
Steam news
Full Steam announcements and update articles for this title.
It’s the crossover that was bound to happen. We’re excited to announce we've teamed up with Hyperspace Deck Command to bring you the Commanders on Deck Bundle! Hyperspace Deck Command has been on our radar for a while, and we’re thrilled to bring this bundle together. Check it out for a very cool, and very different, take on roguelike deckbuilding space combat. This is a “complete the set” bundle, so if you already own one game, you’ll still get the discount on the other game. Thank you for supporting us and the deckbuilder community. 🚀💙
Build v0.4.1 is now live.
Fixed Motion Machine+ never activating
Fixed custom ship names not appearing in game start and game end dialogs
Changed base Motion Machine from 2 to 3 activations per turn
We have released a new content update with version v0.4! Here are the changes.
Two new unlockable starting decks.
You can now name your ship and see your ship's name written on the hull.
New effects for the Pulsar, Graviton Anomaly, and Quantum Flux Anomaly environments.
New Shipyard and Game Over music.
Three new cards and two new augments.
Ship windows can flicker when damage is taken.
Tweaks to give better views of ship death animations and effects.
Disruptor Missile cards now exhaust; can now also upgrade to Disruptor Missile 3.
Motion Machine is limited to 2 draws per turn; added Motion Machine+ with unlimited draws.
Removed temporary shield from Prepare to Take Fire card.
Reworked Accumulator+ to gain 2 levels on retain; added Accumulator 3+.
Gave Cold Storage+ 1 additional CryoFoam.
Made Ram Enemy an attack.
Build v0.3.1 is now live.
Damage rendering performance has been improved. Players should now see improved frame rates with ships that are heavily damaged or have high fire counts.
Run summaries now show the run start time in local time rather than UTC.
Fixed typo's in the Durlak Trader and Card Exchange encounters.
We're happy to announce that we have released a new content update with build v0.3.0. Here are the changes.
Major improvements to ship death animations and effects.
3 new combat environments.
5 new encounters.
3 new augments.
Added rare upgraded versions of most augments.
Added option to take metal instead of an augment in combat rewards.
Tweaked wording on taking metal instead of a card in combat rewards.
Charged Laser Strike card now shows a status.
Goblin Drones now intercept missiles that would have missed.
Increased Continuator+ cap to 5 Heavy Blasts.
Rebalanced augment pricing.
Anchorite Inquisitor has more drones and now drops an augment like other elites.
Small deck tweaks to Pirate Scavenger, Super Vulcan, Conglomerate Regulator, Invictus, Punitor, Peacemaker, and Anchroite Regulator, generally making these fights slightly more dangerous.
Tweaks on some of the boss fights, generally making them slightly easier:
Reduced hull strength of Big Kicker in sector 2
Removed 1 Goblin Drone from Phalanx in sector 3
Removed evasion card from Hostile Takeover
Downgraded some Vulcan+ cards to regular Vulcans on the final boss
Build v0.2.3 is now live. This update fixes a performance related bug where long play sessions would cause big lag spikes happening when spending metal and when defeating enemy ships.
Build v0.2.2 is now live.
Windows builds are now 64-bit. Hopefully this stops crashes related to video card drivers being unable to allocate memory,
Refactor card now has a System type,
Blind Execution card is now a Glitch, and has a label,
Card label text now has a black outline,
Stuck cards have updated tooltips,
Cards generated by the Quantum Flux Drone now have a label,
The sector clear music now keeps playing if you visit a shop after defeating a command ship,
Bug Fixes:
Fixed soft lock caused by race condition with goblin drones intercepting missiles,
Augments button can no longer be clicked an unlimited number of times when using ultra-wide resolutions in combat,
Sector 4 Conglomerate command ships no longer give 0 metal salvage,
Minor end game text typo fix
v0.2.1 is now live.
Runs that end in defeat will now show the remaining health of the enemy ship in the run summary (new runs only)
Fixed typo on Defensive Cannon Augment
Fixed spelling error and missing space on Inflammation Enhancer Augment
Balance tweaks:
Removed the Advanced Tactical Cruiser from Pirate Sector 4 because it over-uses the Anchorite Executioner's "Blind Execution" mechanic
Anchorite Arbalest and Warden fights will now show up only once per sector (Previously it was possible to face up to 4(!) Arbalest fights in Sector 5)
Sector 5 Anchorite Punitor and Invictus are now a little stronger
We're very happy to announce that we have released Early Access build v0.2.0. Here are the changes.
The Durlak faction has been added to Sector 2 & 3 - demo players will recognise their old friends, though the content has been significantly reworked and improved from the demo
Pirates can now occur in Sector 1
10 new enemies to fight
6 new common augments
One new major augment
4 new cards
One new sky and colour palette - will combine with existing systems to provide many new backgrounds in combat
An alert sound now plays on the map when encountering enemy ships in nebulas
Renamed Reactor Turret to Reactor Cannon
Added the shield count to the tooltip on Data Driven Shields
Regression fix: card windows correctly show colour of enemy cards again
Fix card tooltips where counts would still be part of the tooltip outside of combat
Re-enable reflection probes in combat scenes, improving lighting on ships
Reduced Phased Defense+ drop rate
Prepare to Take Fire+ is now 2 temporary and 1 stable shield
Replaced Defensive Turret equipment cards with Defensive Cannon augment
Increased Vulcan Scout's hull strength
Toned down Anchorite Warden fights
Tweaked Anchorite Executioner stats for sector 2 and sector 3
We've updated the build with another set of reliability fixes:
Prevent bugs related to double-clicks on map nodes,
Fix rare soft-lock in Beekeeper fight,
Drones now wait to finish any pending attacks before dying,
Improved logging, which will hopefully make our lives easier in the future,
Added a number of speculative fixes to prevent zombie Peregrine bugs where the player gets negative health and cannot die
Command Deck is now available in Early Access!
We’d like to extend a huge thank you to everyone who has supported us! We are very proud of the work we’ve done, and we couldn’t have done it without all the suggestions and amazing feedback we’ve gotten.
If you need game support, we are here! Please let us know if you run into any issues. You can also join our Discord to share feedback, bugs, or just chat about the game.
We still have a lot of work to do and look forward to making this game even more awesome as we work towards our 1.0 launch.
We would greatly appreciate it if you could share the game with your favourite streamers and YouTubers to help spread the word! We hope you enjoy the game! 🚀
We’re very excited to announce that Command Deck will enter Early Access on September 24, 2025!
Development of Command Deck has been a long journey and we’re thrilled to reach this milestone. The enthusiasm and feedback from everyone who’s played the demo has been fantastic, and we’re really looking forward to having the community engage with the full game in Early Access.
We want to say a huge thank you to everyone who has played our demo and offered us feedback.
We hope you'll enjoy the new content this release has to offer. Pick up Command Deck on September 24th to join us as we work through a long list of features, polish, and content still to come.
Steam Next Fest is here, and Command Deck is participating! Our demo is live, and now would be a great time for you to check it out!
Want to help us out? Here are a few things you can do:
Play (or replay!) the demo
Leave a review on the Steam page
Share Command Deck with your friends
A big thank you to everyone that has been playtesting, making suggestions, reporting bugs, and helping us improve the demo!
We really appreciate your support!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Command Deck, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Command Deck statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.