Celebrate Chinese New Year 2026 with Commander Quest! We are offering a special 30% discount.

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Celebrate Chinese New Year 2026 with Commander Quest! We are offering a special 30% discount.
Hello, Commanders!
To comply with South Korea's mandatory game rating display laws, an age rating display will be added to the client in this patch.
Accordingly, Commanders using the Korean language setting will now see the age rating displayed when launching the game.
This display will not appear for Commanders using other language settings.
Hello, Commanders!
We are excited to bring you an update centered around humans, along with new spells and beast cards that breathe fresh synergy into the game.
We’ve also completed the overhaul of the Final Chapter access method and the Final Battle based on the feedback we received!
For more details, please refer to the information below.
‘Illusionary Arcanist’
Epic Grade, Spell / Cavalry
Influence: Every time you use a card not in your deck, it creates a clone of itself.
‘Inhibitory Windspire’
Rare Grade, Spell / Structure
Freely placeable. Area attack. Hinders movement of damaged enemy units. Its attack range increases based on the number of allied spell units on the battlefield.
‘Homunculus’
Epic Grade, Spell / Beast
Any HP-increasing effect granted to this card instead increases its unit count.
‘Tracker’
Common Grade, Ranged / Infantry
Deploy: Summons Canine and Molar.
‘Canine’
Common Grade, Melee / Beast
‘Molar’
Common Grade, Melee / Beast
‘Hell Bell’
Epic Grade, Base Card
When an allied unit dies, if it hasn’t already been revived, it returns as a 1/1 unit with Ethereal Body.
‘Golem Seed’
Rare Grade, Supply Card
Gain a Mana Crystal. If you already have a Mana Crystal in hand, instead gain a Mana Golem.
‘Mana Golem’
Epic Grade, Spell / Structure
Deploy: Destroys all Mana Crystals in hand and gains +10/+10 for each one destroyed.
‘Phantom Spear’
Rare Grade, Tactic Card
Deals 10 damage to a targeted enemy unit. If there are allied spell units on the battlefield, activates one more time.
‘Militia Barracks’
Epic Grade, Tactic Card
Designate a summon tile to turn it into a barracks tile.
Barracks: Instead of summoning directly, deploys the unit to the barracks. Periodically produces a copy of the last deployed unit. (Only Militia units can be summoned.)
‘Flatrock’
Epic Grade, Tactic Card
Designate a summon tile to turn it into an Altar tile.
Altar: When a unit is summoned to this tile, its HP is set to 1, and its attack increases by the amount of lost HP.
‘Mass Offering’
Epic Grade, Tactic Card
Deals 1 damage to all allied units on the battlefield and increases the attack of all surviving units by the number of units that were killed.
‘Wacky Works' Byproduct’
Rare Grade, Spell / All
Counts as all unit types.
‘Killer Bunny Farm’
Rare Grade, Structure
Periodically spawns Killer Bunny. Frequency increases with the number of allied beast units. Expires.
‘Killer Bunny’
Rare Grade, Melee / Beast
‘Protect Me!’
Rare Grade, Tactic Card
Teleports all allied units within range around the allied commander. They hold position for one turn.
‘Connecting Link’
Rare Grade, Tactic Card
Designate a summon tile to turn it into a Linked Magic Circle tile. Expires.
Linked Magic Circle: When a unit is summoned to this tile, if the previously summoned unit has the same type, grants +1/+1.
Added 6 new relics.
‘Mosaic Tile’: At the end of your turn, increases the HP of all summon cards in your hand by 1 for this battle.
‘The Fallen Feline’: Sets commander HP to 30 upon acquiring. Revives up to 3 times at max HP after losing a battle.
‘Bloodrose Wreath’: When an allied unit receives fatal damage for the first time, prevents death and sets HP to 1 instead.
‘Rough Wooden Puppet’: Each time you play a native summon card, a random card in your hand has its cost reduced by 1 for this turn.
‘SA-210’: Grants allied ranged units piercing, but decreases their range by 1 level.
‘Shield-Fitted Hair Tassel’: Makes “Shield Equipped” on allied units nullify all ranged attack damage.
‘Magic Blowfish’: Increases the range of allied spell units by 1 level.
Added 2 new quests.
‘Magic School’: Use 20 spell summon cards.
Reward: Tactic Card ‘Phantom Spear’
‘Divine Legacy’: Have 3 spell summon cards in your deck.
Reward: Summon Card ‘Kindlet’
Previously, unlocking the Final Chapter required visiting specific nodes, which overly restricted path choices and limited gameplay variety.
To improve this, we made the following changes:
The ‘Tower of Ancient Wisdom’ event now spans an entire column.
You can now access it regardless of your route—no need to visit a specific node to return the letter.
In the Prologue and Midlogue, collect 3 ‘Torn Letter Scrap’ cards to craft the ‘Letter to Deliver’ card.
‘Torn Letter Scrap’ can be obtained by defeating ‘Letter-Eating Spirit’ in random battles on the world map, or through the ‘Wacky Works Lab’ event.
With low probability, the ‘Letter to Deliver’ card may appear in shops.
The previous ‘The Letter Left Behind’ event, which guaranteed a ‘Letter to Deliver’, will no longer be marked on the world map, but will still always appear somewhere in the prologue.
We’ve also reworked the battle with ‘The Eternal God’ in the Final Chapter based on player feedback.
We won’t spoil the details here—see for yourself in-game!
Did you feel a little empty returning to the lobby after finishing all your journeys? Wanted to test your custom deck one last time?
We’ve added Endless Dream Mode for you!
After the game ends, press the button on the results screen to enter Endless Dream Mode.
In this mode, the enemy commander cannot be killed and restores to full HP each turn.
As turns go on, the number and stats of summoned enemy units will increase infinitely. In other words, you will eventually be defeated!
Through various statistics provided in this mode, you can test the limits of your deck.
Alternatively, try for high scores based on the number of turns survived or the total damage dealt!
Increased the difficulty of the battle ‘Castle Awaiting Salvation’.
Increased the chance of Mythic-grade cards appearing as battle rewards.
Nerfed the ‘Tower of Ancient Wisdom’ event reward: “Choose 1 of 2 random legendary relics” → “Gain 1 random legendary relic”.
Overall, increased rewards from Epic-grade quests.
Eased the conditions for the ‘Deus Ex Machina’ quest.
Have 4 Have 3 Machine summon cards in your deck.
The following relics have been downgraded to Common grade:
‘Dragon Face Tile’
‘Minecart’
‘Five-Colored Fine Comb’
‘Compound Interest Calculator’
‘Heavy Card’
The following card effects have been changed:
‘Charging Training’
Mana cost reduced from 2 to 1; effect range decreased.
‘Traces of the Rush’, ‘Traces of the Rush+’
Now discarded instead of banished after use.
‘Owlbear’
Reduced area attack range.
‘Blood Price’
HP requirement reduced from 10 to 5.
Downgraded from Epic to Rare grade.
‘Final Banquet’
Downgraded from Legendary to Epic grade.
‘Doomsday’
HP requirement reduced from 10 to 5.
‘Powder Keg Carrier’
Increased unit count from 1 to 2.
The following commander skills have been adjusted:
‘Zhuge Liang’ and ‘Zhuge Liang Mastermind’ — ‘Eight Doors Golden Lock Formation’
Mana cost reduced from 2 to 1.
‘Zhuge Liang’ and ‘Zhuge Liang Mastermind’ — ‘Million Flaming Arrows’
Damage of ‘Rain of Flaming Arrows’ created by the skill reduced from 4 to 1, and it no longer expires.
‘Saladin’ — ‘Touch of the Dead’
Mana cost reduced from 3 to 2.
Previously usable once per battle, now usable once every 5 turns.
We’ve reworked some torment levels that provided negative gameplay experiences:
Level 7: Shop item prices increased by 20% → Reduced discount rate for sale items in shop.
Level 8: Enemy commander attack power increased by 10 → Each time you remove a card in the shop, the cost to remove a card increases next time.
Level 13: Commander skill cooldown increased by 1 turn → Enemy commander gains +10/+10.
Level 18: In normal battles, enemy units summoned on turn 1 gain Shield 1 → Decreased chance for Legendary cards and relics to appear as rewards.
Level 19: In dangerous and boss battles, enemy units summoned on turn 1 gain Shield 1 → Negative change to choices in the Wacky Works Lab event.
Increased the interval between damage ticks for 'Aflame’.
You can now left-click nodes on the world map to highlight them. This also highlights the routes to reach those nodes.
Visual effects for card and relic rewards now vary based on their grade.
You can now transfer your demo version profile data to the full version. The transfer is automatic the first time you play after the update, and can also be done manually via a button in the settings regardless of demo play.
Upon winning a boss battle, both boss-grade and legendary-grade relics may now appear as random rewards.
The number of card items in the shop has increased from 4 to 8. You can scroll through pages using the arrow on the right side of the card list.
Hello, Commanders!
Welcome to the fifth edition of the Commander Letter. Today we’ll take an early look at the new update scheduled for August 1.
In Commander Letter IV, we explored how to bring out the fantasy appeal of the human faction under the command of human commanders, and asked for your insights on how to define the human race’s unique traits. Following the steel and machinery of the dwarves, humanity now embraces the surreal powers of this world—expanding its reach into magic and research.
If you’ve played Commander Quest, you’ve likely encountered moments that go beyond the clash of swords and guns—events that couldn’t be explained by mere physical combat. Some of these otherworldly forces have already appeared on your expeditions: shifting forms at the cost of a token fee or offering grand rewards in exchange for trivial things.
For those of you who enjoy fireworks with the old man in red robes, we’ve added more aggressive and creative synergy options related to magic. The beloved blue crystals are also evolving from their simple role as cost enablers—they can now join the battle directly.
And for the soldiers who once bent to the task, gave their all, and could only stop upon death... a second chance to push forward awaits! It may just be the era of Zhuge Liang once more.
At last, the desperate prayers of a few ruthless commanders have reached a dreadful god. If the soldiers are going to fall in battle anyway, there’s no harm in letting them become stronger before their time runs out. With this update, human commanders will gain the ability to sacrifice excess HP in exchange for greater power.
Of course, a commander’s vitality must be preserved for the sake of the cause—so this price will be extracted from the soldiers. Such sacrifices are inevitable to maintain a mighty legion. While dwarven commanders offer up steel and ale to harness overwhelming strength, perhaps it was only natural for human commanders to awaken to the power of Blood Magic—fueling their armies through the gift of life itself. Give me glory or give me death!
Some commanders may find themselves filled with lingering regret. If you wish to continue your war just a bit longer after your final battle—if you want to remain with your strongest soldiers and the most satisfying combos just a while more—you may now do so, if only in a fleeting dream.
This brief daydream is designed after the most challenging siege of our first 60 days since launch: the clash with the dwarven boss who wields a golden axe—the one most frequently defeated by commanders. While you continue the fight alongside your trusted comrades, lambs will approach to guide you gently into eternal slumber. And when you’re finally ready to wake, a number will be shown—a small glimpse of how valiantly your troops endured. From there, you may return to the spark at any time.
That’s all for today’s Commander Letter. We wish you all the best in your campaigns.
This wind seems perfect for spreading your flames...
Hello, Commanders! We are releasing a hotfix that addresses a bug with significant impact on gameplay.
The following issue has been fixed:
Fixed a crash that occurred when using the card ‘Miners' Liberation Front: Underground Mines Branch’ while possessing the relic ‘Lone Wolf Pipe’.
Hello, Commanders!
Welcome to the fourth eidition of the Commander Letter. Today we look back on the journey you've taken over the past two months and share our plans for the upcoming update currently in development. We're also excited to introduce the bundle collaboration with Tower of Babel: Survivors of Chaos—and even a few pieces of artwork!
Before anything else, we'd like to thank all the Commanders who have been with us on this journey!
From the countless deployments of militias and miners, it's clear that Commanders have been shaping the world of Commander Quest—a world of adorable yet brutal warfare. Whether it's the number of times a self-proclaimed noble was brought to justice, or the stats that reflect Dwarf Commanders' preference for efficient steel mining, there are surely parts you’ll relate to.
As we write this letter, we’ve noticed that the boss who’s defeated the most Commanders is none other than Sha the Reclusive—a clear sign that sieges are indeed harder than defenses.
How about to leave a comment sharing your thoughts or experiences with the cards mentioned here and connect with fellow Commanders?
Following the Gearforged Wildfire update, the development team has officially begun designing a new set of cards. Some Commanders may have already guessed what’s coming, given the recent flurry of Dwarf activity—but this time, the update is for the Humans!
Having explored the Dwarves’ stubborn craftsmanship, we now turn our attention to the Humans' wisdom and adaptability. In Commander Quest, many events involve supernatural phenomena, and we hope to reflect some of this fantastical charm in the Human army as well.
We’re currently in the early stages of creating artwork, so unfortunately there isn’t much we can show yet. However, to help align our direction with your imagination, we’re revealing an early character model prototype for the first time.
What traits come to mind when you think of the Human race? Boldness? Curiosity? Or perhaps it’s the unexpected results that emerge from those very traits.
We’d like to share some official artwork from Commander Quest that hasn’t been publicly revealed before!
Every time we see players compliment the game’s art style on social media or in the community, we feel incredibly proud—so here’s a closer look at a few highlights.
This illustration was made internally while preparing for Steam Next Fest. We wanted to capture the energy of our squat soldiers charging forward in a chaotic crowd. Looking at the game now, the battlefield feels even more packed than this image suggests!
This one is an older concept sketch—predating even the current capsule image on the store page! The logo has mostly stayed the same, aside from some color tweaks.
And those tiny, harmless ghosts that sometimes appear on the battlefield? As you can see from the right side of the image, the idea has been around for quite a while.
If you had to vote between the two capsule concepts, which one would get your vote?
As many of you know, the Owlbear is a gentle beast. So gentle, in fact, that it fits in perfectly among a flock of sheep!
We went through many ideation sessions when designing the Owlbear’s personality, and this was just one step in that journey.
Lastly, here’s a concept sketch built around Saladin. I personally love the effect of his solar eclipse skill.
During the early demo stages, Saladin was often seen as a bit underwhelming—something that’s still visible in some old community discussions.
But today, he’s become quite a powerful Commander. Perhaps this brilliant artwork is a sign of an even stronger future to come.
We hope these pieces inspire your artistic side. If you ever feel like expressing something from the world of Commander Quest, don’t hesitate to post on Steam Community :: Commander Quest.
Who knows? Your work might be introduced in a next Commander Letter!
Commander Quest is now part of a bundle sale with Tower of Babel: Survivors of Chaos!
This single-player action RPG blends intense hack-and-slash gameplay with survival roguelite elements and a loot-based combat system.
If you've already scaled the tower behind the scenes of Commander Quest with your legion at your side, how about trying another tower—one where you rely solely on your personal strength to survive?
Commanders who already own Commander Quest can get Tower of Babel: Survivors of Chaos at a 10% discount!
That’s all for today’s Commander Letter. We’ll return next time with visuals of some of the upcoming cards.
This wind seems perfect for spreading your flames...
Hello, Commanders! We are releasing a hotfix that addresses a bug with significant impact on gameplay.
The following issue has been fixed:
Fixed an issue where cards were not removed from the deck when using the Commander skill ‘Ruler of the World’.
Hello, Commanders!
Commander Quest, now updated with the mighty Genghis Khan and powerful Mechanic Dwarves, is joining the KRAFTON Publisher Sale!
This Publisher Sale features a variety of free demos offering unique gameplay experiences even before their official release. And of course, you can grab many great games at discounted prices — including Commander Quest!
Get Commander Quest at a 20% discount, also, DON'T MISS OUT on a playthrough by Aliensrock—a creator beloved by all of us who love puzzle games and roguelikes! If you enjoy the video, be sure to show some love on his channel too.
This wind seems perfect for spreading your flames...
Greetings, Commanders!
With the arrival of the new commander Genghis Khan, we're introducing a new update featuring the mechanical synergy of dwarves, driven by gears and cogs.
Please check the detailed changes and additions below.
Genghis Khan and Temujin Doombeard are unlocked once you've cleared the Finale with both Humans and Dwarves at least once.
Blessing of the White Doe: Draw 2 cards. (Usable once every 2 turns)
Harsh Training: Deals 1 damage to all allied ranged units on the battlefield and increases their attack speed by 1 stage. No usage limit.
Lone Survivor: Changes the commander skill to "Tribal Integration". Usable if the commander has taken damage for 3 or more turns.
Tribal Integration: Changes the commander skill to "Ruler of the World". At the end of your turn, reduces the required mana by the amount of remaining mana.
Ruler of the World: Removes a random card in your hand from the deck (excluding generated cards). You win the battle.
Tail of the Blue Wolf: When a unit is defeated, a random unit on the battlefield with the same name gains +1 stage attack speed.
Training Target: All allied ranged units deal +5 damage to moving enemies.
Post Station Pass: Limits hand size to 8 cards. When your hand is full, recover 3 HP.
Bibi-Beep: Rare, Ranged / Mechanical.
A cute mechanical unit included in Temujin Doombeard default deck. Take advantage of its high HP as a ranged unit.
Part Feeder: Rare, Melee / Mechanical. Last Will: Grants its attack power to the nearest allied mechanical unit.
Hwacha: Heroic, Ranged / Mechanical. 2x Multishot. Frenzy.
A war machine that attacks faster the longer it fires.
Will Collector: Legendary, Melee / Infantry. Influence: Gains 1 Protection whenever an allied unit triggers its Last Will.
Mine Layer YK-51: Mythic, Melee / Mechanical. Periodically plants mines. Last Will: Deploys 10 mines at random locations.
A new mythic unit for dwarves! Fill the battlefield with mines.
Dismantle and Rebuild: Heroic, Supply. Destroys all allied mechanical units on the battlefield. Grants +1/+1 to the next mechanical summon card for each destroyed unit.
Last Words: Rare, Tactic. Triggers the Last Will of all allied units in range.
Cenotaph Fragment: Rare, Base. All allied units’ Last Wills activate one additional time.
Miners' Liberation Front: Underground Mine Branch: Heroic, Tactic. Designates a summon tile as an Underground Mine tile. Vanishes after use.
Underground Mine: Instead of summoning, units are deployed into the mine. After 5 deployments, all stored units are summoned with +10/+10. (Miners only)
Help the miners rise up after years of oppression for steel extraction!
You can use Miner, Contract Miner, and Steel Digger.
Mechanic: Now repairs not only structures but also mechanical units.
Steel Ballista: Changed from Structure to Mechanical unit. HP increased from 20 to 35.
Steel Catapult: Changed from Structure to Mechanical unit.
Final Will Chalice: Grants Drunkenness Immunity to allied units with Last Will.
Split-Horned Helmet: Draw a card each time a Forging effect activates.
Hello, Commanders!
Welcome to the third edition of the Commander Letter. Today, we’d like to offer you a preview of the upcoming update, scheduled for June 13.
In Commander Letter I, we shared that we were considering two historical figures—Genghis Khan and Attila the Hun—as candidates for the next commander. Many of you shared your thoughts, and as this is the first commander to join the game after the official launch, we wanted to make sure we brought in someone truly worthy.
Temüjin. Attila the Hun. Both were legendary figures who defined their eras. And as we mentioned, both carried a distinct and undeniable badassery—prompting a spirited discussion within our team. At last, we’re ready to introduce the new spark that will ignite the battlefield:
From the edges of the steppe, the Great Khagan returns to declare Reconquista— not over Eurasia or the Iberian Peninsula this time, but over the world of Commander Quest!
The Great Khagan, reborn from a spark, now commands a legion equipped with ruthless ranged firepower and plentiful logistics to overrun the battlefield.
Under his harsh command, arrows and gunfire alike will strike with deadlier force. His Mongol forces—known for their mobile warfare and relentless flanking maneuvers—were, even in their time, unparalleled in supply speed and logistical efficiency.
Now, in Commander Quest, the Great Khan remembers these past strengths. He’ll cycle his cards rapidly and maintain unbroken tactical momentum throughout every engagement.
Those who continue their campaign under his banner will come to understand why he was the one who built the greatest empire the world has ever seen. So, Commanders—are you ready to trample the world?
So then—who will rise from the spark and join the Khagan’s wildfire of reconquest? For a warlord who remembers the grievance of Yesügei and the arrogance of Khwarazm, the answer is obvious: the Dwarves!
As the Bolt Bearer card reminds us, everyone wants to wield an axe, but someone has to carry the bolts. And now, the more radical dwarves have decided to bring something even more effective than hammers: gears and gunpowder.
Our art team is currently working to bring these concepts to life in-game, and in just one week, you’ll see these machines moving across your battlefield. With this update, 9 new Dwarf cards are on their way!
But these aren’t just dwarves who blow things up. They’re the most stubborn among the stubborn, and even after their last breath, they’ll leave behind final acts of will to shape the outcome of the battlefield. We’ll say it once again: Dwarves do not forget a grudge— especially not against anyone who dared damage the machines they crafted with their own hands.
Remember this well: A dwarf’s grudge always returns.
That’s all for today’s Commander Letter.
We wish you the best of luck as you join the Great Khagan’s campaign, starting June 13!
This wind seems perfect for spreading your flames...
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This page aggregates Steam news feeds, patch notes, and developer announcements for Commander Quest, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Commander Quest statistics page.
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