It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewards, so look forward to that! Now, as for what you get already on this patch that you can access…
Gameplay
Trying to switch into an empty weapon slot will no longer eat active weapon’s inputs
Fixed ray attacks showing damage combo based off camera ray’s distance instead of the gun
Netcode improvements on hitbox rollbacks and interpolator
Game Modes
TouchdownAdded /bots on|off command to disable or enable bots (where it’s applicable)
Maps
Toxic ArenaLight settings fixed
Some colliders are fixed
Some colliders are fixed
Weapons
Healing Sentinel (Item: Beacon)Added the new weapon
LMB to throw grenade that upon contact heals allies or damages enemies directly, and then creates smoke which poisons enemies and heals allies inside of it. During it, the spin animation actually lands melee hits
Tapping RMB places the sentinel, and it starts to heal within close range. Similarly, there is a melee knockback attack upon placement
Holding RMB recalls the sentinel and returns you the flux it consumed, but you have to be next to the sentinel
Primary fire is now a 3-shot burst instead of fully automatic, and it no longer has blooming
Cancelling a charge with crouch no longer automatically resets the flux; it drains over time so that you can quickly use a skill and continue charging
Removed the wrongfully placed collider on explosions, which dislocated players upon impact
Jump attack animation has changed
Skills
DomainSkill activation animation has changed
Client
Replaced the old smooth audio fade system and added it to even more states, which also fixed all of the sound not playing issues
Settings change should no longer cancel coroutine-dependent systems
Logins now retry on errors, reducing error messages on temporary issues but having potentially longer wait times in such cases
Zoom and fast movement FOV switching now correctly keeps the last one
Added custom curves for camera pull-back effect on fast movement
