outfits, Gear and Icons
Major Update 0.4.0 includes multiple outfit, armor and item updates.
Coarse Leather Starter Outfit Remake
We were not happy with the previous look of the Coarse Leather starter outfit, so we have completely replaced it with a new version.
The new set has a cleaner look, improved details and better overall presentation. It also now includes shoulder pads and a belt, giving the starter armor a more complete appearance while still keeping its early-game identity.
Bazaar Cutpurse Set
The Bazaar Cutpurse set has also been reworked with an improved design and better details.
The Bazaar Cutpurse belt has been added to loot tables, and the set received updated icons, improved localization support and several visual fixes around the chest, waist, shoulders and belt areas.
Icon & Item Clarity
We also updated several icons to improve item and skill readability, including:
• Skill Tree icons
• Weapon skill icons
• Combat skill icons
• Magic skill icons
• Gear and item icons
Nudity Filter & Character Visual Updates
We made additional improvements to nudity filter visuals and character rendering.
• Updated nudity filter visuals
• Updated base female mesh support for nudity filter changes
• Improved character rendering support for hats and hair morphs
• Improved hair-related visuals for Bazaar Cutpurse content
• Improved skin shader performance
• Added additional skinning fixes around selected body areas
• Reduced overly intense blush behavior
We also fixed several cases where the player or companions could appear incorrectly in menus, selection screens or customization scenes.
World, Locations & Audio Updates
We also made several world and location updates across Concubine.
World & Level Improvements
• Improved Lunar Palace performance
• Improved Cistern visuals and fog for lower scalability settings
• Improved fog behavior on lower graphics settings
• Added more chest variations in selected areas
• Improved chest placement in several locations
• Added new skeletons and pathing updates in selected areas
• Improved collision in several world spots
• Improved navigation in several trouble areas
• Improved transparent object hit detection
• Adjusted mist behavior to reduce popping
• Improved lighting on lower graphics settings
Music & Ambience
New default theme music has been added to several locations:
• Maiden Tower
• Yedikule Fortress
• The Nameless Pit
• Grand Bazaar
Ambience volume and audio presence were also improved in selected areas.
UI & Quality of Life Improvements
This update includes several UI and quality-of-life improvements.
• GPU is now displayed on the Settings screen
• Level Complete widget adjusted
• Skill Tree UI introduced with new visuals and sounds
• New button visuals added
• Button click sound support added
• Hover sounds added to build items
• Hover and click sounds added to prompt buttons
• Pose Mode icons updated
• Pose renders updated
• Equipment can now be right-clicked directly into empty slots more reliably
• Additional translation imports added
• Turkish translation corrections added
The GPU display addition should also help players better understand which graphics device the game is currently using.
Performance & Optimization
Major Update 0.4.0 includes optimization work across several systems and locations.
• Improved performance in Lunar Palace and selected heavy scenes
• Material batching improvements
• Texture and shader optimizations
• Skin shader optimization
• Expensive visual materials adjusted
• Translucent glass behavior adjusted for better performance
• Fog behavior improved for lower settings
• Lighting adjusted for lower graphics settings
These changes should help performance, especially in heavier scenes and on lower graphics settings.
Bug Fixes
We have addressed many player-facing issues reported by our community.
• Fixed right-click equip not working in some cases
• Fixed map challenge indicators appearing incorrectly after loading
• Fixed map errors on new game
• Fixed music not playing correctly on new game
• Fixed Saga Begins quests not auto-accepting in some cases
• Fixed player appearing naked in customization on new game
• Fixed companions appearing naked in some cases
• Fixed companions appearing naked on the selection screen
• Fixed companions appearing naked in Free Pose Mode
• Fixed companions sitting in combat levels
• Fixed a companion getting stuck in the Crypt
• Fixed Gulyabani engaging too early
• Fixed Salome not attacking until attacked
• Fixed archers having an extra set of arrows after being removed from the pool
• Fixed Caravanserai archers having two bows
• Fixed Hippodrome navigation mesh inconsistency
• Fixed enemies getting stuck in several areas
• Fixed collision and navigation issues in selected locations
• Fixed chests appearing too close to spawn points in some cases
• Fixed transparent objects interfering with hit detection
• Fixed horse death collision issues
• Fixed floating orb visual issue
• Fixed blood burst decal shading
• Fixed blood splash and blood pool behavior
• Fixed several armor material issues
• Fixed Bazaar Cutpurse belt and waist armor skinning issues
• Fixed Coarse Leather armor morph issues
• Fixed Coarse Leather shoulder issues
• Fixed several walk animation issues
• Fixed several attack animation stutter issues
• Fixed lower graphics settings causing black visuals in some cases
• Fixed lower graphics settings causing lighting issues in some cases
• Fixed mist popping in selected areas
• Numerous additional animation, audio, VFX, UI, collision, navigation and stability fixes
Important Note
The Skill Tree is a major new system for Concubine, and we will continue improving it throughout Early Access.
Balance values and skill effects may continue to evolve with future updates. Please keep sharing your builds, feedback, bug reports and suggestions with us. Your reports help us decide what to prioritize next.
A Small Note About the Lingerie System
We also want to share a quick update about the Lingerie System.
Lingerie was planned for Major Update 0.4.0, but it needs a little more time before we feel comfortable releasing it. We do not want to rush it to an unfinished state, so we decided to test it further and release the Lingerie System in a separate update very soon.
To make up for this delay and thank you for your patience, we are offering a discount for two weeks with this update.
Companion Inventory, Portrait & Skill Issues
We are investigating several companion-related issues that can occur after replacing or switching companions in the base. This is only happening for 4th and 5th companions.
In some cases:
• Companion inventory data may not refresh correctly
• A companion portrait may disappear or show the wrong character in levels or inventory
• Items purchased while selecting certain companions may go to the main character’s inventory instead
• Newly added companions may appear as level 1 with no skills or skill points, but still show abilities on their hotkeys
• Some companion abilities may appear on the hotbar but cannot be used
• Some companions may not receive certain unlocked abilities correctly, such as Doomshroud or Venom Storm
• Companions using bows may deal little or no damage in some cases
We are looking into these issues and will work on a fix in an upcoming update.
❤️ Thank You!
Major Update 0.4.0 is another big step forward for Concubine. Thank you for your continued support, feedback and patience.
We will keep improving progression, combat, customization, performance and content as we move forward.
Enjoy the update, Concubiners. We’re listening.