
Steam news
Full Steam announcements and update articles for this title.
In Mask of Idris, players are transported into a new, history-altering storyline where multiple timelines and worlds collide.
Many worlds have already vanished as a result of these temporal distortions. Now, a new battle begins, one that will determine the fate of reality itself.At the heart of this story is the “Forsaken World” a mysterious realm shaped by the lingering emotions and passions of lost worlds.
To access the Mask of Idris expansion, players must meet two requirements:
*For more information, visit https://www.bandainamcoent.com/games/code-vein-ii.
The Patch Notes for Ver. 1.0.9 are now available for CODE VEIN II.
Please make sure to apply this patch with important updates before playing.
See the full patch notes here: https://bnent.eu/CVII-Patch109
At 300 × 900 mm (11 ¾″ × 35 ⅜″), this XXL mousepad gives you plenty of room to maneuver during combat while keeping your setup clean and immersive. The non slip rubber base locks firmly onto your desk, ensuring stability during even the most frantic clashes against the Horrors of the future.
Bring your CODE VEIN 2 PC setup to life with an integrated LED case and dynamic RGB backlighting.
Choose from 14 vibrant lighting modes — fixed colors, smooth gradients, pulsating effects, and more — all controlled through the custom CODE VEIN 2–themed lighting case.
Crafted for both performance and style, the CODE VEIN 2 XXL Mousepad features a smooth, low friction microfiber surface for effortless gliding. Whether you're dodging devastating attacks or executing the perfect Formae, this surface optimizes accuracy and responsiveness.
High quality printing brings CODE VEIN 2 to your desk: the intricate details of the delicate Kintsugi texture, the ravaged structures of the Sunken City, and the ominous golden halo of the Luna Rapacis overhead — all the splendor of a ruined world right at your fingertips.
*This mousepad is available exclusively on the Bandai Namco Store in Europe, Australia, Middle East, India and the United States.
We have confirmed an issue in Ver. 1.0.7, where items necessary for progressing Noah and Josee's character episodes are unobtainable.
If you progressed partway through Noah and Josee's character episodes prior to Ver. 1.0.6 and updated to Ver. 1.0.7, items required for quest progression will not appear on the field, making it impossible to advance the quest.
This issue is scheduled to be fixed in Ver. 1.0.8 in early May. We appreciate your patience until the fix is implemented.
*After the fix, users currently experiencing this issue will be able to proceed with the relevant quests without any problems.
We deeply apologize for any inconvenience this has caused.
The Patch Notes for Ver. 1.0.7 are now available for CODE VEIN II.
Please make sure to apply this patch with important updates before playing.
See the full patch notes here: https://spr.ly/6012B6ISko
Immerse yourself once again in the world of CODE VEIN™ with this premium 2‑disc vinyl set, presented in a full‑color gate‑folded sleeve. Open it to reveal a glorious full-color illustration of your Revenant Hunter locked in a moment of pathos atop a heap of corpses with a radiant Horror.
This official collection is perfect way to protect, showcase, and experience the soundtrack in its purest analog form.
The CODE VEIN II Original Soundtrack captures the emotional depth, fierce battles, and haunting atmosphere of humanity’s last stand. Across devastated cities, abandoned laboratories, and labyrinthine depths, the music becomes the pulse of the journey — an external expression of loss, sacrifice, and unbreakable bonds.
Every track is reproduced in pristine audio fidelity, capturing the noble orchestral themes accompanied by haunting human voices.
Go Shiina stands as one of Japan’s most distinctive composers, celebrated for his powerful, richly orchestrated soundscapes. His signature blend of orchestral grandeur, jazz influences, and bold experimental textures has captivated fans across major franchises.
With Code Vein II, Go Shiina brings his unparalleled emotional intensity to the forefront, crafting a soundtrack as dramatic and atmospheric as the game’s post‑apocalyptic universe. Each composition showcases his gift for merging sweeping melodies with deep, evocative rhythms that define the story they accompany.
This vinyl edition invite listeners to experience every crescendo, haunting motif, and pulse‑quickening theme with the warmth and depth only analog can deliver.
*This vinyl edition is available exclusively on the Bandai Namco Store in Europe, Australia, Middle East, India and the United States.
Optimizations
Reduced the VFX processing load for the fog walls that appear during certain boss encounters.
Reduced the processing load for the blood pool effects used in certain boss attacks.
Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load.
Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load.
Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering.
Bug Fixes
Fixed an issue where the "Bangs" accessory would display incorrectly in certain cutscenes.
Steam Version Only:
Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character's name.
Thank you to everyone playing and following CODE VEIN II!
To help us improve the game and guide our future development, we are currently conducting an official launch survey. We want to hear directly from you about your experience so far. Your feedback, suggestions, and requests are vital to our team.
Survey:
https://survey.bandainamcoent.co.jp/jfe/form/SV_cThTP5iiR12ZE6G
Deadline: April 24, 2026 (Please check the survey description for the exact closing time).
Language Options: Please change the language via the dropdown menu located at the top right of the survey page.
We truly appreciate your cooperation and the time you take to share your thoughts.
*For full details on all items, please refer to the complete patch notes at the end of this announcement.
Gameplay Improvements
Reduced model processing load for certain boss and field enemies.
Fixed an issue where the frame rate would temporarily drop after fast traveling.
Feature additions and improvements
Added character customization parts
Added the accessory "Bangs".
Player motion improvements
Changed the player's posture during walking and running motions.
Sound improvements
Changed the sound effects (SE) upon successfully performing certain actions.
Upon successful parry
Upon successful back attack
Upon successful enemy break
Adjusted the volume balance of field environmental sounds.
Other improvements
Placed additional "Resurrection Monuments".
Changed the behavior to disable mouseover when a controller and mouse are connected simultaneously.
Balance Adjustments
To optimize the balance of action advantage between the player and enemies, we have implemented the following adjustments.
Player Action Adjustments
Improved the response of player actions.
Hastened the timing at which evasion actions (Step, Rolling, Heavy Rolling) can be performed after an attack.
Hastened the timing at which guarding can be performed after an attack.
Increased rolling speed.
Hastened the timing at which the next roll, guard, or jump can be performed after rolling.
Hastened the timing at which the next action can be performed after using "Regeneration".
Hastened the timing at which the next action can be performed after using trap-type items.
Hastened the timing at which the next action can be performed when the player is staggered by an enemy attack.
Hastened the timing at which the next action can be performed when the player gets up after being blown back by an enemy attack.
Changed "Regeneration" and item usage to accept buffered inputs.
Increased the attack speed of certain attacks.
All normal attacks for weapons in the "Hammer" category
Increased the attack speed for the following Weapon Formae.
Endless Onslaught
Dive Bomb
Backdraft
Fortress Stance
Coffin Breaker
Coffin Breaker – Sweeper
Wraith's Fury
Vanquisher
Shortened the charge time for the following Magic Formae.
Blazing Roar
Hastened the timing at which the next action can be performed after casting the following Magic Formae.
Lightning Shower
Lightning Chain
Diamond Dust
Guard of Honor
Frost Wave
Ice Spikes
Dusk Edge
Air Blast
Increased Poise (stagger resistance) when activating the following Weapon Formae.
Coffin Breaker
Coffin Breaker – Sweeper
Boosted Blade
Boosted Blade – Horizon
Mighty Smash
Increased Poise when activating the following Magic Formae.
Bloody Impact
Scorched Earth
Eschaton Crossing
Increased Poise when activating the following Bequeathed Formae.
Battle Axe: Idris's Conceit
Absolute Executioner
Warhammer of the Fool
Bloodreaver Blade
Manus Rapacis
Wings of Eternity
Enemy Adjustments
Adjusted the action intervals of certain boss enemies to increase the windows of opportunity for player attacks.
Shortened the invincibility time when enemies are downed, hastening the timing for follow-up attacks.
Adjusted certain field enemies to stagger more easily from player attacks.
Removed the stagger resistance modifier that certain field enemies had during attack animations.
Adjusted enemies with raised shields so their stance can be broken more easily with attacks.
Parameter Adjustments
Adjusted the "Enemy Stagger Ease" applied to player attacks.
In conjunction with the enhancements to player actions and adjustments to enemy stagger susceptibility, we have adjusted the "Enemy Stagger Ease" set for player attacks. Balance has been improved by adjusting both values that were too low and those that were too high.
Increased the Enemy Stagger Ease for the following attacks.
Weak attacks for weapons in the "Halberd" category
Increased the Enemy Stagger Ease for the following Weapon Formae.
Flash Javelin
Chariot Reave
Fusillade Rondo
Mighty Smash
Increased the Enemy Stagger Ease for the following Bequeathed Formae.
Warhammer of the Fool
Decreased the Enemy Stagger Ease for the following attacks.
Charged strong attacks for certain one-handed swords (e.g., Ancient Hunter's Sword)
Strong attacks for certain one-handed swords (e.g., Carmilla's Thorn)
Weak attacks for weapons in the "Rune Blade" category
Weak barehanded attacks
Decreased the Enemy Stagger Ease for the following Weapon Spells.
Drill Breaker
Falling Sun
Decreased the Enemy Stagger Ease for the following Bequeathed Formae.
Battle Axe: Idris's Conceit
Manus Rapacis
Adjusted the "Break Value" set for player attacks. The "Break Value" is the power to break an attacked enemy; attacks with a higher "Break Value" will break enemies more easily.
Similar to "Enemy Stagger Ease", we have adjusted the "Break Value" in conjunction with enhancements to player actions and adjustments to enemy stagger susceptibility. Balance has been improved by tuning down values that were too high.
Decreased the Break Value of the following attacks.
Charged strong attacks for certain one-handed swords (e.g., Ancient Hunter's Sword)
Charged strong attacks for certain one-handed swords (e.g., Carmilla's Thorn)
Aerial strong attacks for certain one-handed swords (e.g., Carmilla's Thorn)
Strong attacks for certain one-handed swords (e.g., Blade of Tenacity)
Charged strong attacks for certain one-handed swords (e.g., Blade of Tenacity)
Decreased the Break Value of the following Weapon Spells.
Drill Breaker
Decreased the Break Value of the following Magic Spells.
Firewall
Gatling Gun Organ
Decreased the Break Value of the following Bequeathed Formae.
Manus Rapacis
Wings of Eternity
Other Adjustments
Decreased the frequency at which boss enemies perform "attacks in response to player healing".
Adjusted certain attacks from the following large enemies and boss enemies to appropriate damage levels, as they were previously dealing excessive damage.
Bride of the Immortal
Alessandro Gobbo
Improved lock-on camera visibility for the following large enemies.
Bride of the Immortal
Moon Envoy
Bug Fixes
Fixed an issue where using Photo Mode in the "MagMell" hot spring after certain actions could sometimes cause a crash.
Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive.
Fixed an issue where dying from a fall immediately after selecting "Enter Hot Spring" would cause the game to become unresponsive.
Fixed an issue in the "Free Exploration Era" where Lyle's quest could be advanced unintentionally, sometimes making it impossible to clear.
Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena.
Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin's character episode.
Fixed an issue where Craig's partner bonus trait would not trigger when taking consecutive attacks.
Fixed an issue where Holly would use support skills at inappropriate times.
Fixed an issue where the trait "Ichor Overflow Deals Recoil Damage" would trigger even when a partner absorbed Ichor.
Fixed an issue where cutscenes could be skipped via specific field inputs.
Fixed an issue where terrain damage was taken during Special Drains attacks.
■Equipment & Skills
Fixed an issue where the range of the weapon "Raider's Bayonet" was longer than intended.
Fixed an issue where some attacks of the bequeathed formae "Warhammer of the Fool" would not activate when a bayonet is equipped.
Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly.
Fixed an issue where the weapon model would not display correctly when activating certain formae.
Fixed an issue where the effects of certain formae would not activate correctly.
Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera.
Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs.
Fixed an issue where continuous drain attacks from the Jail "Bat" failed to reset the enemy's bleed amount.
■Dungeon & Fields
Fixed an issue in certain dungeons where partners would not follow the player.
Fixed an issue in certain dungeons where players could enter the boss area through unintended methods.
Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area.
Fixed an issue in certain dungeons where an enemy's weapon would not display if they attacked before becoming hostile.
Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death.
Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge.
Fixed an issue in some dungeons where players could access unintended areas.
Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape.
Fixed an issue in certain fields where a partner who shouldn't be selectable could be selected.
■System
Fixed an issue where changes made to "Control Mappings" for certain actions were not reflected while riding the motorcycle.
Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in "Control Mappings".
Fixed an issue where changing "Control Mappings" for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move.
■Others
Fixed an issue where dying with the light turned on would cause the light to be off upon revival.
Fixed an issue where partner models would sometimes not display correctly.
Fixed an issue where certain enemies would not become hostile toward the player.
Fixed an issue where certain enemies would repeatedly perform the same action.
Fixed an issue where status ailments were not being applied by some enemy attacks.
Fixed an issue on "Insula Carcere" where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor.
Fixed an issue where the effects of certain boosters would not activate correctly.
Fixed an issue where the effects of certain status ailments would not activate correctly.
Fixed an issue where some motions were not playing correctly.
Fixed an issue where clothing display was corrupted in certain cutscenes.
Fixed an issue where NPC models did not display correctly in certain cutscenes.
Fixed an issue where certain sound effects and voices were not playing correctly.
Fixed an issue with certain background music.
Fixed an issue with certain graphics.
Fixed an issue where some NPCs were incorrectly placed.
Fixed an issue with the collision detection of certain objects.
Fixed an issue where some textures were not displaying correctly.
Fixed an issue where some visual effects were not displaying correctly.
Fixed an issue where certain mouse operations were not functioning correctly.
Fixed an issue with certain UI text.
Fixed an issue with certain text.
Fixed other minor issues.
Thank you for your continued support of CODE VEIN II.
We have received your feedback and requests, and our development team is fully committed to improving the game to ensure a more comfortable and enjoyable experience for everyone.
To that end, we are planning continuous updates to improve frame rates, address performance issues, and adjust gameplay balance.
- Improving frame rates
- Improving temporary frame rate drops
"CODE VEIN II" Full Game
We are working hard to deliver these updates to you as soon as possible. Please stay tuned for further information.
We have released update Ver.1.0.2 for the CODE VEIN II Character Creator Demo.
Bug Fixes
Fixed an issue where performing specific actions could cause saved appearance data to be deleted within the "Save/Delete Appearance" menu in Character Customization.
Please update to the latest version to ensure the best experience.
Thank you for your continued support of CODE VEIN II.
*Important notice: please be advised that this contest is limited to United Kingdom and European Union residents only. The giveaway will run from January 30th 2026 at 10am until February 20th 2026 at 3pm.All information is available at the following LINK.
We have released an update to address certain issues in CODE VEIN II.
We apologize for the inconvenience, but please install the latest update before playing.
After applying this update, the version number will be: Ver. 1.0.3 (You can verify the version number on the Title Screen)
Bug Fixes
Fixed an issue where performing specific actions could cause saved appearance data to be deleted within the "Save/Delete Appearance" menu in Character Customization.
Thank you for your continued support of CODE VEIN II.
Ver. 1.0.3 will be released today, Jan 30 (Fri) at 8:00AM CET.
▼Update Contents
Fixed an issue where saved appearance data in Character Creator("Save/Delete Appearance") was unintentionally deleted during specific actions.
▼Target Product
CODE VEIN II (Base Game)
After applying this patch, the previously announced "Workaround" is no longer necessary for the full version.
Important Note: Players using the Demo Version must continue to use the workaround for now. We are currently preparing a fix for the Character Creator Demo and will announce the release timing once confirmed. (Note: Appearance data can still be transferred from the Demo to the Full Version.)
We sincerely apologize for any inconvenience caused.
Regional Pathos
Added "Regional Pathos".
"Regional Pathos" is the manifestation of the strong emotions of those who lived in this world. By offering prayers to these Pathos found in the field, the player can receive divine protection. This protection grants various benefits to the player while within the area influenced by the Pathos.
Restorative Offering
Added "Restorative Offering".
"Restorative Offering" is an ability where your Buddy shares their life force to heal you when the player runs out of strength. When Restorative Offering is activated, the Partner will be unable to act for a certain period of time.
Sound
Added Field BGM.
Adjusted Sound Effects (SE) generally.
Effects
Adjusted the visual effects for formae that grant buff effects.
Added effects for when items drop upon defeating an enemy.
General adjustments to visual effects.
Animation
Adjusted enemy animations.
Adjusted player action animations.
Game Balance Adjustments
Adjusted LP specifications in conjunction with the addition of "Restorative Offering".
Placed additional revival points within dungeons.
Adjusted materials required for "Booster" extraction.
Adjusted the field placement of "Jadwiga's Minion".
Adjusted the difficulty of obtaining "Customer ID" sold by "Jadwiga's Minion".
Adjusted the required number of upgrade materials.
Adjusted the difficulty and quantity of various obtainable items.
Adjusted the placement and number of various enemies.
Adjusted the actions of various enemies.
Adjusted various parameters.
Gameplay & Usability Improvements
Adjusted NPC placement to strengthen guidance toward "Fading Bonds".
Adjusted the initial cursor position to prioritize the Main Quest when opening the Quest List.
Adjusted message scrolling to be controllable via the Interact input.
Added new tutorials.
Adjusted tutorial text.
Adjusted the timing for obtaining the "Battle Axe: Idris's Conceit".
Adjusted conditions for exploration dialogue with Partners.
Adjusted the placement of indestructible objects within boss fields.
Added a "Trait List" feature.
Added an "Order Obtained" tab to the Inventory.
Adjusted activation conditions and effect text for Traits.
Adjusted the display timing and duration of text when obtaining "Haze".
Added lamps to "Jadwiga's Minion" to make them easier to find at night.
Added a "cowering in fear" motion to "Jadwiga's Minion" when facing enemies.
Added "Sandbags" and "Mistle" to the training grounds in "MagMell".
Added text indicating when the player is afflicted by a status ailment.
Shortened the time before the screen fades to black upon death.
Shortened the time until the map is unlocked after defeating a "Map Releaser".
Improved the function and usability of "Storage".
Added a confirmation dialog when executing "Discard".
Adjusted camera distance and angle when locking on to enemies.
Added an option to keep the HUD displayed at all times.
Adjusted field item colors to change based on importance.
Changed the screenshot indicating "Mistle" locations to better show the surrounding environment.
Added motions that the player can perform inside "MagMell".
Adjusted Bike durability.
Changed "Golden Nectar" positions to be displayed on the map.
Added a warning message stating that effects do not stack when attempting to obtain a duplicate "Booster".
Added "Guard" to the performance display of Defensive Formae.
Added stance control settings for "Bequeathed Formae".
Added zoom settings while in "Bequeathed Formae" stance.
Added photo frame patterns in Photo Mode.
Added "Pose" patterns in Photo Mode.
UI Adjustments
Adjusted display conditions for the Item Obtained window.
Adjusted the design of HP and LP gauges.
Improved the visibility of Buff icons.
Added UI to indicate if the Motorcycle is usable.
Adjusted the UI for "Statesman's Longbow".
Adjusted the icon display indicating quest destinations.
Character Customization
Added Accessories.
Added left/right flip patterns for Face Paint and Scars.
PC Version Only Adjustments
Adjusted to prevent the "Switch Lock-on Target" action from being executed unintentionally via Keyboard/Mouse controls.
Added "DLSS" and "FSR" as selectable options in Graphics Settings.
Improved usability of Keyboard controls.
Bug Fixes
Fixed an issue where Partner firepower did not scale correctly with Player Level.
Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.
Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the "Mistle" menu.
Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in "MagMell".
Fixed an issue where controls became unresponsive if a boss battle movie played while the "Item Synthesis" screen was open.
Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.
Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.
Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.
Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.
Fixed an issue where BGM did not play correctly during Boss Enemy rematches.
Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.
Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.
Fixed an issue where the Title Screen did not change properly according to story progress.
Fixed an issue where non-top-tier "Blood Codes" could not be received from Buddies during specific story progress.
Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.
Fixed an issue where effects were not played correctly in some cutscenes.
Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.
Fixed to ensure the character is centered in the camera when opening the "Status" screen.
Fixed an issue in the "Booster" equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.
Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.
Fixed an issue where the player could pass through barriers separating boss areas at specific timings.
Fixed an issue where conditions displayed in the "Trait List" screen referenced current "HP" and "LP" values erroneously.
Fixed an issue where Player Costume colors were not displayed correctly.
Fixed an issue where fall damage did not occur when using specific Formae.
Fixed an issue where falling motions did not play correctly in some cases.
Fixed an issue where Partners were not placed correctly in "MagMell".
Fixed an issue where Holly's "Blood Code" could not be obtained in some cases even if conditions were met.
Fixed an issue where the stance motion for Bequeathed Forma "Statesman's Longbow" and "MK Rosenritter" could be canceled by switching weapons.
Fixed an issue where the "Strength" burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.
Fixed an issue where the Weapon Formae "Stalking Sabre" would not hit enemies if there was a difference in elevation.
Fixed an issue at some "Mistle" where enemies would not respawn even after resting.
Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets.
Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both "Weapon 1" and "Weapon 2."
Fixed an issue in Character Customization where parts could be moved without limits.
Fixed an issue where appearances saved in "Save/Delete Appearance" were not displayed correctly.
Fixed an issue where the Mini-map would display at incorrect timings in certain fields.
Fixed an issue where items were not displayed correctly on the Mini-map.
Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.
Fixed an issue where Partner dialogue would not play even if conditions were met.
Fixed an issue where Character Customization was sometimes not reflected normally.
Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.
Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.
Fixed the behavior of some enemies.
Fixed an issue in some dungeons where unintended shortcuts were possible.
Fixed an issue in some dungeons where specific events could be skipped.
Fixed an issue in some cutscenes where FPS would drop momentarily during playback.
Fixed an issue in some cutscenes where character clothing display was significantly distorted.
Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.
Fixed an issue in some cutscenes where lip-syncing did not match the voice.
Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.
Fixed an issue where some destructible objects could not be destroyed.
Fixed an issue in some "Memory Remnants" where the exit door could be passed through from the back.
Fixed an issue in some "Memory Remnants" where movement outside the area was possible.
Fixed an issue in some "Memory Remnants" where ground textures were not displayed correctly.
Fixed an issue in some Boss battles where combat could be started without entering the boss area.
Fixed an issue with some Formae where the "Ichor" consumption cost required for activation was listed incorrectly.
Fixed an issue where some Status Ailments were not exerting their effects correctly.
Fixed an issue where some Activities continued to be displayed even after being cleared.
Fixed an issue where some Database entries were not updated even if conditions were met.
Fixed an issue where some dialogue choices did not match story progression.
Fixed an issue where some SEs were not played correctly.
Fixed an issue where some Voices were not played correctly.
Fixed an issue where some Subtitles were not displayed correctly.
Fixed various text errors.
Fixed an issue on some platforms where the game would crash in specific situations.
Fixed typos in the Staff Credit.
Fixed other minor bugs.
PC Version Only Fixes
Fixed an issue with Keyboard/Mouse controls where button guides differed from actual operations.
Fixed an issue with Keyboard/Mouse controls where some buttons in Character Customization did not function.
Fixed an issue with Keyboard/Mouse controls where some objects could not be operated with the mouse.
Fixed an issue where default key assignments were set to unintended values.
Character appearance transfer details:
• You can save up to 64 appearances (64 slots available).
• Transfers are supported on the same platform and account only.
• To use a saved appearance, start a new game and select “Load” in the character creation menu.
*Footage includes areas that cannot be played in the Character Creator Demo.
Valentin Voda is the heir to the Voda House, a Revenant lineage descended from the Progenitor and one of the most formidable bloodlines among their kind. He once led MagMell as a magical research institute, delving into the secrets of ancient formae. He also holds the title of a judicial magistrate, acting as an arbiter to settle disputes between vampires and humans. Watch the Valentin Voda Character Trailer.
Holly Asturias is a Revenant doctor at a clinic nestled deep in the forest. She wields the healing powers of the Luxuria Bloodline, a lineage rumored to be cursed, to tirelessly research the Resurgence and treat the twisted Revenants it creates. Watch the Holly Asturias Character Trailer.
Please ensure your PC meets these requirements for optimal performance.
Lyle McLeish is a Revenant with exceptional talent, lauded as a master swordsman. He serves as the ace of The Dawn Chorus, an organization fighting to reclaim the Corroded Scar. His reckless fighting style, which disregards his own safety, is feared even by his allies, and he always operates on his own. Watch the Lyle McLeish Character Trailer.
Josée Anjou is a Revenant who rules the Sunken City. She built shelters to protect the last survivors in the world, but she is also haunted by a failure from her past—an inability to stop a massive Resurgence outbreak that caused unimaginable destruction. With the weight of that guilt, she fights tirelessly on the front lines, a constant guardian for the living. Watch the Josée Anjou Character Trailer.
Noah G. MagMell is a former human-turned-Revenant who belonged to Mag Mell's Research Institute 100 years in the past. To protect his friend Valentin, who values his strength above all else, he has become a personal bodyguard, taking on dangerous missions without hesitation. Watch the Noah G. MagMell Character Trailer.
This product is exclusively available for sale in Japan.
The "Item Only" edition does not include the base game, making it the perfect choice for those who want the exclusive items but prefer to play the game on Steam.
※ Size: Lou Height: Approx. 18cm, Weapon Length: Approx. 24cm
※ The "Item Only" Premium Collector Edition does not include any in-game digital content (product code flyer) .
Please ensure not to mistake this edition for other products that includes the base game during purchase.
※ The "Item Only" Premium Collector Edition is scheduled to be released on 29th January 2026.
※ Please see the official website for more details.
※ This item is a purchase bonus item available across ASOBI STORE / Premium Bandai ASOBI STORE.
※ The pin badge is included with any pre-order/purchase of the Premium Collector Edition, Limited Edition with Figure, Limited Edition, or Standard Edition (including the "Item Only" versions).
※Please see the official website for more details.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for CODE VEIN II, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CODE VEIN II statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
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